It’s always weird when people say kings quest is an RPG because I’ll tell you at Sierra we did not consider them that way. It was a “adventure puzzle” game. However your criticisms of the difficulty spikes were 100% on. Those early Sierra games were brutally unfair 😉
The 'adventure game' genre is definitely a product of the early PC era. I don't think the console guys really understood it. Especially when your substituting the parser of KQ1 to a verb-based interface similar to Maniac Mansion.
I think in the past John talks about how a lot of people consider Zelda games to be adventure puzzle games too, and how it's a divisive subject, but he's always considered them to be RPGs. Makes sense that he might have mis-genre'd an adventure puzzle game. I think he loves RPGs very much and is eager to put games in his corner if they'll at all fit.
Peter Molyneux was infamous for coming up with ideas DURING interviews then going back to the game development team and telling them AFTER, a lot of times they weren't able to do everything he came up with, I was very hyped for Fable II as well because of this haha, I imagine the team were super stressed at him just saying whatever in interviews haha
Played fable 2 for the first time this year. Went to a house, started flirting with the woman, the (I assume) husband started getting angry, I ended up marrying the woman, the man is walking outside the house sulking. 10/10 game Oh and working as a lumberjack is freakin great
First thought might be; "you're an asshole", but then again "Love" is different for men and women where for men its more about being loyal and a protector of his object. For women its more about appreciating/admiring the drive and engagement (into her, or even life in general) from her object. That said, this "woman" probably needed someone who came into "her" life and made "her" feel "valuable". The "assumed to be husband", prolly never did. Your need for an assumption of his role being the keyword here, lol. One of the best games for the og Xbox, btw.
@@MrX-rk9or He saved her from a loveless marriage after her father had sold her to her husband for 2 cows. In short its easy to criticize without knowing the full story.
Trials of mana remake is exactly what I wanted. If we get a new mana it needs to be like that game. I will have trials of mana on my switch forever. Its a pleasure to always pick it up and beat it
The only problem I have with Trials Of Mana, is the fact that the objectives are always pointed on the map, like, the game is ALWAYS telling you where to go, what to do, even who to talk to, and there is no way of disabling this "feature". Now, don't get me wrong, I loved the game! It's just that tiny little issue.
@@PurpleSanz REALLY? THATS THE ONLY PROBLEM??? HOW ABOUT THE FACT THEY REMOVED COOPERATIVE PLAY? DID YOU FORGET THAT? LITERALLY RUINS THE ENTIRE POINT OF THE GAME
I tried to get into Resonance of Fate multiple times and never made sense of the battle system. Its still sitting on my shelf and it's a shame because the world and the premise are really cool.
I love so much about Resonance of Fate, but the grind is the absolute worst in that game. Dropped it twice halfway through, but a part of me still wants to beat it.
Game with a beautiful aesthetic but one of frw games where i died in tutorial lol. Game gets very grindy and eventually boring. Battles become a chore and doesnt help thst story is garbage, random things happen in cut scenes, i think it was suppose to be funny in some parts? 3 characters the entire game
I really like the game but I stopped 8 hours in, since I get too many random framedrops on the PC version. I'll pick it back up whenever I get something better. Or maybe I just cap the frames to 45 and cope with it
Did Tecmo really feel it necessary to have their name plastered THREE times on the cover of Secret of The Stars, including having it printed as part of the game’s title! Lol
The game overs in King's Quest are part of the fun, you just laugh and load the game. If you "save early and save often" then the game overs are the best funniest part of the game, the PC version anyway, I don't know what saving is like on Master System.
5:25 LMAO if you want a dog in a game that actually does something you gotta play Haunting Ground. Literally can't survive without Hewie being there to help solve puzzles, find items and stave off the chasers. Fable II ain't it.
@@martinde-serres8724 i have and love atelier ryza 2 my first atelier game. I have heard from friends that i shoudl stay away from earlier entries becuase of a time limit.
