Yeah, when she says "meet you on the battlefield", she's not saying "i want to fucking kill you", its a compliment in their culture, she considers it an honor to battle such a fierce warrior
Scouts are... Actually quite dangerous. Mutas are only dangerous cause splash and pure deathballing factor. Wraiths are shit only saved by cloak (and even then...) Scouts kill any high target air and are decent at harassing ground.
"The only cure for zerg infestation is purification by fire." And unsurprisingly, the sole race without a personal interest in curing zerg infestation never bothered to consider a less lethal solution.
@@George-Hawthorne @Aldon Blackreyne Nah, they'd crack Char. Radiation, little atmosphere, rivers of lava, and alien infestation? They can pass on a world like that. And it would be easier cracking it than deploying a crusade to deal with all the aliens in that environment. Kerrigan also wouldn't have been abandoned in the first place, because she wouldn't be in the same position. Either she'd have been indoctrinated to be loyal to the Imperium (so being too valuable and loyal to simply abandon), or she'd have been purged beforehand. Or fed to Big E. Haven on the other hand, is a verdant world perfect for colonisation and exploitation. The Imperium does not give up these worlds lightly, and in the case of a persistant threat like the zerg, they would want to try and figure out a way of denying them more assets. Also maybe protecting the divinity of mankind from the foul trepidations of the xeno, if they were feeling kind at that moment.
@@Lorgar64Krieg's environment is similar and Char is abundant in resources. Plus the UED has proven that an invasion can be done. Kerrigan as a Human would be spared of course. Kerrigan as the queen of blades would not be so fortunate. She never did get fully Humanized after WOL. As for Haven The Imperium would launch a great crusade against the Protoss for threatening a terran world.
You know, I wonder if the reason of why Jim kept Ariel away is because she actually reminded him too much of Sarah: A young idealistic woman who fought hard to protect the small guy trapped between the indifference of a despotic goverment and the onslaught of an alien horde. They even meet almost the exact same end if you go with Selendis: Abandoned by her potential savior and turned into a Zerg monster. This why , in my continuity, Jim always keeps Ariel and the people of Haven safe: Is like, in some very small way, he could save Sarah and the people of Tarsonis, from both the Zerg and the Protoss.
I'd say that for me it was helping fellow Terrans (most of them were civilians by the way) and me not being a Protoss fan in general. Ariel is just a sweet addition to that. Afterall, she's Agria representative.
Except in no way are the two alike.. Kerrigan didn't side with Mengsk during the events of SC1 because she was a young idealist. She sided with him because of guilt and desire for vengeance. Confederacy was using Ghosts to try to control the Zerg through drugs and telepathy, Kerrigan was one of the few (if not the only one) that was able to pull it off. When the Sons of Korhal abducted her, she was a strong enough psychic to sense Mengsk's animosity towards her from the start, even though she suffered from memory loss; this was despite his kind words and assurance that she was a guest on his ship. Mengsk knew that she was a member of the squad of Ghosts sent to kill his family (and she personally decapitated his father), so he had plenty of reasons to hate her, but he also wanted to use her, particularly for her Ghost abilities that made her an invaluable asset to any mission. Even if you make the argument that the Confederacy was "despotic", which you certainly could, Sons of Korhal could barely be described as "small guy trapped between them and the zerg onslaught", since Mengsk wanted to use the zerg to destroy the Confederacy, not defend against them - so he's in no way the "small guy" in your analogy. He's a scheming megalomaniac that sent her on a suicide mission once she'd served her purpose, because of his deep grudges towards her. He wasn't going to be the "potential savior" there, he left her on purpose. And even if you mean Raynor, he DID try to rescue her, but his forces got overrun by the zerg, it was too late. Also, Kerrigan gets turned into a zerg monster, Ariel pretty much does it to herself trying to rush a cure. Ariel was pretty much just a plot device for the campaign, Blizzard doing a will-they-won't-they situation for that story arc that wraps up on Haven. Jim has a MUCH deeper connection with Sarah that was fraught romantic moments as well as backstabbing - they were comrades-in-arms, then lovers, then they low-key broke it off before Tarsonis and New Gettysburg happened, then Kerrigan turned into the Queen of Blades and blatantly manipulated Raynor into doing her bidding which secured her position as the leader of all the Broods after the Overmind/s got killed. He's suffered through much because of her, but he also blames himself for a lot of shit that happened to her. Sorry for the wall of text, had to get this off my chest and introduce a bit of nuance into your theory, been re-watching these mission cutscenes lately for some random reason lol :)
@@bumblebeezie7461 Thanks for the bump there :D Overall you could say Kerrigan is a vengeful character, but to say "from the beginning" is a bit of a stretch. At the start of SC1, she was more or less an obedient soldier; after Tarsonis and her first transformation, she got power-hungry more than anything else. At the start of Heart of the Swarm, she got pushed into her renewed Queen of Blades form out of feeling of powerlessness more than anything else; look at it from her perspective - Jim was her only window back into the world of Terrans, and Mengsk had announced that he was captured and executed; this meant she was without friends, and her only hope for a "normal" life was supposedly now dead. This is when revenge becomes one of the primary drivers for Kerrigan - and one that keeps driving her even against Amon - but it's not the only big one; I'd argue her strive for survival is just as important a factor, since it's the one that's more ever-present than just simple revenge :) Then again, I could just be giving the SC writers too much rope here, if their writing staff is as skilled as World of Warcrafts, the entire SC franchise is going to hell in a handbasket lol
@@markoljkrasus2888 Did you read these on the comics? I listened that there were some but never read them, should I? Are they good? Cause your comment sure is amazing buddy, thanks a lot
@@SimplyDuker Selendis obviously didn't want to genocide innocent Terran colonists for something that wasn't their fault but she had a duty to perform for the greater good in her mind and afterwards, hoped that they could find a cure for the Zerg infesting virus or at least keep the infected quarantined.
