Dive into the world of ATARI 2600! In this episode, we unravel the mystery of the ATARI 2600 Paddle controllers - what they are, how they work, and most excitingly, how you can program them into your very own games! We’ll also reveal a clever trick to streamline your branching, saving you precious cycles and bytes with each use! As always, the full source code for all examples shown in this episode is up for grabs, absolutely free, on our GitHub code repository. Check out the link below and join us in this thrilling journey of retro game programming!
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This episode provides answers and examples for the following questions.
How can I read from the Atari 2600 paddle controllers?
What are the ATARI 2600 paddle controllers?
How do the ATARI 2600 paddle controllers work?
What size potentiometer is inside the paddle controllers?
How much can the paddle controllers rotate?
How can I make my Atari paddle controllers work better?
What controller connector is used on the Atari 2600?
What is the DE-9 port connector?
What is the DB-9 port connector?
What ATARI 2600 games use the paddle controllers?
Is the Atari 2600 paddle controllers compatible with the driving controllers?
What are the CX-10, the CX-20, and the CX-30 controllers?
What controller did the game Indy 500 use?
What does .byte $2c mean in 6502 assembly language?
00:00 Introduction
00:55 Support
01:27 The CX-30
02:59 The Hardware
03:43 DE-9 Port
06:17 How many scanlines?
08:16 Paddle Rotation
10:07 Paddle Test Utility
10:33 The Code in Assembly
12:00 The .byte $2c Trick
13:31 Purrballs Update
14:06 In Closing
28 июн 2024