now i like to watch serral play as much as the next guy but it is incredibly refreshing to watch these close games where the other top level players struggle mightly against one another, beautiful comeback from clem.
@@sparkyk24 Rogue's been looking pretty bad lately, didn't even qualify for the $1,000,000 tournament. I think Clem just underestimated him and had bad scouting in his recent series against Rogue. Clem would probably 3-0 Rogue if they played again.
What was the idea behind slow blings? why do they have to be so slow? It looks like being chased by a giant slug? On lower levels you at least get the benefit of poor target fire combined with forgetting to walk away. Here the giant slugs are chasing sharp shooters on running drugs with transport ships. Damage is okay-ish is but only in theory, in pro games nothing lands. They get to explode just one time with a tiny blast ratio. Then they are also very expensive in gas, minerals, time and labor. Their auto attack is melee range? Auto attack when burrowed is useless. Slow banelings are useless units. You only see them against lings and marines. Using them against marines is useless. If you some how manage to land them (you wont) you are sacrificing lots of gas to kill minerals. Terran should just run straight into them for good sports. failed unit design. A cute version of the terrifying scourges
The map pool seems very bad for Zerg. Goldenaura was in the last map pool a vetoed map for most Zerg. However, the new maps are so much worse that Goldenaura became a map that Zerg prefer to play.