The lantern causes a small visual bug, but nothing game breaking. If you walk near a fence post/stone wall with it turned on, the lantern tries to connect to the fence like a solid block, and disconnects again when you walk away. I guess the lantern code spawns an invisible light source block like glowstone or a sea lantern that follows you around.
Ex bedrock edition modder here, That lantern works by replacing the air block at your feet with an invisible and intangible block that emits light like glowstone does. After a few ticks the block deletes itself
if you stand in one place and freeze the tick will the lantern create an invisible light source (i also see invisible light sources happen often above ground in the over world at night i think it is a bug so i assume it would look similar to that if it worked?)
Thats right back in the day i used the under side of the End portal 3 blocks above the player to simulate dynamic torch The bottom of the End portal has no texture so its invisible
Using the gravestones addon I found that the marker actually has the coordinates of your death point in the tooltip when hovering over it, which honestly is probably way more useful than the use function. Also both the walking stick and ice pick in the hikers addon has the same attack strength as Dimond sword. So the walking stick is probably the most overpowered item in the addon least for early game given it also gives speed and jump boost 2 when held. You get that for 2 wooden logs
Myself personally I'm very much a builder, so I've been absolutely loving the furniture add on, it's basically all wood or wool so it's really easy to get and you get a reasonable amount of what you want, and there's some good variety for some furniture which I love, finally my cabins and survival homes can look much less chunky and cluttered, I even improved a restaurant I built and it looks great! My only real complaint is that the furniture are entities so using it in small spaces can be difficult, and in very large amounts it can lower my framerate a bit, but I'm on bedrock of course so I can live with it, it's laggy as it is lol
whats cool is this finally both a free addon (actually two because the wool one) and a useful furniture mod. at first i was gonna say i feel bad for buying japanese furniture but i can put the two other funriture addons
that's impossible, at least with an addon, it may be possible to show a preview of the blocks on the other side of the portal, but there's no getting rid of that loading screen
I downloaded some of these for the world I share with my little cousin (6 y/o) and I’m SO excited to see his reaction to having a pet dragon. I’ve been building a lot of cool stuff for him (underground forests, pokemon pixel art), but I’ve hidden the dragon away so that I can reveal it last.
Props for not capitalizing "every" in the title like a ton of RU-vidrs do. I mean, it's still in the title, but less eye-grabby algorithm-y stuff doesn't go unnoticed hopefully
I think the hiker add on is very underrated. I know you didn’t like the lantern but I think the Lantern could be very helpful when you actually need light but don’t have any torches on you.
Very underrated. The stick making you walk super quick or double jump (great for getting out of chicken pins lmao) helps you get places super quick - and the pick allowing you to climb out of revens etc is clutch.
The reason they can't change anything in the main game is that if anything does change the main game, it will need to be updated every time an update comes out, which means add ons people pay for could possibly stop working, where as this way, they can continue working on any future version without needing to be updated. It does mean certain mods will never be able to make their way to bedrock like connected textures, but it's the best way to ensure that everyone's purchase will continue to work.
@@DanielPereira-ey9ntthe key difference is Java mods are traditionally free. If I was paying for mods on Bedrock just for them to be automatically ruined with every update, I’d probably be pretty peeved. Also, I feel Bedrock’s user base is younger and generally less tech savvy, I don’t feel confident they’d know how to disable their game from automatically updating or even know that they’d have to
Love the dragons, we were considering the paid version for our realm, but they spawn inside buildings, which is annoying and very inconvenient.. and weirdly enough, we haven't seen the wandering fruit salesman yet, even tho we were looking
There is also the fact that the dragons ends up killing themselves really quickly of you tame them. In the lite version, 6 out of the 8 dragons can injure themselves with their own attacks. It makes them kill themselves within minutes if you try to fight with them, and they can also kill themselves when you aren't riding them. Without upgrading the shard dragon's, Stormfalcon’s, Stormstratus and Ramtalon's health, their attacks are strong enough to finish themselves off with just one attack. Which they end up doing quite easily when you are riding them and even by themselves. The mummified dragon and Folifalcon were at least strong enough to survive 2 of their attacks before killing themselves on the 3rd. The other 2, Blazefalcon and Magnus does work and doesn't injure themselves. I was concidering the full version of this addon as well, but until they fix issues like these, I don't really want to spend my money on it. Just thought you should be aware of this as well.
