Its good at close range but when you try to use it at long range it just doesn't work because the bullet drop is atrocious, but when you treat it like an smg the striker is just better in every way. I think if you put it in a dif season it would be really good
These are just examples of the power creep of this season, like, none of these are bad, just so outclassed in this season that there's no point in using them.
You’re not cooking with this one. The Nemesis was a BEAST. Damn could that thing laser. One of the BEST ARs, better than anything we currently have in season 4. I don’t know what you’re talking about, it felt like the heavy AR but better.
When I first played Chapter 5 Season 1 I used the Striker AR, it was so inconsistent it was unbelievable. I started using the Nemesis and it was so consistent when I used it.
GLAZZZEEEERRRRRRR LOOKS LIKE WE GOT A 12Y/O ON OUR HANDS CHAPTER 2 SEASON 2 WAS THE BEST BECAUSE OF GOLDEN MAN AND TOO MUCH FREE TIME I DIDNT SPEND GETTING LAID 🤓
honestly i like the nemesis, its not really bad, but the only seasons it were in had the burst smg and striker/warforged ars, so it being here isnt really its fault tbh
I don’t understand why everyone is hating the Enforcer but glazing the red dot. Like they deal similar damage and have a similar firerate. It’s just that you can mod the Enforcer and that the enforcer is not Hitscan
they actually buffed the enforcer AR and the tactical AR soon after they launched turning them both into decent enough weapons with the tactical AR having a dps of 168 in legendary rarity and the enforcer having a dps of 172 in legendary. this may sound low but the current striker burst rifle in legendary also has a dps of 168.
Nemesis: i dont think this is a bad rifle, we’ve just had rifles like the Striker or Warforged that outperformed it since they didnt have much downsides while still being super consistent, the Striker Burst is basically a slightly buffed version of this weapon and im curious to see how well it holds Enforcer: I feel like with both this and the Nemesis was low recoil, high consistency but lower DPS/TTK which could’ve worked if it werent for again the easy to use Striker/Warforged/Combat Rifles and it’s unfortunate to see that these rifles couldnt do what they did best because of stupidly OP rifles like these Hyper SMG: similar to the Thunder Burst, it was a weak SMG that was suppose to be weak in turn for consistency and low recoil.. the Thunder Burst got that but the Hyper did not, it’s super inconsistent and even with a scope it’s extremely hard to hit shots because of the absurd recoil which SHOULD’VE been on the Striker/Warforged/Combat but somehow wasnt, only thing going for it is actually its structure damage but for ZB obviously it doesnt matter that much as its an smg (continuation for Hyper): its DPS is suppose to be that low, to compare the DPS is 156/168/180/192/192 while the Thunder is 159.12/165.75/172.38/185.64/192.27, Harbinger day 1 was 161.5/171/180.5/190/199.5 and Drum is 182.6/190.9/199.2, it’s really all consistency which ONLY the Thunder Burst had Hammer Pump: in builds the only shotguns to beat it are the ones in this season (based off competetive), the Frenzy and Combat didnt do much though yes ZB it’s the opposite, for builds tho it is actually been put as perfectly balanced in a LOT non-casual builds lists and minds, especially ReissHubs list Anvil Rocket Launcher: it wasnt consistent enough and didnt do any damage to make up for it, especially with the mobility all chapter and even when it was out back in C3 it was impossible to do any damage unless they’re camping which any explosive can do, def needs a pretty massive buff to be even viable Tactical AR: although it had super good hip-fire, it had bad damage for moderate/good recoil, not sure why the Tac AR is always the short end of the stick but it is, a really simple fix is to just make it do 23/24/25/27/28 damage making it a fast version of the Scar (DPS is 161/168/175/189/196 vs 165/170.5/181.5/192.5/198) Thunderbolts: my explanation exactly Tribeam: didnt even have to be hitscan, but it was so inconsistent that even at 20 meters you werent hitting, i even tried to use it as a shotgun follow-up and it didnt do anything, with consistency i would’ve used it but sadly it’s trash Mysterios Medallion:
I feel like if the hammer pump did more damage it would’ve been better to balance the terrible fire rate but no. It has terrible shotgun damage and terrible fire rate and yet THIS stays in the game for all seasons!?
I definitely agree the Hyper SMG is pretty weak. The damage is very pitiful. If the legendary did 17, it would be pretty good, but take for even a second that this thing has less DPS than the Ranger Pistol… A literal pistol has higher DPS than an SMG… Tragic. I still like the Hyper SMG though.
