► Consider supporting INDEPTH on Patreon so I can keep bringing you more videos on the art of sound design! patreon.com/indepthsound ► Comment below if you learned anything from this video! 00:00 ADR 00:08 FOLEY 00:37 BULLET BYS 01:12 BULLET IMPACTS 02:10 GUNFIRE 02:54 SHELL SHOCK 04:49 M1 RIFLE 05:35 DISTANT GUNS 06:37 UNDERWATER 07:41 EXPLOSIONS 08:12 INCOMING ARTILLERY 08:36 BBC OPTICAL RECORDINGS 10:09 GERMAN TANKS 12:49 MUSIC 13:35 VISUAL PERSPECTIVE 14:29 AUTHENTICITY
But what they always fail to mention, is how did they get the sound of the M1 Garand, KAR, BAR, Thompson, or MP40 firing. What settings did he use? Attack? EQ? Compression? What audio effects were used, and with what program?
UPDATE: I just recently found out that the program that Rydstrom was using is ProTools. ProTools is an industry standard software program first launched in 1989 and has been used in numerous film productions for the past 30+ years.
But what they always fail to mention, is how did they get the sound of the M1 Garand, KAR, BAR, Thompson, or MP40 firing. What settings did he use? Attack? EQ? Compression? What audio effects were used, and with what program?
A student of mine who was a Marine told me that they no longer use live fire over the heads of crawling grunts in training, but instead play the sounds of gunfire. He recognized it as the soundtrack from Saving Private Ryan. I got to tell Gary about that and he got a kick out of it. I remember telling Gary shortly after seeing the movie how intense it was. He said, "Yeah. Without the sound the scene is mostly just guys walking around on a beach."
I'm a video/editing guy with only the most basic audio knowhow to get by. These videos are absolutely incredible on so many levels. Gives me a great appreciation and better understanding of these films as well of the art form of audio design. I appreciate the great work.
But what they always fail to mention, is how did they get the sound of the M1 Garand, KAR, BAR, Thompson, or MP40 firing. What settings did he use? Attack? EQ? Compression? What audio effects were used, and with what program?
Was wondering why all the layers had the same roominess, then it dawned on me that this was probably a presentation given somewhere and the sound was just recorded in the room. Would be nice to hear the sounds in full clarity. Sorry for complaining, still a fascinating video!
This is brilliant! Thank you for putting this one together. Every time I would try to listen and figure out each element I would find myself getting lost in the mix and the story. Keep up the incredible work!
The nostalgia of Gary Rydstrom's sound design strikes again. I wasn't allowed to watch, "Saving Private Ryan" back then, because I wasn't old enough to watch it. Besides, it was way too sad of a movie to watch on TV in the old days. 😭
Thank you Indepth Sound design team, I love your content and it was Fantabulous 😊 you guys are doing good job. Small request from me, Could you please do a video on "No country for old men" because there was no music used in the film
I wish the same could be said with gaming journalists/propagandists who essentially killed the Medal of Honor and WWII Call of Duty franchise with their rhetoric about so-called "WWII Fatigue", while all the idiots who followed them blindly started talking shit about any game set in WWII as just being automatically bad.
But what they always fail to mention, is how did they get the sound of the M1 Garand, KAR, BAR, Thompson, or MP40 firing. What settings did he use? Attack? EQ? Compression? What audio effects were used, and with what program? I guess that's a trade secret at Skywalker Sound.
UPDATE: I just recently found out that the program that Rydstrom was using is ProTools. ProTools is an industry standard software program first launched in 1989 and has been used in numerous film productions for the past 30+ years.