yeah.. already lost one dragon on accident and one got hurt and lost hearts and they did not regenerate. He didn't eat the food he was supposed to, so I guess you need those fruits, but they are nowhere to be found.. And it's bad if my dragon is sat and there's a free one next to it and there's a mob, the free dragon will kill mine while killing the mob if my dragon is in the way.. Which is sad... Exploration is fun tho, wish there were less problems tho.
@@wunde_ Yeah, but I'm sure the problems will get fixed if possible. I mean 2 of the 8 dragons do work, so it should be possible to fix the others. In the meanwhile, we can at least use healing and regeneration potions to heal them if they get injured without dying. Sadly, to get the food, you might need to use creative mode as I haven't seen the traders yet either. But as you already lose access to achievements from turning on the addon, you don't really lose anything from using creative mode to get the fruits. But yeah, hopefully, these bugs will be addressed relatively soon whenever they get time to fix it.
Would really love to see a updated marketplace texture pack video now that shaders are more widely available on bedrock, really difficult to find decent texture packs that stay true to the feel of default!
I just came back from taking a break from watching this channel, and I just noticed how your voice is so much more expressive, my favorite parts are when you find the animals
I was originally against the idea of having all these ‘paid’ mods when you can get better for free on Java. But I’m genuinely surprised about how much I liked the mods shown off, so maybe this isn’t as bad as I thought it would be.
@@jeff_7274 Yeah, but those weren’t paid. I’ve seen the free mods that are available, and those are surprisingly good (surprisingly since I didn’t know what to expect), and there’s probably gonna be more free mods that are cool later. But my issue isn’t with the actual mods, but with the fact that most of the mods on Bedrock’s marketplace (paid _and_ free) have better versions on Java. The Dragons, Pets, Furniture, TNT; they all have better versions on Java than Bedrock, and there’s more variety of those types of mods on Java. The Bedrock mods aren’t bad, but the Java mods are better in most cases.
@@JeremyFinch42 Probably won’t change much. I mean, Minecraft already has one of the biggest content farms (The messed up version of Monster School), so it makes sense that the other farmers would mix them together for a cheap buck.
I found the hikers friend Addon to be very OP because the walking cane and ice pick both do 7 damage for having very cheap crafting recipes. Also I think the gravestone mod is very helpful for not having to worry about your items despawning and I think the map you get after dying is pretty fair because I feel like if it was easier to locate your grave the respawn compass wouldn't have a purpose anymore.
@@avengingangelI don't understand why that matters when the game displays a clear warning before you do it. Someone who lets this pass most certainly won't be paying close attention to announcements
Addons had their downfall where they seemed to be forgotten and hadn't gotten a good update to allow creators to make functional stuff but now that add-ons are officially in The marketplace it'll hopefully give us more advanced features
27:21 i spent a while yesterday testing this add on and the gravestone stays if you die in lava and you can clear the lava around it to access it (i recommend blocks because i tested it in the nether and i couldn't test with water). if you die in the middle of the air your grave will stay in the middle of the air (tested by using mass amounts of colossal tnt lmao). if you die from digging straight down and use creative to remove the bedrock the grave will stay at y-64 (however only the grave has collision so if you don't land on the physical gray stone part you will fall through again but you will also fall through if you remove the grave/your items will all fall) if you die from falling into the void in the end good luck getting your grave because i believe it is impossible in survival. if you die in the nether or end when you respawn in the overworld it will say "grave is in nether/end".
I personally love hikers friend and use it onto normal worlds too. Also some of the items you failed to use correctly so I’ll explain: the stick provides jump+speed boosts when held, and when using the ice pick, press ‘Lt’ (or whatever you have instead) to propel up the wall. Also you can put the lantern in your off hand (just letting you know)
The hiker add on is great, the walking stick gives early buffs which helps a lot with travelling and it has the same damage damage as a diamond sword, all from just 3 sticks. Same thing with the ice pick, great for travel and has the same damage as a diamond sword.
