Donkey Kong Country is one of my all time favourite games. But I would love an HD remake made wit the original Silicon Graphics, straight from the SGI workstation
Sadly, that just isnt possible. Rare said that theyve lost most of the original assets for DKC, and what floppy discs they still have used an old file format that cant be read by modern computers. They had to remake the game from scratch (and rip sprites from a SNES rom of the game) when they made the GBA version. And even if they did have them, those NURBS models would NOT look good when blown up to HD.
"It's not like Yoshi's Island where the game drags on for way too long and gets stale about 3/5ths in." _What_ are you talking about? Seriously, Yoshi's Island is well-known and praised for the exact opposite. It has so many unique enemies that are revealed even late into the game, and it introduces new mechanics constantly throughout it. The game mixes things up all the way to the end. Both when I was a kid and now, every time I've played DKC, I got stuck for hours on the Minecart level in the second world, would die, have to go back through previous levels, and would get so angry and sick of it that I wanted to throw up. Eventually I would beat it, but at that point, I didn't even care anymore, and just wanted to forget about it. That's been my experience of DKC every time I pick it up. Anger and frustration to the point of physical pain. And this is coming from someone who thinks people vastly overstate Dark Souls' difficulty and who beat it with ease.
11:05 the GBA actually has more graphical features and capabilities than a standard SNES (no extra cart chips) - and the GBA CPU is way more powerful - so I'd be very shocked if the game looked worse than the SNES version. The only let downs of the GBA vs SNES are the screen resolution and the audio hardware - arguably the lack of XY buttons too. If anything, the SNES is the console with the more technical limitations vs the GBA (waaay more technical limitations!!).
Xilefian Doesn't help that the SNES is a overpriced piece of garbage hardware wise. It's CPU is weaker than the TurboGraphix-16, and even most Intel 486 and Pentium computers in the early 90's were faster. The Genesis has blazing fast hardware
Blank Blank: I don't believe it's as clear-cut as this. I wouldn't say the SNES was overpriced or a piece of garbage, Nintendo put the development into other areas for the console and it worked for them quite well. The issues with the SNES were slow CPU and 8 bit bus (made everything outside of the CPU essentially an 8bit console). The Sega Mega Drive had some memory timing troubles with its fast CPU, from what I can remember, so it wasn't entirely rosy there. I think Nintendo made the right call. They betted on dedicated, powerful audio and graphical processing (which would have increased the cost, hence why I think it's unfair to say overpriced) - rather than faster software processing - and it resulted in the SNES being able to produce unique experiences that weren't possible on rival console hardware; even with their faster processors. There simply wasn't enough memory to fully mimic the SNES graphical features - bitmap rendering would be needed, which only IBM PCs at the time had enough memory and beefy CPU power to actually achieve this with the 386 and VGA graphics. From a marketing standpoint, good graphics makes good magazine screenshots and good audio + graphics makes good TV adverts and game store demos, so Nintendo hit the right points for optimal marketing. There's a lot of comparisons to be made with modern gaming hardware with dedicated GPU processing and how graphics is probably the biggest aspect of marketing (a low frame-rate isn't a problem for a high-fidelity 3D game screenshot on a billboard). Console CPUs even today are weak and under-clocked compared to what is available on PC, it's all about the dedicated GPU. The Mega Drive's more powerful CPU and simpler architecture (not to mention having 16bit buses) makes it more ideal, in my opinion, for home-brew/hobbyist development. I don't think I can recommend the SNES to anyone who wants to learn developing software on retro consoles, the Mega Drive is just nicer to work with in general.
Donkey Kong Country 1 2 and 3 are three of my top favorite 3 games of all time. I love these games and everything about them. I still listen to the music soundtracks from all 3 on my iPod all the time. Oh...just in case anyone is wondering... favorite in order from best first...3...2...1. They're all so great but i see 3 getting hated on a lot for reasons I don't agree with and I think 3 is the best of them all.
