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roasting computers with BeamNG's most Advanced New Physics Mod 

fillman86
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sometimes this kills computer performance, and sometimes it doesn't, either way there's a reason why the devs don't do things like this haha
it's on my patreon right now, but will eventually be on the repository
send me stupid things on twitter fillman86
here's the discord - rules are don't be an arse lol / discord
my irl channel - / @aussiefill3908
ever felt like you have too much money? - patreon.com/fillman86?...
my rig-
RTX3080
5600x
32 gigs ram
ThermalTake Argent K6 Keyboard
feel free to use footage from my videos, up to 50% of any one video, just credit me, and supply a link to the video with it
edited by - geardrivencams (discord name)

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13 фев 2024

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Комментарии : 454   
@novawolf_gaming
@novawolf_gaming 4 месяца назад
Ah yes, my favourite game BemNG
@FemtoTheFox
@FemtoTheFox 4 месяца назад
I thought the literal EXACT same thing, went to comment it.. and saw, that of course, someone had beat me to it 😂
@PCTutorialz
@PCTutorialz 4 месяца назад
@@FemtoTheFoxdude same
@janngronewold2500
@janngronewold2500 4 месяца назад
BemaNG
@fillman86
@fillman86 4 месяца назад
-_-
@Elomentoplayz
@Elomentoplayz 4 месяца назад
skill issue@@fillman86
@kuba_pov
@kuba_pov 4 месяца назад
11:09 ah yes, the biblically accurate bolide
@fillman86
@fillman86 4 месяца назад
lol
@jazzdirt
@jazzdirt 4 месяца назад
14:15 "Now, it should work the way I wanted to" [ Nosecone casually walking off in the distance ] 🤣
@fillman86
@fillman86 4 месяца назад
that's the most explosive walk I've ever seen haha
@artoodiitoo
@artoodiitoo 4 месяца назад
I remember modding Insane´s car softbody physics models back in the day, they had something like 20-30 nodes and about 2000 polygons in the visual model. Quite lighter than Beam, but we also had 8 player online multiplayer in it back in 2000 :D Great times!
@frenchtoasta420freedom6
@frenchtoasta420freedom6 4 месяца назад
Wich game are you talking Bout? Sounds nice for my long gone childhood years of the 2000. Only softbody Physiks esk Game i could think of would be FlatOut 1 and 2
@dylangilman
@dylangilman 4 месяца назад
​@@frenchtoasta420freedom6 Rigs of Rods was the precursor for BeamNG
@fillman86
@fillman86 4 месяца назад
not sure what game you're talking bout, but it sounds like you had fun with only 2k polygons!
@ChristinaGXL
@ChristinaGXL 4 месяца назад
I think I remember playing that one, but my haunt back then was Midtown Madness
@Zipppyart
@Zipppyart 4 месяца назад
Someone is making a soft body deformation mod for Midtown Madness 2 right now. Not all cars have this feature yet but its very cool
@jamescarranza420
@jamescarranza420 4 месяца назад
13:45 sets out for a high Polly bumper, makes bumper shaped blanket. Lol
@yashthegamer4250
@yashthegamer4250 4 месяца назад
Not complex enough,make it more complex!
@artoodiitoo
@artoodiitoo 4 месяца назад
"I´ve had it with these goddamn beams on this goddamn car!"
@fillman86
@fillman86 4 месяца назад
I prefer to keep my sanity haha
@cip0llo
@cip0llo 4 месяца назад
@@fillman86 too bad *make it*
@mrrp_mrowp
@mrrp_mrowp 2 месяца назад
boutta download the mod named "2006 honda civic" but its a paid mod, for 17,060$ yet its very high quality
@TheVerendus
@TheVerendus 4 месяца назад
I love how there are just nodes that get sent to the four corners of the Earth when the bumper explodes. Congratulations, you made a Chaos Machine.
@fillman86
@fillman86 4 месяца назад
lol
@nahoj.2569
@nahoj.2569 4 месяца назад
I am absolutely sure that you can automatically generate a collision mesh in blender using geometry nodes and choose the level of detail it contains.
@somethingsomeone9678
@somethingsomeone9678 3 месяца назад
how tho?
@cutehomelessman
@cutehomelessman 4 месяца назад
BemNG :3
@M2rsh
@M2rsh 4 месяца назад
BemNG :3
@fem298
@fem298 4 месяца назад
@@M2rsh BemNG
@FemtoTheFox
@FemtoTheFox 4 месяца назад
BemNG :3
@goobner420
@goobner420 4 месяца назад
BemNG :3
@fillman86
@fillman86 4 месяца назад
god damn it
@Vermilleno
@Vermilleno 4 месяца назад
So hold on a second. Did I understand it correctly? Each node has a weight to it? As in, in kilograms or whatever? Is that why the bumper would weight 1.4 tons? Oh also typo in the title - 'BemNG's', should be BeamNG's.
@jwalster9412
@jwalster9412 4 месяца назад
The A is for accurate..