@@girlgardeit helps that Protoss rarely lose lives in combat afaik - the little wisp you see when they “die” is the Protoss being teleported out of the battlefield to safety, so Protoss losing a battle is mostly them losing machines and vehicles, not lives
@@danielearl3591 How legit are you being about that? Otherwise The fuck are Dragoons and Inmortals if Protoss rarely die on the battlefield? Or those that die in cutscenes...or their culture respecting the act of dying bravely in the battlefield?
@@AleXandrYuZ dragoons and immortals are mortally wounded warriors that get teleported out to safety, with Protoss cybernetics being so advanced they can survive and return to serve easily. It’s not necromancy. Although there would still be a chance they do not survive their wounds or make a full recovery. The only Protoss I know of dying in cutscenes is the scientist in HotD, the LotV opening and Zeratul. The scientist noticeably explodes into guts with no wisp as she had already been recalled with a Zerg larva inside of her, The LotV cutscene are implied to be among the first Protoss on Aiur establishing the warp network on the planet, which might explain the lack of a recall, and Zeratul had no one backing him up when Artemis killed him (having been disgraced from the Nerazim and disliked by the Daelaam)
I think she is already infested, tosh tells you "have you ever wondered why the zerg is always following her?" And if you choose to help the protoss Dr.Ariel becomes infested and tells you "do you enjoy killing my children?" I think she means zerg are her children and then tosh tells you she was a honey-trap in the first place which means she might be planning to send her people to the core worlds and infest them all.
i hate anime She didnt turned into one yet, she was infested but she was fighting it, she worked on a cure for herself and her colonist, but the virus basically take her over when Raynor side with the Protoss
@i hate anime Or angry because you are killing infested terrans she tried to hide from you. Notice how you see little to no infested if you fight the protoss, but there is a zerg army if you purify the colony ? Maybe that's because they are hiding among the populace, and reveal themselves only when you activly try to find them and burn them, even if it means taking innocent lives.
What if kerrigan created her in order to try to seduce jim only to kill him if he decided to stay with her. And that reply from her might have been by kerrigan as well
@@dennisrodriguez3689 Nope, it’s explicitly stated in the Star Craft 2 “movie” that came with the collectors edition that she’s able to create a cure for the colonists
While I do love myself some gritty Starcraft original story, I do preferred this ending for multiple reason. One mainly is that you don't know if Hanson succeed in her cure or not it is more of a bitter sweet ending. Second to me, Jim Raynor was never that type of person who sacrificed the few for the many. If there is a way to save all, he will find it.
@@xignum The protoss don't care about human lives. Burning human worlds to get rid of zerg is the first thing they try not something they do when all else has failed.
@@xignum The Protoss have a theme of being set in their ways whereas Homo sapiens has a theme of being more creatively innovative. From my experience in the lab, scientific research often requires that kind of creative innovation.
I would love if there was no good option. Help the Protoss she becomes infected. Help Ariel and maybe containment fails. When she opens the door an infected Terran is standing there and explodes. Killing her and throwing Raynor back or maybe she pushes him back Inside. Raynor is kind of a tragic figure and losing another woman either way feels appropriate.
Wow, simultaneously forcing Raynor to act wildly out-of-character and dumpstering Ariel's character for more edgelord nonsense in a Blizzard universe instead of a satisfying ending and character development, what a great idea. Good thing the route in this video is canon.
