u are an incredible builder just really wish there was tutorials on how u built them as a newbie it is very hard to understand how certain builds work or target
I think it would walk better if you took hips movements in count. Like separating the main body in 2( vertically) and a bit higher than the point of insertion of the legs . Once you have split de body in half you could place a rotor in the center, which would allow a more natural motion . But I don't know myself how to configure the rotor 😅( set it as the upper part don't turn abd the lower part turn 🤔) anyway cool machine 😁
Been looking forward to see what you'd do with the new hinges. Looks good! Nice smooth-looking and streamlined pivot point. Can't wait to see where you take it next. Maybe revisit some older builds and replace the rotors with hinges? All the best Black. Nice to have you back in the game.
Hi Brad, thanks. Hinges are a great block to have. I won't go back and change older builds that work fine just to use hinges, but I'm sure I'll use them plenty in the future.
You are the first RU-vidr i had in mind when i saw the new hinges. I wonder how much the sentinal arms behave with hinges. Maybe this could be a second era of mechenial arms. More stabile, more precise and more usefull. What is you oppinion to these thoughts?
The sentinel arms would act better with hinges because they have more torque. I don't want to have to rebuild it for that though. So far the hinges have been useful
If you want faster timers without a script (compatible with experimental mode and Xbox) make a rotor with a block on it set to 60 rpm and have a sensor to detect the corner, then you get a 0.25 second timer.
That's a neat trick. Seems that sensors can now have detection ranges smaller than 1 meter, which wasn't allowed in the past. Although, I use 6 timers for walking, so I'd need 6 spinny blocks to run it.
BlackArmor suppose you had a block on a rotor, and placed a half block on each face of it. Then you’d have eight corners protruding and I you can set the sensor up right you get a 0.125 second timer. Set the timers to turn each other on and off in sequence and you can use that single rotor for all of the timers.
Have you ever considered making a mech with landing legs in the feet to get better traction? I'm sure it would add a whole new level of complexity to get working, but it would allow the walker to operate in many more situations and on steeper terrain. It would even be able to operate in zero-g by latching onto hulls.
I have done it and it works, but it makes things more rigid and it's hard to turn. I generally don't like the look of landing gear so the feet have to be big enough that I can hide them
I think you can make it less wobbly if you ditch the dumb star wars leg design and go for something more practical. What I mean its knees and the "reverse" one should be lower *since thats actually the heel. But I reckon you might have done that for aesthetic reasons. Anyways good looking building.
So, a walking throne with a machine gun to dispose of pesky heretics, and can also fly to bypass those annoying traffic jams? Shaddup and take my money!
My suggestion for this design, replace the block at the toe with a wheel block to increase friction and increase speed. those feet slide around a lot. but otherwise great job, I cant code for shit so take my advice with a grain of salt.
круто, собрал почти магитека из пятой финалки) а что на WASD не прикрутил? и если бы оно еще в режиме ходьбы поворачивало, былоб ваще вах... роторы в инженерах продолжают вести себя неадекватно в таком шасси при попытке их сколь-нибудь существенно нагрузить?
The first thing i saw after uploading stuff to the work shop. I was like hot daymn. Looked at the kid level stuff i made. Shook my head. Cool stuff. I like it
this is really cool, i've been watching your videos for some time now and you always make something really amazing! i wonder if you could make a hip sistem for your next walker design (you know like the AT-ST where the hip keeps the main cockpit from making that vertical side to side movement)
I was wondering when you'd start having some fun with the hinges, awesome walker man! Once I get done with the few large projects, expect some competition lol. Keep kicking ass and chewing bubblegum.
I agree. Being small and rigid causes it to look bouncy. The reverse knee design contributes to that as well, but gives good clearance. You should've seen the first iterations :)