Eggman: I have a master plan. I shall use all my past creations against Sonic while on the Death Egg!! Now I can't lose. *Eggman after losing* DEFEATED!? IMPOSSIBLE!! NOOO!!
Eggman: Sonic, with all my creations you will not stop me this time Sonic: that's what we're going to see after defeating all ... Eggman: HOW? HOW DID YOU BEAT ME SO MUCH??? Sonic: skill, speed and a little something called "Role"
Everyone loved the SEGA Mega Drive Games Sonic the Hedgehog and Sonic 2, because, aside from parts of some of the zones being a bit tricky to get past, they are so much easier to complete than the newer games. I still love those favourite games of mine to this day.
I was suprised once he beat the death egg robot in seconds. It would take me almost an hour to beat the death egg robot again again. I was on a tablet though, so maybe it was harder.
Same, sometimes he isn't getting hit when he's suppose to I first noticed it on the Aquatic Ruins boss then on the Labrinth boss and finally on the Death Egg Robot.
Thats... partially true. This fangame is a roomhack using the engine of Sonic 1, exporting bosses from other sonic games into one. The fangame attempts its best to make the bosses as similar as possible, but there are some differences. One of them, is the rocket shoes of Silver sonic not having a hitbox. But I say partially, because its possible to spindash Silver Sonic behind him even in the original game. Silver sonic only has a hitbox (deals damage) on the back of his spikes when they are spinning, if you dont touch his spikes and do a backwards spindash in front of him, you can trigger that correctly without dealing damage to sonic. So, the difference is, In the orginal you need to wait for hin until he lands because of his rocket shoes dealing damage. In this fangame, the rovket shoes dont do damage, but the back spikes work as always. So its possible to spin behind him without needing to wait for him to land
Bom para passar a noite minha amada gostei muito obrigado pelo seu dia de Deus abençoe sempre que Deus te abençoe sempre que Deus me perdoe por favor que Deus abençoe a todos que Deus abençoe sempre que
Wonder what the bosses were for the scrapped zones of sonic 2 (there were 4 zones that sega decided not to release which were: wood zone, genocide city, dust hill and hidden palace)
Genocide City was always Metropolis Zone, they had to change the name when they learnt what the word Genocide meant. Hidden Palace got recreated for Whitehead's mobile port of Sonic 2 complete with its own boss & is accessed through a hidden exit in Mystic Cave Zone.
You are right. This isnt mario hitboxes. In mario the ennemies always do contact damage. In sonic, onky when hostile. So its possible to stand in front of some ennemies without taking damage. Another commonly mistaken things are the rocks falling. Only spike shaped rocks deal damage, the other ones just are for ambient.
i found this is a brilliant fan made sonic game for boss rush mode with bosses from both sonic 1 and sonic 2 that is what exactly that the actual sonic game has been lacking, i always wanted a boss rush mode in these kind of sonic games like the 1st, 2nd, 3rd and knuckles in the genesis, oh well not everyone is perfect to think about that in advance its quite an old game afterall