@Holgzac6
@Holgzac6 4 месяца назад
Yes
@fillman86
@fillman86 4 месяца назад
that is correct, and each is simulated, which is why less nodes for a collision mesh means less computer stress
@Vermilleno
@Vermilleno 4 месяца назад
That is fascinating, because I actually thought that it is defined by singular float value, much like in many other racing games, as in each car part (in its entirety, mesh) has its own value. So wheels, chassis, undercarriage, engine all had one value that defines their weight which then is summed up when car is assembled. I thought that each time you 'remove' the part, it just deducts from the weight of the entire vehicle.@@fillman86
@fillman86
@fillman86 4 месяца назад
@@Vermilleno nope, and this was makes it so much more realistic, but also a bigger performance hit
@ChipboardDev
@ChipboardDev 4 месяца назад
I think the physics engine just buckles with instability when too many nodes are connected tbh
@fillman86
@fillman86 4 месяца назад
one day I will see how much further I can go
@popcorn246
@popcorn246 4 месяца назад
for those who want to know according to google at 16:02 he said "that's amazing" in japanese
@fillman86
@fillman86 4 месяца назад
haha true, but it has a questioning connotation, as if to ask, "that's amazing, don't you think?"
@fossilizer3991
@fossilizer3991 4 месяца назад
Nah, bro seriously hit the すごいですよね XD Great video
@dhoffnun
@dhoffnun 4 месяца назад
Thought before it's over; increase the scale of the model so the nodes aren't so "close" while retaining the overall detail? This was hilarious - also, thematically on-point shirt.
@fillman86
@fillman86 4 месяца назад
but the point was to keep it aligned with the mesh, so sailing wouldn't work
@Incommensurabilities
@Incommensurabilities 4 месяца назад
19:24 OMG yes the eyeballs. Now to make a dense node cloud for the headlights to do this too
@velvetrosang4684
@velvetrosang4684 4 месяца назад
Nice. Finally, some BemNG content.
@Milkkkktho
@Milkkkktho 3 месяца назад
200 reasons why you should live 1. your family 2. your friends 3. the feeling you get when you’ve finished something 4. the feeling you get when you get a compliment 5. the feeling you get when you buy new clothes 6. the feeling you get when you try on new clothes 7. the feeling you get when youre room is tidy 8. the feeling you get when youre laughing hesterically. 9. the feeling you get when you make a new friend 10. the feeling you get when you make someone smile 11. you’d have to watch your family and friends grieve. 12. you’ve never been to that place you always wanted to visit. 13. you’ve never been to disney world. 14. you’ve never been skinny dipping. 15. you’ve never swam in a lake. 16. you’ve never met your idol. 17. you haven’t gotten married. 18. you’ve never decorated your own house. 19. you’ve never saved someone’s life. 20. you haven’t learnt to drive. 21. there is music you haven’t listen too. 22. you have so many more people to meet. 23. everyone who thought you’d do well in life, would have been wrong. 24. the people who said you’d end up no where, would have been right. 25. all the fake people would pretend to like u and post u on their stories. 26. you would have been the best mom or dad. 27. you haven’t lived the ‘my funeral will be packed’ type of life. 28. your friends would suffer. 29. your mum would never be able to walk into your room. 30. you haven’t apologised to people you have hurt. 31. someone loves you. 32. you are not alone. 33. i’m here for you. 34. the clothes you’re buried in might be gross. 35. you haven’t truly loved yourself yet. 36. suicide is a permanent solution to temporary problems. 37. you haven’t watched your kids open their christmas presents. 38. you haven’t watched your kids grow older. 39. the pain you feel right now, isn’t forever. 40. there are so many foods you haven’t tried. 41. you’ll never get the feeling of walking into a warm building on a cold day. 42. finding your person. 43. really soft pillows. 44. eating pizza with your kids and partner. 45. you’ve never danced in the rain. 46. you’ve never kissed someone in the rain. 47. there are so many hobbies you haven’t tried. 48. you’ll never have a sleepover with your best friend again. 49. your friends would blame themselves. 50. your mom's smile. 51. your best friend's laugh. 52. your sister would lose her best friend. 53. your cousins that look up to you. 54. hot chocolate on cold days. 55. ice water on hot days. 56. getting a tan. 57. hearing ‘i love you’. 58. not being able to sleep the night before and exciting day. 59. your birthday. 60. you’ve never been to a nightclub. 61. long hot showers. 62. long steamy baths. 63. freshly shaved legs. 64. perfectly smooth hair. 65. watching people trip over small objects. 66. you could have a huge impact on someone’s life. 67. you would regret dying. 68. you can’t change your mind once you're gone. 69. you wake up everyday for a reason. 70. stars. 71. you will always be enough. 72. movies that make you feel warm when they’re over. 73. reading powerful quotes. 74. genuine smiles. 75. the crunch of autumn leaves. 76. christmas. 77. christmas eve. 78. decorating the tree. 79. long meaningful hugs. 80. sunsets. 81. ice cream. 82. you never got that puppy. 83. you are so brave, it would be a waste to let the fire go. 84. rainbows. 85. travelling to new places. 86. funny stories. 87. funny jokes. 88. inside jokes. 89. coffee. 90. your talents would go to waste. 91. the feeling you get when you’re truly happy. 92. all nighters with friends. 93. cuddling. 94. reconnecting with old friends and family. 95. smiling. 96. capturing perfect moments on camera. 