I grabbed most of these yesterday so it's good to see a review. The hiker one looks like it might be the most useful for general survival stuff. Honestly, they all look decent enough for being free. I didn't go for the gravestone, and the review didn't change my mind. I'm not sure I'd use the TNT one either since I usually don't bother with normal TNT. The furnitures one might be okay for some of the objects, though they probably need proper collisions. I don't see the need for chairs either, though maybe it's something people would use in multiplayer servers. I saw the earlier video with the wool so I grabbed that for the rainbow Jeb wool. The rest of the stuff are things I'd probably use here and there.
shark pets : 8.5/10 hiker friends:7/10 dragonfire lite:8/10 more tnt: 10/7.5 grave stone: 6/10 all wool:9/10 another furniture: 9/10 the reason i rate them so high is because they are free
For the furniture add on, the curtains will make you permanently lose whatever item you're holding when you interact with it. Very unfortunate. I removed it after that, 'cause I know I would forget to interact with an empty hand.
I wish they would let some add-ons (especially if they're purely cosmetic, like furniture) work without disabling achievements. As it is I will never buy any add-ons because it'd just delegitimize my playthrough...
from what i understand, the tnt not activating from redstone is a technical limitation. because bedrock mods are incapable of adding tile-entities, all blocks with any interaction (or even "animation") are just entities (sometimes with a real block inside), causing lots of bugs, not least of which being the fact that they cannot interact with redstone without jank workarounds.
Thanks for the video! I do think as you mentioned, there is something as too much content which has always been my issue using java mods or mod packs haha. I'm really casual about how I play and just want some extra stuff and small additions. Have you come across any mods that interact with the villagers? One thing I always wanted was just a way to place some villager guards or something to make the creations feel more lived in haha.
3:50 actually , i like the idea of an item craftable by only specific types of wool. It would make hunting for dyes more than just cosmetic or for building , especially if that crafted thing's main feature is not colour. imagine a snake like mob that can be charmed by a bamboo flute but only if your flute is coloured by a cocoa-brown dye. or , the serpent can have variants. The desert variant gets charmed by a brown dye. and so on. And if you are going into trail chambers under a desert , the possibility of a room with snakes spawning is very high. You better have some special coloured flutes in your backpack. Also , the treasure from that room's vault can be a prism flute , or a chrome dye. the prism flute can charm all variants. the chrome dye can give you jeb wool.
Pocket edition player here, i play some resource packs that are on this video! Example:All the wool, Spark Life pets life, more tnt! And etc, i really enjoy the Dragon Life lite since you can raise dragons lol, i recommend raising Blazefalcon since it drops it own food.
If you're playing multiplayer, you can skip night with the sleeping bag even without the other players, and the hiking stick does more damage than an iron sword. The dragon add is cool, but it can get annoying later in the game because they spawn in your house or any other building and in caves. I'm basing that off of the lite virson (the free virson).
As a bit of a veteran bedrock modder. "Mobile has had free addons for AGES. Takes some sketchy apps, and some virus risk. But you can pretty easily get some incredible mods. Long story short, blocks are kinda wonky. Most addons that have ""blocks that do stuff" just use an entity instead. We have actually seen some stuff that is very close to mods. Only real issue is running the stuff. Because, as said. MOBILE.
@@singpizza8547 First off. You have to be on mobile. Second off, I'm pretty sure its a samsung thing, or at least Samsung phones have a far easier time. Websites, in general, don't seem the safest. I've always gone for mobile apps "Thus why it has to be samsung, apple is far pickier with its appstore".. As for which app, one that i've used for many years is Addons for Minecraft, by Kayen Works. "Although it has far more ads nowadays" It's been pretty widely downloaded. And I have seen little to no issues with it. Admittedly it's been awhile since i've been involved in the modding scene.
Yep, hence the lagginess of the furniture mod, it's the same as signs and item frames. Sadly a lot of our better work is still not going to get to the marketplace, I'd wager (haven't looked yet) even a proper skyblock terrain gen add-on might not meet the requirements alas.
