@@invernofuyu2542 If it makesense, it acceptable (for me atleast). Unbound Thresh is quite acceptable with the lore expansion (and a bit of wrinkles on his face, I have 7M on Thresh FYI). Whole Sentinel of Life event, is not. Seraphine, is not. Neon and Seri and Kay (Ekko's friend in LoR with the same hairstyle with those two zap-zap girls) has potential to play with the multi-dimentional story that Valoran collide with Alpha/Omega Earth by Kay's device but nope... fucking laziness is unacceptable. Lastly, Bel'veth is cool ngl but it still unacceptable with the JoJo kind of auto-attack while she describe herself as the void itself.
When you can bring in more revenue than China can, then you'll be able to hold this convo again. 'Til that time, suck it up. Unbound thresh is keeping your beloved Riot Games alive.
@@TeaYenSvg they can literally use his lor censored design where his skull is made of metal. that would still be a million times better then the garbage called unbound thresh
I dont know if you are looking for suggestions, but personally I think Azir could fit very well into project L if he was a puppet character similar to that of Zato-1 from guilty gear.
@@gohzy7425 Jack-O would be a better example for what kind of puppet character Azir would be, given that he can only command his soldiers to stay still and attack and in his ultimate to just block, kinda like Jack-O uses her minions.
@@gimmeyourrights8292 just because wolf has more personality than azir's soldiers, I believe Kindred could be the Zato-1 type of puppet character with wolf being in the role of Eddie and Azir could be more simple like Jack-O as I explained in my previous comment
I think Aatrox would be cool to see a concept of because his spacing heavy gameplay in League could fit very well into Project L. Imagine spacing perfectly to get those perfect knockups for the combos with W and E as combo extender moves. I don’t know how his life steal passive would work in the game but it could be like a V trigger or something. I think that would be really sick to see my main in League in a fighting game.
The problem is that Riven is a far more beloved/famous champion and they are quite similar, so they will almost for sure put Riven first into Project L, and Aatrox added later.
I actually almost used Sickle flash as the reference I showed instead of winter mantis, not really should why one way or the other but I think your right that there is an argument would be better as the charge
on a binge spree after seeing thresh in recommendations! Keep it up, your vids are high quality and the algorithm rewarded your hard work! id love to see all the champs done, but dont rush them
i'd swear, yesterday i was here on your channel looking for a new video xd thanks for this one, really liked it, keep it up i'm looking forward for the next one
Would be cool to also add his soul stealing passive. Not by killing opponents but by shaving away bits of souls of his opponents with charged hits from flay. That would give him hyper armor on some moves the more soul he shaves off
I think they could make a super out of it where thresh starts sucking you into the lantern, after getting sucked you get beat up by the other souls inside the lantern and then he realeases you if you didn't die inside of it.
You know... it's kind of funny because in my little script I wrote "convert it to a wall to fit the 2D space" but your totally right, when I actually made the footage it looked completely fine as is. lol
Some things I’d add to the idea is what they did in the ruined king game, have soul minions he commands and having him throw the souls from his lantern as ultron mvci minions as thresh using his souls to fight for him is a nice idea even grabbing his soul minions himself to aatck the player similar to gargos
Awesome stuff here man. I pretty much had the exact same idea for Thresh. I feel like he'd be the perfect 'long limbed zoner' character. He fits the bill SO well. I just hope if he makes it in it's his classic, skeletal version. Not a fan of Riot trying to push his attractive human "Unbound" look on us
Thanks Ocelot! I agree completely he's such a popular champ and I feel like his kit is almost too good NOT to do it. lol I get Riot wants to censor for some regions but their has to be a way to show unbound on their client-side and a different one for ours. I mean thats how it would be for modding skins on most games now so COME ON MAKE IT HAPPEN
sadly riot is a tencent owned property, so anything chinese related comes first and must cater to its needs. So anything that can out profit the west by asia like shooter, mobile games and unfortunately fighthing games it will certainly be censored cause skeleton be scary.
Thresh's W might also be a good ability to quickly temporarily tag in your ally in for a good combo then thresh can tag himself in again, then his ally can tag in whenever they want to continue the fight, or thresh can just continue on his own!
Dude, I love your designs for the Project L. Do you take requests? Perhaps Viego next, it would be interesting to see him steal the enemy's soul and use the inactive enemy fighter's moves!
