The "overheating" of the suppressed Sten actually has some basis on history: suppressed Sten models could be shot in full auto, but this was highly discouraged since doing so the gas had no time to properly vent from the the suppressor and the increased pressure would damage the internals, decreasing the suppressor's effectiveness or rendering it downright inoperable.
also to add the Sten mk2 had a baffle system instead of a the mesh wise suppressor which means there's only so much ammo you can put into the suppressor before you need to maintain it in hindsight their usage here has merit
The Sten gun overheating actually is pretty realistic. It was a fairly early attempt at a suppressed automatic so the heat generated from rapid fire would potentially cause the gun to malfunction
Well it’s a kind-of situation. It wouldn’t completely cease firing after ten seconds due to it, it was more of a compound-problem stenning (ha) from the design itself. The heat and bolt caused a lot of misfires just by simply nudging the butt after shooting it for a bit, and the accuracy/range was really hindered (as well as the suppression of sound from the barrel being really minimal.) Also it would stovepipe like a motherfucker thanks to the magazine configuration. Those problems were paid in return by the fact that it could have sand catch, extensive lack of any maintenance and still shoot (which is why it was so used in the Africa campaign.) Like every gun, it had its positives and negatives.
@@samholdsworth420 I hate being that "insufferable gun nut" guy every comment section has to have lol, but this is the only comment that's completely correct. Firing a silenced Sten MK II in full auto was reserved for emergencies only, and a lot of silenced Stens even had the selector switch welded to only function in semi-auto. This was because the baffles in the silencer couldn't handle sustained full-auto and would get jammed up and filled with carbon, making the silencer less effective and difficult to take apart for cleaning and even outright breaking the silencer in extreme cases. Overheating wasn't the issue though, the silencer just couldn't handle sustained full-auto.
as a 12y old I snuck out of bed to play RTCW on the pc in the basement - I was scared as shit when playing through the crypt. but at the same time I fucking loved it! fond memories!
When this came out I remember watching my older brother playing it. They he got stumped during the Uber Soldat fight… just kept getting his ass kicked, even asked my dad to try, who didn’t fare any better. They tried for a good hour. I’d played Doom and Half Life before but that was the extent of my FPS experience at the time. I asked my dad to give me a chance and I survived, first try! Now, 20 years later my brother and dad still give me accolades for that LOL
I know this is not a music channel, but I just thought I’d share this: the “dipping tone” you refer to at 6:23 is called a tritone, also known as “the Devil’s interval”; it consists in splitting an octave into two equal parts and playing the first, last and central note. The result is an evil sounding chord which visually mimics the shape of a pitchfork (hence why it is referred to as the Devil’s interval)
Famously used in Black Sabbath opening riff in the self-titled song. Might sound quaint today, but when I first heard that riff when I was like 6 or 7, it was the most ominous thing I'd ever heard, and that's when I decided I need to play music as well.
You must be pretty much bang on my age Gman, Wolfenstein 3D being the first FPS I played as a kid, moving onto Spear of Destiny, Doom, Duke, Blood, Quake etc. We are getting very old and crusty but we totally experienced the golden age of gaming at our peak gaming years so its not all bad. Especially looking at the current state of the industry compared to back then. They can't even remaster 20 year old games anymore.
to be fair, at least our era has been getting a 'lot' of love from an indie space that's just getting better & better of capturing the essence of the past with the bells & whistles of the present.
@@InnuendoXP Yeh very true dude, the indie market is making up for what the "AAA" Studios are letting us down on. Also the "AA" Studios are coming up with some awesome stuff. Games like Kingdom Come Deliverance, Divinity: Original Sin 2, Hellblade just to mention a few top games made in that industry space. It's just a shame seeing so many AAA letting fans down with the IP's we have loved for so many years. AAA would rather chase just the bucks in most cases than please the fans too.
