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Rogue Deck Builder Prototyping Stream (Day 018) 

Theodore Bendixson
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How robust should you make your game engine when prototyping a game?
What balance should you strike between technical excellence and speed of exploring gameplay?
Where does the stereotype of the "autistic" software engineer come from, and how can we work to counteract it?
How to find the end of a game and prototype towards it so the game has a beginning, middle, and end.
If you enjoyed watching this stream and would like to receive updates on the progress of this game and others, please click the link to sign up for my mailing list. Thanks!
eepurl.com/hTi34X

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22 май 2024

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