When you turned on frame generation at native 8K, it looks like your VRAM was maxed out. I wonder if that feature uses more VRAM to store the AI generated frames. Not a scenario you'll run into a lot on a 24GB card, but in crazy zWORMz tests...
I saw another test on YT, where 8k FS2020 at 4090 was using 19.3 GB vram, so it must be something special that uses those last 5GB or it could be when its heavy hand-crafted stuff in FS2020 only or so?
Yes it's using vRAM to generate those frames not even RAM RAM is fast enough. This is why the 4090 uses a good 30% extra watts too to generate those frames.
@@arnav77framegen is pixel sensitive, quadruple the resolution, quadruple the load on the ofas and quadruple the memory load. Unlike most features, framegen's resolution vs load graph is linear. So if you were getting 6gb+500mb extra (for framegen on 1080p), it will use 4x the vram(500×4=2gb more) at 4k and similarly 8gb more at 8k
The 16K test was interesting. One way of removing the CPU bottleneck in this game! Interestingly though if you could have reduced the VRAM further you might have had smoother frames. So serious GPU cards running 16K might actually be ok with double the RAM say 48GB. The 8K tests are really good. This is a bonafide 8K card for sure and that also bodes well for true 4K per eye displays in VR as well when they arrive.
If you're playing cartoon graphics, 2x 4k is probably fine on a headset, but I don't think you'd want that on something like Flight Sim. 4k was only getting like 80 fps, with 8k at 30 fps, and you really want something like 90 fps minimum for stereo and/or head-mounted displays. Unless they get frame interpolation working better, or you turn the settings way down, you're probably not hitting a solid 90+ fps at 2x 4k on nicer-looking titles. Anything with strobing backlight starts giving me a headache under 80-90 hz, made worse with side panels or a dark room, and anything without strobing backlight has much worse motion blur when tracking an object across the screen. These problems exist on standard, monoscopic displays, but because it's not so in-your-face, it's less jarring on the brain. Once you get screens that start filling up most of your vision, it becomes more important to get fluid motion. What really makes it bad is when you start twisting your head and the in-game visuals lag behind. It might not be a problem for some people, but other people get really motion sick when their brain can't interpret the latency issues with what it thinks should be happening the instant their head starts moving. Also, be aware that frame interpolation increases latency in its current implementation, so you actually get more latency with it on than off, despite the apparent framerate increase. Extra frames might help if the issue is flickering from low refresh or issues with duplicated frames with a forced higher refresh. But they might make it worse if the issue is motion sickness from latency.
@@GeekOfAllness For better or worse, VR headsets still seem mostly like early adopter products, so maybe they'll hit their stride around the same time computers have the processing power to run fully fledged VR in like 4-6 years.
Who remembers to run Microsoft Flight Simulator 40 years ago on a 8086 CPU, 640Kb RAM, single 360K floppy and monochrome display? These images would be sci-fy back then.
11:55 even here on the building to your right u can see some weird artifacts or 'misguessed' frames but it's manageable, tbh it was able to keep up this whole time really good
You must be having an awesome time with this big boi😂, btw I noticed that the VRAM usage was doubled from 4K Ultra (no TAA, DLSS, or FG) to 8K Ultra (no TAA, DLSS, or FG), so we would need a 48GB card to run 16K Ultra! Not that it really matters though, but knowing a time might come when 4K or even 8K is the standard for low-end is just crazy.
I believe some of Nvidia's professional level cards have 48GB frame buffers. But they cost 1000's of dollars and the drivers aren't optimized/designed for gaming.
Good to know, that a 4090 can handle the microsoft flight simulator in 8K resolution very well, as the newest generation VR headsets are very demanding when it comes to render resolution. Luckily the foveated rendering capability of some newer VR headsets will even help to get better FPS in 8K resolution. Thank you for this great demonstration video !!
I don't know if for you its worth investing in this, however there is an addon called the Fenix A320. That addon is probably the most intensive addon in the game and can take away about 20 fps. The only thing is it costs £50. If you don't want to pay that much there is a free but less intensive addon called the fly by wire airbus A320nx. I certainly think you should at least get the a32nx.