@@EAchank For the time it was, or so I believe. The soundtrack is the first video game ost from Jeremy Souls; who later did much of the Elder Scrolls. It was a refreshing break from the standard Square music. Graphically it was sharp enough for the time. The bug boss being a stand out. And I loved the market place. Trading and bartering was so fun
@@Alamyst2011 I remember it was made by Square of America they took the secret of mana gameplay and added a dog and a bit of an earthbound like vibe to it I owned it it was fun got 8s in game magazines
I freaking LOVE "legend of mana"... it wasn't until a later in life replay that I grew to fully appreciate the complexity of world map building (how to combine them to unlock everything)... still have a ton of great memories from my first playthrough, though
King's quest games were great for the time. Great games to figure out slowly over time. I remember being at school or otherwise away from home and thinking: oh damn, what if I use the feather on the whale's uvula, and would wait in anticipation to get home and try it. They were also great because a second set of eyes always helped and i'd occasionally run into other kids who had played them and from whom I could get help. I miss pre internet problem solving.
There was certainly criticism of them at the time, though. When LucasArts started making adventure games, they explicitly stated it was their design goal to avoid the unfair sudden deaths and no-win states one could get into in Sierra adventure games.
@@JGRICH61 yeah man, i agree. the keyboard needed to be used... it made sense to use words. would've been nice if it gave you a list of what commands there were.
They still make that genre as well, but I gotta admit it doesn't seem as big as it used to be. Of course, Fire Emblem itself is still going strong. The in-development Triangle Strategy is the one that really has me interested - although I hope that's still just going to be a working title. (Knowing the dev team, though, it probably isn't.)
They still make plenty of turn based RPGS as well as the action based ones. Although the action based ones have taken over a majority of the market vs. what it was back in the 90s where few action JRPGs existed.
@@jeffjackson9679 yeah, there’s still plenty of turn based RPGs…I just feel like most of them have a lot of cut scenes and the combat doesn’t require much thinking. Lots of grinding and movie watching. Wargroove was a breath of fresh air. Also looking forward to playing Advanced Wars.
@@MrVisde Trails of Cold Steel may be worth checking out. But it does have a ridiculous amount of cutscenes/text. The battle system is very good and in depth but the one problem with it is (if you choose) you can make the setting on it so easy it is almost impossible to die (even with the bosses) and you can just mow through everyone with no leveling up, which gives you 0 challenge. But if you keep it on normal level, it is pretty challenging and fun. If you enjoyed FF Tactics from the 90s, you might like Disgae, but the storyline and characters are pretty cartoonish, and that turns some people off, but it is a game that makes you think tactically once you get into it, and you have to actually think about your battle plan and you can't not just simply beat the game by grinding.
You're gonna hate me for saying this, but I could never get into the older Ys games. The bump combat just never felt right to me. I think I'll try one of the newer games in the series.
@@Amra.. Ys 8 is basically Celceta++ and Ys 9 is basically Ys 8 +/-. Like, 9 does since thumbs better, but other things worse, and the drab aesthetics, bland/terrible enemy mob designs and enemy placements, reduced content, and rushed final chapter really distracted away from its better aspects.
For me it was FFX. I've been meaning to go back and play it again since it's been a very long time since I last played it and it seems to get praised by a lot of people.
Tales of Vesperia. I tried so hard to like this game. I put 80 hours into it before I had to walk away. What was the tipping point? I learned that the *only* character I liked would never be playable (That being Flynn) I retired with the Remaster version since I heard they made Flynn playable, however I couldn't make in far into the game because I *hated* Yuri so much. One of the reasons I tried so hard was because I hated Luke in the start of Tales of Abyss, however by the mid point, he because one of my favorites in the series. By the end, Abyss became my favorite in the series. With this in mind, I gave Yuri a ton of good will rope. Now if I find myself rooting for the bad guys over my own party, I stop playing.
I just can't get over the fact this guy has 2 copies of FF Mystic Quest on the shelf behind him. That's the sign of a man who is really into collecting.
@@Alamyst2011 Oh nothing like CIB. I have a used copy of the SNES cartridge I got back in 1997 (the box is unfortunately beat up but had the manual in it at least), The PS1 version (Final Fantasy Chronicles), a digital copy on the Wii, and the mobile version on iPad (it's awful, but I really wanted to play it on a road trip). I guess my comment should have stated I have paid for the game 4 times and beat it on each of those versions multiple times. I really need to get the DS version. I am by no means an avid collector, but I do have some random gems and can for sure appreciate a fantastic collection.
