I know some people prefer the SNES over the Sony PlayStation and Sega Saturn but it would have nice to have this version of Mega Man X3 had been in the Mega Man X Legacy Collection as a option.
Ah yes... One of the many downsides of localization. This would have been a nice inclusion, I admit. Especially X3's Saturn/PSX arrange... which is weird because Mega Man X Collection actually did that back on PS2
yeah that was weird how the intro fmv was lower fps on ps1 but the fmv before the first level ran on par. I own the Saturn version myself instead of the SNES version
The reason that's weird is not because the ps1 is worse. Have in mind that SRT files (PS1 video files) use a lot of disk space. So for sure the FMVs in Ps1 seems less smoth because they wanted to save space in the disk, so they used FMVs with inferior quality.
***** A Cd has 700 mb of space, but I believe psx games would use only 650 mb maximum. A game like Mega Man X4 on ps1 would use like 200 mb of disk space, excluding FMVs. A ps1 video file would use a lot of space, we have Final Fatasy VIII as an example, it had 4 CDs because not only the game was big, but there were lots of cutscenes in CGI. For example, a 30 seconds srt in ps1, with highest quality, would use at least 50 mb of disk. Those video files aren't buffered before playing, they are ROM (Read only memory), so they immediately play as soon as the laser finds the track, and they play as is, same logic as an audio CD, play while reading disk.
Oh man, the Saturn's cutscenes blow the Playstations out of the water. Its especially noticeable when the Bee Copters explode at roughly 0:40 The Saturn looks animated and the Playstation looks almost like a still image.
I owned both and I could tell the psx version of the cutscenes had cut frames of animation and looked choppy. You could tell in this vid as well, especially during the action heavy scenes.
Probably because of Saturn architecture, it was more difficult for developers to get as much out of the system because it had like 4 separate cpus all user for different things. Many developers only bothered with referencing one of it's four cores.
I won't say which is better but the comments actually have the info on aspect ratio wrong. I've only learned this since the SNES Classic. Saturn is using a square pixel like all modern consoles do. But the SNES uses a rectangular pixel. You'll notice the helmet is actually round in the PlayStation version. Now I realize this is a port of the PC version which used square pixels. But it was in turn a port of the SNES version with some updates. So I'd say it's totally up to you on which version is using the proper aspect ratio :)
TheTutorialDustin Saturn has a better FMV framerate too. PS1 has slightly better transparency (well known issue on the Sega machine). Other than the differences you spotted, that's it.
The Saturn is the one with the wrong aspect ratio, evidenced by the bars at the side of the screen. The reason for this is that it doesn't have support for the original SNES resolution; the same thing happens with the CPS-2 resolution (which the PS1 correctly supports) - that's why in games like Street Fighter Alpha 2 or Marvel Super Heroes the characters look bigger on-screen in the Saturn ports (on the latter, this is also fairly noticeable by looking at the lifebars).
@@iKickBullies PS1 lags on the cut scenes Awfully bad almost GIF like, Not to mention the stretch out lol Zero Is taller than Megaman in the reality plot but the PS1 shows Megaman Almost strecthed and Same size as Zero??? Sega Saturn wins on this one... Hands down
Ultimately, with the Rockman X 03 "Zero Project" ROM hack for the SFC version present, now all we need is a way to combine it with the Saturn and PSX ports' cutscenes and additions (possibly an SFC to PCM Audio Toggle too, while we're at it) and we will have the game's Definitive Edition, the SFC Trilogy entries do not truly get the modding attention and Remaster treatment in a way that the PSX or PlayStation 02 entries have up to now and to see at least one of them get an optimal improvent such as Zero Project truly gives me hope that eventually all eight (current) games will get major improvements, retranslations, and bugfixes that we have long wanted, perhaps the light that illuminates all possibilities starts with the modders and fangames.
7 лет назад
0:41 eu tenho impressão que já ouvi esse efeito sonoro,ele é do DBZ quando lança um Ki blast (uma bolinha de Ki)
Ps1 has stretched aspect ratio and blurry image. Saturn has correct aspect ratio and crisp image. The borders might be a minus for some, but not for me. Saturn wins!