Bro nemesis was actually crazy, for the people like myself who prefer a slower firing, high damage accurate assault rifle and when you had the p2x scope on that thing...damn it was crazy
The enforcer AR is a weird case where it is far better in no builds. I absolutely despised it in C5S1 and even when it first returned in C5S3, but I decided to use it after seeing a friend pop off with it. Then I started popping off with it and it was my go to AR for C5S3. In builds, you were always wanting either the thunder burst SMG for a spray weapon or a sniper or DMR for high damage, long range tags, but in no builds, having that mid ground with a full auto weapon that does upwards of 41 damage at the highest rarity and has a decent fire rate with little recoil made it really useful
I completely forgot the mysterio medallion did that, but there is one thing worse than the cancelation thing with this medallion: You aren't even effectively hidden. I swear every time I see someone using this they stick out like a sore thumb. I have maybe been fooled by it like once and only temporarily. I'm a mysterio fan, my boy deserved better treatment than a shotgun and the worst boss drop ever.
I think this is the main problem with CH5 weapons and weapon mods. None of these weapons have any distinctive qualities to them that make you switch up your playstyle besides the Tri Beam because that's a gimmicky weapon. You are NEVER gonna pick up a Hyper SMG over the Thunder Burst, or a Tac AR over a Warforged because of some weapons being objectively better in every other aspect. And that makes up for a bad loot pool with most players assuming they are bad weapons.
The Anvil Rocket Launcher isn't bad, it's just situational. In Zero Build, where more people are using cars, it's a lot more useful. But I agree that it should have come back in C5S3.
Actually, with the mysterio medallion, you can drink big pots while being invisible, and you can also build. What I do is start taking the big pot then crouch, it turns you invisible. You just gotta do it right
IMO, the Enforcer is an S-tier weapon, as a person who has played builds and no build, I understand why a builds player would dislike it, but as a no build player, it's a power-house that, IMO, could be considered the best AR of all time
Honestly, I’ve been using the new shotgun and the hammer pump more unless I get an extended mag bc the relode sells me sometimes. With the new one being buffed, it’s actually super strong from range if you ads, and if you have a window peek you can ads before shooting and it works really well
the hammer pump has gotta be the most inconsistent weapon ive used in my time of fortnite. i swear, if i fire from even slightly further away then ass sniffing distance i can either do 90 or like 27 or some shit
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If you’re using a jetpack the sovereign outclasses the gatekeeper imo. You just dash in, get a massive bodyshot and repeat. Gatekeeper is definitely better at mid ranges when hipfiring tho.
Nemesis is essentially a happy medium between the Striker and the Enforcer. You get solid fire rate and solid damage. Everyone knows Striker outclasses Nemesis, but Nemesis is definitely better than Enforcer and I’ll die on that hill. Also, Tac AR has fairly good accuracy, at least when I used it, and I preferred it over the Enforcer and the Combat last season after it was changed and buffed.
the enforcer is so true i always saw it got hype then started crying because its the 7th enforcer i got in 1 game, like why make a gun that is basically just a rip of sniper
You should do a video on the most Forget weapons of Chapter 5 or in the game in general. My pick: Wookiee Bowcaster, I actually really liked it, good if you can hit those shots. Put it in a list!
Upon looking at the blue rarity for the makeshift and the hammer pump, the makeshift is actually better, the blue hammer dealing 92 and the makeshift dealing 98, and the damage drop off on the hammer pump is 5-7 meters, but the damage drop off is disgusting, so yeah, I think the makeshift is worse than the hammer, even a gold hammer pump. This shotgun just disgusts me whenever I see it
Bro, you should make a video about how OP combining the Captain America shield and auto it itself because all you have to do is block with the shield and the auto. It will continuously do damage to them.
In all honesty I used the hammer pump a lot it's because I never needed to worry about reloading at the worst time because yes I know we had fast mags and the other shotgun would reload pretty quick I usually end up running out of ammo then just dying
Two things i will disagree with u about is the nemesis and enforcer being bad. To me i dont ever remember having a problem with the nemesis. As for the enforcer, while people were complaining about it being weak, i on the otherhand thought it was perfectly fine. That buff was unneeded for it
And dont forget the turet only deals up to 20 damage if it hits all the shots it need to lock in so if sombody pases by not loking at u it will show them where u are + it tries to fire thro buildings and also it wastes one of your inventory