I've been playing tales of arise and I am impressed how the jrpg formula doesn't change over time. You walk through The cities and there's no people walking, doing their business. Npcs are just static waiting for the playing. And I hate those convenient chests. "look what someone forgot behind that huge monster.. A treasure chest with a powerful weapon that fita exactly with my character."
I know the probable reason that there wasn't wall-to-wall background music in the original King's Quest on PC was because it was a PC game and not a lot of PC owners had sound cards at the time so most internal PC speaker music was only tolerable in short bursts but I think the silence between major events in King's Quest suited the atmosphere of the game, where much of it was just walking around the woods anyway.
I actually preferred 2 over 1. If I could make a new Fable, I would take the weapon growth from 3, add the rivalry system from 1, and then use a world and Story similar to 2.
Quest 64 Rented it one time cause it was one of the only games left on a Friday night back in the day. Now I see why. I couldn’t even get past the forest area in the beginning.
As much as i love legend of Mana, You are objectively right about pretty much everything you said. The placement of each area does matter in different ways but your pretty much right. I was hoping for another secret of mana type game on the PS1, like dreamed about it, but we all compromised on Legend of mana.
I wanted this game to be like the previous three in the series, but o ended up loving it because the art and music are square at the top of their game.
I do like Legend of Mana because it is my first Mana game, the music and the art is amazing but yeah the skill system in that game is confusing as hell tho 😝 I'm playing trials of mana now and I like how simple and straightforward everything is in that game
Legend of Mana is best taken by itself, since it IS a spin-off of the Mana franchise. Do not compare it to the SNES games, since it wasn't trying to be those. It was trying to be its own thing using Mana concepts. I think it's actually a decent game in that light.
How far did you get into it? It can take a bit to click. I remember not liking it & quitting a few times, like on my SNES I ended up trading it. Then I stuck it out a bit longer & got so hooked I couldn't put it down. Did you get past the first town? My only gripe is I wish some items stacked, or the inventory was like 2 or 4 items more, or if you equip gear it takes it out of your inventory slot. Like if you are wearing something why is it taking a bag slot? Some kind of adjustment there would be great. The limited inventory makes it better, but I think there is a QoL option that could improve it while keeping the intensity & management of exploring a dungeon with limited space
I got lucky with Fable 2, as I'd played Fable 1 & saw how Peter over promised & under-delivered on that game. It taught me to take a full tablespoon of salt when he talks. The game for me was more about the story & the changes that happen to your character as you play.
@@armorvil it’s nostalgia. It’s a terrible system. But I like it too. I loved that game. And realistically it’s the only way to make the three player work.
If the original SNES game isn't a turn-off there's a rom hack called "Secret of Mana Reborn" thats supposed to rid the game of that "problem" (among other speed related things), if that is of any interest. So many old-tech limited re-releases/remakes/whatnot out there that coulda benefit from new gen enabling gameplay changes, but developers chose not to. It's like: "Yea, we'll sometimes make the graphics all sugar cute and cartoonish to the level of disgusting but changing gameplay into something fluent and fresh oh no we're not doing any of that shit ever".
God, THANK YOU. I'm sorry, it's just so frustrating with how disconnected the feedback between attacks in that game is. It never feels like anything is doing anything and then the battle is over after I mindlessly flail about at it. It's such a huge step backwards from say, A Link To The Past, a game that was out for a couple of years by that point.
Resonance of Fate, I loved everything about that game but the battle system was confusing as hell and would gatekeep you from progressing. Such a shame. It's haunted me for years, maybe someday I'll actually figure it out.
I remember getting that game precisely because i loved the characters when i played the Project X Zone games, but figuring out how to actually play them in their native game was just too much of a headache.
The First Fable was great at the time, I do remember not caring about the dog at all compared to the dog in Fallout 3. I like that you used a clip from Electric Playground! You and Vic should collab again!
I don’t know how old you are but I’m assuming you were born in the late 70’s/early 80’s and I love your perspective on all of this video game history because you actually lived it.