These are just ports from the SNES version, Megaman X4 was a big raphical jump, worthy of the 32 bits consoles, something you never could play in the SNES.
The Saturn version looks like it has smaller Sprites; and it looks like the camera has "zoomed out" and you can see more of the Levels. While the Sprites in the PlayStation version look bigger; and you can see less of the Levels because it's zoomed in more. I still like the SNES version more, since the music sounds better on the older hardware (for some reason).
The anime intro is a bit choppy on the ps1 while as the Saturn is more smoother in detail. Ps1 on game play visuals is slightly wider and Saturn looks thin. Music is the same. I give the slight edge to the Saturn
This game is awesome, but for a 16-bit platform. They got the SNES game and put some animations in it. MMX4 is much more worthy of a 32-bit platform. But at least in this versions, there is not the limitations of SNES processor slowing down when there are a lot of enemies at screen.
@Lucas. the PS1 version did this like SNES??? Only the Saturn couldn’t handle 256x224, so the game uses borders to do a 8:7 aspect ratio. Also you can’t stretch a 4:3 aspect ratio.
I don't care which version people like most, I would love to have both (I have MMXC on PS2, which has the PS1 EU version, and the Saturn version, like the SNES version, is crazy expensive). We didn't get this in the states back in the day for PS1, but I did run into a PS1 copy years back locally (the Japanese version), instead of getting it, I got Rockman Complete Works 5, which is a bit more sought after. Would've run me $30, and I had money for both, but I tend to budget my collection, amazing how it's not far from 1,200 games knowing my cheap ass.
psx keeps the proper resolution, it's stretched in the video. sample quality is slightly lower in the Saturn but that's just splitting hairs they both run exactly as you'd expect, with loading times differing between versions
Estranho do PlayStation não usar o 4:3. Única coisa que eu curti do console da Sony foi o som quando os personagens falam, tá mais agradável de ouvir do que no Saturn (apesar que está em japonês e entender porra nenhuma). De resto, Saturn leva.
Tem alguma ferramenta boa para ripar os vídeos diretamente dos jogos do Saturn? Os mmx3 que tem pra pc na Net são todos com uma musiquinha repetitiva é um vídeo, mas o executável é perfeitamente corrigível com um editor hexadecimal.
Saturn has a better compression on video cut scenes but I'd have a hard day playing a windowed game, even though I believe they did it to keep the correct aspect ratio and keep the pixel-perfection of the SNES version. On that point, PS1 is delivering the wrong aspect ratio, at least on this video.
Eu já tive em mãos duas versões desse jogo pra PS1, em uma delas a introdução era tão aos trancos quanto nessa aí, e em outra tão fluída quanto o do Saturn. Já o jogo em si, sem comentários.
Tive a impressão que o desenho de abertura roda mais fluido no saturn ,no 0:11 mostra claramente ,o jogo no console da sega esta com a tela mais " espremida " verticalmente? Significa então que esta numa resolução de tela menor?
Bom, sim na abertura o Saturn está mais fluída. Na questão de estar espremida, pelo o que eu acho o Saturn "respeitou" a resolução real do jogo , por isso que tem essa impressão.
Okay.. A few things that were noticeably different, I'm not sure if it's just the vide creator or not, but the PSX version is stretched. Next is the way Zero Talk in the PSX vs Saturn. Literally his mouth moves side to side and it's weird.
mmm dont know about that wheres the proof .. what i can tell is the audiophile playstation 1001 had better audioout put than the saturn ..some of the games had better audio on the ps1 DONT LIE
mmm dont know about that wheres the proof .. what i can tell is the audiophile playstation 1001 had better audioout put than the saturn ..some of the games had better audio on the ps1 DONT LIE
A far as I can remember, it was because the lowest possible horizontal resolution on the Sega Saturn (used here) was quite higher than the Playstation. PS1 has the same low resolution mode as the SNES / NES. If the Sega Saturn version opted to stretch the image to fullscreen it would look terrible, like an LCD screen not running at it's native resolution. The Sega Saturn is actually way more powerful than the PS1 in 2D. The Capcom fighting games are the most clear evidence of that.
