PvP suffers from this as well generally. for awhile there was a “cosplay” meta where higher defense schools would play Storm better than Storm itself lol
My last replay on a myth awhile ago I think did it for me. It was during the time of the dual pip thing. was like lvl 120. Researching that sewer gear and I came to this very similar realization, Especially during the farming process. Schools just didnt matter, I felt like I had no Identity. Everyone around me had the same or similar stats, and I realized the game ahead of me consists of the same stuff, mindless blading and hitting and no actual thinking until the occasional boss with a cheat. There is no flexing your unique spells anymore. You're class isnt special, everyone else can do exactly what you do with treasure cards. Only thing I would look forward to is my new highest score on damage, instead of working my way through enchantments and shields like a wizard should. everybody just a canon now with a long reload. Kind of disappointing. I've always come back after a few years but its been awhile now and I dont see myself coming back to it
How do you suppose it should work? Enforcing a school identity would make certain schools almost impossible to solo with (and yes, that is bad). And every time a world has fights were just blading and hitting does not work, people complain that it's too hard. Wizard101 is no and will never be a competetive hardcore game. There are a lot of casuals playing this game and you simply can't tell someone on a ice wizard that they can't hit, need to tank 20 rounds until the enemy is dead and that they should just grind another 100 hours until they have a storm wizard to hit. That's dumb and just not fun. While KI certainly could highlight the schools' specialties a bit more, just forcing everyone to play that way is dumb. The current way allows for way more variation if you want to. If you don't want to and just run around, blade and hit because it works that's on you, not the game.
As someone who's played this game since 2009 I have never seen such idiotic, incompetent, lousy so called game developers in my LIFE. These people couldn't get another job if Wiz shut down to save their life. Clueless!!
KI devs will never get a job if the game had to shut down. They just randomly add stuff with only money on their mind and they can't even code properly there's like 50 glitches every update
A lot of games nowadays let money get in the way of creating quality content, so I'm sure KI devs would do just fine in finding a new job if the game shut down. They'd fit right in with the rest of the industry.
"KI devs will never get a job" Nah, they can always get a job at fast food joints as a cash register clerk but don't let them cook because they'll always mess up the orders and give you the Diablo roast beef at Arby's instead of your French Dip because they think spicy beef is more valuable. Meanwhile, FFXIV devs have job security because Yoshi-P won't let a Reaper do jump attacks or let a Pictomancer cast Black Mage spells. ;p
The game is finally ruined once and for all. Also, Archmastery was a horrible idea to begin with because all it has done was ruin school identity to a major extent with this being the final nail in the coffin. The game is simply too far gone as it has swayed completely from an effective MMO game. It shouldn't even be called an MMO because the principles of one is completely erased from it.
I've been having similar thoughts, it's a real bummer, because I don't really see how they can bring school identity back at all. Maybe that's what KI wants though.
I agree with everything you're saying, like sure being able to add a little twist to ur gameplay every now and then with diff spells is cool and all, but completely transforming into a whole other school along with having all of its unique op spells is a whole other level. Like what's the difference in any of the schools now, why would I choose one over another when I can be whatever I want in any? Imo, the whole reason why there are different schools/classes in a game in the first place is to have a new unique experience that you gotta learn to work with, and that's what's fun about it, not just to mold it into whatever you want with no limitations.
i hopped on w101 a few weeks ago for the first time in ages. I had played on and mostly off since just before celestia was even released. I was quite surprised to see that I could train the class exclusive spells, along with a myriad of other unique-looking spells i hadn't seen before. That and reskinned versions of other class spells. The whole thing felt very weird. I thought it was cool to just have access to certain reskinned spells via TC or pets or gear... not to be able to permanently train them. This is one change I hope they revert. Maybe take notes from world of warcraft and introduce stat-squishing when a new world launches. I.e. gear from previous worlds are diminished compared to the world you're currently in. so that the highest tier gear from the previous world is equal or worse than the basic gear in the new world.
I actually kind of like that anyone can hit effectively and you can build your wizard however you want. That being said, I do wish that there was a greater emphasis on reinforcing the unique play styles and specialties of each individual school to go along with that direction. Claiming that everything is just about blading up and using 7-pip AOEs nowadays feels like a limited mindset. Could my life wizard, for instance, just blow through everything with nothing but blades and forest lord? Sure, and I do when I'm just trying to power through the main questline for progression's sake. But it's not as fun to do that and nobody's forcing me to play "optimally," so sometimes I prefer to play my own way. My grinding deck is just like everyone else's grinding deck, but my fun deck is a mix of life and fire which focuses on the unique aspects of both - healing over time and damage over time.