I thought a cool idea for viego/neeko is that they do their soul steal or clone in their intro and they would be like the "random select" character but they have a second ultimate that is for viego/neeko specifically, kind of an idea for something like like lunalu from gbfvs. I thought of this because in my mind there is no way to have every lol character in L, but this would be a cool "easy" or "budget" way to put in a character.
Thanks brother! I really appreciate that. have in the past but have a few in the air id like to get done before I do more suggestions, but Viego has been brought up a few times and I do genuinely love the idea of him having some Mortal Kombat Shang Tsung copy abilities
with the ultimate they could do that with a button, tresh could move the mirrors of the cage (since each side of the cage disappears when it hits once) in order to achieve a combo of attacking the enemy and back, he is hit from one side of the cage and goes back to the opposite side of the cage allowing Tresh to get close, he would hit again and he can extend a combo using all sides of the cage by being able to rotate it, although I don't know if this Project L will be more of a game of long or short combos
Yey! New vid!, commenting before I watch, but i already know it's gonna be great. slight on correction on 2:08. I don't think allies can click on thresh's lantern. I have never experienced that happening /j
Thanks my man, always appreciate the support! Allies can click it though! If you haven't seen it It's actually a fantastic tool for Thresh too, you can pull your carries out of a lot of danger and or pull a ganking jungle in to get them right into a fight! Another one (and I don't know if this changes with the new TP) is you can actually even use Summoner Teleport on the Lantern too! It's pretty wild all around. Check out the click on his LoL Page! www.leagueoflegends.com/en-us/champions/thresh/
@@BruiserMinion huh... I didn't know that. Next thing you'll tell me is that you don't use Kallista's ult to throw your support to the enemy fountain? also kidding aside, you deserve all the support with this quality vids
i also think thresh's q could also work like baiken's tether, where the hook would stay for a while,and the enemy would be pulled to him if they move too far away.
I really like aphelios, lore wise, concept wise and gameplay wise and I’d like to see him in the game. I’m more interested in seeing how they could do him though since he’s pretty complicated in both league of legends and legends of runeterra, and he already kind of has a base assist character: his sister alune.
I would love to see threshs wall have an animation like: lifts up his lantern that begins to glow, shortly after the glow the cage emerges from the ground and as thresh swings his hook around to point at his enemy the cage starts to move i think this would be really cool to have in the game and that it could be like a imput combo to get it to move, otherwise that it just stands still at the point it came out of the ground it would also be balanced if he could only have one up at a time and that they would last like 5 to 10 seconds maximum (5 if its moving and 10 if its standing in place)
Really loving the content here, the analysis between both the individual champion and other fighting games is amazing as you look in each individual aspect with great detail. Hope to see more!
I like these types of videos talking about possible implementations of these champs, I just think there could be more lore implemented into the characters kit. A lot of the league's champs don't have their full ability potential in-game, such as thresh being able to travel through the harrowing mist, for example in project L say maybe he can't run but has a short mist like dash to gap close.
Totally agree! There is SO much more potential for the champs than just copying LoL kit - even Ruined King showed that for sure and I absolutely want to see the characters with their Iconic stuff + some fresh new ideas too!
Excellent video, I'm not too knowledgeable on fighting games besides occasionally playing with friends or watching some history video, but you sound clear and concise and make a ton of sense even for people like me who don't understand nuances of the genre As for what I hope for, it's my boy and main good boy Warwick, the Wrath of Zaun. Werewolf animal style fighter with the Primal Howl as a set-up and defensive tool. I know fighting games typically don't have leech/lifesteal mechanics, so it would have to play more into his stickiness, following through dashes/teleports with his Jaws of the Beast, and perhaps even his general mechanic of being more effective if his opponent and/or himself is at lower HP values.
Well thank you, and im genuinely very glad to hear that it works even for someone only casually into the genre! Warwick would be fantastic, I would absolutely love to see it! And actually DNF duel which just game out has a Berserker character that has lifesteal when he drops below 30 percent health seeing that makes me really hope WW and Aatrox are do able for Project L!
Wow this is legit spot on, with how perfect the transition is! Also to make a recommendation, that I am curious to see how you would do it, Kayn? Considering Kayn unique trait to transform into two different forms based on who he fights(but players always going Rhaast), how would you adapt Kayn?
Thanks man I appreciate that! I would love to see Kayn with an Install super that lets him transform - Check out Sol Badguy from guilty gear Xrds "Dragon install" it's super cool!
