Thanks! I printed like 30 of those bananas for a party once upon a time. They turn up in a few of my videos just for giggles :) That reminds me, need to add the chapter markers!
@@LilMikeysBigPlans Nvm, just read that you probably were using batocera. I've read many times that retroroller gives you superior performance on most of the emulators, so be sure to try that one out aswell
@@Glatzengeklatsche Yeah, I tried RetroRoller briefly. It takes a bit more leg-work to get fully set up than the others but it also seemed more flexible and powerful. It was definitely the most unique of the OSes. I really liked the default theme but it cut off game titles. Since I was trying to get the review out I gave up on it pretty quickly but will definitely be coming back.
Great review. I've settled with Emuelec 3.6 as my preferred OS. I don't have any issues with SNES, except for a few superFX chip games. Switching the emulator to SNES9X2010 for those games only under advanced games options from on the game in the main menu solved that. I have no issue with PS1, but N64 was pretty choppy. Switching to the parallel core made a huge difference. Now most games like Mario 64, run really smooth, albeit with a few minor texture glitches. The analog stick drifting is typically the result of the ribbon cable not being inserted as completely as possible, according to the forums. Might be worth checking out. Also, PS Vita analog stick grips pop right on there ;)
Hey Brian! The analog stick on the PocketGo is soldered to the board and rumor is that even when folks disconnect the traces they still have a calibration problem. Almost like it's a core firmware issue or something. Very weird. A lot of people really like EmuElec. The only issues I had with it is that some emulators had smoothing turned off so everything was a bit rougher than it should be. Easy fix. And I believe it had the start and select buttons in the middle instead of the outside. Also should be an easy fix. I picked up a 2nd large SD card so I can play around with an OS while still keeping my baseline Batocera install clean :)
@@LilMikeysBigPlans I misunderstood and thought you were referring to the OGA having analog stick drift. Emuelec does have start and select on the outside buttons, at least in 3.6, but I wasn't aware of the smoothing setting. I'll have to check that out. Thanks again!
Great and detailed video. This is how consoles reviews should be. Question. How many systems look pixel perfect on the screen? Because it seem that some look a bit harsh or streched. I ask this because here 15:42 you can clearly see that Yoshi's Island on the Odroid look streched and on the Pocket Go look on his correct aspect ratio. Can you change the settings on the Odroid so it look 4:3 even if that mean having black bars on the sides?
Hello Francisco, yes you can change aspect ratio on the emulators. For instance, choosing either the 4:3 aspect ratio or the 'Square Pixel' ratio will introduce black bars on both sides. There's also a 1:1 scaling option that will introduce bars on all sides but disable all scaling/smoothing. Each OS uses different defaults. I believe batocera defaults to scaling everything to full-screen while Elec is scale-to-fit but I'd have to double check that.
Thanks! You can set the OS language in the options. In Batocera it's Main Menu->System Settings->Language. That won't change the language in-game though and you'll have to use a German-language ROM if you want to play the game in German.
Yeah, the cpu, gpu, and memory specs are identical between Odroid and RK. I would guess there's not a dime's worth of difference between them performance-wise. Would be interested in how it feels. Shoulder buttons look much better. No built in wifi is a bummer though. Unfortunately I can't justify owning a PocketGo, Odroid, and an RK :)
@@LilMikeysBigPlans yeah, I feel you on the justification front. I wonder if having the 6 menu buttons on the OGA versus having just the start and select button the RK would also be a problem.
I'm getting 60 FPS in MegaMan X and X2 using Batocera and Rewind off. When you say Mega Man II are you talking about the old NES one? If so, I didn't test it but everything NES has played flawlessly so far.
Hello George. HardKernel shows out of stock but it looks like Shaka still has them. Regardless, the RK2020 seems to be a capable machine. Where you seeing that it's more powerful though? The spec sheets on HardKernel and rkconsole list identical CPU, GPU, RAM and clock speeds. The only differences I can see are the RK lists an IPS screen and the ODROID lists a larger battery and built-in Wifi.
I haven't played a PSX game through to a 2nd disk on the ODROID yet but you should be able to pull up the RetroArch menu (Select+B on Batocera), select 'Disc Control' -> 'Load New Disc' and then pick the disk image. I've been using bin/cue for my PSX disks without issue but I know it supports other formats without issue.
Holding the hotkey and pressing X in a game will open the retroarch menu and allow you to swap disks under "disk control", but you'll have a issue with the new disk not recognizing the save. To get around this, you can create a .M3U, which is just a text file that lists the various .que files for each disk of a game, and launch the game from that instead. That way, the save file will be associated with the .M3U file and work for all the que files listed in it. You can take it a step further and convert all your bin/que files into a single .CHD file for each game disk as well using software called CHDMAN. It makes your PSX library much cleaner and it's easier to create the M3U files as a result. Lastly, once you done the above, you can filter what's displayed on the OGA-BE for PlayStation by file type, specifying .M3U only, so that you just have a single menu item for each game. It takes a little while to do, and you'll probably need to do some googling for help on the process like I did, but the end result worth it.
@@GibsonSGJKL Oh man! Great tip! I saw the Arcade Punks image compiled the disks into PBPs which seemed to play on some OSes and not others. It sounds like pbp is actually a common PSP format that was repurposed for some PSX emulators and none of the tools I tried would create a PBP that worked on the ODROID. Your way sounds cleaner and more universal.
I prefer Batocera but each has their own fans and you should be able to make each of them play like any of the others. I liked Batocera's default key layout (start on the far right button, select on the far left - some have start and select on the middle buttons), they chose good defaults for the emulators (Elec had scaling and filtering options I didn't like), and the volume and brightness controls worked well out of the box.