Auto-generated subtitles will be ava........ Espera, porque é que estou a responder em inglês? 🤣 As legendas automáticas devem estar disponíveis em algumas horas :)
@@tannguyenphoto not everybody has the chance to study other languages in our poor country. Don’t judge because of this. The CC is a feature RU-vid has to offer… an streamer should use it to catch more viewers.
Great video! Was wondering if you could make an updated "GTX TITAN | Nvidia's 2013 Beast in 2022!" Seems like it would be interesting to see an (almost) 10 year old card's benchmarks. Thanks!
Just got my Zotac 4090 this morning and installed it along with the Nvidia driver and man am I impressed! At KLAX inibuilds airport with FSTL traffic at 4K at almost all settings on ultra paired to a Ryzen 7900X…..60-62 fps using DLSS 3.0….very impressive. The exact same scenario two days ago with my 3090 I was getting 28-34 choppy fps…..(while in the Fenix A320)
Holy damn, Frame Generation really chugs the VRAM down. I am scared of lower tier RTX 4000 series GPUs not being able to use FG because of not enough VRAM lol
2:33 Whats that imprint on the left building? If it would be a procedurally generation error, the building shape would be bad. But the shape is good, only the imrpint is bad. Why?
I’ve noticed with 2 side 1440p monitors and a middle 4k monitor, windows will use 3 GB of VRAM of my 3070 💀 but I planned on playing mostly older games so it hasn’t been too big of an issue except cyberpunk and spider man
GPU usage less than 90% (you were in the 70s) means your CPU is the bottleneck and the GPU is waiting, turning on frame generation would have helped in your case if it was available
Man you should try some popular aircraft addon like PMDG, my pc barely run msfs 2020 with PMDG 737-800 on high setting had to balance the setting and get stable 45-60 fps
the 4090 is melting the 12v conector something is wrong there is so many utube vids that showing melting rtx4090 12v conectors nvidia says user error ?
I was only happy when I saw that someone tested the 4090 with MSFS. But the settings of the weather are totally boring. Clouds, wind and rain would be a real challenge and really interesting to show what's inside the GPU.
I don't know if you were being sarcastic or not, but this game is not optimized well. The fact that with a 1080ti you can only run it at 1080p max settings 60 fps says enough. A 1080ti should be enough for 1440p ultra 60 fps in any game. A 3090 for example can't get 60 fps at 4k ultra.
@@luukherfst1209 Did it ever occur to you that one may not have a 1440p monitor? My monitor is 1080p if it would be higher, I would run it at a higher resolution. It may indeed be able to run at that resolution and framerate.
a suggestion about the 4090 benchmarks, can you pls add a 1080p high and 1080p low even if its just a minute or less each, I would love to see how the 4090 performs on an average mid range player's settings. thank you
@@mustdy7177 I know 1080p is an insult to 4090 I get it but people wanna see how drastic the difference of a 4090 between an average consumer. And 500hz monitors are coming soon sooo
Oh my god, imagine playing this game with a 5090 on 32K low, it would be 64 4k monitors, even if it had like 5fps, it would be SUPER impressive. Heres hope the 5090 will have 36GB of GDDR7.
Crazy to see really good real-time ai interpolation used in games. The only time I've messed around with this type of technology is when adding more frames to videos with ffmpeg's minterpolate on some old phones and spacewarp on quest
Considering most people played the early flight simulators games for DOS in the 20 to 30 fps range back in the 1990's, you could call the 8K native results playable for this genre. No way that's how I'd choose to play it over 4K or 8K with DLSS, but certainly "playable" if you want to go that route.
I had to undervolt my 12900k because it was running hot with decent liquid cooling. Now, it peaks at 82 only for a second on initial loading and sits in the 55 to 75 range the rest of the time. Stable with only 2-3% loss of performance.
8K generated frames use more than 4gb of VRAM so you can't use FG at this case scenario. And, as I can see, if you use FG than your GPU is already at 100% it does nothing because GPU works at it's maximum and have no other resources for processing FG.
This is awsome. And really hope 4060 comes out very soon for like 330. But it will prob be 500 knowing Nvidia. So ima get 3060ti anyways for my new pc. But great vid!
