in a battle the current heath value is treated as signed, so the cap would be 32767, but when i tried that, the game dropped the link connection after about 1800 hp was lost.
Prequel, surely? “I have to admit that without Close Combat, it would have not been a victory.” “Victory? Victory you say? Mistress Dawn, not victory. The shroud of the DPP side has fallen. The HP bar countdown has begun...”
@@lexo632I wonder if the game jumps to a link error even if it was on single player mode I think such a thing could happen in the first generations, so maybe it could happen here as well?
Let's just enjoy Gen 4. Let's sit down, over a cup'a, and laugh over some good memories while we listen to the night theme of the D/P/Pt pokemon center.
I must admit my weakness - I turned the video speed to 2x. For the first time, I’m hearing the Sinnoh PKMN Center theme as actually sounding like the other regions’! For years I thought they just decided to do something completely different.
I'm gonna be real with you all, i liked the slow HP speed in gen 4. It made it really tense when I wasn't sure if an attack had _actually_ rolled high enough to kill.
I enjoyed it when I was a kid but as an adult I have the knowledge to know when something kills or not so that tension is gone, it's simply very slow and annoying
ppl always complained about the health bars going down slowly i found it brought some tension whether the bar would stop moving or not which was oddly satisfying
Just because you made up an excuse to cope for a bad developer, doesn't mean they weren't a bad developer. Muh feels aren't an excuse for wasting your time. This is the same reason ones that like wrap bandages and stuff to heal are also bad games. They are wasting your time. They are not movies. They are not real life. They are games and those things have no place in games.
@@TessaBain if u knew i was in the 0th percentile of emotionality in big 5 ud be confused wouldnt u? gaming is about the experience u have, and there is lots of different ways ppl like or dislike games
For those wondering, diamond and pearl's healing in the party viewer ticks up 1 HP every other frame, so a normal max HP Blissey, with a total of 651, normally takes 21.8 seconds to be fully healed.
Ah. The feeling when you have unlimited HP cheat code activated on a level 5 pokemon against a level 50 pokemon. Even with the speedup on the emulator, it's still going but it'll bug the game out. I even had the intrusion thoughts of save stating it over my main save state. Now it's an endless loop.
Most likely the Pomeg Berry glitch where if you use one on a pokemon with 252 HP EVs invested, the EVs will drop from 252 to 100, thus losing 38 Max HP. And if your remaining HP is 38 or less and you use the berry, than the numbers in the HP bar gets messed up to something like this vid.
Because the purpose. Because it's exactly as advertised. Because it's pointless, yet oddly calming. And because of us, the community around it, in on the joke.
Did the math here, and... HP in Gen 4 ticks up and down at 1 HP per frame, or 30 per second, so... 65535 / 30 = 2184.5 seconds 2184.5 / 60 = 36 minutes and 24.5 seconds Seeing as the healing starts around a second and a half into the video, it means it would stop at 36:26. And yeah, math more or less checks out
for the unaware its this number because 256 appears a lot in the game's code. 256*256=65536. The reason it's 1 HP short is because 0 HP is a position too. Modern Pokemon games are not so reliant on 255 or 256. They also suck.
Oh boy, I know what I’m spending the next 36 minutes and 28 seconds watching EDIT: 7:36 WE’RE IN YELLOW HEALTH NOW, LETS GO! EDIT 2: 18:58 and now we’re in the green, only 50% of the way to go EDIT 3: I wonder how many times blissey bounces up and down in this video? You could probably get a good estimate by seeing bounces/sec * no. of seconds, but I wonder what the EXACT number is, whatever it is, I’m sure as hell not going to sit here and count for almost 40 min one at a time EDIT 4: 36:25 well that was 36 minutes well spent