97. swimming on a hot day. 98. feeling cozy in blankets. 99. helping other people with the same thing you got help with. 100! becoming successful. 101. cute babies. 102. cute old people. 103. love stories that make you jealous. 104. telling crazy stories. 105. watching lightning. 106. watching rain. 107. star gazing. 108. recovery. 109. melted chocolate. 110. freshly baked cookies. 111. late night adventures. 112. overcoming fears. 113. sunday mornings. 114. friday mornings. 115. you’ll be dead, forever. 116. you will make a difference to people. 117. picnics with friends. 118. waking up late. 119. waking up late and ending up being on time. 120. to prove them wrong. 121. to prove them you can. 122. to prove you're strong. 123. to love and be loved. 124. the ocean. 125. pets. 126. very loud music. 127. days out. 128. finishing a book. 129. conversations that just flow. 130. learning new things. 131. you are important. 132. you are wanted. 133. mistakes. 134. snow. 135. sun. 136. flowers. 137. flowers that look gorgeous but smell gross. 138. new bed sheets. 139. new home decor. 140. roller coasters. 141. theme parks. 142. smiling at strangers. 143. random acts of kindness. 144. the sound of water. 145. visiting a place from your childhood. 146. to look back on all the things you got yourself through on your own. 147. to feel proud. 148. reassurance. 149. cute nicknames. 150. long stares that make you feel loved. 151. meaningful gifts. 152. blowing out candles. 153. meeting online friends in real life. 154. success. 155. to work the job you always wanted. 156. the live the life you dreamt of. 157. babies smiling. 158. sleep. 159. tea. 160. breaking rules. 161. dreams. 162. the last day of school/work. 163. taking pictures. 164. brownies. 165. bubbles. 166. water slides. 167. holidays. 168. to fall asleep on someone. 169. to feel protected. 170. to grow taller. 171. to grow stronger. 172. to grow old. 173. to make memories you’ll cherish. 174. to laugh at old pictures. 175. to be loved by a pet. 176. the first signs of summer. 177. the first signs of autumn. 178. the first signs of winter. 179. the first signs of spring. 180. to binge watch a series. 181. to live independently. 182. to get somewhere in life all by yourself. 183. to not have broken any promises. 184. to fulfill your promises. 185. to breathe. 186. so you can tell your children stories of when you was there age. 187. so say you’re alive. 188. to know you’re stronger than you think. 189. falling in love. 190. you’ve never snuck out. 191. you’ve never not smashed your phone. 192. you’ve never stayed out all night. 193. you are a kind soul. 194. you have a warm heart. 195. you care for others. 196. the smell of pancakes. 197. when you walk over frosty grass. 198. you haven't truly apologized to all the people you've hurt 199. i love you. 200! to say you made it.
@fillman86
@fillman86 3 месяца назад
Errrr
@Milkkkktho
@Milkkkktho 3 месяца назад
@@fillman86 omg no way you replied
@fillman86
@fillman86 3 месяца назад
@@Milkkkktho I think you think I'm a big channel :P
@Milkkkktho
@Milkkkktho 3 месяца назад
@@fillman86 you are a big channel tho
@CturiX.IREALLY
@CturiX.IREALLY 4 месяца назад
thinking about this topic, a: im surprised theres no physics sleep sort of function for the nodes, and b: despite being built from scratch, if the engine calculated and generated beam nodes based off of where the colision takes place, positioned by the mesh, that would save a LOT of computational struggles. It would in theory make crashes a little choppier though.
@shukterhousejive
@shukterhousejive 4 месяца назад
This would shred performance in the worst case and probably not do anything in the best case, running code for every node every frame lets you use the vector units in your CPU and avoid branch prediction issues
@_fudgepop01
@_fudgepop01 4 месяца назад
@@shukterhousejivecan confirm - branch less programming with repetitive vector-intensive tasks is very very VERY good.
@satvikshauryasingh1152
@satvikshauryasingh1152 4 месяца назад
Turn graphics up? Nah my computer is just like “oh hey beamNG u don’t need to worry about crashing,”
@_fudgepop01
@_fudgepop01 4 месяца назад
Some vscode pro tips: - you can select a series of lines and select “add cursors to line ends” in the command palette - with these multiple cursors you can perform multiple copy/paste operations at once using arrowkeys to position the cursors (hold shift while doing this to select and ctrl+X to cut and ctrl+V to paste). Hold ctrl while pressing an arrow to move the cursors through an entire sequence of numbers/letters/underscores - finally, there’s a “reverse selection” command too, meaning you just reverse selection and THEN paste to paste the pieces of text in the opposite order Hope this helps ^^
@tbuk8350
@tbuk8350 4 месяца назад
As someone who does softbody physics in VFX applications, I don't think ANY application can handle this properly, apart from some fancy material analysis software like Ansys. Node-based softbody simulations aren't really designed to have tons of nodes, you're actually supposed to make a really low-poly optimized physics mesh, and then after simulating that mesh you attach the vertices to the high-poly visual mesh and interpolate between the physics nodes to make it appear high-quality. Not even specialized software like Houdini can do things like this. I was actually really surprised at how well the game engine handled it. The BeamNG devs have clearly optimized their softbody engine incredibly well, a mesh like that would instantly crash Blender and probably slow Houdini to a crawl.
