The Master Chief's journey through Halo takes him to a desolate swamp to find Captain Keyes and his squad. This mod has turned my favorite mission in Halo CE into a SCI-FI horror masterpiece....definitely replaying again.
I consider myself somewhat of a Halo CE veteran. I've played through 343 G.S. so many times, but when I played through it on Ruby's version, I almost crapped my pants. In the swamp where you spawn, you can hear steps in the water. In the facility, you can hear flood noises (before the reveal). It's amazing. Only thing is I am struggling to activate the teleporter at the end.
@@pvt.jonwallace 29:53 That's the room that turns on the last teleporter, you have to keep the engineer alive and it will unlock a nearby console assuming it has power from the other switches you turn on in another room, then you can turn on the console in the elevator room where you escape with johnson.
Great job on the immersive roleplay! The pauses for the unknown sounds and the analyzing of all the hints of something terrible going on was really well done!
Ngl I had played this mission a bunch of times previously on Normal, this playthrough you watched is the one were all the scripts that Ruby added sort of caught my radar. That red blip on the swamp before the flood reveal genuinely puzzled me.
It's hard but you can save one or two of the 3 marines after you take the basement to the elevator. Very hard since they die after any 1 hit. If they live they loop the panic and crouch animation with their voice overs, but they don't try and follow you out.
I actually managed to save those three guys multiple times on Heroic and Legendary on some of my earlier videos theres a playlist named after that in my main page
Ruby’s iterations on the levels are very good. And him holding back on using the flood biomass in extremely infested areas is great especially for an early infestation that CE showed. Which is a huge improvement from SPV3 where there’s an over abundance of the flood pods that it feels like its in every location the flood are found in.
I mean they have a ahitload of bodies they can harvest, the wildlife the unsc pillar of autumns crew and the fleet of particular justices truth and reconciliation from the covenant. At least 100000 troops and wildlife, within one or two days they could build a maasive flood biomass and within a week a gravemind
SPV3 is honestly not very good. I know a lot of people love it but they loaded it with so much crap, unnecessary crap at that, and as a result it just falls flat on its face.
@@BrandonFlint-ro2ns I did enjoy its attempt to add more map content to the campaign. What I didn't care for was the whole "Halo: Reach" look being applied. CE looked great, but they made everything look and function in accordance with the limitations of the time. Trying to slap on a new look just made it look rusty and harsh. A lot of things lose the same weight and feel of the original game when all the interactive sounds, visuals, and physics are changed.
All the little touches here are really cool. I think Ruby did a great job at adding enough stuff to make it feel like the Flood are literally just out of reach of Chief as he walks through the swamp, but like if Chief had lingered for an extra few minutes they would have found him and swarmed. Though I also think a bit may have been lost by taking away the subtlety of the original, less is more and such. But the way the Flood friend or foe tags go from friendly to hostile is kinda crazy awesome (but how would that even work, it's not like anything changed in that time to warn Chief/his suit they were hostile huh).
I have replayed that mission countless times fishing for that red blip on the radar after going underground and I still haven't been able to see it again. I got really lucky I was recording this playthroygh in particular
The Flood sounds appear in the original as well; if you wait and linger too long in the swamp, Flood growling and gurgling starts to get mixed into the ambience as if they're getting impatient.
I think the suit calculated the probability based on how they act, instead of friendly they stalk and you heard the elite scream at 9:01,yeah,definitely not friendly
I was NOT expecting Johnson to show up. I like how you found him so close to a lift as well; shows that he wasn't just wandering around, he was trying to get out. And as soon as you both figured out the lift was broken, he knew the only way to get out was to work with you. He even fights well, for a Marine on his own. Nice breakup in the tension, having a partner you KNOW is a badass help you through the infected depths.
Did he keep friendly fire off from the Marines? One of things I hate about this mission is that I believe all the Marines use shotguns except 3 and they end up team killing each other more than the Flood.
The only way to friendly fire a Marine in this mod is by assassinating them with a melee attack, which is honestly a welcome change given how aggressively stupid the allied AI is in CE.
It's actually kinda nice having Johnson with the player. It's probably a placebo effect, but he's just so goddamn cool it gives a nice little morale boost during firefights.
The most scary part of this rebalance its the thing you can see, like the elite sounds on the forest, the water splashes indicating footsteps, and the crazy marine dissapearing, that Last was the most disturbing thing I have seen in CE si ce the flood on the og, Nothing but a blood splatter creeps me out
those were scripts that Bungie alledgedly wanted the level to include when the game came out but were cut because of time.... imagine if Halo CE had launched with all the stuff Ruby readded to it...
@@pvt.jonwallace the people, specially the Kids who used to play more halo, would have been even more terrified because all these minor details than adds more atmosphere. If I had played this version on the OG Xbox back in 2001 I would had never touch the game.