Ones that come to mind: Dragon Quest III, Ys I and II, Chrono Trigger, Earthbound, Saga Frontier, Parasite Eve, Shining Force III, T he Legend of Dragoon, Blue Dragon, Lost Odyssey
Valkyrie Profile was profoundly obtuse. The bulk of the game's content is so well hidden you definitely need a step-by-step guide to even find it. But it was absolutely top notch if you did.
Lightning Returns time limit and forcing players to use multiple save slots ruined the trilogy for me. Seemed like a terrible gimmick for a quality story. I never finished it.
Skyrim, Witcher 3, persona 5, fable 1, kotor 2, dragon age 2, Diablo 3, nier automata, ultimate IX, final fantasy XII, XIII, XV off the top of my head. Loved almost every rpg I played or owned during the ps1 and snes era. After that it became hit or miss
On release, I loved the fables. This year I managed to grab a series S for my birthday, and jumped at the chance when I saw them on gamepass. They feel dated, and awful combat now and I was really disappointed playing them 😅 Nostalgia glasses were real
I still play Fable II over and over and over cause it's my favorite game ever. But I do see what he said, hype was real. I mean, I have a Fable II Displate. Hope the hype for the reboot doesn't pick up too bad.
Nah, they are still great games, just have to put it into context like everything. If you play Fable 1, don't expect a 2021 release, expect a 2004 game.
After falling in love with Switch jrpgs like Fire Emblem Three Houses and Xenoblade Chronicles 1 and 2, the next recommended game to me was Dragon Quest XI. I’m at the part where you get Victoria and Serena and.. I can’t say I’m that impressed so far. The music is grating, the combat got kinda repetitive, and unlike FE3H, it doesn’t have the amazing cast or story to make up for the silent protagonist. I’ll give it another shot someday, but I had to put it down for a bit and try YS Viii instead.
My first RPG was Wizardry V for SNES, I had it for years until I actually figured it out. Since then I've played almost all of their games and you can see why they're so influential. The 3D grid dungeons and making your own map, I wish I could find a newer game like those actually.
I 100% know what you meant when you were talking about the cover of Fable. A lot of the original Xbox games tried so hard to sell like they’re Japanese style but they weren’t!
Yeaaah, Fable 2&3 were lacking in comparison to the first one. Neatest preorder bonus though, you got master chiefs spartan armor and a plasma sword. 👌
6:08 "Now the next game..." Ooh, what is it? 6:12 "Every time I think about this game..." I wonder what it is... 6:17 "Was it a terrible RPG?" I can't wait to hear what it is! 6:22 "It's a very, very generic RPG..." Oh my god, just name it already! 6:34 "It's not breaking the mold..." Jesus, did he forget that he still hasn't named it yet!? 6:53 "Why I could never fully get into this game..." Oh for Christ's sake will we ever get to know what it is!?!? 7:04 ::shows the box art:: Finally! That only took a full minute, and he still hasn't actually _said_ the name yet! 7:34 Oh......
I had the opposite experience with Legend of Mana. Secret of Mana is the game that I’ve always tried to love but just couldn’t get into. But I loved Legend of Mana. To be fair, it’s probably due, in no small part, to the beautiful graphics and soundtrack. As for King’s Quest; I can’t imagine the pain of trying to play a console port of that game 😂
For me, that's Baten Kaitos, and it actually angers me. This game has tons of great ideas, the story seems great, the art is gorgeous, and world is fascinating, and it's done by Monolithsoft, behind the Xeno series... but the cards. I absolutely hate card-based battle systems. I should love this game, but that's the main wall behind it, that I just stop playing after a few hours. Actually some thing for Xenoblade Chronicles 2 and the useless gatcha system for the Blades, and the first game is one of my favorite RPGs of all time.
Honestly, I actually got into the second game a lot. I was surprised that the card system didn't bother me as much as I expected. The art is also done by yasuyuki honne the guy who did chrono cross which is great.
@@banditkeithkingofduelmonsters Admittedly, I did play BK over 10 years ago, maybe I should give it another shot... And yeah, there definitely is a Chrono Cross vibe in this game, design-wise!
I played King's Quest 1 on PC in 1984, or more specifically my Tandy 1000A with 128k of RAM and a single 5 1/4" floppy drive. The entire interface at that time was text based, and you had to type in your commands. From my memories, that interface was far superior to the point-and-lick interface that you showed. It was the pinnacle of graphic adventure games, back in the day. You should also be grateful that there wasn't any music. In 1984, we only had the PC speaker... And having that blaring "music" during the entire game would have qualified as a crime against humanity!