@@gladiatorscoops Issue with AAA is when you have budgets that big, it means a few things: -you have to sell millions to break even -you have to design for th3 lowest common denominator to reach that many people (see the top charts of anything creative) -a lot more people need to sign off on what is done, so effectively the game designs are decided by committee -it needs to be sold internally usually to shareholders, many of whom don't know anything about videogames, why this project costing tens to hundreds of millions of dollars & hundreds of employees is going to sell. They need precedent, evidence what's being done is going to work. Easiest way to do that is precedent, what's already been done before, and sold before. No wonder almost nothing interesting comes from AAA games Indie & AA, their team sizes are just as big as mainstream game devs in the 90s / early 2000s, and it really shows in the creative angles they're able to take by catering to smaller, more niche, but more dedicated audiences.
My dad played this game so much he had a note book with every secret mapped on the PS2 version and notes on how to beat the forest mission, down to knowing when to actually restart from a save point if the AI didn't act the way he wanted them too. Basically from then on he would just go for 100% the game on nightmare mode each play through. He probably still has that notebook somewhere
I like how this retrospective is organized. It's been a while since i checked out your channel, but I always know I can watch your entire video. Can confirm that RTCW is one of the best FPS ever made.
Good to see you returned to this game again with a refreshed look at it! I wonder if you gonna redo your RealRTCW review, considering how many updates it recieved since then. We even pushed it on Steam with achievements and workshop support.
I love you guys for RealRTCW. I hope you will continue pushing out more content. Amazing work so far. Cheers! Also, I hope your post gets pinned so that more people will know about RealRTCW.
The best Wolfenstein game ever IMO. I played it when it first came out 20 years ago, and I still play it at least twice a year. I wouldn't even want a remake of it, it's just perfect as it is.
@@Masterdesstruct The gun knockback feels like crap and is way over the top. The enemies hitboxes suck. And finally the difficulty balancing is just bad all around. You die insanely fast in this game and the boss alone is close to impossible to beat. And no, the difficulty settings barely have any impact. Literally play any Wolfenstein but RTCW. RTCW is only good for the MP but aside of that should be avoided.
@@simonocelot Nah, I have played pretty much all FPS since the 90s and many on highest difficulty setting. The problem here is the game, not the skill.
I've shared this opinion in many forums/comment sections regarding remake of RTCW and the most common answer/replies I get is that the devs already did Old Blood which was an homage RTCW, so why do another Remake?
Same, it is one of my all time favourite games and one I still play through pretty much yearly and sometimes more. But I am shit scared they will destroy its legacy like the GTA 'definitive' games, or they will somehow inject woke bullshit in it and ruin it that way.
was born in 99 so I grew up with those “hold your hand” shooters and games. Played through this, and jedi outcast recently and felt like my childhood was robbed. the level design raven had back in the day really puts all the games I grew up with to shame.
@@bmshaven Wolf 2009 was ok but they went way overboard with the over-reliance on the amulet IMO. Not a huge fan of the new Wolfenstein games that much, especially Youngblood. God I hated that one.
Play og Deus ex they no longer make games like that anymore square enix (current owners of that ip) would rather make another braindead capeshit garbage than shooter that makes you think both in gameplay and while following story.
I was 4 when it came out and needless to say it's a part of me. I literally grew up on this game and can never get over the nostalgia of the mood and atmosphere it gives off. And everyone in my family feels the same. Even my mom dreams of that. How many other games can say they've done that?
I really hope they find a way to combine all 3 versions of RTCW (PC,Xbox,PS2) kinda what they did with "Shadowman". That would be the version I would personally want to see.
@@TrueRinku95 you should check the RTCW Venom Mod, it keeps vanilla weapons but includes better AI and HD textures and effects remaked from PS2/XBOX and A LOT of fixes for SP/MP.
Hands down one the best FPS games of all time! Still remember when I installed the game and saw the Intro cinematic, followed by opening escape level, and then the terrifying n intense Crypt levels! A masterpiece!
The puns, the RLM references, the humor, this belongs in a museum!, and thanks for updating the review, always come back to this game, seems I'll be returning to...
The silenced Sten actually overheats extremely quickly in real life, too. Like, to enough of a level that doctrine for its use suggested never shooting any faster than slow semi-automatic fire unless it's a BIG emergency.
