I've recently noted that in Rhythm Tweezers, the eyes of the different vegetables turn bigger with each successfully played note. Which now that I've noted it, it makes things exceptionally creepy.
Well, fruits genetics changes over the years and the fruits themselves become different Like watermelons, in the past they looked like squishy coconuts, and now they are great. Maybe in this universe those specific vegetables grow bigger eyes the happier/hairless they are
EDIT: it is now the 15th and turns out more people saw this video and decided to subscribe because of it than there were people who saw this video and decided to UNsubscribe because of it, so I will not be making a second channel after all. hey gamers and langers! this video is really different from my normal long videos, which are usually about linguistics and occasionally math! the thing is, I have other interests that I like to make videos about as well, like rhythm heaven. I like keeping all my different types of videos in one place because it's really convenient for me, but I recognize that not everyone who shares one of my interests is likely to share ALL of my interests. SO, here's the plan, as of today (two days after this video was uploaded), this video has gained me negative two subscribers. if that number is still negative on the 15th, I'll finally give in and make a second channel. if not, I'll keep posting random stuff here on my main channel.
I feel like sneaky spirits actually lost a good amount of personality just in how the ghosts move In the GBA, they bounce up, then gradually accelerate down, which makes it fit with the swing melody a lot better. While in Megamix, they just kinda pop in and out a lot more suddenly, it looks less like bounces and more just slightly shifting to the right
9:50 It actually may be a result of how the original songs for Rhythm Tengoku are fully composed, but they had to be super-compressed and arranged down to the GBA's sound card. Once the Wii and 3DS versions of these games came out, they just used the original music tracks. (I believe that the arcade version of Rhythm Tengoku used the original music tracks as well)
I suspect it might be a framerate difference indeed. A performance issue is possible, but unlikely. It's more likely to be directly related to a hardware difference. The exact refresh rate of the GBA's screen is 59.73 hz If the 3DS has displays that actually hit 60 hz precisely (or very close to it) Then running code that's framerate linked on a 3DS will mean the GBA code is running at 99.55% of the speed of the same code running on 3DS. This isn't directly tied to performance of the processor; rather it's caused by syncing to the display refresh rate. Obviously the exact rate of slowdown depends on what the precise framerates are. This was a semi-regular problem on TV based consoles due to the fact that NTSC refresh rates are 59.97 hz While PAL is 50 hz exactly. And that's obviously a much more dramatic change. The posterchild for this is Sonic - both because the gameplay slowed down, but also because the music did too. (later games such as Sonic 2 fixed the music, but the gameplay is still slower.) The SNES doesn't get music slowdown because it's Audio CPU runs on a completely independent clock, thus changes to the rest of the system don't do anything to audio playback. But games do still slow down unless they're tweaked with this in mind. Sometimes they were, much of the time they weren't. One known example of a game where the internal timing was changed correctly is Mario Kart - this game runs at exactly the same speed on PAL and NTSC. (Obviously the PAL version has a lower framerate - but all the timing of everything is still the same.)
It feels more likely that it's just how the songs are stored. In the GBA version, they're basically just midis. So they might not be the "correct" speed. In fact, alot of them are a different tempo compared to the OST release. And Megamix uses the OST versions for most songs (Bunny Hop and Rat Race are the exception, for gameplay reasons), which is why the tempo is different.