It's no surprise that DKC2 is your favorite platformer. When talking about the DKC series, almost anyone would be able to pinpoint quickly which one is going to be loved the most by any given person. Going around RU-vid, it's not easy trying to find someone who doesn't love DKC2. I've always found this game the most difficult out of the three because of GORILLA GLACIER. That first level always stalled me as a little kid, and my lives were drained consistently. Getting to Candy was very difficult for me.
My opinion is that DK series was 10/10 for Audio, 10/10 for GFX, but 6/10 for gameplay. They just didn't have the replay value that the Mario or Sonic had.
DKC1 was one of the first games I ever played, and when I got my Game Boy Color (and later Game Boy Advance), it was the first game I played for both those systems too. Really one of my favorites, I really like how they sort of added cutscenes at the beginning and ends of the game, and also like the other ways the made it a more "clean experience" like with the improved Save feature and harder boss strategies. Yeah, the graphics are obviously going to be a down grade, but there's a lot of little stuff in the GBA versions that I prefer over the SNES, like having your Companion Kong ride the Animal Buddy with you rather than just lumber behind.
Honestly I thought it was pretty awesome that the gba version showed a cutscene of Diddy Kong defending the banana hoard but getting beaten by an enemy he can't defeat in game, pretty clever and a little more insightful than the first game
As a couple of people have pointed out by this point, Diddy is actually DK's nephew, not his cousin. I was mistaken and have included a correctional annotation in the video proper.
Why isn't Donkey Kong Country Returns for Wii and 3ds on this? NM he explain it I should of watched before I typed. WTF is everyones problem with CV:LoS? they are badass inho and this is from someone who owns EVERY CV game.
First of all, it is fucking great to have you back. And you really hit the nail on the head with this analysis of DKC. I've only played the remakes on GBA, but from what I have seen, I really didn't miss much on the SNES. I never realized just how streamline it was and how better it is in the presentation aspects. Cannot wait until the next one and as always great video. The amount of effort you have put into this review really shows. This is one of the best RORs yet. :D
It's a pity they designed the original GBA without a backlight, if it had one, they could have made the remake look A LOT better. Those oversaturated graphics are horrible, specially in some levels like Rope Bridge Rumble with those bright blue trees. Unfortunately they had to do it that way, otherwise you wouldn't have seen shit with that screen. The castle levels from DKC2 suffer from the same thing.
First video of yours I have seen And I must say, I love how you actually go in depth and learn a bit about the games you are playing You factor things such as technological advances as well as disadvantages (Screen size of gameboy advance, for example) and use this to help develop a good conclusion for whether or not it was a remake or "rebrake" Some gaming channels just say "Look. Bad graphics. This one is better, etc." You actually go out of your way and study a bit to make a good point.
Sorry, but no. The point he made about the resolution has nothing to do with the complaints people make about the horrible, oversaturated colour. In all fairness you got duped by his blatant bias.
MarkVD100 i agree, but it’s honestly negligible, I still think the SNES version is slightly better, but the GBA’s save feature was a life saver for a kid (I played both growing up) that alone gives it a major boost. Honestly I couldn’t tell the difference between the controls, and the graphical and sound changes were necessary for the GBA. If you play it on an SP with back lighting, or the GB player, then the graphics can be a bit much on brightness and stuff, and considering the original GBA’s limitations in regards to that, the GBA version is going to suffer because you can’t play the game all the time unless you have a back light GBA, which makes the graphics bad, so you are kind of stuck in a catch 22. That’s why I won’t consider them equal or the GBA version better.