@@HelghastStalker Looks like you lucked out with an arsenal refurbishment. They just had big-ass bins of parts that go back on without any real fit and finish, so it's quite a luck-of-the-draw affair with how one will run. Good on you mate. Also they weren't meant to be precise enough for a scope to be useful anyhow. SMLE's are set up for fast shooting with a very brief interval to aim, hence the aperture and bolt layout.
I still remeber watching footage of this game and AvP 2 on the TV with my jaw dropped to the floor, and I was even more awestruck once I was finally able to play them. And after all these years they are stil some of the best FPS's of all time.
Just recently played it again. Im amazed how a game this old can still look so good. The soundtrack is timeless, and how the game changes from feeling like a total badass taking down entire enemy bases, and then have you crap your pants in the X-Labs and the Catacombs
@LabRat Knatz Now there's a classic. Elite Force 2 was and still is amazing. I was surprised how long and involving the story of that game was, and the really varied levels and environments you visit.
I just started playing this again on my Oculus Quest 2. If you own the game on steam you could side load the game files and play it in VR. It is incredible and completely immersive. You could also play Wolfenstein 3D in VR, which is equally awesome. I can't stop playing them.
This game had the right amount of everything. Intriguing story, good gameplay, perfect atmosphere, hell even hidden treasures just because. No matter what kind of fps games you liked, this suited everyone for one thing or another.
I replay this game's campaign at least once every year. It's so damn good, just the right amount of challenge, variety of weapons, levels, pacing. Sound and music was top tier. I remember the crypt level scared me when I was younger.
Ha me too! I must have played through the campaign 25 times by now and I can dream it, but its still fun every time. At this point it feels like visiting an old friend.
I’m so glad all the games I remember a kid are actually as good as I remember. My dad used to have a badass PC and we would play both this and Max Payne. Both have held up incredibly well!
Replayed it last year with the realRTCW mod. Was absolutely wonderful game 20 years ago and still is today. Truly the golden age of gaming. I was a youngster back then (around 20 y.o.) and I do remember being quite impressed with the undead npc's in the dungeon.
My sentiments exactly! There is something about the mood of this game. This blend of black magic stuff with WW2, briefings - all of it just works. Got PC and Xbox edition - split screen campaign!
The silenced sten is prone to overheat when used in full auto for a long period of time. It's bad for the baffles of the supressor. It is recommended to use in semi-automatic while some versions are semi-automatic only. Ian McCollum of Forgotten Weapons has a couple of interesting vids on several iterations of the silenced sten.
I was around 7 when this game came out. I remember watching my dad play this, as well as other classic games, like doom, quake, unreal, and Half Life. This one stood out, because the setting was so different, and the game world felt so believable compared to those other games. A few years ago, I found the original install CD for this game, as well as the floppies for doom, and CD for Quake 2. This was before I had a nice rig, so I popped the CD for RTCW in an old desktop that we had, and played the game officially for the first time, and I must say it has held up very well, and I have played it several times since. Some of the best pure FPS combat, even by today's standards, and honestly it never gets old. Legendary game.
Got this when it came out and after all these years of playing FPS this still stands up as one of the best I have ever played. Still got the original PC version I purchased on release and play it from time to time, highly recommended.
I buy you guys 30 minutes: *RTCW is still a fcking masterpiece and one of the best shooters ever made* But still watch the video cause it's gmanlives Edit: I watched the video and what can i say other than *SILENCEDSTENSUBMACHINEGUN*
This game was one of the first PC games I've ever played. Bring so much memories. It was installed on my aunt computer with 4x4 Evolution racing game. When I visited we played together. I was so scared of undead and those bloody Lopers. Sadly my aunt passed away last year, but every time I see this game reviewed or replayed it brings back all the memories.
Totally agree with you! I was 17 when I played this on my first PC having a Pentium 3 and "no external graphics card" - I was completely blown away at that time. The cinematic was the best and still is in my opinion. I still in 2021 sometimes watch the cinematic opening of this game and brood over these golden happy days on my teenage self. THANKS for reviewing this game...