@meehdrescher
@meehdrescher 4 месяца назад
I remember subbing when you were at 5k subs because I found a good video about interiors for Automation cars on your channel ages ago... and now you are at 40k. GJ Fill
@fillman86
@fillman86 4 месяца назад
well it's cool to still have you here, and I'm glad you're still loving my stuff :)
@TiagoTiagoT
@TiagoTiagoT 4 месяца назад
There must be some sort of math where you input the material density and stiffness, the total volume of a part, the separation between the nodes and stuff like that, and it tells you the right spring and weight values etc for the nodes and stuff...
@fillman86
@fillman86 4 месяца назад
haha I'm not educated in coding, I just know the stuff that I try to blunder my way through
@MadAnt250
@MadAnt250 3 месяца назад
Videos with challenges that make fillman suffer do pretty well. Keep it up 👍
@fillman86
@fillman86 3 месяца назад
lol
@CryoiX
@CryoiX 4 месяца назад
Here's a fun idea windtunnel/Dyno as you accelerate the car the wind gets faster and faster and there's some kind a smoke or something to help visualize what going on Cars with active aerodynamics would be even more fun lol
@fillman86
@fillman86 4 месяца назад
hmm it wouldn't be too hard to setup, though it would be very time consuming. That being said, beamng's aero is trash, so there's not a whole lot of point, and the smoke thing would basically be impossible
@CryoiX
@CryoiX 4 месяца назад
@@fillman86 well it was a good thought lol
@VLena_art
@VLena_art 4 месяца назад
Ngl you got it to work wayy better than I expected.
@fillman86
@fillman86 4 месяца назад
agreed, I'm surprised the PC frying was so intermittent
@sanj_2006
@sanj_2006 4 месяца назад
"no bolides were harmed in the making of this video"
@Jeffra_010
@Jeffra_010 4 месяца назад
man i love playing some BemNG
@adense1075
@adense1075 4 месяца назад
Man I adore some BemNG content !
@MrRadicalMoves
@MrRadicalMoves 4 месяца назад
To work with extremely lightweight nodes you have to turn your damping WAY WAY DOWN. Back when I used to do ultra light truck competitions in RoR I used to use 0.00002 or even lower for my damping which allowed me to have an entire vehicle which weighed less than a kg. The damping starts to brake down when you get to very low weights because the physics calculation cycle can’t keep up with the speed that the nodes oscillate at. Because of this if your damping is to high, your nodes will actually overshoot their resting location. Then on the next calculation it calculates with the new location and applies a lot of force in the other direction from the damping. The node is so light that it now overshoots in the other direction. This continues getting worse and worse till it just explodes.
@fillman86
@fillman86 4 месяца назад
ooooh interesting, thanks for the tip
@madgaming6667
@madgaming6667 4 месяца назад
You heard about the million polygon screw and city skyline fully rendered pedestrians now get ready for the million node beamng car
@fillman86
@fillman86 4 месяца назад
haha maybe one day
@AdaBow10
@AdaBow10 4 месяца назад
Seeing the front bumper fall off and turn to jelly was funny! It does remind me of the mod with the cloth that was high in resolution 😯
@fillman86
@fillman86 4 месяца назад
cloth is actually quite simple to simulate, what's hard is when something that shouldn't act like cloth but does haha
@RoundyBoi5162
@RoundyBoi5162 4 месяца назад
me: installs advanced physics mod on beamng my 512 MB VRAM: Boss, please...STOP IM GONNA DIE
@fillman86
@fillman86 4 месяца назад
XD
@quinnobi42
@quinnobi42 4 месяца назад
My guess is that the way BeamNG handles the physics for the collision meshes would have to be overhauled to be a lot more precise to work with a high-poly mesh.
@fillman86
@fillman86 4 месяца назад
yeah, making nodes light doesn't work well for BeamNG, and is one of the things I wish they'd address better
@theLV2
@theLV2 4 месяца назад
Absolute madman.
4 месяца назад
Mad mad respect to this man, risking his sanity for our entertainment... I applaud you sir
@fillman86
@fillman86 4 месяца назад
haha this was super tedious to make!!
@gereniccc4487
@gereniccc4487 4 месяца назад
Even my pc with a windows 7 Era gpu can handle that glad I have a new pc
@cleanestskate
@cleanestskate 4 месяца назад
i was thinking about a complex node system, then you say that you have some balls of steel.💀💀💀
@ltmongoose1594
@ltmongoose1594 3 месяца назад
Remember back in the day when our computers would do that when we tried to run minecraft on full graphics
@TelaGamer
@TelaGamer 4 месяца назад
"How to turn BeamNG into Blender"
@fillman86
@fillman86 4 месяца назад
haha kinda inverse though
@laakekaappi
@laakekaappi 4 месяца назад
Man i love BemNG
@edwardkenway148
@edwardkenway148 4 месяца назад
Not only your cpu would attempt to murder you in your sleep, but the devs would release a new car every 5 years or so
@ThisIsGlitch
@ThisIsGlitch 3 месяца назад
Making advanced car physics my man discovered cloth simulation using soft bodies
@fillman86
@fillman86 3 месяца назад
lol
@davidtucker1155
@davidtucker1155 4 месяца назад
I love when my pc turns into a turbofan jet engine as soon as I load west coast usa.