I think this is something that improves the gameplay experience and build identity and people are only mad because it's different. I think it's a positive change
I’m going through this right now. I just got the quest to get the Spinysuar for my life wizard but now I can just train it and it’s annoying. It’s a useless quest and people from other schools don’t have to do this quest. I hate this update
I agree school identity in Wiz is "dead," but I personally thought it never really existed past Arc 1. Once you get past this arc its a Blade AoE meta and always had been, the "exclusive spells," were rarely used unless they had some sort of damage upgrade. Identity in Wiz was generally the stats and always had been the stats. It also preferred outright damage 9 times out of 10 because its the fastest way to deal with enemies which does not favor Fires identity of DoT. Recent updates have done more good than harm because now the creativity to do whatever you desire is there with very minimal limits other than your stats not being at the same level as the main school. You can argue that most wont use this and this is because of course they would rather go pure damage with Blade AoE, but to those who want a different experience they now have that opportunity (also I'd like to point out archmastery is a much better alternative than what we had before being the school masteries that can be argued as pay to have fun). Wizard101 has always been a stats based game, IMO true identity in classes lies within Pirate101 as this game focuses more on the powers as of current time.
They have to go back into having armor sets that focus on their strengths. That would help alot, but this far into the game that would seem like a step back for the majority of the schools
I think the only way they could fix this/make it better is if you could only train school specific spells for one school and none of the others. With things like arch magic, this really makes picking your school feel useless and I hope that KI can change this
Join the club the fact that my death wiz can have 12K heath is in my opinion utterly foolish and pretty stupid considering that back in the day ice was the only ones with the highest heath back then but that got ruined and now I start seeing death wizards running around with storm damage it ain't funny it's shameful literally.
Disagree. Schools massively impact your entire experience playing the game and choosing one is supposed to mean something. Back in the day if you were ice you HAD to support because you weren't given the option to hit. A storm that supported was almost impossible because you couldn't get the stats to do so.
Yeah schools identity is pretty much dead and could be highlighted some more. However, enforcing those identities is just not fun. Doing so would result in life doing almost no damage and mainly heal, ice doing almost no damage and just be tanky, balance just support etc. Soloing the game (which is what a lot of people do) would be pretty much impossible and everyone would run around with a fire/storm wizard. That'd be incredibly boring. Also: there are a lot of people playing this game that simply don't have the time to create and level several wizards. By having archmastery people can vary their playstyle regardless what school they chose (which maybe was a couple of years ago) and have fun. Those who don't like it can still play the way their school is intended. The current system's definitely not perfect, but I don't think it was better before.
Yoshi-P knows that all jobs must do DPS or else his bosses will pretty much be impossible. Nobody would play a Thaumaturge unless it became a Black Mage if Ice Wizards were only tanks.
I think they need to tone down the damage from dual schooling as well, like if you want to dual school with storm or something you can only have up to half of the damage cap so you're still drastically weaker than a proper storm or something of that nature anyway
I think it opens more ways to play the game. People talk about the meta a bunch, but if you can get a friend or two, you can really experiment with neat builds for a time. Wizzies is an MMO, no need to be optimal if another strat is fun. The Ice doing Storm spells as an example seems pretty funny to me. My friend is a Death who is exclusively support, and I'm sure he's happy about these changes so he can get some Life spells. Schools aren't impactful as they were way back in the day, but that's okay. We're all older, anyway. We can get more creative than being super optimal to find something fun or even just plain funny.
Thats fair. I think the problem is that just because we CAN get more creative doesn't mean we will. Nowadays most ppl play this game in the exact same way and it makes the game pretty stale IMO. Some of the funnest times ive had in this game have been playing with my friends and actively going away from the modern standards of the game.
So why have schools why not just have universal spells every uses? It defeats the purpose of the game and you’re like it’s okay no big deal, lol I glad im far away from this game if people like you are only left.
Slowly this is happening to Pirate101, they copy and paste Tartarus from this game and made it into pirate101. It's probably coming out in april but there's power becoming universal.