I've never even finished any of the Wolfenstein games that come after this one. I played rtcw so many times I can't even remember. Truly a top 10 of all time game! It's up there with einhander, I just sit down and play it at least a few times a year.
Disagree about the village stealth mission. I think it's one of the best missions in the game. It's superbly designed and Beethoven music adds to the atmosphere perfectly.
I completely agree. I even replayed that mission so many times the 1st time I got to it. It does slow the pace of the game down... but it's just a perfect level to sneak around and feel like a spy badass
Yeah, I loved that mission. Sneaking through, dropping guards with the snooper rifle, stabbing targets with the dagger or popping them with the silenced luger. And yes, nothing quite like sneaky up on some Nazi officer while moonlight sonata plays and shanking him.
@@wh8787 yeah it was fun, until you sneaked through entire village, killed everyone undetected, and suddenly "Alarm sounded on after 3 minutes of sneaking for no reason.... :)
I remember being terrified of this game. I was so scared I refused to play it myself. I only watched my older brother playing it from behind his shoulder.
A true FPS classic. I have an anecdote, back in high school days, when I lend my copy of the game to a classroom mate who didn't know what was a loading bar in a videogame.
Such a great game! I spent so many hours playing.. When Enemy Territory came out though, I got hooked on a whole other level. I started playing when it came out and still play it to this day. I played for a couple different clans and in quite a few leagues/competition. These couple of games were life changing for me and for FPS fans all over. They changed the genre.
That first stealth sequence in the forests was indeed a pain in the ass back in the day, that one guard in the truck, but the one where you had to kill the officers stealthily was my favorite part of the game, and I didn't have nearly as much trouble with it. Probably it was mainly just the idea of it, being this covert assassin, especially with that silenced Sten. (That gun was for the longest time my favorite weapon in any game, only finally getting eclipsed by the shotgun and the cannon in FEAR.) I liked the part with the Paratroops coming in too, was a lot of fun shooting them out of the sky, and that rifle is indeed great. Loved this game's singleplayer mode. I tried the MP mode but not only did I really suck at it, my net wasn't nearly good enough for it, everyone else seemed to have way better ping.
I recently replayed this game in VR on the Oculus Quest 2 (there's a mod) and oh boi it not only still holds up but it's super fun reliving the creepy crypt levels in VR. When I was 8 me and my mate played it (great parenting, I know) and were really creeped out by those damn zombies in the crypts. Now - still pretty (jump)scary. Great game.
It was the first thing I downloaded when I got my Quest 2, big mistake, got motion sickness within 20 minutes. Took a few weeks to get my VR legs and absolutely loved it.
Probably one of the best vr port games on Quest, even better than Half Life and Doom 3. It works so well in vr and you can still play mods and Enemy Territory on it.
i'm Quest-ing it right now, for the first time ever. Chose death-incarnate difficulty, and meeting elite guards (the chicks) had me regret the decision a bit. Barely got through by save-spamming. Stuff that follows is all-right so far.
Been playing this game since I was 6. The level design and enemy placement is still fresh as ever in my mind in 2021. This video does nothing except make me want to play it again for the 302th time over...
As a kid I had a hard on for WW2 shooters having played the original COD, BF:1942 and the Medal of Honours AA & Frontline to death I was thirsty for more. Now as a 9 year old kid I went into GAME with my mum and asked the guy if there was any new WW2 shooters coming out and he goes "oh yeah this one Wolfenstein on the PS2" snapped it up straight away although he neglected to mention you'd be fighting the undead and mutants which scared the shit outta me at the time none the less I loved/love Wolfenstein ever since ! I've recently broken out the Xbox original at the moment I'm blasting through Stubbs the Zombie another classic but it's relatively short so I think I'll move onto Tides of War after for some more nostalgia. Thanks for the great tribute dude !