Fun fact, after releasing the flood if you go back to the elevator that you originally came from the elevator will explode and will fall all the way down to the bottom
I was scared shitless while playing this level, I was already terrified of the concept of aliens at the time (I don't know why) so I was already pretty afraid of the covenant, but this. I couldn't even sleep, or even beat the first mission including the flood. I immediately quit.
Ha, way back in the day I stopped playing halo for a while. It was about a month before I finished the game, I was 11. I remember when timesplitters 2 also pulled shit with zombies outa nowhere
Now, one might think hearing all those footsteps and sloshing around you without the motion tracker lighting up would be immersion breaking... But then you remember "oh yeah... active camo exists and disrupts motion tracker movement... Fuck-" Good thing only Elites know how to use the active camo built into their armor though right? :^)
I’d say it’s product of it’s time, and is still ahead of it’s time, I’m looking at infinite and seeing a inferior version of every halo game to date, so I’d say that the halo games (and any new ones) arn’t getting any better then ce and it’s amazing mod community
Thank you for using the fuel rod cannon, from at a young age to halo 1 (Xbox edition) always wanted to see it in action, why did they never let us use it the original just explode when dropped??? Always love the mechanics trying to avoid it hitting you By the hunters ...like DON'T GET HIT
00:58 - 1:00 there's marine pains sounds. Btw the gameplay is very good but I wish that marines health would have been increased so that they can resist more and not die quickly that's the only downside of this mod tbh.
to be fair, they were scripted by Bungie to die fairly easily to the Flood. Canon wise its really unlikely any of these guys survived the swamp firefight...even less so after the Chief gets teleported by Spark
Yeah in the swamp you can hear a marine death scream every so often, at least I think it is. It's the voice of the one who says "no covenant, you HAD to open your mouth"
@@Partisan417 just read the book the flood a few days ago and its sorta confusing because it mentions the marines next to chief all dying but then also says that foehammer picked up the survivors in the swamp
First time I played the original and encountered the Flood on this level (I was like 6 or 7), I legit shut my Xbox off and didn’t play for at least a few weeks. What a masterpiece of a level
@@pvt.jonwallace play the OG trilogy in release order (SoC, CS, CoP). I wanted to tell you to play all the OG trilogy games with the Gunslinger addon but unfortunately I was told that the GS addon for SoC and CS won't be worked on any further, so you can only play CoP with that. As for SoC, you have many options but I'd recommend STARTER PACK by MightySDS. For CS, you have less options but I'd recommend the Clear Sky Complete mod by Doglov Studio. As for Pripyat, install Pripyat Reclamation project, Call of Pripyat Complete mod, Gunslinger mod. This is all based on RU-vidr Spactakil's recommendations, and others might have different recommendations. Always remember to rely on manual saves, and welcome to the zone STALKER
@@pvt.jonwallace and as for Misery Anomaly, GAMMA and Escape from Tarkov, they aren't the experience that GSC intended, and they're not the experience you should expect from STALKER 2
this feels like 3am vibs too on this mission when your watching at nights alone at 3am the scary time when your watching this video like spirits around u going about are so active on this mission alone i hear a scream in the area somewere i dont its a and when your down there u feel a active sounds like your in the active zone were u hear stuff like the flood somewere around u wow this mission turned into a 3am mission alone by your self
@@pvt.jonwallace I remember I was killing a combat form after escaping the reveal room and my mom walked in and saw that thing get up. She ran out the door scared LMAO 🤣🤣🤣🤣
I'm only around a fourth of the way through the video, but did Ruby add a rocket launcher to the level? I remember in the original game's menu trailers a rocket launcher was shown for this level, but I believe it was removed when the game shipped.
I'm pretty sure the developers wanted to create the level like this but they thought about it long and hard on the table and said you know what we can't make it hard for the average gamer Then people are gonna stop (buying it) But really good on the creation 👌 👍
that scene when the crazy marine went missing looks like it was inspired by that airvent scene in Alien; i know the whole flood level and most of the flood ARE inspired by the aliens but that scene in particular instantly reminded me of dallas "i found this....no body, no blood, no dallas"
Love that panic Chief yell from Johnson as he nearly got abandoned at the lift out at 37:11 but dam seeing Stacker get slapped to death was tragic, would be really nice if certain mods could make some of the cannon characters be invincible like Johnson and Stacker with them surviving Halo.
You don't need a particularly powerful rig for halo mcc There's loads of second hand parts out there, im running an old 8 core xeon i got for £50 with a 1060 and 16gb ram, but an old 750ti would run halo easy, the old xbox 360 only had 512mb vram.
