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I'm just finishing up with your rigging course and can 100% say it's one of the best investments into my education I've made. Can't wait to get started with Alive and for your next course release! Also for anyone reading this and wondering if I actually know what I'm talking about, I've been animating professionally for 2 years, and 5 years for fun before that. His course really is worth it.
After completing your rigging course, I actually pre-ordered this book when I was looking on Amazon a few months ago. I figured it would be good knowing ways multiple people rig, so it's been great learning from both you and Armin!
Bone placing, one of those things you sometimes read on twitter gifs and you probably need to experiment by yourself, but it's too boring to do so. Much appreciated that somebody dived deeper and is presenting this information in a much more digestable way.
Well, it's part of the process. Learning and experimenting can be painful but it's how yu get the knowledge. But, It's definitely great to have something to refer to.
I have 1 or 2 questions that are probably stupid. 1 - What's the difference between a character rig for games and a character rig for animation ? 2 - Can a character rig for games be used to make animations or is something missing ? 3 - Is it a good idea to mix "The Art of Effective Rigging" and the book to make a rig ?
Game engines and the transmission format (for exporting from blender to importing into the game engine) dont support all sets of features blender does. So you have to create a rig with these feature constraints to have reproducible results within the game engine. So a rig for games is just a normal rig you can animate within blender, but with limited features. You often see animations being done on a more complex rig with helper bones, inverse kinematics, etc and bake the animation to a simpler gamerig without helper bones, inverse kinematics, etc.
1) A game rig won't support any other modifiers used for deformation, like lattices, surface deform etc.... BBones, for deformation, are not supported by game rigs neither. 2) Sure it can, most of my rigs are done using "game rig" method 3) Absolutely
Just got this book! Can't wait to get to know the workflows and knowledge about rigging that I can learn from it. For me rigging is one of the most technical, tedious and hardest things in character creation pipeline (of course if one wants to create fully custom rig, not using rigify or other automatic addons). So I believe it realy will be the bible of rigging in blender. I was wondering if You would share Your opinion on this book Pierrick, and I am glad that You recommend it, so that I know I made a right choice by buying it :D Armin did awesome job in collecting all the knowledge needed for rigging a character in one place.
Thanks for bringing this book to my attention. I've been in the industry for 26 years and rigging has always been really hard to find good resources on the topic. I picked up your course ages ago and just picked up his ebook. I'm looking forward to diving in.
Très intéressant...ce livre va venir compléter "The Art Of Effective Rigging" ! Y'a-t-il des notions de scripting pour des Snap automatique IK/FK par exemple ?
Great review and nice interview. Thank you Pierrick and Armin. I have two questions, if you don't mind. How is this book coping with the Blender 4.0 update? And does the book go into detail about deformations and weight paint when rigging shoulders and hips? If anyone else who has the book could give his opinion, that would be great too. Thx in advance.
The book is great and blender 4.0 rigging updates are not so important. Layers are replaced by collections. So basicaly, you can work without the bone manager now.
I really love your course alive,but sadly I can never get better at graph editor or knowing how to polish the animations to a good degree , I have been practicing for 4 months everyday for 6-10 hours per day 😢
Maybe try using better refernce? A different reference? Directly copying someone else's animations as a way of appreciating their level of detail and decision making? Copy your favourites Man! Make your favourite animations, amazing stuff!
Does the book cover exporting to game engines such as unity? Not sure if there are any special actions to be taken for that to work so it would be helpful :>
@@PierrickPicaut_P2DESIGN oh I just saw ur video on how 4.0 broke your rigs because of bone collections now so I wasn’t sure if that was something that would be outdated in the book :(. I don’t know anything about rigging and I saw the book and it looks amazing! Also thank you for everything u do! I have ur sculpting tutorial and I love it :)
@@IndieRespawn it’s just a small feature, it didn’t really break rigs. In the end, blender rigging system hasn’t deeply changed in 10 years. Small improvements only