It's excusable that the GBA graphics where so oversaturated because of the early release. But it's inexcusable that everything looks so damn blurry. It seems like they didn't have the original renders anymore and had to directly convert the images from the SNES games. But even then it looks way too blurry. Just compare it to Yoshi's island on the GBA, which looks not blurry at all! :/
My biggest gripe with the Sprites in the SNES version is that there's not enough frames of animation for every character to really sell the pre-rendered feel of the art style
@@cube2fox That problabally has to do with fact that EPG used the game boy player in 480i through an S-Video cord along with the de flicker filter slapped onto the video to combat interlaced flicker, but makes the GBA graphics very soft and blurry. IF you've played these GBA remakes on an emulator, GBS 101, or a game boy player via game boy interface(a hombrew software for the game player) these games will look worlds better becuase it has a not only much brighter image, but a much sharper image thanks to it running in 240p over your video cable of choice with GBA games being able to run in there native 240x160 and fit nicelly within the limited screen space thanks to every GBA pixel linning up correctally.
@@Ballowax Ah, thanks, this makes sense. I saw a different video where SNES, GBA, and GBC are compared, and there the GBA version doesn't look blurry, apparently because an emulator was used. However, unfortunately the GBA version is still missing effects in the background (like sunset and lightning). On another note: The SNES video output is actually stretched horizontally, because the SNES pixels are not square, unlike the GBA pixels. Whether the game looks better with the stretch or without it, depends on whether the developers designed the graphics with the stretch in mind. In case of DKC, I don't know which is the case. (On yet another note, most SNES emulators seem to disable the stretch by default, since apparently most games weren't designed with the stretch in mind, i.e. the developers did not stretch graphics vertically beforehand to compensate it. This is why e.g. Super Mario World looks better on an emulator with disabled stretch than on an original SNES.)
Diddy was called DK's "wanna-be nephew" in the manual, but was never said to be his cousin. The graphics have the same washed-out problem that a lot of pre-SP GBA games suffer from. In an effort to compensate for the dark screen, the colors and brightness were blown up. Yeaaah, I wouldn't call the GBA's music "butchured," but it _really_ can't compare to the SNES version. The sound effects do pop more, but they're more "game-y." That's not necessarily a bad thing, but I think that's the thing about the GBA version of DKC1 in particular: That game was so focused on atmosphere and ambience, and the GBA hardware can't pull that off as well. I never cared about the save/Funky problems. That was just how games were back then, haha. But yeah, portable games in particular NEED to be able to save at any time. Huh, I'd totally forgotten about the boss changes! I haven't played all the way through the GBA versions since around the time they came out. It looks like you tend to focus quite a lot on 101%ing, and that may be why you didn't talk about my biggest problem with the GBA versions. Ah, yep, you just said the time attack mode would "appeal to someone." That's me! I usually focus on speeding through the game as fast as possible, and THAT'S where the GBA series falls short. The engine is a lot slower-paced. Rolling through enemies never gets you moving anywhere near as quickly, and physics and flow and crunch just aren't as much in-focus. On the other hand, this slower but more consistent approach means that DKC3 actually fares a lot better on the GBA, especially since Rare had ironed out all the kinks in the porting process by then. Despite these disagreements, I really enjoyed this, and I'll be your newest subscriber! As someone who DID experience the SNES trilogy as they released in my formative gaming years, it was interesting to hear the GBA remakes critiqued from the perspective of the next generation. I've been working on my own series of videos looking at the Donkey Kong series over the past few months, and it'd be cool if you'd those out, too!
The Geek Critique Yeah, I realized after I had released the video that I had mistaken cousin with nephew. Whoops. But you are right. I love going for bonus rooms whenever I play these games, so I did write the review from that sort of perspective. Still, I can't say I ever experienced issues with slowness in the GBA version, but maybe that's just me. At the end of the day, I'm doing this marathon in the hopes that I can drum up a little more appreciation for the DKC remakes on GBA, because I feel like a lot of the pluses are ignored due to the few minuses. Also, I had heard of you before somewhere, (and heard that you were also a big DKC fan) so it's neat to see you pop by. I'll be sure to check out your vids sometime when I get the chance.