Timestamps: 0:22 Karate Man (Karate Man Returns!) 1:44 Rhythm Tweezers (Rhythm Tweezers 2) 3:00 The Clappy Trio (The Clappy Trio 2) 4:26 Bunny Hop 5:35 Sneaky Spirits (Sneaky Spirits 2) 6:59 Power Calligraphy 9:01 Spaceball 10:29 Rat Race 11:53 Tap Trial 13:37 Ninja Bodyguard 14:57 Marching Orders 15:53 Space Dance 17:43 The Snappy Trio 18:53 Tap Trial 2 20:14 Cosmic Dance 21:45 Bouncy Road 22:35 Night Walk 24:06 Quiz Show
So, here is my "favorite design" list (I will be only talking about the graphic design, not the music etc): Also, I am still playing Rhythm Tengoku in my phone emulator (pls don't kill me) and never played Megamix but I have a decent idea of what the two look like 0:23 Karate Man/Joe: GBA version looks better to me specially because it has more things on screen 1:48 Rhythm Tweezers: OH SHIT THE 3DS VERSION IS NIGHTMARE LOOKING, OH GOD (GBA wins on this one) 3:03 The Clappy Trio: I like the 3DS version more than the original one 4:27 Bunny Hop: Mixed, I like the two versions 5:38 Sneaky Spirits: Mixed 7:00 Power Calligraphy: Eeh... I don't like this minigame but... Mixed 9:04 Spaceball: Until now this is my FAVORITE minigame (probably because i haven't played Megamix yet). I like the 3DS visuals but it's also kinda weird... GBA wins this one 10:41 Rat Race: I like the 3DS version better 11:55 Tap Trial: The monkeys are bigger on Tengoku and their faces are... So weird... I will go with the 3DS 13:50 Ninja Bodyguard: I like the 3DS better because on Tengoku the masked ninjas faces are kind of weird (take a look at them) 14:58 Marching Orders: I like both versions equally (Also this minigame made me suffer so much on the GBA) 15:53 Space Dance: 3DS 17:45 The Snappy Trio: Lol their heads are so weird and BIG on the GBA, I'll go with Megamix 18:55 Tap Trial 2: Again, the monkeys are weird on GBA, and again I will go with the 3DS 20:15 Cosmic Dance: Huh, the colors in Tengoku are lighter. Welp, sorry again but I like the 3DS version 21:45 Bouncy Road: Both 22:36 Night Walk: Awww both are adorable! (I choose the two) 24:07 Quiz Show: UUUGH this one is just boring, but in visuals the best one is the 3DS (but still, this minigame will always be boring) So, which one wins? GBA points: 9 3DS points: 15 Sorry Tengoku... Note: CONGRATULATIONS! You've read my entire comment yay! So, just to clarify: First: This is just MY opinion so please don't take it seriously because I am not talking in name of everyone and each person has it's own opinions okay? Second: Sorry for the bad grammar, I'm brazilian
I agree with almost everything here. I think that the GBA Sneaky Spirits is definitively better. Some of the charm was lost in the transition to smoothness. Also, I like 3DS Marching Orders more due to the orange background looking better with the marchers themselves. Everything else I pretty much agree with
Power Calligraphy on the Gameboy had soooo much more charm than the 3DS. That’s the only one on here that I will just flat out agree that the Gameboy version was better.
@@Slowpoke-bu9pk neither does that the background stays the same in karate man returns, that in clappy trio 2 the sign descends, also that in spaceball you can't see the stars through the window, that in rat race the rats hide not behind plates but plates and cups... do I need to go on?
19:48 to me it always looked like the tengoku platform was falling, not rising. The yellow squares look like they’re rising, so I think it makes the platform look descending.
