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Role Playing Mastery (Preface) (RPG Review) 

Stephen Clements
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As I spend more time around RPG creative types, a book that holds invaluable lessons for all of us (and indeed for anyone trying to improve themselves in a craft or profession) is one I picked up a long time ago, Role Playing Mastery. Written by Gary Gygax, this isn't a book about making the most bad ass player character at the table. This book is about elevating your involvement in the hobby, you becoming a master of role play gaming. There's a lot to learn here, and so we start at the beginning.
You can buy Stephen's books on Amazon and direct from the man himself:
Amazon - www.amazon.com/stores/author/...
Direct - email me at langhornecreativegroup@hotmail.com
Find Stephen on social media by checking out the Langhorne Creative Group links below:
/ langhornecg
profile.php?...
/ langhornecreativegroup
and his personal FB page (but only if you like spicy) at
/ stephen.clements.58
Thanks for watching, and I'd love to hear from you.

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24 июн 2024

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Комментарии : 4   
@williamobraidislee3433
@williamobraidislee3433 24 дня назад
For a great role-playing experience like the one you're describing at the end of the video, I play DND with military guys or jocks. Their default state of play is teamwork. They don't really even think of individualism.
@stephenclements6158
@stephenclements6158 24 дня назад
Good point, civies be sloppy. And especially in games that demand so much physical bravery from the characters, if the player has never had to face physical danger, they're not going to do an adventurer justice. If a PC even makes it to 5th level, the amount of harrowing shit they had to grow through would make most people pass out just imagining!
@user-cx7kg6ok9b
@user-cx7kg6ok9b 24 дня назад
How refreshing! Someone who doesn't natter on about "the spotlight" and how everyone gets their turn in it. That's just using an RPG as an ego-massage therapy. In my mind, there should be no spotlight because there is no audience objectively viewing the goings-on. The spotlight feeds into that whole notion of ignoring everyone while waiting for your turn.
@stephenclements6158
@stephenclements6158 24 дня назад
Agreed. Earlier editions of Dungeons & Dragons were designed to be team sports. No one player could do it all on their own, they needed each other. Sure you can play a TTRPG like it's a solo video game, but it's going to be stale, because the spontaneity and real magic that you get out of TTRPGs comes from the group dynamic bringing the element of surprise. It's those awesome moments you didn't see coming that create memories for all involved, not carefully controlled spotlight seeking.
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