The Weapons of Vengeance was always my favorite section of this game. The first mission with the stealth was frustrating, but now I can do it easily. The rest was cake; the sabotage missions felt like a mix of Medal of Honor and James Bond. And of course the Airbase Assault section is still my favorite mission in the game: it begins quiet as you are doing the usual, until the paratroopers arrive. That is such a memorable moment
FYI: There was a vertical slice level for Return to Castle Wolfenstein running at Xatrix Entertainment in 1998. Xatrix was working on the Quake2 mission pack and Redneck Rampage Rides Again at the time, and pre production was being done on Kingpin and Return to Castle Wolfenstein. When Xatrix closed after releasing Kingpin some team members went to Valve while others formed Gray Matter Interactive, where they did Return to Castle Wolfenstein. Also another FYI, the editor for Call of Duty games was called Graydient (a portmanteau of Gray and Radiant, Gray for Gray Matter and Radiant beings from QERadiant the fan made editor based on the source code for QE4 (the editor used by id software for Quake2)
With the state the Wolfenstein games are currently in, I really want them to go back and make a proper sequel to this game or even the 2009 entry. It would continue from the Deathshead story and instead of the Nazis winning the war, it would keep going into the 1950s. The Nazis would be relying on their new experimental weapons while the Allies have developed their own equivilents(instead of having the usual WW2 weapons). The game(s) would follow the same themes and formula as RtCW having a mix of sci-fi, supernatural, and realistic war settings.
I liked ‘09 Wolfenstein too. I really enjoyed TNO and Old Blood, especially when the Old Blood went more towards the supernatural in the latter half. I wish Machine Games would have kept going in that direction. New Colossus was such a disappointment…
Dude!! Allied Assault!! I spent hours on that game. By far one of the best D-Day missions. Fun fact: Later in the game you'd come into a muddy town with a bunch of snipers reminiscent to the scene in Saving Private Ryan where Vin Diesel's character gets sniped in the rain. Well there's characters spread across the level that I believe are scripted to be killed by the snipers. However if you're able to counter-snipe fast enough you can save them all and they'll squad up with you until the end of the mission.
i remember as a child that i couldnt get past the village because you had to destroy the gate to get into the crypt, and i never thought to shoot it open, i just saw a mausoleum that was basically a huge block of concrete with no visible openings and got stuck, it didnt help matters that i didnt know a shred of english back then also...regarding the damage sponges at the later half of the game, it truly contrasts the fact that you had all this OP weaponry going against the elite of the elite and outright monster machines, you could somewhat get away with going rambo in the earlier levels, but not anymore, you had to play tactically, kiting enemies to corners, engaging them 1 on 1 instead of groups, picking your fights, at least the game was aware enough that these were going to be damage sponges via said sponges having scars on their faces, a way of telling you these were battle-hardened soldiers. and as you pointed out it did make a lot of sense that ammo for your thompson, dual pistols and snooper was scarce, why would enemies be having crates of ammo of a caliber they werent using?, it also made special sense for the snooper, since it was OP as hell and you clearly werent meant to overuse it, a nice balancing mechanic since it could totally make life easier if you were paying attention to the environment, unlike other games who gave you vast ammo for everything, sure it leads to you play the game the way you want it, but it could also lead to a 1-note experience and being prone to attempting to brute force certain scenarios your current weapon wasnt meant to handle, leading to possible frustration
"Wolfenstein RTC" is my favorite video game period! I own & still enjoy today the PC, PS2 "Operation Resurrection" & the Xbox "Tides of War" all on original hardware & all uniquely different from each other. The 2009 "Wolfenstein" reboot is my favorite 7th gen game on the 360 & highly under-rated! If you've never played them they all come recommended!
I only played first few hours of New Order and 2009 game each, just to test these and was amazed, but never sit to play them throughout, always playing something else. I had to mention here I played Scarface by your recommendation (among others I also played), and couldn't leave till end, I played over one year on ps2 and never was bored, taking my time between other pc games, what a blast! I actually had to quit, there was still unsolved side-missions, but already thinking to play it again soon.
This one is super nostalgic for me. I have fond memories of getting this and AVP 2 for Christmas 2001. I playing the absolute shit out of both of them, despite my PC at the time barely being able to keep up. I miss those times...