The only thing i dont like in rubys mod is how unsc ar and magnum are too useful on the flood, it basically eliminates the need to use any other weapon since you can always get up in the floods face as they charge you down most of the time, this is why i made those 2 mostly useless on them to gice more enphasis for the covenant weapons and to punish players for choosing the ar or magnum to deal with the encounters
I mean a burst of an AR to the center of a combat form is more than enough to destroy the infection form within....canonically if only someone was able to bring the infection form's resurrection abilities from Halo 2 to CE in a mod that would balance out how easy combat forms are taken out ingame
@@pvt.jonwallace i understand the idea but i wanted to bring in what mona lisa did, if you watched that 1 hour movie then you understand the point i tried to reach, also what i said above
Play his mod on legendary (the way he intends for it to be played) and tell me the human weapons are too good against the flood. The elite major flood (purple) take like 3/4 of a mag from the pistol to take down because their shields are weak to plasma but strong against bullets. The golden armored flood take like 2 entire magazines from the pistol to take down. The human flood and unshielded elite flood are weak to human weapons though which encourages switching between bullet and plasma weapons against the flood.
@@sturm9087well in my mod there's no difference in health to the flood unlike ruby's mod, shielded or unshielded makes no difference, the human flood have less health but that's it, unsc weapons may be quite useless and since they struggle against shields a single minor flood could take an entire mag or AR rounds and still survive. However plasma pistol needler or plasma rifle absolutely shred them
Finally the rocket launcher on this level I always wanted to know if it could be done ever since I saw the clip of it being used in co-op on the main menu when it’s idle long enough
It would be really cool if after the flood is revealed all remaining Covenant forces stop being hostile during the rest of this mission. Like there's an unspoken truce between the Covenant soldiers and the Master Chief due to the much larger threat of the flood.
I made a playthrough of another mod on the channel that shows exactly what you said. On Halo Combat Revolved if I remember correctly you had Grunts and Jackals fighting alongside you and the Marines in the final area of 343 Guilty Spark. Perhaps you should check it out
Why didnt spark just seal off the containment area? Put a big shield arround 100 sq km. Then shield the entire ring stopping them from being able to leave the atmosphere?
because the lore for this game originally had none of the crazy retcons 343/Frank O Connor came up with their terminals and books. when Bungie was at the helm the concept of jettisoning a section of the ring into space didnt exist at all (what we saw i nthat terminal of Halo CEA and Halo Wars 2). thats one answer in terms of a of real life explanation, the one that seems more likely in the game's universe is that the swamp/containment facility is underground and thus not possible to eject which makes sense since having a Flood lab on the surface would make it easily accesible to intruders.
Too many different aspects of this mission that they are all the same. Love the ones that make the shotgun useless, yet no one ever adds to the horror. They just copy and paste, wish this map got more light on it for the horror aspect. Well that and two other maps that have way more lore then game gave you to play (main one "the maw") there was so much going on in those mins that we were kinda left with nothing.
Este es un mod para la Campaña de Halo CE en Halo The Master Chief Collection. La forma más fácil de conseguirlo es con la versión de Steam del juego. Luego buscar en Steam Workshop "Halo CE: Rebalance" verificando que el autor sea Ruby of Blue y presionando 'Suscribirse'. Si con esto no queda claro puedes buscar un video tutorial.
Damn, I'm a vet for Halo CE and this gave me goosebumps, great gameplay and roleplay!! 😮🤘 and another thing, when I tried to come back to the same elevator where I came in and just see it destroyed falling down the shaft I immediately started to panic. 😅
If you ever do it again, Ruby's Rebalanced is best on Legendary. It's not technically harder than heroic (unlike vanilla), but there are more enemies, more unique stuff, more secrets, and more environmental changes.
😅love god and love all people, be hopeful, honest and be good(virtuous). Believe in the gospel Jesus Christ for Jesus shed his blood and died for the sins of the world and was buried and rose again from the dead three days later. For Jesus Christ God almighty in the flesh and if you believe in the gospel you are spiritually reborn into the family of God.
Well that was underwhelming. All the mod adds is some pointless time wasting console activations, some weapons and assets from other halo games, and some enemy tweaks. There is nothing groundbreaking here. I hate how some people consider a game "scary" just because they lowered the contrast a bit. Making the game darker doesn't make it scary its just irritating because you can't see
@@eyeballpapercut4400 First of all, criticism has to he constructive for it to be useful, second, this isn't really criticism, it's just insults and rude comments, third, if you actually played the mod you'd know that this person has no idea what they're even talking about, and finally, if something is free it should not be criticised as heavily as something that is paid.
@@stevenlarino1906 well as a start. do you have the game on Steam? because if it thats the case then you just have to go to the Steam workshop and subscribe to them. Theres another method that is more tedious when it comes to modding that requires manual interaction but I need to know if you have the game on Steam(PC) or not.