I do agree with you but I kinda like this because I be kinda bored with my school since the enemies be dual schools i don’t see the problem with us being dual as well
For long time, all the schools 7th pip spells aoe were learnable at level 100, except for Scarecrow, so they made these changes and made them easier to dual schooling.
My ice was expected to hit for darkmoor because everyone else in my team had lower damage. I was very upset because ice isn’t a hitting school it’s a support school unlike storm, fire, death and myth
It sucks but it makes sense lore wise. at level 170 your wizard has gone through so much and has mastered so many skills that it makes sense for them to be able to do almost anything effectively.
I guess? I feel it made more sense how it was before where you COULD but you would never be as good as your main school. Just because youre experienced doesnt mean you can suddenly be good at everything.
Hey Noah. This is UpandComing. A few weeks back (April 28th, 2024), my account got terminated because it violated RU-vid Guidelines. This is probably the last time I will comment on this channel (because it won't be the same if I resubscribe). Thank you for all the content over the last 5 years. I love to watch your videos because of your personality and the fact that you're an awesome fellow who speaks his mind. Just thought I should let you know. I wish you luck with your channel.
Your right about that second chance chests are another way to get gear. I just suggested it because it really did make farming for gear useless. Instead of grinding the best gear, now it's all released into the world packs. I think they started this with lemuria but could be wrong. It's a interesting video idea because you could talk about it and how like Wallaru all the people who farmed nightmare for gear was a waste when they just release it in a pack.
People blame KI for these changes but the dev team was absorbed by gamigo, am I wrong? Can we truly blame devs or is it the guys in the suits telling the devs what to do? And we already know gamigo is a place games to to be monetized into oblivion
We have had confirmation that a lot of changes like this come from ratbeard, not from gamigo. Not sure about this one but given that he is lead designer for stuff like this im willing to bet it was his decision. Maybe some of the new influx of packs could be blamed on gamigo but this stuff? dont think so.
@@KaiserNoah this is like how alot of shows have good first seasons and it goes to trash out of nowhere They have this golden game that has lasted the test of nearly 20 years It was great but declining more and more A fundamental part of school identity and each school being special for whatever they specialize in like ice and tanking Out the window Sad honestly
@@violetkalico The changing of wizard city's graphics happened in July of 2018. The character models were changed in July of 2020. Gamigo acquired Kingsisle in January of 2021. As easy as it is to blame things you dont like on gamigo, believe it or not they don't have a hand in every bad feature of the game.
My Level 170 storm 8,872 HEALTH/ 32 RESIST ALL Storm DMG 200/ 53 ACC/ 810 CRIT/ 35 PIERCE Death DMG 203/ 26 ACC/ 738 CRIT/ 02 PIERCE I have ship of fools, Scarecrow, Bunyips, Glowbugs & tempest in my Deck among other cards. After I got to this point it actually made me not even want to finish leveling my 150 Death character. I was able to hit ship of fools boosted or scarecrow boosted and completely heal myself and turn around next round and finish the enemies off with a storm move if they weren't already dead. I could do a death/storm build on my death but I like having tempest that I can boost with an EPIC card on my storm. I can completely heal myself now and even kill enemies like a death wizard. My 170 Myth is so amazing I havent even bothered to dual school honestly. I spent 3 hours trying to pick a good secondary school but just couldn't really pick one. At this point life would be the only one worth it but only for healing because I like to use summons and monstrology a lot. So I could upgrade my outgoing healing and then heal my summons better and still be able to hit and kill enemies myself.
