Тёмный

Retro space combat game - updates for May 2024 

David Roome
Подписаться 72
Просмотров 1,1 тыс.
50% 1

A compilation of clips showing progress made on my retro space combat game project in May 2024. Areas of work include UI fixes and tweaks, a correct implementation of stable shadows with floating origin, and proper wireframes where the wireframes outline polygons rather than individual triangles.
I worked on a few other things in May as well but didn't quite finish them before the end of the month, so I'll include them in a June compilation.
Check out the other videos on my channel for more devlogs, programming livestreams, and a look at the bigger fictional world this project is a part of!
Music by Karl Casey @ White Bat Audio

Наука

Опубликовано:

 

3 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 11   
@antonbogun
@antonbogun 29 дней назад
I see people calling the design fakey and wanting it to be more realistic but IMO there's plenty of games that do that out there so you should stick to this simplistic style and instead focus on the content and gameplay, i.e. the amount and variation of ships (where simplistic style is actually convenient!), and how many ships participate at once etc. I think making something like Ravenfield except as space combat would be amazing.
@RokkitGrrl
@RokkitGrrl 26 дней назад
I don't know why anybody would assume if the design is fake or not since they probably didn't even serve in the military during the First Trans-Lunar War of 1997.
@saucevc8353
@saucevc8353 16 дней назад
I think it’s very interesting that your ship can do 360s while moving just like it would be able to in real life. Are you aiming for a more realistic approach to space combat?
@davidroome137
@davidroome137 15 дней назад
Yep, that's exactly right. More gliding and drifting as opposed to "planes in space", although the flight control system allows both.
@jupiterbjy
@jupiterbjy Месяц назад
This looks so cool already, darn Any hint on public demo?
@davidroome137
@davidroome137 Месяц назад
Thanks! I have a lot of pieces and am checking lots of random bugs off the list. Getting to the point where I can release a demo will require tuning behavior trees for enemies and allies and also balancing gameplay, something I've barely started and I have no idea how long it will take! But I'll be starting on that soon.
@jupiterbjy
@jupiterbjy Месяц назад
@@davidroome137 ah no rush! take your time, gotta show the absolute best in demo ain't it!
@harrybyaqussamprayuga1756
@harrybyaqussamprayuga1756 29 дней назад
Realistic spacecraft design plss???? I like what I'm seeing btw!
@TheBest-cs7qg
@TheBest-cs7qg 19 дней назад
cool
@stupid__aminal
@stupid__aminal Месяц назад
The style is neat, lots of potential but imo the physics look really fakey and arcade
@davidroome137
@davidroome137 Месяц назад
Thanks for the feedback! I have a few things in the works that will probably improve that.
Далее
У тебя проблемы?
00:20
Просмотров 781 тыс.
БАССЕЙНЫ ПО ЦВЕТАМ ЧЕЛЛЕНДЖ !
38:20
APACHE - A Space Engineers Short Film
3:37
Solar Warden WIP HUD Flight Directions
2:21
Artemis Cosmos: Early Access Release 4
3:08
Rocket Gaem Official Trailer
1:08
Просмотров 31
iPhone 15 Pro в реальной жизни
24:07
Просмотров 419 тыс.