2 player works really well. Kind of gives a rebellion feel. It's still epic, but you feel like you are constantly trying to counter and out maneuver each other. I also agree about 3 and 4 players.
I 100% Agree! He explained a game that has an overwhelming amount of stuff going on with such clarity and pace, that it didn't seem too much to take in. Excellent job!
I really enjoy this game a lot. The production is solid. The card art is amazing. Played it solo to learn it and at two players. Solo was pretty good. Two players was fun but you may find the area control lacking at two - I did. I think three would be the sweet spot. Also, I think playing one card a turn instead of two may allow you to get more done in the game since you are not triggering events so often with such a small deck. Excited to try that strategy.
My first game I played with four at a game weekend with strangers, some who really wanted to try this game but turned out to be quite serious gamers (one with some serious AP issues). It lasted for four hours…. One had the faction who completes jobs easily and he ended up with a job that he could complete and use to ignore the coded results of the raids, which he could then complete again next turn - making him virtually unbeatable. The others bounced off hard as a result. I had a ton of fun just trying to steal neighboorhods and doing random things. This game is clearly meant to be played by friends who do not take things too seriously. 😂 I want to try again and just have a bunch of laughs - will need to find the right group though…. 😊
losing 50% of your money is a catch up mechanic. since its 50% of your individual cash, the player with the most is hurt more. since it hurts everyone, it feels like less of a catch up mechanic, which i think is its intention.
Just played this game at 3 players and I won by 1 point. I never put an agent on the board and simply spammed selling 3 alcohol for 19 points as much as possible. 2nd place player spent twice or three times longer than me with fancy turns and clever card combo play… to me, this shows the game’s weaknesses. I exploited a bone headed combo and he played a much smarter game and lost. I liked it other than some events and raids.
I agree, some jobs and cards feel way too random and punishing for some players. But so far I've enjoyed it immensely, and everyone I played with agreed.
@@DTChrisYi I do think more games should use those lids to hold stuff during the game. I think it's pretty neat. Though we do have trouble with the cards staying up.
Excellent, I definitely want to play this. I enjoyed Y'all's live play and this review just confirms that indeed I want this game. Great work gentlemen.
My wife and I are fairly new to the table top gaming world. I had a random thought that I bet there's a good mafia style game out there. Just did a quick search and found out about Scarface 1920. I'm pretty sure we're going to try to get this.
Actually, If you playing with newbies, you draft. Because the draft card is the line for them to follow. And then you can build your gang from 0. I found out that people, newbie or even some experienced players they seem didn’t know what to do with 3 bodyguards and lieutenant.
I just love this game. I feel the randomness is a perfect fit for this theme. If you look in movies, games etc.. No one knew what the feds would do. It is not always the big ones, but the ones who they can hit. And when they can hit the big one, it will be massive blow for the mobster. But I do understand, some people just don't like random events. But we are talking about 2 events cards only, that hits everyone. Atleast 3 raids, that is the random who gets hit, if not someone keeps triggering the raids, but that guy is in the red zone, to get a huge blow everytime. Who will get a hit on them? Sometimes it would just be a random target. And I was planning a job in the game, when it was happening, I didn't have the right associates in the discard pile, so it ended on a random hit. How you guys can ever be stuck, with nothing to do, i have no idea how that can happen. You will be able to recruit, get people out of jail, move people around, produce goods at your dealers. The event, where you won't get people out of jail, when you shuffle your deck, you will not get it to that point, that the jail is filled up with your guys, before you get them out. But sure, if it's your plan to get stuck, it is possible.
Played it few times and love the game, but it feels like balancing is not perfect, some raids are not logical and I killed a 2 persons game just by trading, I had 600$ in the end by absolutely passive and simple strategy. Would like to see killing, explosions and blood give you more end game points. Playing with 3 persons tonight and we will see how it goes.
Its just getting delivered to kickstarter backers now. They do have an upcoming expansion kickstarter for June 15th (no prepage yet) where you can get a copy of the core game as well.
June 15th they are having a new kickstarter for the expansion and you can get everything through there. I would just wait until that and not pay anything over retail.