Am I the only one who has a bit of an issue with the size of the character sprites (they're gorgeous to look at not bad) but I felt like the SNES version suffered a bit of a case of screen crunch cause I found myself getting killed mostly by enemies or projectiles flying on screen out of nowhere bc of that
I completely agree with you man. I hate how people always write off the GBA remakes just because it's not the Super Nintendo version. While I do honestly prefer the Super Nintendo versions of the DKC trilogy as well as Super Mario World and Yoshi's Island (mainly because I grew up with the Super Nintendo and it's one of my all time favorite gaming consoles next to the Nintendo 64), calling them crap just because they're not exactly like the originals is bullshit. I think all the versions of the games are great in their own right and I can honestly say that I enjoy playing the GBA versions of these games just as much as the Super Nintendo versions.
//Da's kul. And yeah, I also agree, especially since I grew up with DKC2 on GBA (and I'm finally close to 103% completing in, I only need to collect 4 feathers :3)...
Shulk the Homs I actually didn't play DKC2 until the GBA version came out XD. That's ultimately what helped me find out about the other 2 games in the trilogy and prompted me to get them for both systems X3.
Mario The Red Wildfire & Luigi the Green Thunder (Super Mario & Luigi) //Like I said, DKC2 is my childhood, man. I never owned a SNES, I've thought it's a GBA title X3. Even though I know about its older self now, I still would not hesitate to come back to my handheld classic. This game is just near-perfect side-scrolling experience on a go, how couldn't I? Sadly, I still have yet to play both DKC1 and 3, but right now, DKC2 is enough to bring me a satisfying, platforming experience DCK is known for.
I grew up with the GBC version, and I remember humming the temple theme to myself quite often as a kid. When I heard the SNES version for the first time, I remember thinking that while it was certainly more atmospheric, it was also much less memorable. While I personally think that the best music is simultaneously atmospheric and interesting, I'll gladly take the latter over the former if I have to choose. And besides, the GBC version isn't lacking in atmosphere; it just seriously changes the atmosphere with a much more upbeat tune. Of course, that's only the temple theme. But it was the most memorable one from my childhood.
DoomGhoul You usually can't see the pits though, it's trial and error to know which ones aren't killable like the Mystic Cave zone, where you need to know which pit isn't a killable pit or leads to Hidden Palace in the Sonic 2 remake
Nicolas Silva There's honestly nothing to truly be disappointed about, unless you have really high standards. It's improving on everything in past games too. So what if they don't have all of the animals? So what if they don't have all of the playable characters? At least it doesn't have bosses that literally walk back and forth with an occasional change in speed
"rebreak" means that they took the perfectly fine original game and was like "mmm...yeah...I like this... *LETS THROW IT OUT THE WINDOW AND MAKE SOMETHING HORRIBLE!*"
Great review! Im honestly surprised that you didnt mention the Game Boy Color port though. While it can be finicky in control and suffers from serious screen crunch issues, its surprisingly impressive for an 8-bit conversion of a SNES game (the graphics are really impressive by GBC standards) and, lets face it, DKC in 'any' form is a guaranteed good time.
I don't think that Lord of Shadows is a fair example because it was made to cash in on the god of war craze without understanding the quirks of the 3rd person hack n slash. For a better example of a video game reboot, look at the linear Castlevanias on the NES followed by Symphony of the Night on PS1. SoTN had a good idea on how to make a nonlinear platformer with emerging mobility, which made it one of the hallmarks of the genre.
I understand the reason for it, but it's still frustrating that the GBA version looks oversaturated when played on anything other than the original GBA. I wish all the GBA ports of SNES games gave you an option to show the original colors, like A Link to the Past did.
Never had any idea a GBA version existed. I grew up off of the Gameboy Color version, so that was the only one I knew that ever existed. This is an eye-opener for me
1:38 Well... that's semi-true. People REALLY seem to dislike Returns nowdays after Frozen Ape came out, people (to me at least) see Returns as a shallow platformer that has 'none of Rares Magic'.