Final Fantasy 4. Random encounters through the first cave just got to me. I KNOW it is absolutely NOT the worst in that regard. I know there are many and worse games with even worse random encounter rates. The thing is that I really wanted to like it and for it to be flawless, i guess.
Lol King's Quest is a puzzle game. That series wasn't for everyone but I loved it. Your critique is somewhat a normal response to a genre that can only be appreciated by people that experienced it when the first games came out. Same with older PC RPGs like Wizardry, Ultima, the Golden Box games, etc.
For me it was Bravely Default. I remember people hyping it up so hard before and after it released. For some reason the combat, overworld, item system, etc didn't click with me. I was pretty disappointed. Didn't help that it was the game i bought from saving from my first part time job. Bought the LE and everything.
I played it right to the end and honestly most of it felt like a slog and pointless grind. Having to defeat the four bosses over and over and over and over and over and over just to unlock the true ending to a boss who absolutely wrecked me in its second form? I just gave up, and I've never done that with a Square game. Hell, I've beaten BG2 on insane ascension AND defeated the secret final boss in Octopath Traveller (now THAT was a worthy challenge) but Bravely Default... The ending mechanic was just masochist and bonkers
@@Maesterful it was one of my first true rpg games and as a rookie it was fun but difficult. I ended up grinding for a shit ton of elixirs for the two final bosses. But yeah, beating those four earlier bosses over and over again was brutal and a waste of time. Fun game up until that point. Just played it to the end because I wanted to beat 50 games during lockdown last year.
I am similar age to you Johnny, and Phantasy Star was my first real RPG, and still probably my favourite, idk why but for the time it was just special. I did all of the dungeons, without any maps or help, excep the last one, where you have to walk into the wall without any sign that it was possible. LOL I never finished it until i played it on an emulator and had the internet to figure out what to do in 2005. Currently about 2/3rds through Octopath Traveller, but it's just not as addicting as i hoped it would be.... i always seem to rather something else.... not that it's bad, i'm just not drawn in by the stories at all. The battling is pretty good and it looks and sounds great but still, something seems amiss.
That wall was EVIL. (More evil than the EvilWall in FF4/2a.) I was literally stuck at the end for years - actual, real years, as consoles moved forward a generation - before even thinking of looking at the walls (still pre-internet days, so still had to figure it on my own). I never even knew that one earlier dungeon - JUST ONE! - had a hidden treasure down a similar side corridor until I DID have Internet access! Octopath... it's really weird. It's a fantastic game, and I love everything about it, but for some strange reason I can't even explain to myself, I just kinda played it in spurts. Play for a couple weeks, take a week or so off, play some more, take time off, etc. Most of the time, when a game is THIS GOOD, it hooks me in and doesn't let go until I'm done with it. This one... it *is* that good, it's excellent... but it for some reason didn't do this. And I have no idea why.
Yeah, I got stuck on the invisible wall in the 5th palace of Zelda II for years... good times. One day I accidentally jumped through it while hopping around in a fit of frustration. LOL *facepalm*
@@dukedarkwood2098 Here is my thoughts on why it isn't addictive.... turn based RPG's are just too predictable and once you figure out what works where, there's really no skill involved at all.... it's just going through the motions over and over and over. The first time was memorable, because it was the FIRST TIME.... and even though Octopath has refined everything and made it look and sound pretty, at the heart of it it's still just going through the motions. Fun to pass some time here and there, but no real skill involved, just repetitive, and you already know whether you're going to win or lose a battle before you've even tried. The only real reason i continue to play (sometimes) is because i heard that the final boss is actually very difficult.... and i'm slightly curious to see it. Hollow Knight is the game that keeps bringing me back.... it drives me insane from it's difficulty level some times, but it's the combination of learning the patterns, being skilled enough to implement a strategy around the patterns, all of the charm combinations and the amount of different bosses.... to me, it really is an epic video game if there ever was one. Comparing how slow the game was when i first started aimlessly wandering Hallownest to now, 3/4 of the way through Godhome, it's a work of art.