Joguei muito a versão do Saturn e Snes,Só agora fui jogar a versão do Ps1,das três versões eu prefiro no Saturn,no PlayStation fica esticado a tela,no Snes a qualidade da trilha sonora é inferior aos consoles de Cd e não tem abertura em anime.
@@DanielAyy The Windows (9x era) version is debatably the best. It has no slowdown unlike the PSX and Saturn ports, the ability to save your game, an optional Easy Mode (that fixes the ridiculous damage enemies do in X3), and the ability to even mod back the original SNES OST and sound effects if you want.
No saturn percebe-se que o jogo e as cgs rodam suavemente sem travar ou perceber que os frames andaram demais, nesse ponto o saturn ganhou pois o ps1 processa os frames de um geito mais antecipado e travado fazendo 16 bits ser muita coisa e o audio no saturn roda mais limpido e um pouco mais alto e os sprits no ps1 é mais esticado dando a impressão que eles são maiores mas são apenas mais largos e ocupam mais tela se discordar de algo comenta ae
KokoroNoSama Negative, the PlayStation is running it at its original resolution, the Saturn can't run it at 256x224, its running it at 320x224 but to keep it at its original resolution they had to add the border, the Saturn version is pathetic.
the animacion movie cuts scenes dont matter any more . the cut scenes are way too old now a days they look all grainy etc. what matters is IN GAME graphics. what i can tell is that the saturn version had that ugly pic bars on side. the ps1 is more closer of the original game from snes version. in other words the ps1 wins here but not by much dont know what capcom was thinking by adding those ugly bars right and left dont matter if is the correct ratio or not.. keep the original as possible
5 лет назад
I didnt kniw that the saturn ver. Runs the opening at better fps
PS1 is better more stable frame rate compared to the saturn you can tell just by looking at the part where x is going down the ladder and if you have played both u will know. If you can't tell then "good" hahaha!
I actually have the Japanese saturn port. the PS1 port ran faster but the Saturn port had better frame rates. I would say the SFX & Graphics are tied along with the Gameplay & Difficulty! Controls play a big factor, I would say the PS1 would win because it's controller was better suited for platforming games in compared to the Saturn's which was made mostly for racing & fighting games.
@@TsuyAr the PS1 version is not stretched, the SNES used rectangular pixels and the PS1 handles the SNES resolution, the Saturn can't and uses square pixels, the Saturn uses those frames to fill the screen because it runs at higher resolution and it squeezes the image because of square pixels, the PS1 looks exactly like the SNES did
Mesmo o PS tendo um decodificador para videos mpeg 1,as cenas em animes perde para o Saturn que usa o Cinepak,no PS roda a 15 fps,sem contar que a proporção da tela foi esticada no PS e o legal que ambas as versões dá pra ouvir as músicas do jogo em qualquer cd player.
não entendi pq o ps1 roda pior nas cenas de anime ,justamente pq esse era um dos trunfos do console,ou seja não era um codec como no saturn e sim pelo próprio hardware,teoricamente era pra ser melhor no console da sony
johnwolque é por causa da compressão,para caber no disco sem ocupar muito espaço,a grande maioria dos jogos os FMV roda a 15 fps,17 ou 20,os jogos da série Lunar rodam a 24 fps.
Sim amigo ,poderia explicar melhor ,visto q as duas versões são em cd ,o problema de fps baixo teria que ocorrer no saturn tbm ,e não acho que 700 mb seja pouco pra época a ponte de comprimir por falta de espaço ainda mais com relação a este jogo ,se bem que nunca baixei ele pra saber o seu tamanho :d
johnwolque não é fps do jogo e sim do codec de video,um arquivo de video também tem seu fps e quanto menos mais travado ele vai rodar,o cd tinha bastante espaço,mas,magina que tem que colocar o jogo com as cenas em FMV + as faixas de musicas que nesse jogo não tem compressão,tanto que você pode toca-lo em qualquer cd player,e nesse caso o codec usado no PS teve que comprimir mais do que no Saturn.
Tem um detalhe: O vídeo não está comprimido no PSX, mas o player do jogo que roda o vídeo o deixa dessa maneira. A prova disso é que ao rodar os vídeos SRT em um action replay no próprio console ou mesmo no PC (com algum player de STR), o vídeo roda idêntico a versão do Saturn. Isso me confunde desde criança