some extra things about these guys: 1. A-1200 can spawn any entity except A-25, A-235, A-1100, A-1200, A-1350, and A-1500. if he spawns A-500, then it will be at its final form 2. There is a B-750 who basically does double damage 3. A-1500 is EXTREMELY fast. you can look away for a split second and he will basically teleport in the room. the whole sequence lasts for 20 rooms. his chase theme is "The Merchant" from spooky's jumpscare mansion
Better showcase: A-1200:It will spawn on door opening and not a timer. It is friendly and chill and does 0 damage,but after idling around the door it will then charge at it and open it. Since many entities in this game spawn on door-spawning the next room will have an entity guaranteed to spawn. Careful!A-1200 may not spawn a single entity so he will have a chance of not summoning an entity via door opening sometimes. A-1350:It is also friendly and chill aswell as spawning on door and not timer,this entity will idle around the current room for a short period before screaming. Now,like A-1200 this guy will summon entities but does not summon them via door opening. After it is done screaming it will then despawn but will summon a entity. For a better example it is A-300 from Interminable Rooms but will spawn a B variant instead of a normal variant. Now i only got this guy once and the entity it summoned was B-150. btw here are all the B variants: B-60:like A-60 and nothing else B-100:A-100 but does more damage B-150:A-150 but breaks more lockers and faster aswell ad possibly dealing more damage B-200:A-200 but when it uses it's aim script it will be 2x as fast B-400:just A-400 and nothing else B-750:A-750 but does more damage A-1500:Never got this guy but never break eye contact with it and keep staring at it to survive.
A-1200: It spawns an entity by opening a door of the next room. It will spawn all A-section entities, which are: A-25, A-60, A-100, A-150, A-200, A-235, A-335, A-355, A-400, A-500, A-600, A-750, A-800, A-900, A-1001, A-1050, A-1090, A-1100 and A-1500. Whenever it happens this, try to find a hiding spot fron the current/previous room. If The chasing eyeballs got spawned by A-1200, you should run because hiding it's now not workble. A-1350: It spawns to the room and makes goofy ahh sound. It actually stays to the room for a few of seconds and then will scream plus it despawns by summoning B-variants of: A-60, A-100, A-150, A-200, A-400 and A-750. Which are: B-60, B-100, B-150, B-200, B-400 and B-750. These are entities that they do Multiple damage (2×) and you have to do the same tactics to them. You do not need to get out to your hiding spot. A-1500: It spawns to the front and it acts like the eyes from Endless doors. To survive, you must look at it. It will teleport at chasing you if you stop looking at it (Said by Dev_Neo) B-60: It Acts like A-60, but different. It will boom the next room door. B-100: Just don't look at it. B-150: It checks and destroys lockers like A-150. The player must hide under a table or he must run or move out from it's way or hide in the generated fridge/locker. B-200: It spawns 2 times and rebounds 2-4 times (i think) B-400: Don't approch to it B-750: A-750 but scarier. Just hide and turn off the light source
1. A-1200 HE spawn FELL YOU TOUCH YOU DIED WAIT FOR 4.3 SEC HE GOD 2. A-1350 HE LIKE A-300 A-1350 spawn B-60 B-100 B-150 B-200 B-400 3. A-1290 HE FOR 3 SEC TO HIDE NO HIDE YOU DIED HIDE A-1290 IN screen 4. A-??? IDK
A-1350 spawn all entity from the B-section Here's what you forgor. Multi Monster prime (B-60) It stays 3.0 second in the main room and destorys the door just like A-60. Screamer Prime (B-235) It rebounds much times than A-235. The sound it's basically a bit same in A-235. (I think) Breaker Prime (B-335) It's fast like the normal A-335. It hads speed to the rooms 56.8 per seconds. It breaks everything like A-335, But unlike A-335, it breaks hiding spots to the previous room. (I think...) Pixelated smile prime (B-355) It gives you 5.0 seconds to hide and it checks lockers in the main room and rebound 1-2 times and then checks them again and for it's 1st rebound he despawns unlike A-355.. Chasing eyeballs prime (B-500) It starts always to the middle of the main room. You need to run from them just like A-500! They'll chase you in too much rooms unlike A-500, then they despawn afterwards. Movement Detection Prime (B-600) It will stay to the middlw of the room too much long and then despawn. Invisible mouth prime (B-800) He's very fucking quick. It gives you 2 changes to hide fastly. Just hide. Unstable Prime (B-900) It gives 6-9.1 seconds to hide shortly. Then it will clone itself and make his clones to the main room to the previous room. (Just different) Patience Prime B-1001 It will play FNAF music box but silent pitch. Poor souls prime (B-1050) (Place holder) Illusory-insanity Prime (B-1090) (Place holder)