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Rules Breakdown: Twilight 2000 

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Description: Twilight 2000 is a role-playing game set in the aftermath of World War III (the "Twilight War"). The premise is that the United States/NATO and the Soviet Union/Warsaw Pact have fought a lengthy conventional war, followed by a (limited) nuclear war with all its consequences. Characters in the game are survivors of the war.
The adventures in Twilight 2000 typically involve a military unit which was stranded in Central Europe several years into World War III and places emphasis on attempting to realistically depict military and social systems after a nuclear war. The war, as it continues on from 1997, has aspects of the Broken-Backed War Theory, wherein a catastrophic nuclear exchange occurs between two belligerents, and is then followed by a continuation of conventional war.
The game was first published in 1984 during the Cold War and was intended to be an accurate depiction of a possible future, but events in the world have rendered the premise of the game an alternate history.

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25 июл 2024

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Комментарии : 25   
@joeyjojojrshabadoo7462
@joeyjojojrshabadoo7462 3 года назад
Probably the most realistic military RPG that's not Phoenix command.
@RPGGamer
@RPGGamer 3 года назад
Pheonix Command, now there's a game I'll need to cover sometime. :)
@Se7enBeatleofDoom
@Se7enBeatleofDoom 4 месяца назад
I miss 80s-style action movie box art. Also, cover art screams action novels. Remember when action novels were a whole profitable genre?
@RPGGamer
@RPGGamer 4 месяца назад
I've been surprised how those novels have gone away (or moved online), I remember in the mid to late 00's when I would pick up various post-apocalyptic novels from charity shops cheap, now the nearest you'd get would be a Jack Reacher novel, and that's not for me.
@richardsongames8508
@richardsongames8508 3 года назад
Great video! Don’t listen to the trolls in the comments about your original video Twilight 2000 video. This is my favorite RU-vid channel for RPGs and you always do a fantastic job.
@RPGGamer
@RPGGamer 3 года назад
Thank you, that's very much appreciated. I'm petty enough that I did this video because of the comments in the original one, and I dug in my little heels and refused to budge. I'll keep on liking Twilight 2k despite their opinions that I shouldn't.
@richardsongames8508
@richardsongames8508 3 года назад
@@RPGGamer Right on!
@Farold_Haltermeyer
@Farold_Haltermeyer 3 года назад
Very intrigued to see how Fria Ligan do with this one!
@RPGGamer
@RPGGamer 3 года назад
I was worried at first, but they've been making all the right noises lately and it sounds as if the game is in good hands, but we won't know for certain until it comes out.
@Farold_Haltermeyer
@Farold_Haltermeyer 3 года назад
@@RPGGamer I was the same....then was cleaning a shelf and looked at all the Fria Ligan stuff I had and realised I had faith in them....fingers crossed!
@jordanpease3329
@jordanpease3329 Год назад
Great video! My buddy just invited me to play and I am very excited! If you wouldn't mind, I was hoping you could answer a question for me. On page 202, there is a rule about using a weapon in each hand but it only seems to show the detriments. Are there any benefits to doing this that I might be missing other than just doubling up on ammo before needing to reload? I'm hoping to play a character similar to the punisher where I fight tactical most of the time but once in a while, I bust that extra M1 1911 out in my offhand!
@RPGGamer
@RPGGamer Год назад
From what I remember, the recoil from firing is by the bullet no matter the weapon. So the advantage of firing two weapons instead of firing twice from the same weapon would be just down to having more ammunition. Although I can't find the exact rule, the Designers Notes section at the back of the book talks about why they decided to do it this way under "fire combat" (page 276 in my copy).
@jordanpease3329
@jordanpease3329 Год назад
@@RPGGamer Thank you for getting back to me. My GM ultimately decided to calculate recoil separately to handle it. After reading up on the Reddit it seems like that's what most players are doing so we will see how it works. :-)
@BOB-op7ec
@BOB-op7ec 2 года назад
I have one question about character generation. If the rules tells me to put 1 level in melee combat. Melee says there are what called cascade skills one being unarmed and one being armed. Are we to choose one to put the 1 level into or do we 1 level for each of the cascade skills?
@RPGGamer
@RPGGamer 2 года назад
Didn't know this one off the top of my head. Page 21 of the rulebook, Cascade skills you must choose which of the Cascade skills you put the skill point into. However the other skills within that skill get half a point. So if you put your skill point into Unarmed, then your armed would also go up but only by one half point. Hope that helps.
@semistrunniysamurai
@semistrunniysamurai Год назад
And what about the automatic fire? Rules have special procedure for the automatics fire with the recoil calculation.
@RPGGamer
@RPGGamer Год назад
These Rules Breakdowns are really just the absolute basics of the system, just to get someone through the first couple of sessions of stuff. I tend to miss out lots of things, because otherwise the videos would be far too long. So in this one the Auto fire rules got skipped.
@ScipioAfricanusI
@ScipioAfricanusI Год назад
Thank you. Can you compare this to other post-apocalyptic games, especially The Morrow Project?
@RPGGamer
@RPGGamer Год назад
I don't have The Morrow Project, but Twilight 2000 is definitely more of a military simulation, as it really glosses over the effects of Radiation, diseases, etc. More being about the struggle against the remaining militaries and other survivors of the war.
@bradhoover1644
@bradhoover1644 2 года назад
It should be skill + attribute. Some tasks may be attribute only, but the way you are showing a person with 3 (pretty good rank) in a skill have a high percentage to fail that roll on a D10 most of the time. Like swimming skill of 2...if you don't add the CON attribute, your character will likely fail and drown before the adventure even starts...Doing any action like that makes the roll impossible when the action may be easy/average.
@RPGGamer
@RPGGamer 2 года назад
The rules are pretty clear (page 134, "The referee must decide which skill _ or_ attribute is important to performance of the task.", also "For ease of description... skills and attributes are collective called assets." which is followed at the end of the page by " Sometimes more than one asset can be applied to a single task.") that most of the time it's just one skill or attribute. Doing it your way makes things easier, and I can see why house ruling it so its a more heroic game, rather than the rough tough post holocaust game it is would be appealing.
@RIVERSRPGChannel
@RIVERSRPGChannel 3 года назад
Awesome game Good review
@RPGGamer
@RPGGamer 3 года назад
Thank you 👍 Much appreciated.
@Daniel.Ribeiro.5150
@Daniel.Ribeiro.5150 2 года назад
In which occasions could the gamemaster ask for an attribute + skill roll? a roll adding attribute + skill sounds very intuitive and natural to me.
@RPGGamer
@RPGGamer 2 года назад
Usually only when having the two has a specific advantage. So for example, if there's a mechanical problem where having the physical strength to overcome it, would the GM allow the skill to be added to Strength. But normally it's just the skill, otherwise smart players would find a way of talking their highest attribute into every skill roll. "Oh it's a reconnaissance roll, well I work out the best point to spot the enemies, so I add my super high Intelligence."
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