Hey WORMZ, try that same video all over again or at least 1080p, 2k, 4k but use an airline jet, fly low and put the view in cockpit all time then test. Only then we can know how much CPU/GPU it will perform, trust me, there's seriously something about cockpit views using airliners that will crush your performance. And add some clouds, they have big impact on performance as well.
Did you see any noticeable difference between 8k and 16k though in terms of sharpness? I am guessing not since the only thing you talked about was how low the frames dropped
Does MSFS20 really need a super strong graphics card? The GPU won't improve the photogrammetry. Only the plane is being rendered and that won't take too much. what else would a GPU help?
Uma dúvida, o processador AMD x3D (os modelos específicos x3D) tem auguma vantagem do que Intel nos jogos ou é mais para edição de vídeos, criação etc ? Me lembrei de um dia ouvi dizer que em jogos não fazia diferença se fossem comparados.
Question for everyone here !! Is it worth upgrading to the RTX 4090 spend about 2k in the GPU and Water block and power supply cable etc.. Having a Dark Hero VIII Motherboard AM4 with 5950X.. Or for the same 2k. Get the liquid Devil 7900 XTX water-cooled with the 5800X3D? I am debating whether the upgrade will be significant or not because of two things. Platform AM4 and the CPU. and do not want to throw 6 to 8k in another whole new system ?
How do you get 70-80 fps with native 4k? I testet the same area with my Ryzen7 7800X3D, RTX 3080TI and 32GB DDR5 6000MHZ Ram and i get around 29-45 fps. Even with DLSS Performance i dont get much more fps. :/
I'm wondering how do Afterburner counts the fake frames into the total FPS. I thought it would only count the actual rendered frames. Or it counts later in the pipeline? OR only some output given by the driver?
Ok that's it, I think this sim needs the least 4070 to cap 60 fps at ultra 1080p or 2k along with 5800X3D or better. Just the temp on the CPU is worrying me. But 4070 is the performance of 3080-90 ti?
@@zWORMzGaming sounds good, even if it’s marginally better at gaming than the 12900k do you think that would be the right play? I play msfs a lot so that’s a big factor for me as well currently have a 4090 and i9-9900k so I definitely need an upgrade
nothing different from my 3060 ti atleast in this video. i can get 80 frames . but i just have to see with my own eyes the difference against 30 series
interesting, but with a light aircraft (small) and with the detail levels at 100 or 200, it is much easier for the hardware, but with these details at 400 (maximum) and with a heavier aircraft, like a PMDG or fenix , it would be more complicated for the PC to support.
I'm using 5950x4090, but if I use DLSS3, I get 20 frames. And the GPU load rate drops to 30%-20%. crazy is this original?? Is there anyone else like me?? please tell me how
This game is best at 50 fps and up, This game is so GPU intense it’s not even funny. I ran a 3080 using the i7 6700k and got food frame rates. Then ran it using the same gpu and the 12th gen i7 1200k and got about a 25% increase using a 27 inch 2k monitor.
Thanks for the video, Amazon sells an Asus 4090 graphics card with Dlss3 and without Dlss3 and the value is 400 dollars less, my question is that for MFS2020 these two cards that Asus offers have a much greater influence on the increase in frames, when in the options of the game can I activate Dlss frame generations?
CPU is not fast enough for rtx 4090,you need i9 13900k or Ryzen 9 7950x to use full potential of this GPU. It's still impressive performance for sure,good video. Your CPU temps are also pretty high,well over 80 degrees,i think you need better cooling.
Message to this guy and all other youtubers making MSFS 4090 vids. And I mean this as respectful and lighthearted as possible… BUT REALLY! FOR THE LOVE OF GOD!!!! stop showing MSFS 4090 performance only airborne and only in a cessna!!! A. Use the PMDG B. Use the Fenix C. Start on ground with taxi’ing at JFK or similar heavy airport. D. Show in-cockpit performance. I can fly over manhattan with non-DLSS TRUE 4k at 25-35fps right now with a 2080ti and 8700k. And while 30 FPS is shitty, the 15fps I get on the ground at JFK, LAX, ORD, and others is game breaking! 90 and 190 FPS over Manhattan is great! Sure! But the true test is in a demanding aircraft like the PMDG, on the ground, and on final approach! FUCK!