I had a reply. Maybe it was deleted. I use an app Third party addons work best for mobile, IDK how a console player would do anything at all. My app of choice for a number of years is Addons for Minecraft, by Kayen Works. It's gone downhill. But still has good free addons and maps.
This update brought me into tears I have always wanted mods and my Java always lags and my pc broke so lately I hav been using my ps4/my dad's ps5 this update is my favorite an hopeful will make this popular again
One way to crash bedrock is CTRL Clicking a chest to get NBT data making another chest down and putting a ton of those NBT chests in there and continuing.
Outro joke would have been funnier if it weren’t a reference to an actual serious addiction, 2/10. Toycat: Pets? 🤷♀️ Sleeping bags? 😑 Furniture? 🥱 Rainbow wool? 🫤 Death finder? 😴 Dragons? 🤔 Nuke everything? 🤩🥳🥰
the funniest thing about these add-ons is that they're doctored by Microsoft, which means there are requirements that have to be filled for the add-on to even be approved of. Microsoft probably went this route to make money (as per usual). So from what I know creators don't really have much freedom compared to the mod workshop for fallout 4 and Skyrim. these add-ons are extremely limited because Microsoft wants people to go through a paywall to access the most feature-rich add-ons. and the most feature-rich add-ons on the marketplace barely have as much content as a downloadable add-on from a website. so good luck finding an add-on that is even remotely close to the likes of Decayed Reality's Wither Storm in terms of content, since Microsoft wants paywalled add-ons to have as little content as possible, but just enough so people don't complain. all in the name of money
Well, apparently, crashes of Minecraft can cause the add-ons that you have on a world to not function properly, like, it feels like that the add-ons just break entirely.
The lantern is a good addition in theory but in realistic gameplay, it stinks. It makes pathblocks normal blocks, ruins crops and you have a “block entity” or whatever it’s technical term is which causes panes and fences to attach to you as you walk past them. I was very disappointed finding that out and it remains true even if the lantern is stowed in your inventory. Very odd, hopefully that can be fixed eventually
You have to put the walking stick and lantern in your left hand for the bonus they provide and the walking stick is busted for the material required to make it
30:49 deco craft did this a lil better. You can’t walk through items, they have hit boxes and so you can place decor on them. But AFAO, the lamps, the curtains, they add some home-like feelings to the game and the lighting is nicer than having torches tho it does feel a lil modern. And the lil hammer is nice to adapt shelves and the bin as a storage place for ur more useless “trash” items
I've always wondered why real time lighting isn't possible when optifine has been doing it for ages but I admit I could just not understand enough about Minecraft's engine to understand why it's supposedly so difficult.
I think add ons still have some way to go in terms of what they can do compared to the Java counterpart but if Mojang does this right they will be just as good, maybe...
I disagree with your dislike of the walking stick and the lantern actually. I love that the lantern can go into off hand and still be on! Useful in caving! And the walking stick is useful too
@@zorls nope, just a basic comparison shows which one is more limiting as a game to modify and ironically its the one with barely any out the box mod support
@@SamiTheAnxiousBean Majority of games are not designed for mod/ modding including Minecraft java no official mod/addon support only unofficial. Java edition has and never had built in support for mods it was always unofficial until now with Bedrock.
@@Zarflame99_Alt Yet that doesn't stop it from being way more flexable when it comes to modding, or it being in the top 5 of most modded games of all time
I wanted wool shades for years now, and now that there is an add-on for it, I can officially say "I see why it wasn't officially in a minecraft update, it looks tedious. Thank goodness mojang added the ability to change dyed wool to a different color lol. I tried organizing them in a dark to light pattern and I gave up cause I couldnt figure it out.
Honestly, I'm a bit of a toxic purist and I have a feel of something that doesn't feel like it is part of the main thing, even if it is a simple thing they do for fun, it doesn't stick with me, in a way. The furnitures just doing a swirl when they're "placed" makes me say "Yep, that's not my thing."
They gotta add a Star Wars addon with different factions bases and instead of plants each biome would have that planets species like a jungle with ewoks… would be really cool