Dude, I can't tell you enough how much I've been enjoying your videos these past couple days. You are the most thorough and honest reviewer I have ever watched. We all have a bias to an extent, but I love how open-minded you are and emphasise ''taking the good with the bad''. Your thought-process isn't black and white, it's a lot of grey in-between... if that makes any sense. You inspire me to become even better at script-writing, even though I feel that is my strongest point in general. Looking forward to the DKC2 ROR!
I think both the genesis and snes soundfonts are amazing on their own. The genesis has a arcade-like soundfont while the SNES was basically different in most aspects.
if the normal way wasn't hard enough, you could, after finishing it completly, replay it in the hero mode (gba only as far as i remember) that was pretty challenging back then
i’ve been coming back to these videos for years. you are the reason i am a Donkey King Country fan. thank you for introducing to one of my all time favorite video game franchises, and thank you for being such a great creator.
Nintendo will forever be in debt to rare for recreating Donkey Kong. Without DKC Donkey Kong would be a forgotten villan like Wart from Super Mario 2 USA. Also lets not even mention Diddy/Dixie kong and the Banjo Kazooie series.
DKC 2 is my favorite platformer, ever. I don't see how someone could just say they liked it for the graphics or trial and error. I've never experienced that from any of these games. I've never heard anyone say negative things about them. Only praise.
Your videos are truly classics. One of the only channels on RU-vid that hardly Changed over the years. Your videos just give off this aura of something I can’t really explain. I just like watching your videos. Keep up t good work.
I think the content they added in the GBA version adds a lot to the game overall but overall I like the SNES version best. DKC is my favorite game of all time and I've played the hell out of both of these and even the GBC version too! Somehow this game never gets old for me at all. Great video man. Can't wait for DKC 2 and 3 RORs.
Aliens Studios Productions Tip: Don't get a Game Over in the GBC version of DKC. SPOILER ALERT: It's the scariest Game Over screen in the world. In my opinion anyway
I died 40 times in the Platform Perils of the GBA version, I can finish the SNES one without dying, the controls are shit no matter how much you want to defend that port.
25:58 There actually was a promotional VHS cassette that gave you tips and tricks about this game, even including the Bonus Room-ception in Oil Drum Alley.
I love the dkc series I played all of them all started playing them for the snes these games are incredible amazing yes the graphics are mind blowing and gameplay is great to when it came out for the gba it was a nice step there was some changes dkc 3 there was music changes which I did not agree with completely but still played it was great overall dkc was one of the best series games I ever played I love the series.
This was the second game I got for my gba as a kid. I have so many great memories playing this game at home and at summer camp. Yeah I didn't grow up with an snes but im really glad they made the gba version. Also there's no difference in graphical quality when you're playing on the gba screen which was awesome!
I grew up playing all three of these games on the SNES back in the 90's when I was a kid. I absolutely loved all three of them, but because I was never able to buy and own copies of them, the best I could do was rent them from those old rental stores that used to be everywhere back then, and play them whenever I could. It wasn't until about five years ago that I was able to get them to keep, plus their GBA remakes. When I sat down to try and beat them in earnest, I found that I couldn't get past the first couple of worlds at all. Then I found your channel, and this was my first video from you. It took the better part of that year, but I eventually managed to beat all six 100% ( the SNES originals and their GBA remakes ). For my personal tastes, the GBA version of 1 is a solid replace. The ability to save whenever you want is a MASSIVE plus for me. Even today when I play the SNES original on the Switch's SNES app, I use the save-state function it comes packaged with to save my progress. Every now and again, I like to binge-watch all these RORs in a row as a result.
DKC was, is, and ALWAYS will be my favorite side scrolling platform series. I got them when I was like 7 or 8 (Yes I am old), and the music, the atmosphere, the characters, and a healthy spoon of Nostolgia will never be beat for me.