Am I imagining things or did a bird just poop on the roof followed by a bullet-time close-up of the bird poop falling to the earth just happen in that Fable cutscene?
Nino Kuni II... Gahhh I wanted to love it so much. The art style, the characters, the world, the combat. But 30 hours into the game grinds to a halt if you don't have enough people in your city to meet the requirements to progress the story. Literally forces you to do fetch style side quest when the story is ramping up. It wasn't what I was playing the game for and so I just dropped it.
Oof, that last one hurts! Legend of Mana is my favorite game in the series. It is a lot similar to the SaGa series and has similar quest design to those. My youtube name is also from Legend of Mana. :D
The bouncer was disappointing. I was expecting a beat em up evolved to a whole new level. Instead it was just weird in two opposite directions. Characters And the enemies were lame but it was all very boxed in. Basically fighting toasters by the end
I'm pretty confident I'm one of the only people that owned and liked threads of fate, and I think it still stands up. It's quirky, a little edgy, has an excellent story and characters. I think it obviously lacks in combat but its also saved by the number of monsters. Unless you play as mint then your only save is that you're playing as mint.
@@RichieAnthonyGuitar Nah, Threads of Fate was hands down my favorite PS1 game and I was pretty proud of my library back then. It definitely wasn't a perfect game but nobody can claim it wasn't unique. There aren't many of us, but you're not alone out there, Richie. Mints storyline was funny and I actually really liked the magic system even if its potential wasn't fully realized.
I totally agree about LoM. Looks beautiful but didn't like placing the little locations down and trying to figure out what the deal was with planting the fruits or whatever. I wanted a fully laid out game to explore and not what we got.
I agree... I kinda felt the same about Legend of Mana. I LOVED Secret of Mana. However, Legend of Mana just felt a bit generic... It didn't seem to have a strong story with characters that you actually care about. I felt exactly the same about the map thing. I wanted to love the game... but still felt like it paled in comparison to the Secret of Mana.
I am glad I played the first 2 fable games before I started following the gaming industry. I never saw those overhyped interviews until after I had already played those games. I had a fantastic time with the first two games. By the time 3 came out I did follow all the news and interviews, but by then I had also already learned to not take everything Peter said too seriously. 3 was definitely the weakest out of the 3 games, but I could definitely still enjoy it.
Same... I loved fable 1 and it wasn't until a few years later that I felt disappointed by the Peter M. interview about all the stuff I was supposed to be able to do 🤣 such were simpler times, I kinda miss my blissful ignorance to the gaming news, lol
I actually LOVED Fable 1, 2, and 3. However, I was unaware of Peter Molyneux's promises and didn't follow game news, so I went into those three games not knowing anything about them (Probably explains why I loved all three Fable games). I think it's best NOT to follow news about a game too closely because 9 times out of 10 that leads to disappointment. Another person I know who didn't follow news also enjoyed Fable 1, 2 and 3.
I'm so sad to hear that you didn't get on on Fable 2 Johnny! I was lucky that I played that game at a time of my life where I wasn't invested in gaming news and so it just fell into my lap and I enjoyed it for what it was. Years later I watched a documentary about the making of Fable 2 and it was then that I learnt about all of the hype Peter Molyneux did which really soured a lot of people towards Fable 2 and anything Molyneux moving forward. I might look on the Fable series a little more favourably because I am British as well but the first and second games have a cherished place in my heart! Cheers
Kingdom Hearts. I played the first 2 games. I watched a bunch then ended up quitting Kingdom Hearts 2. I found the entire experience frustrating and disappointing.
Them hiding the dodge roll behind a convoluted wall is what killed it for me. It was like the game wanted to be clunky instead of free flowing which is sad because I still find it to be the best game in the series for the Gummi ship segments.
Plus for people who only played 1 2 and 3 you’re not going to understand the story anyway especially the beginning of 2 and why you started as roxas and not sora or even who roxas is or who namine is
I really tried to like Final Fantasy XII: The Zodiac Age on the Switch. I gave it hours and hours. More than 30 hours in fact but I just couldn't get into it. It's a real wonder why I gave so much time to it but the best guess as to why is because I was digging the story a little bit and Balthier was very interesting.
