To me, you've just opened up a whole new building style, I would have never have thought of using bookshelves to form a cylinder. Your tower looks great. Thanks for sharing BP 👍 P.S. You should put your Twitch link in the subscription - no I have to search manually 😊
I don't understand how or why they made decorations have free rotation and building pieces not. For a game this focused on building that should have been goal number one for the devs
@@AlexFry-p4t what makes me think they could do it is the fact that all of the decorative items and such can already do it. And even if they can't make the blocks rotate more for some reason, they could add curved prefabs to build. I can't imagine a single reason they couldn't have curved prefabs to build. The roofs aren't perfect squares, they are angled. Which means they could make a prefab that was curved
I dont really think about it. Getting the materials is the fast part. When I need more of a material I go and farm one tool durability worth of that material. So if I need wood, I go chop wood until my axe breaks. Then I don’t need wood for a while. (With iron tools, and the skill that increases tool durability) The building can take hours and hours, but it’s the fun part. I’ve spent more than 120+ hours on this small town. Roughly estimated I’d say for every 8 hours of building I farm materials for 40 min.
The building has a higher LOD rating than the decorations, so the bookshelves are not rendered when viewed from a distance, and the building as a whole becomes incomplete
If you have a unfortunate load distance and its very noticeable; you can place blocks inside the props so that it looks round and smooth up close, but switches to blocks when the prop is unloaded. Happy building!
It's crappy we have to try these shenanigan work around to make something that isn't square or rectanguler...needs an update for this kind of thing asap.
So, as a guy with just a bit of dev experience let me try my best to explain why it's not possible. Props are just 3D objects that you can place down ON a grid. The location is RELATIVE to the grid....so you can place a bookshelf at X = 34.2 Y=45.1 and that's fine.... But the terrain, IS the grid itself. You can't place Y=5 on Y=5.3. There's no way of getting around having a grid of some kind. That said, they could MAYBE if the engine allows for it, let the meshes for the voxels sort of blend together...but you wouldn't want them to always do that otherwise every single structure would have soft mushy rounded edges and nothing would look sharp. So it would have to be togglable and would need new meshes made from every angle for every building block.... So if it even is possible it would take an enormous amount of time and effort... literally quadruple the time it took to make every single building material already in the game. I hope this kinda explains why it's the way it is and ease some frustrations. It's not the dev's fault really.