@@BruiserMinion Well I;ve played Sol lol, but I think him having a more perma transform would be interesting? Since so many other character could have Install supers, Kayn transformation I feel doesn't need to be?
I think the first move should be switched around. A long range grab is just taking the piss. It should be EX to do the drab. And the normal version should bring you to the enemy.
I would recommend also looking into "Ruined King" for some more Ideas for Abilities. With the main roster there consisting of "Ahri, Braum, Illaoi, Pyke, Miss Fortune and Yasuo" all Characters who could work great in Project L, it should open up some new possibilities to expand on their Champion Identity and archetype. Offering a new set of possible abilities and showing more moves that expand what they would be capable of. With the game also having flashy animated supers, maybe some Ideas could be taken from those. In Addtion, some other Champions get minor roles in their respective Boss Fights. Which could also fill in some small holes that would be missing in their kits.
I have been playing it actually! I kinda have to kick myself for not referencing Thresh from it too, I didn't know he was in it before tbh. but DEFINITELY want use it for some champs going forward!
@@BruiserMinion I would say, Illaoi could Work wonders as a special Mix of Zoner and Grabler revolving around her tentacles. Maybe even with some small healing that she can use when hitting enemies with them. I could Imagine her using 1 bar to Spawn tentacles that enhanze her abilities could Work. And the more tentacles the better ofc.
Say we have directional input, weak, strong and special: Passively, each hook hit by Thresh grants him armor (or shield). 4 + Weak to wave lantern at mid height. If there is contact with an enemy hitbox, interrupt and gain frame advantage. 1 + Weak to wave lantern at low height. If there is contact with an enemy hitbox, interrupt and gain frame advantage. 2 + Weak to sweep in a diagonally upwards angle with the scythe. Extra frame advantage on tipper could combo into specials if used to antiair. 3 + Weak to sweep the ground with the scythe. Extra frame advantage on tipper. 3 + Weak -> 66 + Strong to dash forwards spinning the scythe (potential reset). 6 + Weak to sweep midheight. 6 + Weak (2) to then slam downwards. 6 + Weak (3) to then sweep upwards, knocking enemies airborne. 6 + Weak (2) -> 6 Strong to sweep the lantern upwards, knocking enemies away (get-off-me) 236 + Special to sweep out, 214 + special to sweep in. 623 + special to throw hook horizontally, pulling in (frame advantage). Quickly press again to swap places. 623 + special in the air to throw hook diagonally downwards. If button is still pressed on impact, drag in. 896 throws the hook in a diagonally upwards. If it catches an aerial opponent it slams them down dealing extra damage and setting up for combos. Quickly press again to swap spaces (leaving Thresh in the air) 147 + character swap (or perhaps special?) to use some meter and quick switch in ally with a brief shield. Switching Thresh in protects the ally of some delayed incoming damage. These are just some wild ideas that occured to me.
Hey, these are cool vids, considering ive never played fighting games i have no clue why i find this interesting but i do! you should make a video about nidalee, maybe having a super which can be used more often like it is in league or being a temporary shift to be stronger and having stronger attacks(Which are the attacks the tiger has). I think it could be a fun topic which you would cover well!
Well thanks boss, Im glad that they are working for even someone for yourself not as interested! It's a great genre I cant recommend it enough. And that could be really interesting for sure, I think league has a few transforming characters that could be pretty unique like that
Good vid, would love to see Thresh in Project L! Also, at 0:32, Axl’s weapon looks more like a kurasigama to me, being a kama/sickle on a chain, not a kunai. Although kurasigama due typically have a weight on the other end another sickle works I guess lol.
I can definitely see Flay being the combo ender to a combo rather than its own special move, much like how, for example, Deadshot in Injustice 2 has a B1,2 into either an UP3 or D3, one switches sides and knocks down while the other knocks up and creates some space.
