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In just 8 minutes you improved my understanding of interior mapping so much. I am going to look through more of your channel but I just absolutely love these tutorials and hoping for more of them.
Great video. One tip I learned recently is to Shift-click the floor/carpet tiles along the bottom walls. From the perspective of the camera, the bottom edge of the carpet should be obscured by the wall making the fancy edge design invisible.
Hey, not bad! Building each room separately and then putting them together later is something I never even considered (I'm so guilty of building square interiors all the time XD)
This was a fantastic video. Thanks so much! I'd love to see a video or a couple of videos on map design for something like a forest/nature map. Great content! You have a new subscriber!
A lot of nice creative ideas for a common kind of map. Really makes it more interesting! I do think some parts are too modern for a fantasy RPG but certainly good options.
I think it'll be better to have a basement where you can keep all your armory rather than having it in your room instead of having an armory maybe you can have It for clothes! The basement can also serve as a way to fix any armory kind of like a blacksmith like kind of like having your own blacksmith which is yourself the main character fixing your own armory right in the basement they'll be all kinds of things there too relatable to fixing armors and maybe some other stuff not completely related to it!
Hey i would love to know if we can change the opacity of the smoke on the switch version? Cause i cant find the same windows as you to do so and that is only thing that look bad for the animation on the switch version. Please help :) thanks!
Honestly, I've been struggling trying to figure out how I want to build my interior houses. Forget that building outside houses also lack appealing options, I can deal with those, but the interior options specifically for the walls are hideous & disgusting so I can't decide on what ones to really use. I thought maybe just place the creature comforts and maybe I'll be able to decide on a wall & floor later would help solve my issue but it didn't, it just made the interior house look horrendously unorganized. I thought doing this would make it easier to know how I want the house layout to look, but it turns out that the walls & floor just looks too ugly and restrictive, like the pallet object square tiles are too big/ bulky and want something thinner if that makes sense? For example I want to make a hallway, but when I attempted it just ended up looking like you'd be smacking face first into the wall rather than through a visible gap to go through.
I love the look of some of the tiles you are using. Can you please tell me where I might find them or something similar? From the kitchen to the scrolls and a bunch of other furniture. I think they look sooooo goood.
What I absolutely hate most about my 10+ years of using every RPG engine...is having walls that you walk down to touch against and looks like your walking up on top of them instead of behind it as it should be, but then you'd be invisible. either way it just sucks!!
I built my map too close to the top. I need a little more space but have. O room. Seems I can only add pixels to the bottom and to the right but not to the top.... Any advice what to to to get some extra space on the top of an already completed map?