@Gmanlives: Thank you for drawing my attention to this forgotten jewel: Back in the day I tried to play a pirated copy but that never worked properly. Now that I've tried it 20 years later, I cannot stop playing.
It's worth being this old, to have been young when these games came out. It's also why I've given up on modern games, there are so many old games that endlessly entertain me without the looming threat of disappointment that surrounds anything they've released in the past decade.
Games had a ton of charm and atmosphere back in the day. They also didn't hold your hand. I'll be honest, though, I just don't understand the praise of this game. I didn't play this game when it came out and actually no where near when it was released, but I have no difficulty playing a retro game and basically going back in time. I played a ton of retro games when they were released and some very recently, and RTCW is still one I don't get. I question the hit detection, the gunplay is sloppy, and it's just not fun. I am the minority here too, as I also praise Wolfenstein 2009. RTCW does have some atmosphere and was prob pretty badass for the time but Machine games revolutionized badass wolfenstein games and also gave us what may have been the best gunplay up until that time. RTCW only saving grace with being a badass FPS cannot hold a candle to how badass Machinegames Wolfensteins were.
You’re missing out man! I just finished Youngblood, and yes, it has major flaws but I still had a ton of fun exploring the world they created. It depends on how you approach these things I guess, I’m more of a tourist. There to smell the roses.
@@clavius5734 I think the problem with Youngblood was the Machinegames formula felt stale. Wolfenstein: The New Order was mainlining cocaine. No where to go but down from there. I'm surprised at how good TOB was, but as badass as these games were, there was this stale feeling with Wolfenstein TNC. You can tell a ton of passion was put into that game and Youngblood (sort of), but sadly the games didn't feel the same anymore and without any real innovation, the badass formula that MGs created was done.
He's not kidding about that first Death Incarnate playthrough. Holy hell, those were some frustrating sessions. The second and third playthrough on Death Incarnate were both awesome though.
Great retrospective! Man, we were spoiled by the variety of gameplay during that campaign. I remember loving the change of pace when I arrived in that wide-open countryside level. It was a relief after the claustrophobic interiors from earlier 💀
Great game. Up there in my top 3. Had everything and more importantly; made it work. Supernatural ancient enemies, genetic experimental super soldiers, killing nazis, hot women in tight leather. What a game.
I just started the video so I don't know if it's mentioned in it or not, but this game has a VR mod for the Quest 2, and it is so, sooo good. I remember playing this back when it first came out and being blown away, and the VR mod of it legitimately gave me the exact same feelings. It was so great going back to this game and being "inside" of it with full motion control support, because everything about it still holds up so well. If you're a fan of this game and own a Quest 2, do yourself a service and check it out. The mod is free, available via Sidequest and you just need to install the game files from a legit copy once you get the mod installed on your Quest 2, and you're good to go. Half-life, Quake, Quake 2, Classic Doom/Doom II, and Doom 3 all also have really great Quest 2 mods that all add in full motion control support as well. Classic Doom and Doom II also have a GZDoom branch for VR via PC as well. Doom 3 also has a PCVR port called Fully Possessed, and Half-life 2 can be played in VR via Gary's Mod VR. All of them are great ways to experience these games in VR, but be aware that they all require movement and don't have much in the way of comfort options, so you'll need to get your VR legs before you can really enjoy them. If only someone would resurrect that EDuke32 VR thing from back in the dev kit days and get it working with Duke3D and Shadow Warrior, I'd be a happy little retro gamer. Another thing worth pointing out is that Wolfenstein New Order's DLC "Old Blood" is in fact a partial remake of Return to Castle Wolfenstein, but nowhere near as good. Later in the video, the silenced stein's limited firing capability actually is accurate. It wasn't great at regulating heat, and adding a silencer just made it worse. So the weapon actually would overheat and wear down the parts and eventually break if you fired it full auto. The least realistic thing is the video game mechanic that it would cool down and be back in perfect working order again.