I have a good idea on how to make him cool. Make him a grappler with long normals similar to Kan-Ra from K.I. *He has 2 command grabs. One from a Q follow-up, and the second one is traditional close range command grab Passive - The ideas are scattered through the skill descriptions but it could be something tied to his command grabs or he gains super armor depending on the downed characters including your own teammate. Q - It can work as it is but with new follow-ups. When it lands you can either pull yourself closer to them to threaten them with a command grab or normals with super armor, or it can lead to a full-screen command grab similar to Kan-ra and Axl. Also, he has a diagonal anti-air version that yanks them down for a ground-bounce or follow-up with a command grab similar to the grounded version. W - Can act similarly to Crusader's Wall From DNF. The catch is he gains super armor if he is closer to it. The amount of hits the armor can take is tied to the number of downed characters (This can be changed maybe to how many command grabs Thresh has landed). E - Flay can just be a restander for combos or it can be an ender but you can position where you want the opponent to be knocked down. Position them closer to threaten with a meaty normal or with a command grab, or position them away so you can zone with your long normals. After a Flay your next normal that uses a chain is empowered. When empowered it gains a counter hit property if it connects (Maybe this could be changed to you can charge your normals so they gain a counter hit property but while charging you can do a hook to fake them instead). Also, it catches backdashes even if it had invul frames (The opponent can neutral jump and punish you if they read it). R/ULT - Could simply be similar to MVCI space stone box where they are trapped in a cage where your moves are in an advantage (Example they can't jump cause of your anti-air hook or they can't just backdash and reset back to neutral cause of the ult placement). Also, your super armor gains +1 hit absorption. I wanted to give him a recasting R when the opponent is near the wall you can recast it and deals damage if they didn't block it or if they are blocking it then it is plus on block.
Love it all, I think these are great ideas all around. I need to put some more time into KI and of course DNF when it drops. both have alot of characters i haven't put much time into that could be great to use on champion pitches going forward
Would love thresh in the game not just bc his kit would translate so well but also because hes got so many good alt skins that would look amazing in the Project L style Great content as always!
I'd love to have Thresh ult to box off an advancing enemy, then lantern tag into Jinx/Jhin to position them advantageously to zone with added protection.
You could keep the pulling flay but I think a better second choice or third choice, depending balance preferences, would be to add a down flay that anti airs with a generous defensive hurtbox.
one that i'm sure they wont add is lillia but she would be super cool, she would be a midrange fighter with her staff spins and would stack dreams, using dreams charges would allow her to run foward really fast ( like a dash) and she can also use charges to runback (so rushdown aspect here with runaway/rushback) so her main gameplan would be midrange zone with spins to do little to moderate dmg and than rushdown combo than go out, just like in the game, she zones than go in and out multiples times
Surprised you haven't mentioned squigly, thresh would match really well with about half her kit, could use the lantern for screen centering, and his charge up passive matches with her chargeable stance system, and of course the grab.
Im ashamed to say I dont have much experience with Skull Girls but i'll take this as a recommendation! Need to put some time in for this and Blazblue for future ideas for sure.
This one has the similarity with Taunt Battleworld. Ut is also an NFT fighting simulation game that has engage-to-earn concept which simply mean you need to participate in a brawl or tournaments in order to earn money.
I believe renekton would be really cool in project L , he could grapple the enemy with his w but also have good gap closers due to his E, his ult and q might be complicated to implement though.
Man he really would be a great choice. Ive said this before but definitely will say it again they need to add alot more of the creatures and unique characters not JUST the fighters and obvious ones. Renekton is a great mix of both really, could be a more unique looking fighter while also having a very workable kit
Man renektons E could literally work like yamchas wolf fang fist in fighterz where he can switch sides for his mixups and his W can be a knock up or knockdown attack. If they wanna go really crazy with him make his Q a restand to continue with his insane mixups. Renekton is all about violence and not giving you room to breath so they better implement that in his gameplay
This could be a strange idea but... what about Quinn? She could be an interesting zoner/summoner, here some examples. His Q could be one of two things (or maybe both), 1: a strong projectile or 2 a projectile that makes a little of damage BUT it will temporaly reduce the vision of the enemy, making it only available to see thngs that are really close to him and the rest of the screen is black (And he can't know if you switch characters too). She could do something similar of Zato and his shadow (Guilty gear strive) but with Valor (the bird) being abale to choose to summon it in air or ground (It will disappear if it takes damage) His ultimate could be similar like Zamasu (Dragon ball fighter z) where basically with the help of Valor she can start "Flying over the screen" (and probably shooting you while doing that). And his E could be an ability to make distance between you and the enemy .
Hmmmm that is a different one, but sometimes different is good! I would love to see more creative and less obvious choices make it in for sure so I can dig it!
