We are wrapping up a year and a half long campaign soon and I’ve been playing a arcane trickster rogue / Djinn genie warlock multiclass. Last session I was using my genie flight while concentrating on greater invisibility, which allowed me to fly up to the back line mages/archers and sneak attack them, move a little bit, then bonus action hide. If they tried to run, I’d use the sentinel feat to opportunity attack them and root them in place only to rinse and repeat the next rounds until they were dead. I was like the worlds deadliest mosquito.
I would love to see your take on a Barbarian/Rogue multiclass. Reckless Sneak Attacks make for decent damage and Bear Totem with Uncanny Dodge or even Evasion gives you incredible staying power.
@johnmhuizar While that is true, you can use a finesse weapon to deal sneak attacks, but still use strength. All sneak attack says is that the weapon must be finesse, not that the attack has to be made with dexterity.
I play a swashbuckler-hexblade, pact of the blade. Heavy on swashbuckler, level 5 hexblade. So much fun using a spell slot to sneak attack and then do a bunch of additional damage, then just walk away.
Soulknife rogue with just a 2-3 level dip into The Great Old One (GOO) Warlock. A regular rogue who obtained/stole an item that granted it a connection to some unknowable being and unlocked their mind to their psionic potential after learning eldritch truths. I take eyes of the rune keeper and mask of many faces for my invocations, and become a top notch infiltrator. Expertise in deception and persuasion and you can change appearance at will. You can go to a social event unarmed and then assassinate some noble or official with your psi blades, leaving no mark behind and simply changing your face and blending in with everyone else running away when they find their dead body.
Bugbear Assassin Rogue 3 / Fiend Warlock 17 Scorching Ray does 2d6 per ray, 6 rays at 5th level. Bugbear adds 2d6 to each ray on the first turn if you act before the target(s) for a total of 24d6 at 5th level. Assassinate doubles that to 48d6 if you have surprised the target(s). All for an average of 168 damage. And then you can hurl one of the targets through hell for an additional 10d10 psychic damage.
I am currently playing a swashbuckler genie warlock. Pretty fun. And part of the intention is to soon be able to come out walking from self targeted fireballs. Currently 3 rogue / 4 warlock. Mask of many faces, improved pact weapon and up coming eldritch smite.
Assassin/Undead Warlock for the flavor. Add the Alert feat to gain initiative. Get advantage on Eldritch Blast attacks frequently. Great for locking down opponents.
Currently playing a swashbuckler/fathomless pirate with pact of chain so instead of a parrot on my shoulder, i have an imp 🤣. Definitely not "optimized", but with Mask of many faces and an invisible familiar, you have oodles of out of combat versatility. you have waterbreathing and swim speed too, but even for a non-nautical campaign, almost everything is of use. can go either melee or ranged. i went melee as the flavor is *chef's kiss*. can even use shadowblade as your concentration spell with your rapier and still get 2 attacks with the 1st being at advantage with your familiar to land sneak attack.
currently playing a swashbuckler/fathomless pirate with pact of chain so instead of a parrot on my shoulder, i have an imp 🤣. Definitely not "optimized", but with Mask of many faces and an invisible familiar, you have oodles of out of combat versatility. you have waterbreathing and swim speed too, but even for a non-nautical campaign, almost everything is of use. can go either melee or ranged. i went melee as the flavor is *chef's kiss*. can even use shadowblade as your concentration spell with your rapier and still get 2 attacks with the 1st being at advantage with your familiar to land sneak attack.
playing a swashbuckler/hexblade in my current campaign, have to say the invocations are nutty little power boost add that and some utility spell and you can break the game outside of combat. mask of many faces into an old man, walk into a shop, have an invisible familiar or cast unseen servant and make them knock something over int her back of the shop, pick up what you want when the keep goes to check it out and walk out, mask of many face into someone else, get some expensive gear earlier than normal.
Great rundown on the warlock/rogue multi. I am playing a 1/2 Elf (Drow descent) hexblade/swashbuckler right now. For RP story, I started out with rogue and then switched to warlock lvls. Currently sitting at Rogue 4 / Hexblade 5 and from this point forward, remaining lvls will be warlock. Synergies are really good with CHR and DEX. Sneak attack is almost garennteed each round with the swashbuckler feature or with standard rogue requirements. Anyway, great review, just wanted to share my swashbuckling hexblsde. Having devil sight and darkness spell is a crazy combo. And then add sneaking around on top of it... funny stuff..
Shadow Assassin: Rogue 3 (or 5), Hex Blade X take a Drow for the spells, take Devils Sight cast Darkness, alternatively use Shadow Blade, and remember to pick up Elven Accuracy.