Not sure if anyone will see this but I am a semi new returnee from childhood. Only at the beginning of celestia on a storm(to make farming gardening stuff easy to set up) but I’ve seen so much about wiz becoming super difficult PvE in the late game. Keeping in mind that Wiz is- not as active as it used to be, I think it’s partially necessary for most schools to have access to rounded and strong stats to make the game fun to enjoy in a solo setting, not just in a team
School identity has been destroyed by a desire to inject a classless skill (spell) system into a class-based game without understanding how to do so. Hell, even the OG developers had trouble with this, but they at least had the sense to actually balance the stats (look at the old crafting gear, school stat identity actually exists) and to not have it pervade every inch of the game. Dual schooling was always intended to be a thing, but power pips and the increasing pace of the game made it impossible to ever be useful. It's why they even made mastery amulets in the first place. That's why I don't mind the idea of school pips. The original intention isn't altered much by them. The school pip spells are what I really have a problem with. They fill a spot that could have easily been filled with the traditional enchant-mutates or (my idea) spellwrighting mutates. School pip spells also enforce an unhealthy structure to the game. I also don't mind the idea of Roshambo; the implementation of it is bad. The way that a school's spells follow the wheel is too rigid and disallows any creative liberty or cleverness (shameless plug: spellwrighting mutates). It needs a softer, looser ruleset, but not too loose, such as how MTG's color wheel has primary, secondary, and tertiary attributes to colors. Roshambo also doesn't alter the original vision too much. It's been present in the game in a softer form since Celestia. You can tell from Arc 2's enemy weaknesses. They have the same reverse, forward, and cross synergy weaknesses. Even the spells had obvious effects belonging to certain schools and other schools borrowing weaker versions of that effect. The OG devs had the right idea. Roshambo was present in the game without being so utterly pervasive and rigid in its experience, like we are experiencing now. The ideas behind school pips and roshambo aren't inherently dangerous to school identity. It's the way they are being thoughtlessly implemented that's hurting the game. Then there's the other things that they have to fix that the OG devs left them, like the issue of resist being an untouchable stat and pierce being a problematic "solution" to that problem. That just leads to all the frustration the community is feeling.
I think being able to use other school's spells is cool in concept, but I feel like there should be an advantage to being a specific school. Something that just occurred to me is maybe you can't reshuffle high power spells (rank 7+) unless they're from your school similar to how a lot of heals have been getting restricted. I do also feel like KI should consider enforcing school identity with stats rather than just with spell gimmicks. Sure Fire likes to use DoTs, but what STAT is it's main stat, like Ice with resist and Life with HP. Is it pierce? Crit? Or something entirely different?
This is definitely showing I was questing for zeus gear as a death and my comp had 2 storms n balance Somehow I was the hitter in that fight bc both storms has bad pets and they were pip failing too but i found it crazy that i was ship spamming the whole time when im someone who likes to support and blade
Tiny bit random, but could I request a vidwo on ranking the main dungeons in the game? like how fun they are, how good the gear is, how iconic they are, etc
an opinion I have that I haven't seen many people share is that I think removing pvp gear and arena tickets from tourneys completely messed up the gap between pve and pvp. PvP used to be done with stats much outside what could be obtained in the normal game, as pvp gear was much better than pve gear. This allowed them to play with the balance much more while NOT AFFECTING PVE IN THE SLIGHTEST. the majority of problems people have with the game now is that pve is being balanced around pvp and I feel like that wouldn't be the case if there was still PvP gear you could grind in tournaments.
i quit ages ago, i had the same thought process back when they introduced mastery amulets, but i was definitely in the minority since everyone seemed to love that addition. checking back now and it's just way worse. diversity is one of the most important things to me in an MMO and it hurts to see how they've destroyed my childhood game.
At least and im saying at least! Remove the damn unique school spells obtainable for different schools. Like why the fuck do we even have solo quests for our spells
Doesn't this benefit completionists thought by allowing the player to obtain every element and skill for all the classes? I get classes have their own identity, but with this change you can get a true 100% file right?
I promise you no one has, or ever will, have a 100% save file in wiz. Its not a game that you really “100%” beyond doing every quest and getting good gear sets. You dont really do completionist runs of MMOS.
I think archmastery works only in specific situations. Im an ice that duals death. I can get more damage off of my ice spells still but now if I'm in a fight that hits harder than my 14K health and 80 resist (rare btw) then i can drain and get some of that health back. Dual schooling is cool but its really mostly a situational benefit in my experience. Im still better off just using my ice spells in most instances.
I absolutely hate that you can train those unique school spells. It sounds dumb, but even just those unique quests for those spells for those schools were so cool and felt special. Thats gone now and I hope they change it asap!
@@jacobfried5904 Power pips & archmastery(also known as school) pips are two different things. Power pips are just stronger 2 pip versions of regular pips that help you with casting spells from your own school. Archmastery pips are pips that can be generated for other schools and it counts as 2 pips for your own main school and of school you generated a pip for. So if you generated a life archmastery and your say fire pip it would count as 2 pips life & fire spells. The same if your storm, if you generate a life pip as a storm, it counts as 2pips for life & storm spells.