@fillman86
@fillman86 4 месяца назад
lol
@StarFroggo
@StarFroggo 4 месяца назад
Bro started speaking in wingdings 16:02
@fillman86
@fillman86 4 месяца назад
haha I watch too much anime
@GrumpyIan
@GrumpyIan 4 месяца назад
It'll be really funny if this somehow takes down the repository.
@fillman86
@fillman86 4 месяца назад
haha I don't see how that could happen, but it would be funny
@StephenWelch-fh2sq
@StephenWelch-fh2sq 2 месяца назад
I just subbed been watching for like 3 days straight u got me
@fillman86
@fillman86 2 месяца назад
I'm glad I was able to convert you to a subscription :)
@Fixationbeamng
@Fixationbeamng 4 месяца назад
Subscribed for the effort you put into these video’s! Thanks a lot for sharing 🙏🏽. Ps. You deserve a lot more subs 😉
@fillman86
@fillman86 4 месяца назад
I appreciate it :D and I hope to reach 100k before the end of the year, it "should" happen, but it has slowed since november
@Fixationbeamng
@Fixationbeamng 4 месяца назад
@@fillman86I’m 100% sure if you keep pushing your content that you will reach the 100k by the end of the year! 🙌🏽
@sikliztailbunch
@sikliztailbunch 4 месяца назад
6:53 looks so much easier than mirroring in blender. Impressive "trick"
@fillman86
@fillman86 4 месяца назад
mirroring in blender has its own issues with how node nomenclature works :/ so I did it this way
@ryanturner6920
@ryanturner6920 4 месяца назад
New title- How to make a singularity in Beam NG.
@fillman86
@fillman86 4 месяца назад
haha actually.... not impossible
@Mryngvar
@Mryngvar 4 месяца назад
3:45 when you want to make an x on quad faces select all the faces you want then press F3 then search for poke face.
@fillman86
@fillman86 4 месяца назад
oh interesting, though that creates more faces and nodes, I was just making edges
@Mryngvar
@Mryngvar 4 месяца назад
Poking does make more faces and nodes. I was watching this video on my phone and I thought that, that's what you were doing. Now that I'm looking at this on my PC I see your not doing that at all 😂 Sorry for the misunderstanding, and I wish I knew a faster way to do that process.
@fillman86
@fillman86 4 месяца назад
@@Mryngvar haha no need, this was just an experiment, you wouldn't usually make collisions like this
@caledonianrailway1233
@caledonianrailway1233 4 месяца назад
Muye should do a video every lap my pc starts smoking more
@artoodiitoo
@artoodiitoo 4 месяца назад
"Every time I crash the FPS halves" xD
@fillman86
@fillman86 4 месяца назад
now there's an idea
@MyJjbob
@MyJjbob 4 месяца назад
Beam ng in 2077 gonna have nodes in the nodes 😂
@fillman86
@fillman86 4 месяца назад
lol
@General_Madness
@General_Madness 4 месяца назад
I used this AI thing that summarises your video, and this is one of the things it said: "The video showcases the creator's frustration and exhaustion throughout the process, as they struggle to achieve the desired result." 🤣
@fillman86
@fillman86 4 месяца назад
lol I've never heard of that kind of ai tool, but it seems very smart lol
@General_Madness
@General_Madness 4 месяца назад
⁠yeah it’s a thing called ad speed up, which is a way to get around yt blocking ad blockers, but still give creators money, it basically just speeds up the ad, but it comes with an ai summariser and a ai chatbot that can tell you about what happens in the video
@hardi5164
@hardi5164 4 месяца назад
Again we answer questions that nobody realy saw comming to be that BIG but i love it super cool and damn man you suffered i feel bad for you
@fillman86
@fillman86 4 месяца назад
it's the questions so many have thought, but realised how much effort it would be to test it, and decided it wasn't worth it :P
@hardi5164
@hardi5164 4 месяца назад
@@fillman86 I believe that even a full scale model converson if its could work will surely melt 95 percent of all cores PCs will offer.