I'm currently playing a roguelock! Phantom rogue/genie warlock. I focused mostly on rogue, though took Pact of the Blade for warlock and as one of my invocations I have Improved Pact Weapon which gives a +1 weapon and the ability to create shortbows, longbows, light crossbows and heavy crossbows. This is a good utility/combat damage build. It lets you not focus on combat spells to focus on Dexterity or Constitution for combat stats. Genie's Wrath gives an extra 3 damage at the level I'm playing at, which is nice. Wails of the Dead lets you do a bit of damage to another creature you didn't obliterate with your sneak attack. Hex is a good extra bit of damage as well and fits with the Phantom rogue theme. And being able to switch a skill out every day is a wonderful bit of utility. The idea is to balance the amount of dice rolled with raw numbers. It's working really well so far, ~3 sessions into playing the character. If I get a day's forewarning, I can help any member of my party with a skill or tool check to give them advantage, which is a nice bit of support for other players.
I was reading the guide that was written on your website then I started watching this. Initially I was thinking "this guys ripping them off!". But it was your guide ahaha. Thanks for the video and the written guide
Building a phantom lock. This is an even split 10/10. Hexblade giving us curses as well as specter and choosing chain for upgraded familiar. while fitting theme would be undead, the functionality of hexblade is too good to pass up. The warlock side focuses primarily on control spells debuffs and curses. Utilizing greenflame and wails from the grave for cleave. Familiar for scouting as well as helping sneak attack and occasionally the bonus of sprites effect. The theme for patron is fey and as such I am taking tricky spells to match. (Unfortunately archfey just doesnt do as a good of a job as hexblade). Of course you can go 6 hexblade 14 rogue for more sneak attack dmg but I preferred more options from invocations and high level spells for the warlock.
Assassinate is great when it works, which is almost never in Adventurer's League and rarely in actual campaigns in my experience. Great for theorycrafting, but not a feature I would build around. Also, your Scout 17/Fathomless 3 build doesn't take advantage of the Scout's Sudden Strike ability (since you're recommending using the bonus action tentacle instead), so Scout 15/Fathomless 3/Fighter 2 is just better, IMO.
My current D&D 5e character: Selene is a wood elf criminal (backstory of Zhentarim) Rogue level 3 (thief) Warlock level 2 (arch-fey: Mab, queen of the Unseelie Court). Current stats: strength 9, dexterity 18, constitution 12, intelligence 11, wisdom 13, charisma 17 Current cantrips: eldritch blast, chill touch, prestidigitation, Current spells: hex, hellish rebuke, faerie fire, Any suggestions are welcome ❤
Why not take pact of the blade at 3lvl warlock so that CHA is the only stat that is required? Medium armor +2 Dex is often a solid bump in AC while falling back on spells that hide rogues ULTRA well… Devil Eyes invocation plus darkness means that all of our attacks get sneak attack damage in
Still researching but looking to go down the 3/17 split but with Pact of the Tome. Cantrip scaling is the main idea and while covering my elemental bases with it and EB for Force. It doesn’t need to be overwhelming powerful, just needs to be versatile. It’s actual spell slots all dedicated to either defensive spells or manipulation. Not sure if I should go 3W/17R or the other way around as both get pretty powerful they just miss the last 3 levels that I’ll need to weight against each other. Currently only 1R/2W in the campaign so we’ll see. I don’t have all the books so DnDBeyond doesn’t allow for a lot of choice in character creation. Charging the same as the physical version of the book for an online only version also hurts the pocket.
j start as rouge and take 5 levels in blade pact hexsblade takeing shadow armor(j play owlin medium armor does j cant fly) , impruwment pact weapon ( weapon is +1 can be bow ro crosbow now and can be magick focus) and thirsting blade inwocation and crosbow exspert feat and end as assasin rouge . as bonus action deal 2 attact with hand crosbow(on is ovcors sneek) and cast eldrich blast wat you thinks of this character conspect
I made a tabaxy rogue/warlock He gets so many skills and all the flexibility in the world Tabaxi: Perception, Stealth Background Adopted: Persuasion, Deception Rogue Skills: Acrobatics, Sleight of hand, Performance, Insight Expertise: Perception, Deception 2lw in rogue for cunning action rest genie warlock for flying and bottle safety . Pact of the chain for imp familiar , and then go for mask of many faces for all the spy/steal/deceive situations . Call of Hadar for blind and agonizing blast and repelling blast to keep them inside . Rest for 10 minutes every fight in your bottle while the imp carries you invisible . In the mean time you can spam scrying and dream for information.
Hi im new to the table top verison of DND, but is SoulKnife Rogue + Hexblade Warlock any good? this is a character mainly going to be kind of a spy deception and such.. but would it be better to make CHA the highest here since hexblade will set my attack to CHA or will it still be better if I still go DEX then CHA?