@@user-wq9mw2xz3j I think you're referring to exposure, most shaders have auto adjustment for that. There's still no "problem" with torches lighting up caves
For Complementary Reimagined i love to turn on in Materials>IntegratedBPR Generated Nnormals and Coated Textures on blocks and it adds a noice layer, it looks simply amazing
11:15 hey krysp, you can turn water to "Realist-ish" state in the settings, to make it look like normal complementary shaders, and also it's look very beautiful under the water, because of its god rays, especsially in the ocean
Absolutely amazing testing as always! Love your energy! Just FYI, Nvidia drivers beyond 526.47 break sodium in the way that the drivers aren't able to provide their optimizations for minecraft anymore. That is the sole reason why the game stutters especially with 12+ render distance no matter graphics card and deliver worse 1% lows as you saw when loading new chunks. Sodium runs perfectly on AMD and Intel though. The sodium team can't do anything about it without having to "re-code" the whole or part of the sodium engine so it's totally up to Nvidia to fix the drivers and us to report this issue to them. Also, are you going to do testing with the Intel cards? Keep it up! :D
I have the same problem with an Rx 6600, at least I think so. Haven't tested with Optifine or Vanilla though to see if it's still there. I have also reinstalled Windows (not because of the stutter in MC) but the issue persists. (my specs are R7 5700X, 16GB of 3000MHz RAM and a 2100mb/s (read) M.2 SSD, so no problems on that end)
I absolutely love you vids and it has been great to be with you on your journey from 100 000 subs and it's dumbfounding to see you hit 400 000 subs! Much love! ❤
The SEUS PTGI have not only ray-traced reflections but they also have ray-traced global illumination so that's why they running worse. Also you can adjust some settigns like render distance for reflections (which will kinda fix a problem with popping out reflections) and GI (also clouds are in GI). I have a shader request. They are called Rethinking Voxels. They're still in beta but have some demanding features like real-time global illumination, casting shadows from light sources, colored lighting etc. Also how the heck in your case Iris works normal. I mean in my case Iris preventing Minecraft frm loading
It's a bit of a hassle to install Iris but following to install the correct version of fabric, it works wonders even with sodium. Do some googling, you'll find answers. I honestly forgot, it was 2 months ago when i managed to get it installed.
@@gateopssss I'm doing everything right. Just iris have some problems on 1.19.4 in my case. But that's really not a big deals because i always can to install it on earlier versions
Here's a recomendation: Super Duper Vanilla Shaders! It looks really good and gets crazy good performance for the visuals, reflections and ambient occlusion are kinda noisy tho.
They always promise big performance gains but nothing ever actually changes. I've owned my Rx 6600 for half a year now, in that time 2 driver updates claimed big performance gains but nothing improved, there's just stuttering when loading new chunks now
I know this is 8 months old. But with a 5800x3d optimization of power in bios. Plus a PBO -30. A rtx 4080 and seus hrr 3.0 4k plus sodium mod+Iris. 60-70fps. Seus hrr2.1 80fps 4k
actually seus hrr 3 give almost the same performance so can u test seus hrr 2.1 the older version it actually works the way it should be it give me a much playble experience with all that rt stuff
also 2:12 the game isn’t having a cpu bottleneck, that’s a ram bottleneck. Since there’s nothing graphically intensive going on, the cpu will give as many frames as the gpu can handle. Since the gpu can handle a crap-ton of frames, and the cpu can keep pushing more (indicates by its low usage), the bottleneck is the ram not being able to give the cpu enough info in a given timeframe
Been playing dawncraft on a modded server i run and am really wanting to use shaders but no matter what settings i change or what tutorial i watch I cannot get them to run very well. My friend on a worse pc is getting 60 plus frames easily yet im struggling. Any ideas? Processor AMD Ryzen 7 7700X 8-Core Processor, 4501 Mhz, 8 Core(s), 16 Logical Processor(s) NVIDIA GeForce RTX 4080, 32gb ram Anyone that could help me with this?
Because it affects performance, usually you get around 5% less FPS but the hit can he higher when CPU bound! I've seen as much as a 20% drop in FPS when recording with shadowplay (under CPU bound scenarios only but still)
G'day Kryzzp & Digimoon, In the 4K High section with CPU 10%+/- & GPU 50%+/- you said there was a CPU Bottleneck, isn't this really a Game Engine/Design Bottleneck? Like with older games where they rely on a single core for most processing rather than being able to spread the processing over multiple cores the fps is limited by the games inability to use all of the CPUs resources, which is different to the CPU having run out of resources because it is at 100%. It's kind of like how some games like Stutternite & even here in 4K Lagless Shaders when flying there is very annoying stutter because of the Engine/Design, unlike other games that stutter only because you have run out of RAM or VRAM that is not considered a CPU, RAM or GPU inconsistency.