@Avetho
@Avetho 4 месяца назад
For some reason, my brain called you Filian instead of Fillman and when I realized it, I laughed out loud, like not a little chuckle, I mean a actual gut laugh XD Probably because this is insane, cool, and because you roasted something :P
@fillman86
@fillman86 4 месяца назад
well I am a big nathan fillion fan
@Avetho
@Avetho 4 месяца назад
@@fillman86 Oh, him too, that also does make sense XD My brain was deep in the world of Vtubers though lol
@Marsman512
@Marsman512 4 месяца назад
I could be wrong on this, but this really feels like the sort of thing you should be able to write a Python script to do instead of doing it by hand. Also, I agree. すごいでした
@fillman86
@fillman86 4 месяца назад
I've only ever twice been in situations where I could have used python, but it would take months to learn how to use it, so the ROI of time would be really bad haha
@GHOULZ1500
@GHOULZ1500 4 месяца назад
"I made the first jelly physics in beamng drive"
@cooluke29
@cooluke29 4 месяца назад
I really hope someone can get this idea working
@fillman86
@fillman86 4 месяца назад
oh there's better ways to do this than I did, but I specifically wanted to test if thickness of the object could be effective, and to show people who wonder why they can't just use their visible mesh instead of having to make a new one for collisions
@PCTutorialz
@PCTutorialz 4 месяца назад
love BemNG, my favorite game
@israelc.7451
@israelc.7451 3 месяца назад
I did it one time by mere accident and my pc was screaming. I was getting like 10fps. pretty dope to see your creation act like that though.
@fillman86
@fillman86 3 месяца назад
I don't get how you do this by accident lol
@masheen_
@masheen_ 3 месяца назад
Alright I've done it, subscribed, just take it, now you have me joining in the modding / coding fight.
@fillman86
@fillman86 3 месяца назад
welcome to the wonderful world of modding :D
@SDRIFTERAbdlmounaim
@SDRIFTERAbdlmounaim 4 месяца назад
10 fps on that contraption is exactly 10 fps more than it should be at 😂
@fillman86
@fillman86 4 месяца назад
lol
@Tronnos840
@Tronnos840 4 месяца назад
Every games are in a vacuum, everything in the air is accelerating back and forth... the air pressure seem unused in simulation games
@fillman86
@fillman86 4 месяца назад
that is true, beamng's aero is still very rudimentary
@graytheoregano5519
@graytheoregano5519 4 месяца назад
My fav game, BemNG
@funnyanimalworld7579
@funnyanimalworld7579 4 месяца назад
you are a hero in my eyes
@fillman86
@fillman86 4 месяца назад
haha risking life and limb..... and cpu
@blar2112
@blar2112 3 месяца назад
Please please PLEASE Make an entire car like this
@fillman86
@fillman86 3 месяца назад
haha the week of effort that this would take is exhausting even thinking about
@cheez.
@cheez. 4 месяца назад
BeamNG ❌ BemNG ✅
@exi9164
@exi9164 3 месяца назад
wow a nissan pulsar being recognized in 2024 is crazy. (Yellow car at 0:16)
@arutezza
@arutezza 4 месяца назад
Im glad you included the thermaltake keyboard in the specs list Thats gotta be a extra 10 fps
@fillman86
@fillman86 4 месяца назад
haha it was a sponsor gift, so I keep thanking them by putting it in the list.... also it's a really nice keyboard
@frbc7295
@frbc7295 3 месяца назад
i actually did try this awhile back because of how terribly beamed most of the rollcages are in the game, it actually turned out great plus i did all the position and alignment for the nodes manually using notepad and refreshing game {this was before the Blender plugin came around} i made the rollcage for the 1963 VW Beetle i took the autobellos rollcage mesh and applied my own nodes and beams but it did effect performance pretty heavily plus i always like to have the AgentY universal dummy mod which i make also make custom seatbelts for
@fillman86
@fillman86 3 месяца назад
The plugin I used here has actually been out for a lot longer
@SonicBoone56
@SonicBoone56 4 месяца назад
Fillman, the madman, 86 strikes again!
@fillman86
@fillman86 4 месяца назад
fillmadman86
@Creative_YT
@Creative_YT 4 месяца назад
16:02 what English sounds like to non English speakers
@fillman86
@fillman86 4 месяца назад
hahaha
@mrkosmos9421
@mrkosmos9421 4 месяца назад
This sounds like something a moderately complex script could quickly do. If only I knew more Python and the Blender API... I once tried updating a script for exporting PS1-usable models, but the API had changed so much and the documentation was so sparse that I barely managed to make it worked - it exported geometry but not colour like it should
@fillman86
@fillman86 4 месяца назад
luckily blender has all of its old versions still available to download if need be. TBH though what I did here in blender is not really the way you'd ever want to do it anyway
@nahoj.2569
@nahoj.2569 4 месяца назад
@@fillman86 you could've used geometry nodes or modifiers to generate a collision mesh with a custom level of detail. You could have asked ppl for guidance, im sure they'd be happy to do it.