I've just completed the alternate way of this mission, and i don't regret my decision, you do save some colonist when fighting the Zerg, and even tho the Protoss always respect you, i didn't really wanna fight them, if trying to stop them would mean to fight them, let me handle the problem by myself, however, it is sad what happened to Hanson, but we can't do ourselves responsable for his actions
A Canon: The infestation was only limited to a few colonists who were successfully contained; Raynor fights off the purifier. B Canon: Almost _all_ of the colonists were infested, legit necessitating a purification. Hanson's haste to find a cure ends with her infestation. Schrodinger's Gun; anything not yet _explicitly_ revealed can be seamlessly retconned, with the viewer none the wiser. In this case, the probability that there was infestation on the colony _and_ that it was widespread. In both scenarios, the answer to the first is "yes", but in this branch the answer to the second is "no".
+swordlink93 I always choose protoss because of the rewards and the mission is more fun. However, I always feel bad because of the story, it doesn't make sense and I don't like betraying Ariel.
No, because I still think it was the better choice, based on the information they gave us before choosing the mission. Giving the infestation time to spread and evolve, while you risk your forces against an even more dangerous protoss fleet seems way too risky. Especially since you don't know wether Ariel will succeed or not. Zerg and infested multiply far too quickly so the infestation must die, if you want to safe any civilians.
Remember people, whatever happens and whatever reasons other people might give... HUMANITY FIRST. Xenos aren't coming to save you just cause you saved some of their race. It is your fellow man, a human being who truly understands you, cause guess what...he's also human.
well, you have already the zerg campaigns and those missions involving the tal´darim, so you get your killing protoss fee, and it feels bad to not side with the protoss that are not your enemys
Canonical lore stated that the haven colonists were carriers for zerg infestation. There was a reason Tosh says isnt jt odd how the zerg seem to be following her and her people. It is unfortunate but infestation isn't always a rapid process. In this case it lays dormant for some time before mutating the colonists. It sucks to say that the protosz were in the right.
Consistency be darned, and Protess be darned, in the narrative of the wider story this feels like what Raynor would do. He's a character almost defined by loyalty. He knows it might be hopeless, but he's not going to choose "random Protoss character" over Ariel, and he's certainly not going to personally wipe out a colony at the Protoss' behest. Explain the aftermath all you want (such as the Protoss have been already shown to prefer the purification of a zerg-tainted world, rather than even attempting to save it), but this feels right. That being said, the choice is to the PLAYER, not literally to Raynor, so if a player tends to resonate more with the Protoss, I'm not going to berate that choice. But I'm for the Terrans, baby!
But Raynor knows what infectations look like. He knows how badly goes and how fast spreads. he never hearded of a cure nor a way to cure, only that fire works as selendis said. I do think both options are completely a "Raynor" thing. Remember that this raynor was Betrayed by a pretty girl that had something to do with Zerg, not sure you wanna trust another one xd
@@Kazuhiro-i Heh, I think it's Raynor's curse to have a soft spot for Zerg girls. But seriously, from a narrative perspective, I REALLY like how Hanson being Zerg-infected mirrors Kerrigan being infected. It makes the previous choice pretty weighty, whatever the player chooses.
I despise this decision. My first playthrough, I chose this one because my impression was that the Protoss were killing people preemptively before some of them had even been infested. And that appears to be the case, IF you choose Hansen. Of course there are no repercussions for assaulting the Protoss Executor's fleet, let alone the plausibility that one Hyperion Battlecruiser could even pull off such a feat. What really pisses me off was that there were ONLY two options here. You couldn't tell the Executor to piss off and let Jim handle it, and THEN quarantine the infested Terrans. And God forbid you ask the Protoss to help you purify everything EXCEPT the uninfested colonists. Oh no, it was all Selendis or all Hansen, and reality simply conformed to whatever the hell you wanted to pick. Think killing colonists is bad? No problem! Just fight the protoss and you can save them all, even infested ones! Think fighting protoss is stupid? No problem! Just kill the zerg and ask the protoss nicely and they'll leave. Ironically, you save civilians either way, and the Protoss are cool with it in Haven's fall. I mean, it would have been so easy just tosay to the protoss, "Yeah, we'll take care of the zerg, no problem! Good bye!" Then trap them in cages like you see in Safe Haven, and then work on the cure. You wouldn't even have to lie, just tell the protoss that you're keeping some of them alive for research so you can kill them harder the next time this happens, and if you find a cure along the way, all the more reason the protoss were wrong. Assuming the decision is binary, I went back and forth on what to choose. Finally I realized that in Haven's Fall, you don't have to kill anyone who isn't already infested. On the other side, in Safe Haven, the Protoss are killing non-infested people. So regardless of how the protoss intended the situation to be (or the writers for that matter), they are essentially holding civilians hostage unless you kill all the zerg, who somehow become more numerous if you side with the protoss (Maybe the protoss already killed a bunch of zerg in Safe Haven before you engage them?). So I say screw the protoss! They don't get to kill uninfested people just because I didn't choose the mission they wanted me to! I know that siding with the protoss is the darker, more realistic, more classic starcraft position, but like I said in the comments of the other video, Terrans didn't get where they were by following men who say the word "impossible."