Honestly, Noah.. I would love you to make videos on more popular games. You're literally the LEAST problematic Wizard101 RU-vidr and you gave us insanely helpful guides over the years. You deserve more views and I honestly can't see any small RU-vidr doing it with Wizard101.. especially with how KI is running this game to the ground. I promise you would easily blow up with your video style in any popular game. Consider Honkai Star Rail, it plays JUST like Wizard101 (turn-based gameplay) but it's way more popular.
They practically have, you can get around 200 dmg for other schools but you wont be hitting stat caps so its pointless to do so. You would lose if you went up against a Myth using gear for their school and you were a Death with storm stats. Secondary school cards are specifically being used for the roshambos
I also think there's a problem with supporting, in that Feint and Elemental/Spirit blades being trainable killed any idenity between the support schools(ice, life, balance). You can also get stupidly high health and resist as schools that can't normally or shouldn't normally be able to(like death and myth), jade being the perfect example as now any school being a massive tank is no big surprise. Every support school playing the exact same is another huge problem that's as old as Feint and ele/spirit blades being trainable and meta.
Being able to get those extremely high stats is insanely difficult to do while also having your other stats high. You would get blown out of the water in a PVP match if you have high health but not damage or pierce to back it up. Also stat caps make it to where jading isn't possible anymore which is an amazing change IMO
@@raphuellpvp is not the whole game, I fear. For the vast majority of players, it isn't even a game mode. PVP may be in a good spot but PVE currently could not be in a less fun state. MMOs live and die by their PVE experiences, and currently wiz does not have much of one(besides raids, which are completely inaccessible to the average player). I am glad that PVP is good, at least. It's one step in the right direction.
@@somedudeontheinterwebs45 The whole point of MMOs is to be challenging and to rely on a team to help you. The addition of raids and the newish Nightmare Dungeon has been magnificent and improved PVE a good amount IMO. Rebutting off your statement about raids being inaccessible to the average player, no they are not, not at all. Guilds have made guides that tell you the exact moves to make and exactly where to be at all times; the entire game has a good balance at the moment.
I dont believe so? And even then the new damage jewels allow you to get 170+ damage in another school's stat. That's not even counting the ability to change gear to have even more than that.
@@benjaminadams5321 Yeah but that's my point. Any school can become any other school. Not that every school can be every other school at the same time.
@@KaiserNoah but my i ask about you opinion on not school identity but player identity as it pertains to the seven schools in wizard101? As for any school can be any other school you still cant do the quest required to learn it earlier than the intended school.
the only place where school identity kinda exists is PvP, because that’s the only thing the Devs really care about anymore. which i get, milk that cash cow for all it’s worth i guess, i just wish it didn’t come at the detriment of the rest of the game.
I personally still think school identity is a thing. In max-level activities such as raids and PVP, you have to be on a certain school and have a certain gear setup to hit stat maxes/caps. For example, in the Crying Sky Raid, you can't jade as a storm, fire, or myth because that is a recipe for disaster. Also yes school pips make it easier to use cards from other schools but I think they're trying to make max-level activities more complex and fun for players. If KI didn't do any of these updates there would also be people complaining about a lack of content; either way, people are going to talk. So I honestly enjoy the route they are going.
That's another issue: the majority of the player base doesn't do raids or even care enough to understand gambit features to do the challenge dungeons such as nightmare or pvp. There's also no incentive to even progress further than novus since the new gauntlet drops better gear and doesn't take as long or as difficult. They keep making ot more and more impossible for solo play which. How is someone supposed to do castle gobsmack solo? They can't. That's just one of many barriers that prevent people from having fun and playing
@@senorquack8012 it's possible to solo every dungeon in the game, it just requires some extreme strategy and specific gear. As for the majority of the player base that doesn't want to do the actual fun stuff in the game. Why? Why would you not want to enjoy the game to it's fullest, the problem with Wizard101 is the player base IMO.
@@raphuell if a game company releases a new feature, raid, dungeon, ect and the majority of the player base hates it or doesn't bother doing it cause its to difficult are the players the problem or the developers not knowing what the players actually like? And school identity doesn't exist for most schools either, the only school that has any identity that separates it from others is death with its absorb atks that self heal, every other school is just choose your favorite color. Grinding for gear is really annoying and for its difficult to do. I've had friends do darkmoor for weeks and weeks and never get any of the pieces they need, waterworks is the same. Remember dragoon? How it was to suppose to be the next best thing but it flopped harder than Moon spells cause of the difficult bosses and the amount of reagents needed to craft it.
