...why DIDN'T they put in the Wily Robo Iron Golem in 8-Bit Deathmatch alongside of Gamma? Anyhow, I LOVE this track, and I think the bass is the key. famitracker.com...
The coolest thing about the GB MegaMan titles is that, despite being on weaker hardware, the team really tried to make them feel more epic and grandiose than their NES predecessors imo. They also feel more distinct due to their weirdness especially 2 with its broken OST which is unfortunate to say the least.
I still find the GB Megaman 2 a lot of fun, and even with such (I don't want to say *bad* per se, but) unique music composition, it's still decent. Awful execution, but great taste
I've heard this one be called the "Now You're F***ed Theme." Adding to that, I always felt this song, especially the intro, emphasized how this battle was just gonna be between you alone and a hugeass robot. In space Where no one can hear you scream...
Oh I couldn't agree more! The first 8 seconds of the original song is so foreboding! & that bass... fucking love it! This whole soundtrack is criminally underrated.
- Description mentions MM8BDM and how the Golem should've been in it - Years later, MM8BDM V6 releases and includes the Golem as a boss - Same guy who did this cover also did the one featured in V6; even includes a similar buildup Unreal.
That is a fuckin sweet ass cover of it! I love it. Using both versions makes it even better. I always found this one of the much better final battle songs in the franchise.
Where no one could hear your screams, nor your explosion. This is just another reason why Mega Man IV in general is one of the better games. The slow ominous intro was really powerful... cant get enough of this game. Not to mention, i found it difficult too.
Holy shit this is good! It's also pretty amazing how incredibly similar it sounds to the original Gameboy track. The sound chip in the Gameboy sounds eerily similar to the one in the NES in general actually.
I honestly think my cover has some nicks here and there, and the volume balancing is iffy. I'd love to hear your version and get something that I'd prefer over my own!
This is hands-down my favorite chiptune version of this track; I love how you mixed the original with the unused sections! Would it be all right to use this track in a non-commercial fangame? Of course you would be credited.
Brick Man Mega Man III is difficult in my opinion, but not a bad game. I'd love to see I, III, IV, and V remade on the NES. But Mega Man II gets my vote as the worst GB game.
MMII has completely new soundtrack (which sounds crappy, but overall compositions are cool). Mega Man III is not just difficult. It has quite a lot of outright sadistic moments. And it has barely anything new. Mega Man IV did it sooooooooooooo much better.
David Abernathy honestly, while MMW3 was good (i have yet to beat 4), MMW5 is the only one that's truly worth a damn, as it is completely different from all of the games in the classic series.
Excuse me but the FT files found in the linked page in the description appear to be an older version of the cover because it doesn't have the unused version arrangement.
Hello. I'm currently making a fan game which has an upgraded version of the Wily Robo Iron Golem as a boss, and I was wondering if I could use this track for said fight. Credit will be given to you, of course.
Gofer it, bub oco/ I am, however, working on revamping this particular arrangement in VRC6. I dunno if that'd clash with your vision but if you're interested: soundcloud.com/dynamite-man-exe/rmw4-wily-battle-vrc6
Playing all of them is a good experience, but in my opinion, only Megaman II GB fell short, mostly because of its really high pitched music (which actually sounds great if lowered an octave). Dr Wily's Revenge is enjoyable, but pretty difficult in comparison to the others what with no E-Tanks, charging, or sliding. III is good, and holds a soft spot for me since I actually owned and played a physical copy. It does go borderline hard at times. IV and V, on the other hand, are highlights of the series, period.
Like Dynamite practically said, all the Megaman games on the gameboy are pretty solid games (aside from II which suffers from having annoyingly high-pitched sound). But I can't stress enough that if you're a Megaman fan you should play IV and especially V. Both of these are arguably just as good, if not the best in the series. That's my opinion at least. :p
I recommend you to play them all in order. That way you'll find games better and better as you play them (with the possible exception of Mega Man II). Piece :)
***** Might just be because you're used to it. I've heard the music lowered an octave or two and it sounds so much better, especially Clash Man's stage.
AGK MegaMan I think the gameplay is highly flawed as well. For example, you SHOOT the Metal Blade as opposed to throwing it in the original game. Also the bosses' AIs don't completely match that of the NES games. Also Crash Bomber is highly disregarded. Sakugarne is also pretty useless, like the Time Stopper, as you cannot switch to any other weapons until the energy is used up entirely.