That has always been the MO of the protoss. In SC1 it was even worse... they sterilized entire planets for mere Zerg presence. Jim stepping in and doing the dirty deed himself meant he saved a lot of innocent lives
@@frosthounded the attacks in star craft one were pretty huge. Menksk used his psybeacons to provoke a full blown Invasion of the zerg against the Dominion. And protoss took proably not kindly for terrans who play with fire.
I don't understand when Selendis is presented with a chance to find a cure for the Zerg virus, she didn't bother to give it a chance and help her when Jim vouches Ariel. At least to try and contain the Zerg infestation while Ariel does her research. At least put the player on a timer to hold out on before Selendis decides to pull a full extermination process on the planet.
I would assume that Selendis lacks experience when dealing with the zerg mixed in with the terrans. Tassadar and Zeratul have loads of experience dealing with the zerg and since they really respect Raynor, helping them kill the overmind and escaping into Shakuras, they would honor his word more compared to Selendis who only heard stories. If this were fenix also, he’d give the cure a chance like he took a chance with the Nerazim
This was a better outcome. Zerg Infestation is a one-way trip for humans. Ariel discovers a cure for that, it could not only help her people but all of humanity. The Protoss have a cure, but they choose not t use them, they are fanatics and that impairs them. If you choose the opposite I believe Ariel rushes and cuts corners out of desperation to find a cure, and that backfires.
I choose the protoss. Knowing that technically the doctor was right doesn't change my mind. Risking so much for a "maybe" in this situation is a no no. Imagine if she is wrong snd there is no cure, everyone dies probably even us too. Sometimes a leader must take hard decisions, even if the people doesn't understand it. Hell, even if after the decision he will loose such role or even worst will die for it.
i liked her storyline even thought they may end up close together with Jim sadly i understand lack of it seeing now whole story of starcraft 2 with lotv
Seriously Protoss who beleived burnign human colnies to get rid of Zerg should not be allowed to use the phrase "en taro tassadar", Tassadar went rogue because he refused to burn any more human colonies.
Chosing protos is right, that people are already infested. We wil neverl hear of them in a future, becouse all of them part of sworm in next expansions)
Considering that her cure worked, would that mean that you could make soldiers immune to infestation like the protoss are? That ought to put a dent on zerg investation.
Technically, all that can be confirmed was that in this path, infestation was limited to only a few colonists. Whether Hanson found a cure or not is unknown, but after HotS, it might not strictly be _required_ anymore. The only "cure" was the Protoss-based nanites used on Stukov--and even that failed, eventually. Frankly, the thing that bothers me more is that if Haven is located on the edge of Protoss space, what are the implications behind the scenes of Legacy of the Void?
I meant "behind the scenes" of Legacy of the Void--you know, what's happening that the player _doesn't_ see. Considering that (spoiler for anyone sitting under a rock) Amon was razing any Terran world he could find and many Protoss were possessed, it's perfectly possible that Haven would have been eradicated by the Golden Armada regardless.
I have no regrets siding with the protoss. The risk is just too big. Maybe she can find a cure but failing to means the entire core worlds is dead meat ripe for taking. I have seen comments giving reference to something saying she finds a cure if u give her time but is it really worth it to take such a risk. I mean u would still have to protect the surviving colonies no way u can just let them get infested. I restart the mission if an additional colony gets infested but make sure all of em are alive. At this point there r zerg bases and even hive clusters in the infested colonies even if u can administer a cure to them good luck getting it to them the real cure was fire plus cure but Ariel beeped it up by not being sensible enough.
I chose to purify the colony because I wasn't convinced enough that Ariel will be able to find a cure soon. I don't like betraying anyone but I was thinking about the knowledge the protoss are willing to share with me and that I was hoping that the doctor would understand me. Well, it didn't go well with her. By the way, a few things have changed in the game. The last time I played this game was when I was in my third year in high school. Now I'm a college instructor for almost three years and my students don't know anything about me playing these games.