@@senorquack8012 you clearly haven’t played any other MMO in your life, name me one MMO that isn’t extremely grindy and has bad drop rates for the best gear in the game. How many of those games are massively popular? If it was easy as shit to get gear it wouldn’t feel rewarding and no one would want to play the game. Also the raids and dungeons and stuff are meant to be difficult and they are meant to be team played. I think if anything they’re trying to get out of the being able to solo everything era because that’s just boring. The game isn’t going to cater to everyone’s play type also, it’s obvious this game is becoming more hardcore which IMO is better for it and I know many other people who will also agree. For school identity, there isn’t as much as there used to be but people still pick schools for specific reasons and schools still have a ton of different identity; Kingsisle is just trying to get out the trench of the “best” school talk and make it to where every school is a viable option.
Seems like a change that was done just to change something. Leave to a person who owns a at least a multi million dollar to change something that wasn’t even subjectively broken. Not a fan of all the cars effects so rh symbols now too and the school pops, i liked it a lot better when at most cards has two effects that were even in just writing or something like a stun card that has symbols on it
Fulll agree, I just reached novus on my main wiz and I hate how spells now just seem to be damage for all just diff type, everyone is playing samey and there doesnt seem to be any uniqueness with new spells. also there are so many schools and mechanics that they havent rly even tried fixing. I dont think there is an issue with all schools being able to hit for high damage but there definitely should be enough damage variety for it to keep it optimal for storm fire etc. to hit over ice life and so on.
Storm, fire, and myth all have enough variety in hitting. Their DPP is way higher and they can hit the damage stat cap and still have room for other attributes easier than any support school. Also hitting schools typically take fewer rounds to kill bosses
@@Jayfeather4x your entire comment was based on damage dealt and how there should be variety in spells. With the new update there is a quite a bit of variety in diff roshambos however those spells are only used for pvp/raids so I guess I can see where you’re coming from. The real question is why there should be a diff between schools in their 7 pip. If there was variety then ice and other support schools would be required to play with someone on a diff school
i hate what they are going for. i would love to get back to the idenity of the schools... like life, i get they didn't have dmg but that was the point, they healed..... now they dont really heal.
ik this vid is old but man this really annoys tf outta me. this is one of the core strengths of w101 and why people got so attached to it. many mmos (and rpgs honestly) just give up and let all players become flawless jack of all trade types that can do anything at any time, with classes being setdressing. w101 in my eyes at least was able to put it's foot down and say "no, you are a life wizard, you don't deserve ifrit or whatever". that exclusive feeling makes other classes feel really unique and fun to watch because they can do things you can't. i think rpgs being afraid to tell the player they can't do something is a sign of lazy design. they clearly don't want to balance the game around multiple classes anymore
They need to make spells school exclusive and make the archmastery stat confined to the player. I just don't see this level of freedom being a good thing in the long run. Lack of class/school identity creates a lack of investment in one's character for the reasons you outlined. I feel like this is a huge fumble that needs immediate reversion, not just a patch tweaking the existing state of things.
It does seem like it would be a good thing for customization, but the game's foundations have been stripped completely and it's not the same game that everyone fell in love with.
Kingsisle is garbage 🤭 Edit: I’ve never seen a w101 RU-vidr who keeps classic settings on. I like you already lowkey. The point you made about school identity is so true. As a life wizard first and always, everyone can heal now. Like not just a heal here and there but BE a healer. Tf is the point if half my spells are heals. 😭
Had no idea this change was made, clearly a very bad idea, and no clue who could be this stupid on the dev team..... not that they where smart to begin with
you know, i dont like this change either, but in fairness, we've been complaining about how the game tells you to get a secondary school even though a secondary school is trash for years now. KI makes secondary schools viable, and then the community is in outrage about it.
At what level does class identity starts to change? Im still low level so im curious. Would it be worth while as a death mage to invest in storm spells at lvl 50?
I mean its honestly completely up to you. While i said that its dying, i meant in the general meta. If you want to invest in other spells go for it, but as a death wizard id recommend using your spells over storm since most have healback and are generally better.
Whoever blames the developers is not right. Why? Because there’s this thing called the SDLC In this phase there’s 1. Identifying problem 2. Design System 3. Analysis System 4. Graphic Design 5. Software development 6. Testing 7. Implementation They all have their own roles at work, sometimes it’s not the devs who brings upon these ideas. Just because you’re a dev doesn’t mean you came up with all of these ideas. The SDLC I listed, you must go through 4 of the phases before finally putting it into game; which is step 5(where coding begins).
