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Retro space combat game - controls and combat test - June 2024 

David Roome
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Earlier this month I reworked the mouse controls, but I haven't had much chance to test them in actual combat situations. So I recorded a bunch of clips playing a WIP scenario using couple of different fighters with different weapon types.
I was using the touchpad on my MacBook Pro, which worked pretty well! I'll probably use mouse / touchpad a lot as I tune gameplay. I would like this game to be playable for anyone with whatever is available, like old DOS games often were.
Check out the other videos on my channel for more devlogs, programming livestreams, and a look at the bigger fictional world this project is a part of!
Music by Karl Casey @ White Bat Audio

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15 окт 2024

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Комментарии : 5   
@CarlitoAnimacoesStudios
@CarlitoAnimacoesStudios 18 дней назад
Epic Really nice combat‚Ui‚models everything seens incredible 👏👏
@antonbogun
@antonbogun 3 месяца назад
It would be cool to add some kind of toggle-able ui that only shows relative velocity and in some non-cluttery way and maybe the "where to shoot" circle as just a small point. So that there's more free space on the screen to more easily see the target ship itself rather than just all the display help around the target. Current design seems practical but also cluttered.
@davidroome137
@davidroome137 3 месяца назад
This is a good idea. There is extra debug type info in various HUD components right now, but even without that, there is probably more than necessary.
@jupiterbjy
@jupiterbjy 3 месяца назад
neat, looks so cool
@multiversebooks
@multiversebooks 3 месяца назад
Beaaaammms!
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