Heh I actually only meant the first 3 ones, SNES. Return and TP have exceptionally good gameplay, but I dont like the graphics that much, it's just that I will always prefer SNES graphics over todays standard. Before the 3D era you had to imagine how scenes and levels would look like in real life, nowadays HD just presents you a detailed object that would look just like that in reality. To me that's boring, my "imagination graphics" look far better than HD. :D But I have to mention Donkey Kong Jungle Beat as the best and truest follower, even tho there is no second Kong, no "Country" in title and a different overall gameplay. It has the most vivid and richest in variety of design elements. And it has a more similar atmosphere to the SNES DKCs than R&TP have.
Get it!!! I played it with the shitty bongo controllers and it was still as amazing as first DKCs, but I heard theres even a Wii version with Wiimote compability. Trust me, you will absolutely love it!! :D
The ONE thing I HATE more than ANYTHING about the Donkey Kong Country series (& even the DK Land series) is that after the first game, *Donkey Kong*, the TITLE CHARACTER OF WHICH THE SERIES'S ARE CENTERED ON, is the "damsel in distress"in Donkey Kong Country/Land 2 & 3.
ContraZombie4 I heard that's because the comments shigeru miyamoto made about dkc in the 90's so rare made him the damsel in distress because of his comments lol
Your DKC series of videos are really great, every couple of years something reminds me of them so I return to binge and reminisce on childhood memories of playing Donkey Kong on my GameBoy. I know you probably haven't thought about these videos in a long time but I thought you might like to know that something you made years ago is still making an impact on someone 7 years later and I'm sure there are others with stories just like mine
Assumed so since you have a Wii U and mentioned a Squid, but that's fine. There are definetly much better games on the Wii U, but you could give it a go if you want to.
+Adrian Solfjell "There are definetly much better games on the Wii U"Like what? That's literally the only reason I got a Wii U. (I could care less about Turf War, it's all about Ranked Battle) I tried Super Smash Bros, and I really wasn't too impressed. I feel like it lacks identity from its predecessor, which is certainly something I can't say about Brawl or Melee. (Or the first one obviously. I own all 3 of those.) I played some of 3D world (I don't own it yet, as I got my Wii U just as summer ended) and I enjoyed it though. I will just stick to Lunar Magic instead of Super Mario Maker though. (whose existence I can't help but feel was to try to deter people from using "illegal" roms and romhacking tools, but I don't care.)
***** Yep, that was the reason you got a Wii U. That's your opinion. I honestly got bored of Splatoon right away. Not to say it's a bad game, because it isn't. It has originality and good gameplay. I still stand by that there are better games for the Wii U. You mentioned Smash Bros, which is great, but I have the same feeling as you, as it doesn't have much to offer (mostly because of it being limited to a 3DS game). Then you have Mario Maker, Bayonetta 2, Donkey Kong Country Tropical Freeze, Mario Kart 8, Super Mario 3D World, Pikmin 3, Wind Waker HD, Hyrule Warriors, Yoshi's Woolly World, etc, etc. Zelda, Xenoblade and Star Fox also coming soon btw. I personally bought the system for Super Smash Bros and Wind Waker HD. It was really worth it, as the games are really fun. I currently have: Mario Kart 8, Wind Waker HD, New Super Mario Bros U, Super Smash Bros U, Splatoon and Super Mario Maker.
Adrian Solfjell The thing that's kept me going in Splatoon is ranked battle: It's like gambling. (I've gone from A to S to B+ back to S in a matter of days somehow) Once I turned to level 10, I never played turf war again, aside the times I've accidentally clicked it or if there's a splatfest. (Which is more of a nuisance than anything. I already have any clothing I'd ever want with all 3 slots) I'm not to crazy about Mario Maker, because this sounds crazy, but I've been working on an SNES game engine in 65xx assembly, (I'm part of the hacking/homebrew scene) and the problem with games that allow you to customize things to me are that you can never customize them as much as you'd like, where if you were building something from scratch, there are just about no limits. Just look at some of the things people have done to Super Mario World through romhacking. I'm not way too interested in Wind Waker HD, considering I still have my GameCube with Wind Waker set up. If there were a main problem I have with Splatoon, it would actually probably be how vulnerable you are to being ambushed. You have abysmal health, and you move at a snail's pace (and even slower when you're firing, as if it weren't bad enough). Basically, if somebody shoots you from behind, you're completely done for. I know that's the same as in many other modern shooters, so it isn't exclusively Splatoon's problem, but it's still annoying as all get out. They just don't make shooters like Doom or Goldeneye anymore. One thing I have to love is how people always bring up that they have "free DLC!" when half of that stuff was on the disc to begin with, and stuff like weapons are often recycled, just having a different sub and special, which you should have been able to customize to begin with. The Splattershot is still hands down the best weapon all around.