@abluecar5375
@abluecar5375 4 месяца назад
16:02 you were so exhausted you turned Japanese for a second
@fillman86
@fillman86 4 месяца назад
don't do anime kids
@artoodiitoo
@artoodiitoo 4 месяца назад
Maybe the game simulates engine cooling on the computer :D
@fillman86
@fillman86 4 месяца назад
haha
@ryanpenalosa3148
@ryanpenalosa3148 4 месяца назад
I love BemNG
@barrylee2001
@barrylee2001 4 месяца назад
there is a way to do those cross braces easier. There is a feature in edit mode under face> poke faces that adds a vert into every quad
@fillman86
@fillman86 4 месяца назад
but that adds more vertices, which is not what you want. I did triangulate all quads, but then the rest was me adding edges, and not only that, I was also 3 dimensionally adding then to the layer underneath too
@antivanti
@antivanti 4 месяца назад
I wonder how detailed you could get with some newer types of physics engines. Been watching some "2 Minute Papers" and there's been some very interesting papers done on realtime physics simulations
@fillman86
@fillman86 4 месяца назад
yeah, they do cool stuff, but the beamng devs are of an older coding generation and aren't likely to want to learn new stuff
@antivanti
@antivanti 4 месяца назад
@@fillman86 Yeah refactoring the entire game around an entirely different kind of physics engine would basically mean starting everything over from scratch including the code AND car models so doesn't make sense for BeamNG. But it would be cool to see someone do a tech demo with those techniques
@merafirewing6591
@merafirewing6591 4 месяца назад
That kind of physics mod would murder Camodo's, Spycake's, OB's, and Neilogical's computers.
@Probler
@Probler 4 месяца назад
simpleng seems amazzing for VR,
@watersprite3935
@watersprite3935 4 месяца назад
Maybe what if it was just 2x the nodes instead of like, 2000x? Would probably not have the structural rigidity of a cooked marshmallow yet still it looked better when damaged.
@fillman86
@fillman86 4 месяца назад
haha I was just testing some interesting concepts
@aladanor
@aladanor 4 месяца назад
Honestly i think you should own it with BemNG and just as a joke i would name the mod also BemNg
@fillman86
@fillman86 4 месяца назад
there was too many comments to sift through though, if there was only a few comment threads filled, it'd be fine, but it got in the way for me
@Fregatte86
@Fregatte86 4 месяца назад
Nice. Try to make tyre collision model not that bouncey at low speeds)
@fillman86
@fillman86 4 месяца назад
that'd just be increasing the numrays on the tyres, but it still suffers from the fundamental issue of tyres not being round in beamng
@KyzoFox
@KyzoFox 4 месяца назад
11:49 you accidentally discovered and caused cloth/fabric simulation
@fillman86
@fillman86 4 месяца назад
haha that already exists for certain reasons :)
@blackburd
@blackburd 3 месяца назад
As awesome as beam NG is, I am patiently waiting for what I hope it to be.
@fillman86
@fillman86 3 месяца назад
same
@cossiedrifter
@cossiedrifter 4 месяца назад
Looks like you made the bumper out of flaccid balloon rubber 🎈😅
@fillman86
@fillman86 4 месяца назад
haha
@crimzonplays1134
@crimzonplays1134 4 месяца назад
Worst that's happened to me is overheating my laptop battery. Repeatedly. Thanks, NEOS
@Stealth6921
@Stealth6921 4 месяца назад
Honestly you should have a ton more subs than you have now Love the vids and the hard work put into them
@fillman86
@fillman86 4 месяца назад
thanks, I think because I don't have an audience in the 13-18 y.o. bracket, youtube won't share my channel as much
@ultimatepilotgaming
@ultimatepilotgaming 3 месяца назад
I'm 14, that's a start!@@fillman86
@weok-doing-things
@weok-doing-things 4 месяца назад
you can put model in 3ds max and convert it into patch surfaces quite fast. with a few clicks. this will have triangles you needed
@fillman86
@fillman86 4 месяца назад
in blender it's just ctrl+t but I was doing sooooo much more than that, and it's not how you'd normally model ever, so it had to be done by hand
@weok-doing-things
@weok-doing-things 4 месяца назад
@@fillman86 Hard Work :O
@karomi5892
@karomi5892 4 месяца назад
When i started modding i did something similar when i had no clue how jbeams where made. Needless to say it didn't end well for my laptop 😢
@fillman86
@fillman86 4 месяца назад
haha I saw one person over do a complex bumper in the past too
@DjMakurimaru
@DjMakurimaru 16 дней назад
Your welcome... Oh for what? I am going to tell you. Applying techniques used for realistic water simulation to vehicle and character damage modeling in games can indeed lead to more dynamic and visually engaging damage systems. Below are ways these methods can be adapted for damage systems while maintaining performance efficiency: ### 1. **Heightfield Simulations for Vehicle and Terrain Damage** - **Application**: Use heightfields to simulate terrain deformation and vehicle body damage. - **Mechanics**: Represent the surface of a vehicle or terrain as a grid of height values. When impacted, adjust the height values to simulate dents or deformations. - **Advantages**: Efficient in terms of memory and computational resources, as it requires updating only a grid of height values. - **Use Case**: Suitable for simulating dents and deformations on vehicle surfaces or creating craters and damage in terrain from impacts or explosions. ### 2. **Smoothed Particle Hydrodynamics (SPH) for Soft Body Damage** - **Application**: Use SPH to simulate soft body physics for vehicle components and characters, particularly for areas that need to exhibit complex, fluid-like deformation. - **Mechanics**: Represent components as a collection of particles that interact based on physical forces, allowing for realistic soft body deformation and damage propagation. - **Advantages**: Offers detailed and realistic damage modeling, capturing effects like crumpling, tearing, and deformation. - **Use Case**: Ideal for simulating damage to softer vehicle components like bumpers or for characters’ flexible body parts. ### 3. **Hybrid Methods for Detailed Damage Simulation** - **Application**: Combine particle and grid-based methods to simulate damage in a comprehensive yet efficient manner. - **Mechanics**: Use particles to model complex, localized damage such as crumpling or tearing, while using a grid-based approach for larger-scale deformations. - **Advantages**: Balances computational load by focusing detailed simulations only where necessary. - **Use Case**: Effective for complex damage modeling in vehicles, such as combining detailed impact damage with overall structural deformation. ### 4. **Screen Space Damage Effects (SSDE)** - **Application**: Use SSDE to simulate damage effects on the screen, like scratches, bullet holes, or cracks. - **Mechanics**: Apply damage effects directly in the screen space, overlaying textures or effects where the damage occurs. - **Advantages**: Very memory-efficient as it relies on texture manipulation rather than complex geometry changes. - **Use Case**: Ideal for superficial damage effects on vehicles and characters, such as scratches, blood, or bullet impacts. ### 5. **Navier-Stokes for Fluid-like Deformation** - **Application**: Use simplified Navier-Stokes equations to simulate fluid-like deformations in vehicle components and characters. - **Mechanics**: Model deformations and soft body physics using fluid dynamics principles to create realistic bending, stretching, and impact effects. - **Advantages**: Provides a balance between realism and computational efficiency, particularly useful for simulating flexible or fluid-like damage. - **Use Case**: Effective for simulating damage to flexible parts of vehicles or the human body under impacts. ### 6. **Vertex Animation Textures for Precomputed Damage** - **Application**: Use vertex animation textures to apply precomputed damage effects on vehicles and characters. - **Mechanics**: Store damage animations in textures and apply them to models dynamically, reducing the need for real-time computation. - **Advantages**: Efficient in terms of memory and processing power, suitable for pre-defined damage scenarios. - **Use Case**: Best for scenarios where specific damage patterns are expected, such as repeated collisions in the same area. ### 7. **Particle-Based Damage for Detailed Effects** - **Application**: Use particles to simulate specific damage effects such as debris, shattering, and localized deformation. - **Mechanics**: Emit particles upon impact to simulate effects like glass shattering or paint chipping, with particles representing the damaged materials. - **Advantages**: Allows for detailed and dynamic damage effects without heavy computational overhead. - **Use Case**: Ideal for visualizing damage like shattered glass, debris from collisions, or splintering materials. ### Implementation Considerations - **LOD (Level of Detail)**: Implement LOD techniques to reduce the complexity of damage models as the distance from the camera increases, saving memory and computational resources. - **Dynamic Mesh Updates**: Use procedural methods to dynamically alter meshes based on impact data, allowing for real-time damage modeling without pre-baking. - **Texture Atlases for Damage**: Use texture atlases to store different damage states and dynamically switch textures to represent various damage levels. ### Conclusion By adapting these techniques, games can achieve more dynamic and realistic damage systems for vehicles and characters without placing excessive demands on gaming PCs or consoles. The key is to balance realism with performance efficiency, focusing detailed simulations only where necessary and using simplified methods for larger-scale effects.
@ezBlu.
@ezBlu. 3 месяца назад
this is 2013 tech, future games with crash physics wont use there things
@fillman86
@fillman86 3 месяца назад
You’d think that, but doing other types of physics simulations with higher fidelity don’t work in real time, so you’d need something like quantum computing that works in abstract ways Alternatively there’s this new ai tech, instead of it being real, it just looks real… real time image generation is coming in leaps and bounds
@Driftstudios01
@Driftstudios01 4 месяца назад
Sometimes my neighbors think i smuggled an f1 into my basement 😭
@fillman86
@fillman86 4 месяца назад
HAHA
@nadir07
@nadir07 4 месяца назад
SOUP! YOU MADE SOUP!
@fillman86
@fillman86 4 месяца назад
haha it's a coupe, not a soupe :P
@MrSparkefrostie
@MrSparkefrostie 4 месяца назад
I think there is a slight panel gap problem 😂
@fillman86
@fillman86 4 месяца назад
oh all I have to do is act like elongated musk, and people will ignore my tesla sized panel gap haha
@MrSparkefrostie
@MrSparkefrostie 4 месяца назад
@@fillman86 😂😂
@TypicalLandscape
@TypicalLandscape 3 месяца назад
If i may ask, where did you get that 84' Celica mod?? its my current car and would love to download it?
@milesfast
@milesfast 4 месяца назад
Seems like it could have been easier to just mirror it in the 3D studio and export it whole.
@PedroHenriquePS00000
@PedroHenriquePS00000 4 месяца назад
I wonder if someday we will be able to get fully simulated physics by using AI
@fillman86
@fillman86 4 месяца назад
I don't know about that, but it'd be more likely that things will eventually use quantum computing to calculate things better and faster
@swiwaii781
@swiwaii781 4 месяца назад
dude started speaking japanese at 16:03
@fillman86
@fillman86 4 месяца назад
I'm slowly transforming into full weaboo
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