This is my best score so far at the hardest level in Robotron, Level 10. Tank waves are criminal here, Grunts speed up quickly, Quarks spawn more enemies much faster and the Enforcers are much more aggressive.
This game was super popular back in the day...A lot of people got really good at it as it was considered one of the ultimate tests of skills... I'll never forget this guy I met at an arcade in NY City, Manhattan...He was playing by himself, men off the screen, score was in the millions, level 10. I was still pretty good back then even though I had been trying to quit because it had been affecting my college studies, but I asked him to let me play a few men because I figured I'd be OK. So he kindly let's me have a few alternating turns, after the first two, I realized the movement control "stuck" rather often, as did the diagonal firing, WAY too much for me. But it was no problem for him, he cleared entire waves regularly without losing a man...I couldn't hang...and I had gotten 3,000,000+ on level 10 before. (He was 10,000,000 + on level 10, easily).
Had seniors unplug my game multiple time cuz i was taking too long during lunch break hehe. Can't believe we had this in the lunch room in 84 in highschool
I see a big difference in the ability of the game to keep up with the action in this setup (MAME) compared to my JROK board. On mine, the player's rate of fire (ROF) and movement responsiveness is significantly reduced when the board is full of action, especially on tank and brain boards. I don't see any degradation in ROF or player movement in this video. Anyone with experience playing on MAME vs JROK vs real hardware know if this is the case? The videos I've been watching of MAME play show very fluid ROF and no movement slowdowns, where on my JROK as the boards get more populated the player's ROF is lessened and movement is laggy and skips. I haven't played on real original hardware in over 30 years so I can't remember exactly how it plays. Play on MAME seems much easier to manage due to responsiveness compared to mine. This L10 play isn't even comparable to how crazy L5 is on my JROK board.
I have a computer designed to play VR games, so it has excellent specs. I'm on Mame .193, Solid Blue Version, and it does sometimes slow down, although it isn't predictable. Sometimes when there is a lot on the screen it doesn't slow down, and other times it does. Does your JROK setup result in a lot of shooting through the grunts, etc.? I basically have to shoot a grunt twice to be sure it dies, and I often die because my bullets go through things (which is obvious when you can see the black imprint of your bullet in the Grunt that just killed you). I also suspect that it screws me by making me die when I don't touch any bad guys. It's a known issue, but I'm wondering if it's not so bad on the JROK board.
@@bobthepoisoner Playing on an original board and cabinet would be amazing. It's actually quite a workout. I once got to play some version of Robotron on a cabinet at a barcade. While I was playing, a girl approached me, and asked me if I was on drugs. I'm guessing she was hoping I'd share, or maybe she was hitting on me, but I wasn't on drugs, and I was too busy saving the last human family to think about girls.
Yes! You and I are some of the few that can do this. We had this game at work back in 1999 and I'd play after work. I also owned the stand up version of Defender, had it in my bedroom and played a lot. Curious how you are able to record your gameplay.
Were you using two joysticks, or a keyboard? Is this a MAME version, or the original ROM? Which ROM? I'm guessing you were using joysticks. Those Tank waves can really be killers - when things line up right and you're on, they seem almost easy, but when the quarks are arranged sneakily, or if you're just slightly off, you can lose 10 guys before you have a chance to blink. Good game!
@@litoxcas Thanks! Do you mean the Solid Blue ROM? I'm using that one, and I don't know if it was the corner bug, but it did malfunction, and it did some odd things to the High Score table. I recently watched an old Eugene Jarvis (creator of Robotron) interview where he said his goal was to score 1,000,000 on Difficulty 10. I wonder if he ever achieved that. Playing Robotron is a different experience with different controllers. I got to play the arcade version, and I ended up covered in sweat from the exertion. On a keyboard, you can easily shoot in both directions at once. If you haven't tried that, you might enjoy it once you get used to it. Cheers.
It's funny of how the way the grunt Robotrons, they march sideways going after the humanoid hero. It's hard to believe just how easy it really is, to save the last human family. Too bad that there was also. never any of, the 'Robotron 2084' electrode deviantarts. That's of what they would look like in 3d. It's the CGI version of, the 'Robotron 2084' electrodes. 👪 👨👧👧 👩👧👧 👨👩👧👦 👨👩👦👦 👪 👩👧👧 👨👩👧👧 👨👩👦👦 🤖 🙄 🤣 😂 😳 😆 🤖