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Sam and Max: Hit the Road with the power of soundfonts! 

Laukku
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I turned off the speech and sound effects so you'd hear the music better. I hope you don't mind - the MIDI music is far more more important in this case, after all!
The personal soundfont I'm using has changed a lot since the other video from 2012. Right now there is still some reverb level disparity between instruments (that isn't as audible when working with BASSMIDI), and RU-vid compression makes hissy percussion instruments sound funny, but oh well.

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29 ноя 2014

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Комментарии : 5   
@monkeyfarmer1138
@monkeyfarmer1138 9 лет назад
*VERY* well done. I loved this game, and you've done a great job re scoring the soundtrack. I hear that Good Old Games has recently put up a version of this game made to run on modern operating systems for sale. It would be awesome if they could put in new music like this into the game. I'd certainly be willing to pay extra for it if they did.
@LaukkuPaukku
@LaukkuPaukku 9 лет назад
Thanks! Due to the way General MIDI works, you don't have to alter the game itself or anything (except to set it output GM data instead of AdLib or something, of course). Only the type of instrument is defined, not how it actually sounds. So all you need is a very high quality sounding MIDI device (or in this case, a soundfont). The music in this video is all happening in real time, all the effort was put in making the soundfont file from which all the instrument sounds are automatically coming from.
@hahasamian8010
@hahasamian8010 11 месяцев назад
Ooh, what's the soundfont you're using?
@LaukkuPaukku
@LaukkuPaukku 11 месяцев назад
www.synthfont.com/phpBB3/viewtopic.php?t=76
@robbiewalker2831
@robbiewalker2831 2 месяца назад
@@LaukkuPaukku Can you imagine, that with RVC technology, we'd have a mod where Sam and Max's voices were replaced with Harvey Atkin and Rob Tinkler's voices?
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