***** I think they run slow in Splatoon as well, especially when you fire your guns. Ratchet & Clank is another shooter that doesn't slow you down while shooting, so there are some that aren't like most. I agree with the Splattershot, it's very addicting to use, I haven't even used the Roller yet.
This is a great in-depth analysis and our feelings are the same on just about everything. I love both versions as well, and it's hard to really pick one over the other. I wish you had mentioned Hero Mode in the GBA version though! That's probably my favorite addition of the entire remake, along with the improved bosses, and it adds a lot to the game's replayability.
I'm probably the only one in my gen that knew the dk country trilogy when I was 4 due to my parents being old style so my first console was the snes while most people in my gen had the ps2/xbox and one the ps3 and 360 in that matter all tho they came out a year later soo. Anyway like I said I knew most snes games while I was a kid so I get offended when people say that my generation of people don't know the classic games yet I did and I also played the old mk games on the ps2 when I was 5 so yeah I hate it when people complain about my generation not knowing old stuff yet I do
16:32 Fun Fact: This “feature” is also in the modern DKC games, and by the way, I call this “feature” an oversight from the developers but for DKCR and DKTF, this was TOTALLY intentional.
Here's how I feel about these GBA remakes. If you grew up with the originals (like me), chances are you're probably going to dislike the remakes. As you say the hardware is different and it can't be a perfect copy. So someone who loves the originals will play these and instead of just enjoying the game, all the little "degrades" will just bug them and not let them fully enjoy it. I am looking forward to joining you in the collective nerdgasm with DKC2. Probably my favourite game of all time.
I grew up with the DKC original trilogy and I found the remakes quite amusing. I'm playing all the remakes now to see in what ways the game has changed. And it's been pretty swell so far, theyve fixed certain glitches and turned some levels down a notch on the difficulty. But both have it's ups in downs and I find it difficult to decide whether the remakes is better.
+LeifEriccson Did they really change the difficulty in certain levels? I don't remember this at all...I remember being very happy that the original difficulty was still intact, and with the game being made harder still with the inclusion of Hero Mode. In contrast to, say, the GBA SMW remake, which is sadly even easier (in a game I already find too easy).
I grew up with the original trilogy, and i love those games, but i think the GBA remakes are pretty good too. Yes, the originals have better graphics and music, but the remakes includes many new features like save in any place (I ll never forget the nightmare it was to get to the save point in Gorilla Glacier), minigames, more fun dialogs, scrapbook, etc. I think this features makes the remakes less frustrating, and thats good. If i have to choose deffinitelly ill choose the originals, but i will never say that the remakes are bad, they are great games too.
Hi there! I've been binging your ROR videos recently as I just discovered your channel and I gotta say I love your work man! Your analysis of games is on par with SomecallmeJohnny's (BTW I'm glad I found another fan of his as you've stated in the past), and I love how your production values have gone up overtime, keep up the good work, my man!
Thankyou sir. Late comment, I know. As a programmer on the GB and GBA Donkey kong games, I can tell you the early GBA did have a backlight so we purposly over saturated the colours. The GBA also didn't translate well from your TV screen to your GBA, so we had to squeeze the 4by4 map into 3v3 to fit the GBA. I hope we did ok!