This will always be my favorite game. I will never forget the feeling of online play. Listening to Team Sportscast Network when the clan Darkside faced off against the clan Doctors for a championship. The gold rush mod. Coloring your name online. God the times were so good. Thank you so much for this, Gman.💥
Oh yeahhhh bois!!! One of my all time favourites RTCW is finally getting some recognition. Multiplayer is god tier, campaign is timeless. Makes the new Wolfenstien look like Snowflake safe spaces. The new games have absolutely nothing on this classic.
I randomly fired this game up after watching this and literally couldn’t stop playing it till I finished. That hasn’t happened with a game in maybe 10 years. There was just something so refreshing about the satisfying gunplay mixed with great level design and the fact that you never have to deal with way points or minimaps or constant cutscenes breaking the flow. It just feels so good, getting to actually explore environments and having a real sense of danger- that’s something that we’ve really lost with all the handholding player retention focused triple A games nowadays. This just felt like a refreshing shower for my brain and reminded me what I liked about gaming in the first place after feeling disenfranchised for years.
RTCW is the best Wolfenstein ever made! Period. IGN nominating New Colossus over RTCW in their top FPS list is just egregious. O.o Absolutely deserves a proper Remake and No! ... Old Blood paying homage to RTCW doesn't count. Still can't believe Raven, of all the developers, came up with that turd of a sequel, Wolfenstein (2009). Why, Raven? Just why? Will never touch that again ...
Ah, memories ! Beaten this on PC and "special edition" on PS-2 (one extra 'prequel' episode). Too bad it's quite frankly the last GREAT "Wolfenstein" game...
22:37 apart from the zombies chapter, the Uber soldiers literally gave me nightmares! Such a great game, I am so glad I had the privilege to play it as a kid.
I have the same feelings of nostalgia and the game still being fun with Max Payne 2. Would be about time though to return to Return to Castle Wolfenstein.
"We've defeated the wrong enemy" said General George S. Patton after defeating Germany in WW2. For ages this comment could not be understood, but now that we live in these crazy times, people finally wake up and know exactly what he meant.
great retrospective one thing though, the "Panzerschreck" you mentioned is actually a "Panzerfaust", which were a one time usage anti-tank weapon, and what i love about it in RTCW is how accurate they portray it by having the spent panzerfaust tube on the ground smoking. not many games do that, and the last time i saw it on a recent game, they have a panzerfaust that reloads, which is probably one of the greatest of sins to see for a ww2 history enthusiast.
Only you could do justice to this gem of a game through this retrospective Gman. I played RTCW when i was 15 too! And as you rightly said: it scared the fucking piss out of me during those crypt levels. The music, the dimly lit and misty areas and general scarcity of resources made it even more scary. Hands down one of my favourite games of all time. As a side note, if ID software remakes this game with exact same mechanics and everything but with new tech, i would give my left nut to play it.
This game is a classic. The atmosphere this game creates hasn't been matched again in the series. They re-booted Wolfenstein with such promise, and then ran it straight into the ground.
RTCW not only had an amazing campaign, but it was by far the BEST multiplayer experience on Xbox Live on the OG Xbox. YES, I said RTCW was THE BEST Xbox Live game, even more fun than Halo. Stopwatch on Beach Invasion is an all-time classic that I wish modern gamers could experience with fresh eyes in 2022. No killstreaks, no perks, no over-reliance on power weapons, no crazy phrenetic movement, no unlimited ammo, no operators and generic factions. Just Axis vs Allies with TEAM-BASED gameplay that required strategic class setups working together to attack or defend the objective. Limited ammo, health packs, limited but powerful explosives, and map knowledge was king. Thanks for the great trip down memory lane Gman!
Forgotten weapons has a video on the silenced sten. It’s designed to prematurely release gasses right outside the chamber, slowing the bullet to subsonic. You’re supposed to shoot it in semi unless you’re getting jumped.
I remember when this game came out in multiplayer if you held down the g key while shooting your flamethrower the flames would be invisible. just sit there and camp those bunkers on mp_beach
Aaaah yeeeeah, this game was the best! I still get chills from the intro "Return to castle Wolfenstein immediately, notify herr Himmler, we found him".