I just bought the addon, and wow, it's incredibly easy to use and does the job perfectly. I don't usually buy software addons, but this one is definitely worth it. Thanks!
Im somewhat new to blender, this looks easier to understand for placing roads on terrain than the way I was trying without any addon's, is it a one time purchase?
This is indeed a one time purchase. I would say it is definitely easier than not using it but it is not beginner friendly as in "no Blender experience at all". I'm always making sure to point that out because the tool is complex and goes deep in flexibility so there's a little learning curve that shouldn't be a big deal if you are familiar with Blender. Future versions of Roadscape are meant to be even easier to use.
@@baptm727 Good to know just thought to ask to check it was one time purchase since i didn't know if the site was one time or like a subscription thing of some sort, I have tried using array/curve way to making roads but the terrain never flattened out that well, so started looking at addons to make re-creating roads a bit more simple and found roadscape.
@@V8supragt yeah modeling a road onto a terrain is a pain and not dynamic flexible at all in Blender. Thats why I created this in the first place. I would invite you to watch the Roadscape tutorials videos on this channel as well as reading the documentation prior to purchasing it so that you have a better idea of what you're getting into. You can find the link to the documentation in the documentation tab of the Blender Market product page (link in the description).
I understand you're subdividing mesh closer to the road, but what's with those stranded edges on the outer side? It looks like it doesn't lead anywhere, it's not connected?
I'm not sure I understand you correctly. Roadscape outputs a single manifold terrain mesh composed of the procedurally generated road support mesh that is merged to the original terrain mesh, and it also outputs a separate road mesh on top of it, this separate road mesh is optional.