I decided to document a few other differences that were missed. Karate Man (Karate Man Returns) - With the removal of the Flow gauge also comes the removal of the "Oh yeah" sound effect that can be heard at 0:39. - It's worth noting that the lightbulbs were probably changed because they serve a more specific purpose in the other Karate Man games. Rhythm Tweezers (Rhythm Tweezers 2) - The vegetables have a slightly different reaction, not necessarily redrawn, where their eyes grow wider. - The pulled hairs don't remain on screen during transitions in Megamix. The Clappy Trio (The Clappy Trio 2) - Not a difference, just wanted to point out that they're lions and not monkeys. You're not the only one that's made this mistake either. Sneaky Spirits (Sneaky Spirits 2) - This game is partially based on the Rhythm Heaven Fever version, as is the case with The Clappy Trio, Power Calligraphy, and Tap Trial. - The spirits stay above the wall for longer. Power Calligraphy - The "Get Writing!" text doesn't appear at the start, a change that wasn't present in Fever. - Discarded pages take longer to move offscreen. Rat Race - Interestingly, the plates and cups are present in the GBA version, but only appear in remixes. Tap Trial - Yet another one from Fever, but with more differences than you'd expect, such as the removal of the monkey's text at the start. - The giraffe's thought bubble appears at the top of the screen, as mentioned, but in Fever it was a much smaller speech bubble at the top of the screen. Ninja Bodyguard - To fit with the artstyle better, the control display above the sword is a different color. Marching Orders - In the "OK" epilogue, you can see that the squadmates were given completely different hairstyles. You can see these in the GBA credits scene. It is a character redesign but it's different enough to be worth mentioning. Night Walk - The textboxes look completely different.
I don’t dislike the smooth art style for Rhythm Heaven. It really bothers me in WarioWare though. It’s one of the reasons I disliked WarioWare Gold, it makes everything feel less edgy
8:46 - 9:01: Is it just me that feels strangely emotional listening to that last part of “Power Calligraphy” and the comparison between the old and new versions of the soundtrack? I also love how the old and new versions of the OST use the left and right channels respectively.
You forgot one important thing in Karate Man/Returns: in 3DS, he hits most objects with his right fist, while the GBA version has him hitting most of them with his left.
A good chunk of returning games in Megamix have their BPMs listed as slightly faster/slower internally, which is why they don't sync properly with their original versions.
I absolutely love your rhythm Heaven stuff; I hope you choose to do another video on this series soon, while you still have all those slick hangman subs ;)
Changes You Missed: The Arrow showing which button to press in Ninja Bodyguard is changed from red in Tengoku to black in Megamix The Segment at the end in Marching Orders is slightly longer The Circles in the background if Cosmic Dance are white instead of yellow
the intro of The Snappy (and probably the first one) Trio has the Trio Timing sign come down from the upper side of the screen in Megamix, in Tengoku it just fades from black to the game. also the lions are happier in megamix wait did i hear "bonjour" in ninja bodygaurd
I think this is the first time I've heard the Rat Race music by itself. I like it; it feels very "Tom and Jerry"! The other music (Quiz Show aside) is good too, of course, but none of it was good in such a _specific_ way.
Minor change with Karate Man: In the GBA version, when the Flow gauge is filled up enough, Karate Joe will use his right hand to punch everything (hence he has enough power/flow to punch the heavier rocks). In the 3DS version, with the absence of flow, he'll continue to punch the plant pots with his left hand.
i remember now why the hell i recognized your name but now that i know you're gonna do rhythm heaven stuff i might as well subscribe after all, since your conlang stuff is also interesting
The Reason Why megamix spaceball waited at the start was becuse the fact that There's a mini tutorial at the start of gba that requierd you to hit 4 balls in a row to proceed.
Ah yes, music. The universal language (unless aliens don't have hearing) [Edit] I apologize for any discomfort caused by my insensitivity towards those with hearing impairments. I vow never to make such a dumb mistake again. I will never make fun of those with impairments of any kind, whether intentionally or unintentionally. Thank you for your kind understanding.
Good news: the Korean power calligraphy difference was brought up in the iceberg video on this channel! In censoring most traditional japanese references, one of the characters in the final face was changed, that being the ear. Definitely not something I noticed; I had expected all characters to be changed
the worst part in marching orders (or as it's actually called in tengoku, marchers) is that in megamix he says "go!" and in tengoku he says something closer to "forward march!"
The turnips' eyes slowly grow bigger for each hair you pluck out in Megamix. The people that dance in Power Caligraphy now have a whiter skin tone than the GBA version
Karate man did something: whenever your flow meter go to max the same punches with hard objects are the same for the soft objects Rhythm tweezers did something: in the 3ds the eye go bigger whenever you pulled out hair but in gba this never happened