Honestly another good example of chain-based combat in a fighting game is Kohaku in Inuyash Feudal Combat,old ass game but I love how Kohaku fights with his chain.
thresh's lantern can also be like Kotal Kahn's statue's variant where he throws it in a specific zone and if you fight in that zone, the enemy release's soul energy that thresh collects and uses it for increase damage (This can be how flay can get increase damage), increase meter, or something to do with unlocking certain moves with combos like some other fighting game characters
as a Yorick main would like to see him in project L, i understand he would be hard to make beacause of his gameplay, but i will try to put him, Pasive ability :once 10 seconds grave spawns (maximum amount of graves its four) First special: Yorick summons ghouls out of graves, they immediately attack enemy, staggering them if not block (they will be main combo tool) Second special:Yorick hits enemy with Shovel and knockbacks them and spwans one grave (this ability is an overhead and has bad frames on block) Third special: Yorick spwans cage wich traps enemy with him if he gets hit cage or after 5 seconds cage breaks Fourth special:Yorick throws Black Mist at enemy wich makes them take more damage (this ability is unblockble but it is pretty slow and can be easily dodged) Ultimate ability:Yorick summons Maiden of the mist which changes his first ability, she does good damage and can be used for combos (after 10 seconds maiden dies and spwans four graves) Assist its third ability
I was thinking about how Lux could fit into Project L and I think a setplay design would be pretty cool for her. Her normals would have her using her baton as a striking weapon, with some of them having her imbue her baton with light while striking. These light-imbued strikes don't do anything on their own but can interact with her specials. Her first special would be her throwing a slow-moving, small projectile, that if unblocked, puts the enemy in a stun state for a brief period of time if it connects. If the move whiffs or is blocked it leaves behind a light orb on the field. If this light orb is struck by one of her light-imbued attacks, it detonates, dealing damage and putting her opponent in a stun state for a longer period of time. Her second special would be imbuing her baton with light while lobbing it in arc across the screen. Once it's trajectory ends, it boomerangs back to Lux. Think Axl's Soaring Chain Strike but in reverse. This special would detonate any light orbs it comes across and would also be an effective anti air and "get over here" tool. Her third special would be creating a zone a set distance away from her. This zone would slow the movement of the opponent and would have a light orb in the center. If this light orb is detonated by her light-imbued attacks, it does a large amount of damage to the opponent and pops them into the air, allowing for air combos to be executed off it. Her first super would be a laser that could be fired either horizontally or diagonally up if she is on the ground, or horizontally or diagonally down if she is in the air. This would do a large amount of damage and would detonate any light orb it comes into contact with, in addition it would attach a light orb identical to the one from her third special to the opponent. Finally her second super would just detonate all existing light orbs on the field with a massive burst of light slowly flooding the arena. No damage from the super itself, but it would reset all light orbs detonated this way.
I'd be happy to see you come up with ablites that the champs dont have in game but their character in cannon could possibly do. just like Thresh don't wanna BOX ourselves in to early
I believe you can also get inspiration from videos of Thresh. Like I just saw Lucian VS Thresh. What if, timed correctly, his lantern could suck up ennemy's assist soul to cancel them (not deleting them, just canceling) just like A-18 in DBZ fighterz where you can call A-17 to attack ennemy's assist. Making it something hard to pull off but satisfying if you do. Or maybe play around the mist of the shadow Island. Idk, not saying those are good ideas, the main point is to not just focus on the videogame itself.
I am loving these types of videos about Project L from the community, but if I can I want to help improve upon them as I personally see focusing on the in game abilities as a limitation What I mean by this is- Riot has made it very clear that champions in the Moba game (Thresh in this case) are more than just puppets in that game, they gave them personality, powers, _life_ in a way What I would love to see is people focusing on what the character really should feel like and what powers they have in the lore. Thresh for example is a sadistic monster who loves to torture their prey. His lantern, though used to recall frendlies CONTAINS SOULS, it could be much more than a tag ability. The Box is really just a way to portray sadism in the limited way they had when the champ released. So, for example, his lantern could be used to pull the enemy toward a location while draining his hp, or maybe if you "hit" it with an attack or ability or whatever, it could make your attack repeat the damage it dealt originally without stunning in any way, as-if it were repeating the damage to the enemy's soul. The Box could portray how truly sadistic he is by prehaps being a parry that locked the enemy in a very small box or even lock him into a box when they are in weak positions (mid air, against a wall...) ~Skye 🌸✨
Neat way to have Thresh fit in a fighting game wise. I never was much of a Guilty Gear person. Strive never really hit the spot for me when playing the open beta. Since you talked about a melee zoner and recently watched your Project L vid on Jihn, how about thinking of making another zoner character in Project L? Maybe someone like Ziggs? Cause he'd make a pretty nutty zoner with all the bombs like with Peacock from Skullgirls with her projectile game. ( Before she got nerfed to hell and back. )
Thanks boss! And yea ive actually been thinking of doing another zoner as well, Ziggs could be an interesting one too instead of just doing another Gunner!