It's criminal that Ariel didn't pop up in the story again after this. Just one of many pieces of good writing flushed down the toilet in HotS and LotV when the entire story and literal universe was warped to revolve around the Queen of Mary Sues.
i think this is a better story. My heart sank a lot after choosing to help the Protoss and seeing the death of doc Hanson, another innocent but she carries hope. From that moment, i chose Ariel every time i play this story. Leaders sometimes have to choose harsh decisions, but sometimes risking is not so bad
jajajaja When I first played the mission I just loved the way Ariel takes out her glasses in such a sexy manner and asks Jim if he wants to stay in Haven.
Me after picking kill infected and perfectly saving everyone: 0 infested colonies Ariel: *injects self* Me: UNGRATEFUL SHIT Me after picking saving colony: Selandis: I hope your belief in these colonists is vindicated. Me: HOLY SHIT SHE STILL BELIEVES IN ME.
Ariel injects herself because she is frantically rushing in her research and tries to pull off a Jonas Salk who injected himself with the polio vaccine after prototyping it.
After reading too much about tyranids even some of their basic units..bruh..zerg gonna be fuck up so bad. Even Zerus the zerg homeworld never gonna survive even the smallest of the hive fleet
Nah. Despite all their evolutionary achievements, zergs are less flexible, you won't meet ultralisk, who can shoot, for example. Plus, despite synapse stuff, nids' hive mind is less centralised, since it is gestalt of minds. The only nit pick is how Shadow in the Warp will work... If there is one - it can become more challenging even with QoB on battlefield, since psy-powers will be shunned and as melee warrior... Well, maybe she is fine, but if nids place tyrant or swarm lord - things gonna be hell difficult for zergs, summing all up. But if SitW won't work - with QoB there could be some chances.
Well, it's a matter of one's choice. Different people would give different answers. Blizzard just tried to make both paths canon to get the fanbase pleased. Speaking for myself : I went with Protect The Colony path because of a set of personal reasons. Here's to summarize : I never was a Protoss fan, I always liked Terran the most, Ariel was pretty I'm not gonna lie, and I also felt the terranhood-way. Call it a morale, and you'll be close. Otherwise just felt like a betrayal to me, the tone of this episode further supports that feeling for me. I just couldn't abandon my fellow terrans, to say short.
This is unrealistic. In the mission briefing Ariel already said the colony is not responding, people already got infected. I think a twist would be interesting, like if you chose to fight the Protoss, the people still get infected and the colony get destroyed; if you chose to destroy the colony, at some point in the mission Ariel finds the cure and you actually end up saving some colonists.
Ariel only got infected in the other timeline because she was rushing herself and became careless when working in the lab if Jim chooses to side with the Zerg against her people
To me this was cleary the correct decision. Protoss hate anything related to zerg, and they have a good reason for that, but because of this they don't consider alternatives. There is only one path to be followed and they will discard every other.
This route made no sense for me.. Jim and the Protoss are like best friends and he said it himself during the campaign that he doesn't like fighting the Protoss if he can avoid it and bros come before hoes and Ariel is a character we never see again and she's annoying.. Also, Selendis is one fine Protoss lady.. Same reason I picked Tosh over Nova during the campaign, made more sense and bros before hoes and that part becomes void anyways in HoTS where Nova says to Raynor "I might have let you escape if you helped me with my Tosh problem" which means that Raynor helping Tosh is canon..
John Rankin protoss love a good fight and Raynor choice is reasonable enough to not count as betrayal, even Selendis understand this when you choose protoss.
No Jim works well with some of the more sane Protoss like Fenix, Zeratul and Tassadar, but these were all radicals in Protoss society the conclave burned human worlds without a moments hesitation at the drop of a zerg hat.
other grim alternative outcome where you arr forced to destroy colony is s much better ending than this ridciulous idealistic romantic alternative ending. alternative romantic 'cheesy' cure ending is ridiculous considering Starcraft lore has made it clear there isn't any cure zerg infestation of Terran, so why would allof s sudden one scientist or Dr on a backward planet working on her own suddenly out of the blue find a magical cure
Helldemon, actually he has a point, Starcraft is supposed to be more grim than this, an ending for Ariel's alternative would be you help the colonists, but find out on the news a couple missions later they got infested anyway and attack other settlements, mauybe even have the Protoss do the Exterminatus anyway (basically making you feel stupid for evfen thinkihg the Zerg infestation is curable), this would fool new playes while veterans of the lore (playing SC1 or others9 can already guess how it will go.