Unlike Hyperbolica, which stays in both non-Euclidean geometries, mainly Hyperbolic. (There should be Euclidean geometry levels in Hyperbolica, just to show the difference between them in the same game)
Yooo I’d love to make something like this in unity but idk how to make the portal like projections possible with the tools unity provides. But it looks so intricate and very magnifique 👌
if its inspired by something, i would guess that its inspired by antichamber more than hyperbolica. games like this essentially just use portals to teleport you from one place to another in specific places instead of having curvature everywhere