Oh boy it brings memories. I used to play Potemkin (Guilty Gear XX#Reload, Slash, AC) and my main rival on all the championships was the same Axl player. He was amazing. We usually ended up meeting in finals. Boy he was a pain in the neck. Worst matchup possible. I remember how happy I was when I was able to beat him.
@@BruiserMinion Got the first place on the championship once, when that Axl got beaten by Dizzy player. The other time that Axl got me and won the first place, leaving me on second. And during the last championship I played on, I won against the Axl guy but lost to the Dizzy guy xD There was also an amazing Bridget player - he owned sooo hard.
Do you think you could do something about fiddlesticks? I definitely think he would be a rush down character with a mixed kit (range attacks and melee attacks) and would probably play differently from every other character in the game. Scarecrow from Injustice 2 might give a bit of inspiration on possible abilities since they stem from the killer scarecrow inspiration and have similar focuses (fear) and looks
Thresh's ultimate could also work like the space infinity stone in Marvel vs Capcom Infinite. Just make it shaped like a pentagon or give it a bubble above and make it break after a certain number of wall bounces.
This gets me hyped tbh. I can already imagine thresh not only using the lantern as an special hability, but also as an weapon, hitting opponents with it too. Also, as an medium/close range attack to keep his distance, I've imagined that he could also explode the lantern in a "soul explosion".
I think that there is a better way to implement the lantern, the lantern picks up souls in lol, so project L Thresh could set up souls as pointers around the stage, to then swing le lantern and lock it in place where a souls has been set up, like Scharlachrot from Arcana Heart, but he'd also be able to control how to get there by using specific inputs like Hazama. The sickle is a clear "get-over-here" move, but since Thresh first moves the opponent towards him, and then moves himself near them, I think making it a mix of Hazama and Scorpion is a good idea, as so when you use the hitgrab you reach mid screen with the opponent, and then you can go into extension and spacing specific combos. Thresh E is just a good OTG combo extender while making it a nice tool for pressure since it gets the opponent closer. The R could be a way to turn the opponent into a "soul point" so that they can get anchored to the lantern to combo extend, it would also slow down enemies in the air, putting them into the hard knockdown animation to make the extension easier; or it could be a cool lvl3 with a nice animation.
Another cool idea with his box could be to use as a ground attack summoning bone shards underneath the opponent, since he could theoretically summon them anywhere That and turning his dance into a combo machine
Let me put my idea's into the pile. Instead of making thresh's dark passage (lamp ability) as like a dhalsim teleport how about you Make it so that when you throw the lamp it stays there for like a good 5 to 10 seconds, it allow's you to teleport whenever you feel. So now it can be a great combo extender and he'll be able to get away with risky plays more often, play him with a rush character and they basically get a get out of jail free card. With this change he'll be played as the last character in the team cause he's a zoner who wouldn't need to rely on assits to work and he now has an amazing assist for a rush or any other character's for that matter(though i think this would make him way to op tbh). Thanks for reading this long ass comment.
Hey ! I love your style of video, but I would suggest something. There are alot of different itteration from other character, like other game as The Ruined King, Legend of Runeterra, Wild Rift (some character have different move, such as Karma) or official animated video ! I know it's more work, but it can be more thing to add to the video if you want ! Like for this video, you can use the passive Thresh has in every move in Ruined King which make rampant damage up to a point where he does ALOT OF DAMAGES once he stacked enough attack. Not sure if this fit the design, but at least it's more thing that can possibly work with his kit if you manage to incorporate it ! Or for the Pyke video, you can uses the move he has in Ruined King where he jump and throw his harpoon into the ennemy to stagger him, maybe as a juggle option, but with high starting lag to compensate and making it more accurate.
Funny you should bring that up - I totally agree! I have one more video planned over the next few weeks but then I plan on sitting down and finishing Ruined King for the character after that to be a bit more fleshed out - hopefully more to come in the somewhat near future!