I'm like almost 30 hours into Atelier Ryza and I like the characters but I got kind of bored and moved on to Tales of Arise and loved it (minus dlc stuff). I plan to go back to Ryza but I wish I liked it more. Maybe I'm missing something and it'll click sometime if I get further in game.
While I loved loved loved my GBA SP for mainly RPG's, Wario Ware, the GTA China town exclusive, many many more. I never got the 3 Castlevania games. I just bought the advance collection on switch after the direct. I am absolutely 100% addicted. I'm going through 'Curse of the Moon' first, but I plan to play the three in order of release date. The RPG elements make it a lot of fun for me where castlevania was always good, but never my favorite like Metroid. The RPG elements in these are fantastic. Any other Castlevania titles that have these rpg mechanics? XP/LvL's, gear, etc? If you could tell me the subtitle & console/pc availability! Thanks in advance! Side Note: I would LOVE Nintendo to make a new Super GBA SP, but with 4 face buttons. the 2 face & 2 shoulder was the systems only negative imo. Include an eShop, Wi-Fi, and OLED screen. Can also make it pair with switch for control, map, inventory, team chat. Make it affordable for Indies to publish to the eShop. Also carts be small similar to the switch cartridges. My dream handheld. Until then I cherish my 4 GBA SP's. I'm considering commissioning someone to modify one of mine to get the screen better, and maybe allow for multiple games run from SD card, or w/e. No piracy I own a lot of games. It's still a daily carry. DS/3DS/Switch I never really took them with me. The SP just fits in any pocket, and has great battery life
Basically most of the "Metroidvania" titles in the series would scratch your itch. I highly recommend Order of Ecclesia for the DS! It's aesthetically beautiful, the story is engaging, and its combat system manages to be novel, fresh and interesting while providing a lot of things within its world building that tie into gameplay rewards that you want to get.
The one rpg I could never get into is the Legend of the Dragoon. I've it tried three times but I just can't get over the slow battles where every attack is basically a quick time event. It really is a shame because it otherwise looks pretty good.
The Star Ocean series which I wanted to love as a fan of Tales looking for a more sci-fi setting. And Neir Automata. I do not understand the hype around that game.
Maybe because we have different taste for certain games, I don't know, I mean I love the Star Ocean series, the Phantasy Stars series, the Grandia series, to mention a few, but not the Final Fantasy series and I know that a lot of gamers love those games but to me the're nothing special.
I devoured every inch of Fable 2. But for some reason I’m having Vietnam flash backs of spending hours trying to acquire the Red Dragon pistol….if you know you know.
There are too many to count. I was very into RPGs in the 8 and 16-bit eras, and could find a lot to like for the most part. By the 32-bit days, I was gravitating back toward more arcade-style games, but still had myself convinced that RPGs were what I liked best, so I kept buying them anyway. I have shelves full of RPGs from that era, and have struggled to enjoy most of them since. I keep them, though, because I figure that as I continue to get older, the time will come that my hands can no longer handle the speed and precision of those twitch reflex games, and I will find myself wanting something to play
@@alfwok I guess you prefer the game where you start in some form of bondage with no clue as to why, random action event and your free. Next you meet the ole girl who looks like a man trying to prove herself in a male dominated society and the big muscle head with a soft side who is actually gay. I'll take a good jrpg over that nonsense any day.
I'm a huge JRPG player and I've never really cared for the entire Mana series. Nothing wrong with it, it just does nothing for me outside of the music.
Saga Frontier 2, Xeno Gears, Chrono Cross, Suikoden III, and Dragon Age Inquisition. No matter how many times I tried to put those games down and come back to them later hoping for a different experience, I just couldn't get into them.
A game I tried to like so hard was Nino Kuni, I remember being way hyped, then nothing, the game did nothing for me, another would be Xenoblade Chronicles X, enough said, and also Valkyrie Profile 2, being a huge huge fan of the first one I was expecting a lot, and the different mechanics just didnt do it for me
Ni No Kuni Wrath of the White Witch, I actually tried to like and made it to Volcano level. I think it's the battle system as it's real time and not turned based. Totally threw me off but I don't know if I could go back to attempting to finish the game.