Thanks for watching :] You can download the game here: cbhdedition.wixsite.com/conta... ------------- Support me here: ko-fi.com/nepheron :] Follow me here: / nepherongaming
Guys the download link for this game is right there in the description. Every single RU-vidr puts links in the description, look there before commenting asking for someone to link you.
I'm really sorrry you had issues with rooms not spawning! The current map generation is losely based on the original SCP and its clearly reaching its limits. I'm already working on a better one that guarantees all important rooms to spawn no matter what. Thank you for playing and showcasing it!
She’s funny because if anyone was actually in this condition they would be horrified but she just says “hi” to a guard with a gun threatening to shoot you. And ignored the fact that everyone is dead and just looks at the cool update.
“Oh my god it’s happening,” you spamming the key card/constantly turning around due to 173, and “bing bong” has been the highlight of my day. Thank you as always for your videos 👏🏻
Hey nepheron, did you notice that in the opening sequence it was I can see more people. To your left you could see 4 guards, a janitor and a class d. Then under the catwalk you could see Security chief Franklin, a guard, 3 scientists and a janitor
That looks so AWESOME!! No need for a Unity remake! (well if there was a story mode SCP:CB mod/game that would be nice) 12:22 it’s SCP secret lab all over again
For people who are new to SCP:CB, the vanilla/original game, SCP-106 (the dark gooey man) can chase the player through moving elevators. This is why Nepheron "tests" to see if he does it in this version (either he doesnt, or she was lucky enough for 106 to stop pursuing her as she entered the elevator)
It's cool how the developer is constantly bouncing between Barotrauma updates and staying updated on SCP: CB fan games, shows that Regalis really cares
i think the visuals look better then the unity remake it keeps the simplistic geometry of the original but improves the textures and lighting also it looks like it runs way better then the stock game
Seeing the master himself play, this version looks actually playable now. I stress out way too much over 173 constantly moving towards me in this one, never losing track of me and truly hunting me down, not letting me idle anywhere. Like you can never really explore anything and I always drew maps while playing. Now I’m just running away in this game. In the original, he moved chaotically with many random spawns and encounters that where scary in a more subtle way. Can’t tell which scares me more but thanks for recording this, I’ll try again.
Damn, that's some serious dedication for just one video ^^' But for the crash and the missing room/Items... Well, hopefully the devs will fix it, probably
Last time i saw this on Neph's channel: Peanut: *zooms into Neph* Neph: *ends up on top of Peanut before being abducted by 106* at least that's how i think it went xD PS hope you get 100k subs soon!
I was playing SCP CB without HD edition and when the guard said “get in there and just follow all the instructions and uh, you’ll Probably be fine” When he said that. Then he said “Or Not”
although i like it being HD, It just looks too futuristic. The Foundation, even with an endless budget, still has old and up-to-date technology. It does not keep the aesthetic or fit to upgrade it to this kind of futuristic look.
Im always confused by this but..... why is heavy containment closer to entrance then light containment? Heavy has the most dangerous SCPs And they are like 4 doors away from escaping