3:24 If you ever played Soul Calibur 4 there is a character named Hilde that has a mechanic where you hold a button and the moment you release it she performs an empowered attack that could be used as a combo extender (You could hold it while doing other stuff like attacking).
In his kit, one of the most important part is to collect soul. I think Riot could use this info to develop an ultimate/ability quite interesting: thresh launch his hook forward, if hitting the opponent, he hook his soul out of the body, resulting in thresh dealing damage and collecting permanent resources for the rest of the combat. I think it would fit him well since he is an infinite stacking champion. Those resources could be a charge of super meter(if consider a normal ability) or a chunk of health for the rest of the battle. We could even take this further, in the basic game, Thresh gain bonus armor and AP the more souls he has so landing a hook would give him bonus damage on futures attack and make him stronger over time.
Yea your totally right this pitch could have definitely used more soul-centric stuff that is pretty big for the character! And I like it, could be a great way to incorporate! thanks dude
Azir would be great! There are characters with sort of minions like that in other games too so could totally work and he would be a really cool one to see.
My personal favorite ideas are Camille- Using a wall bounce mechanic like Android 17 in FighterZ, very interesting possibility Gnar- Any transformation character will work, but gnar turning into mega as he attacks or gets hit gives a pretty good transformation as opposed to on will transformafions like nidalee or Elise Samira- It’s like this champion was made for a fighting game, high mobility range and melee capabilites and when she racks up style points like ingame she can ult and do some heavy damage
Camille makes a ton of sense, Gnar (And kayne for that matter) with transforming mechanics would be super cool! And I actually made a Samira video too! Check it out if you like this one I think she would be an amazing character!
Giving thresh the ability to keep a normal button held down to charge and empower that normal like Balrog's turn punch in sfv could be cool. It's also an execution requirement that's easy for new players to understand and pick up really quickly, but could also allow for higher level players to find cool ways to charge it for a really long time (and essentially lose a button for that entire time) and give potential to unleash insane damage when they let it out.
Love it, I think it would make a lot of sense and have great gameplay applications too! Especially if there is going to be no motion inputs Id like to see characters be given difficult execution options in other ways
Thresh W I think would be more interesting if it worked as an "anchor" to call in your assist, making the next assist you call in to come from the lantern position rather than the standard one.
Thinking about it, Thresh could be similar to Squigly from Skullgirls. She has a hook and grab like Thresh, and has 3 different attacks which all have the same wind up and charging animation so she can try a nd mind game, which can translate well the Thresh and his Flay. One input could be an empowered poke, another could be Flay away, and the last Flay towards.
I think thresh's Ultimate should be a combo type. He launches his chain but can be blocked if not used right, but when it catches the opponent, he dashes towards him while the chain is still on the opponent, activates his box and twirls his chain like a Lasso while the opponent is still on and he slams his opponent into all 5 sides of the box and finishes with a slam to the ground.
My idea of Thresh's Ultimate (The box) slows your opponent surrounding or near him then creates a wall that damage and bounce them back, using it as a combo extender ability
Orianna would be a good character to have as a puppet style character, also I would love to see either katarina or akali as a rushdown unga bunga playstyle because those always look so cool to watch.
Please do Camille, her kit is based around precision! Her W needs you to be precise with your positioning, her E needs you to be precise with your accuracy, her R needs her to be precise on her timing. Would like to see your take on it.
Make pushing Flay a low sweep. Make pulling Flay an overhead. With the difference in animation, forward flay as a low would be a way for Thresh to return to neutral where he can shine. Pushing back the opponent on block or hit, and knocking down completely on counter hit to allow for okizeme or Box set up. Low flay would be very easy to jump over and leave Thresh open if used point blank. This is where the aerial version of Death Sentence comes into play, to snatch mid-screen opponents out of the air when they get too jumpy. This would make overhead flay a very scary option as it would pull the opponent in after breaking their guard if they were expecting the safer low. However on block, would leave Thresh in a very bad spot, with the opponent right in his face, still recovering from the Flay. Perhaps on counter-hit it would bounce the opponent up slightly to allow for an easy ground to air combo. Also would be cool if Lantern or Death Sentence had projectile negating properties, as he would struggle against traditional zoners.
You could also add his League passive: This could be translated to a buff when you defeat a character on the opposing team or have it charge up with combos/ability hits