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Scifi City Streets UE4 

Paul Mader
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Personal Project i am working on for while. Wish I had more time to work on it. Wanted to make a realistic feeling scifi scene on a VR \ PS4 performance budget. The scene is on average 1.3 million triangles rendered on screen with peaks to 1.6 million. What I am showing here is a version with all the rendering features enabled you would turn off for VR.
Toke a lot of inspiration from Japanese architecture style and actually based in on a few real places in Tokyo. But I see it more as a futuristic multicultural city. (sorry haven't had time to make sense of all the signs yet)

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29 сен 2024

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