Instead of building idea after idea, it would be nicer if you'd elaborate on a few of them. For example, the part at 0:17 is a really cool concept but it only scratches the surface of what it can do. Make it longer, with different gamemodes and varying speed and pacing. This part just jumps from idea to idea without any time to fully develop them, making the part overcrowded, yet hollow of emotion.
@@diamondcactuarboy1618 maybe, tho I agree that if that part were to be longer would be way cooler, also the shadow part like in yatagarasu feels unnecessary
this is pretty cool but i feel like it relies more on visually confusing the player rather than using more complex gimmicks in the gp to make it interesting still had some cool ideas, i like
the level is 17 minutes long bro. if you said that it's around medium - hard demon difficulty, thats like stacking 10 medium demons on top of each other to beat all at once. plus your perception of top 1 like other peoples perception is 4x speed slaughterhouse wave and slow frame perfects and you just can't make that in a 17 minute long level and it be possible