I mean I agree overall that not every developer deserves blame, but saying that none do is also incorrect. One of them (for most pve changes its ratbeard) came up with the idea, decided that it was worth implimenting and spent time implimenting it. It wasnt like the players or a higher-up wanted this change.
I mean you still dont get shadow pip spells and there is still other spells you cant get too but honestly. The dual school thing is interesting but it needs work and tweaking for sure and having dual school stuff in your deck makes your deck way bigger and sometimes hurts you. ALSO, school pip generation is so stupid, like why they didnt make it like power pips or shadow pip is dumb. The school pip generation is based on your school pip generation AND everyone else school pip generation who is in your group or party in battle, like why! so my buddy and I only one of us would get a school pip on round 1 when you enter battle meaning we can use or hit certain spells until round 2 or 3.
@@kevinconnell6541 I kind of hate that it also applies to mobs and bosses now. Now the mobs are dual schooled as well. So what if you’re life and you go against a boss who’s both life and death? Or does that not matter?
Literally made it so you could just be any school you want without being able to have dedicated gear for other schools for any wizard lol Kingsisle lost some brain cells
I think being able to dual school or use another school completely is a cool idea but I feel like schools lost their identity even before darkmoor. Almost every school had a heal by khrysalis, minions were given to everyone but still useless, jade gear was created so anyone could tank, drains have been nerfed, overtimes became very situational and it was just more viable to use an aoe hit that one shot. They almost never played into a class' strength outside of storm having cards with really high damage compared to everyone else but they of course eventually nerfed spells like glowbugs. Unless they reset I feel like school identity will never return because it's been gone for YEARS I would dare say even most of this games lifespan. Only a few classes truly retained their identity for a long period of time. (death, balance, and storm) I like being able to play the other schools as I said before but they really need to define what each school should do instead of being good at everything at max level.
Their design philosphy really just made me play the game less. Like whats the point? It's supposed to a role playing team based mmo. And none of that matters. It's just a fundamental flaw. There is a reason all good mmo rpgs lock specific playstyles to classes beacause it adds replayability and team play. If you are doing a raid you have to have a tank, healer, dps. That's just how the game works and what the devs design the combat around. Everyone become generalist instead of specialist which makes every extremely boring. Literally every road block for using anything is gone. You have mastery pips, you have other school stats, you have every other spell. I watched so many classic wiz videos of release day dungeons, blazes orginal tarturus run being a favorutie. You can just instantly tell the way the game plays is different. They would have somone specifally be a support school with jade gear to be the tank role. Blaze would be the life healer. Then two dps or a utility. 4 people communicating on plannjng out a raid against a hard boss. Everyone has a specific role to play. That is peak wiz. That just does not happen anymore unless your the 1% of players who do raids in wiz. It just memorize the 30,000 cheats the boss has, buff anyone you want and aoe hit when you have enough damage.
The game is dead in general its not the game we have played for years and years, Wizard101 for me is something else nowadays. They ruined everything honestly and after 15 yrs im done.
@@xenoflare1099 bro im sorry that you're so hyperfocused on a throwaway comment i made that takes up less than 20 seconds of the video. My bad. You're right, i'm a hypocrite that complains about the game and talks shit about ppl that do the same. Better now?
@@KaiserNoah im just tired of overnegativity in the community when its seriously not warranted, why cant people see the good in these updates instead of making useless content just to shit on the developers. Like fr, was there any real point in this video than to literally just complain and whine and talk about the good ol’ days. if you want to vent mad be mad but dont spread your anger towards other people to try and get sympathy support and agreement from them, you are just joining the loud annoying minority who just complains rather than enjoying the game on your own and maybe just recording regular gameplay.
@@xenoflare1099 Okay, it feels kind of obvious to me that you don't know me as a content creator and have watched almost none of my other videos. I have hundreds of videos on my channel and the vast MAJORITY are on gameplay and guides. The tone of this video was not mad at all and I wasn't trying to gain sympathy. I was talking about a change that I, and many others in the community, don't like. Videos like this are designed to generate discussion and maybe even inspire change, not shit on the developers. I'm sorry that you disagree and are taking it so seriously. I kind of doubt that I'll ever change your mind given the tone of the rest of your comments, but hey, it is what it is. I hope you have a good day.