Thank you for watching :] Download the game here: store.steampowered.com/app/13... ★ Links ★ ● Patreon: / nepheron ● Ko-fi: ko-fi.com/nepheron ● Twitter: / nephgaming Outro Music: Brave New World by Karl Casey @ White Bat Audio
Probably not the right place to say this, but if you are wearing the gas mask in SCP CB ULTIMATE EDITION there is a glitch where all monitors stop working if you are wearing a gas mask, and if you are in gas, you can morph through doors, and once the intro sequence for the game ends and agent Ulgrin goes "OH, SHIT, SHIT, SHIT!!!" and everything goes black and the breach starts, there is a brief moment where if you are moving and touching a wall, you morph through it and glitch, sometimes fatally. SCP-049 can duplicate itself if it gets spotted by Nine-Tailed Fox. And SCP-173 tends to glitch out Nine-Tailed Fox when in a specific hallway in heavy containment zone where the Nine-Tailed Fox task members get stuck in a loop of just spinning and all of them try and walk into SCP-173, even after it's been contained. And it doesn't stop, either.
Ah, yes, the FUSE. State of the art facility that houses most dangerous things on our planet uses goddamn fuses instead of automatic switches that don't require replacment every goddman time.
They use fuses so the facility systems don't get fried to fuck and it kinda makes sense they are using fuses because they can't rely on automation much.
@@mechx4arceus Bruh. Automatic switches are so reliable nowdays that EVERYTHING uses them instead of fuses. Even nuclear submarines, on wich, by the way, i'm serving as an electrical engineer 7 years now.
@@nCmixam buddy it kinda feels like a lie because then you probably would know there is NOTHING called automatic switches and people still uses fuse, the only alternative si the circuit braker. If there is please tell me and give me a proper name, I Googled about it, Also you need to be a high age to be working at a nuclear submarine PLUS you would need alot of high ranks and qualifications which doesn't feel like you are with that pfp, not making stereotypes but yea inside it feels a lie.
@@mechx4arceus Well, i call them automatic switches simply because in russian they are called automatic switches. Also, using pfp as an argument kinda shows that you got nothing more to say, but don't want to admit that you're wrong. So, yeah, see ya.
@@nCmixam I am being polite, Don't be toxic here buddy, I just put it up as a Point, I didn't insult it. So yea man watch your tongue a bit. And no, there is nothing called Automatic Switches still. People still use fuses and circuit breakers.
Good to see ya again, Neph. Can’t wait to play this tomorrow. I always wanted to play the mod before but wasn’t able to properly play it before. Glad it’s on Steam now.
For me it's the live action intro, it reminds me of Rainbow Six from 98. It's got a live action intro, and an unnervingly old school video game feel after lol.
Nice video neph!! Something.... 1:58 Oh dude come look! Neph is recording us 2:11 How to open a door tutorial 5:35 Old man 5:40 It is what it is 5:50 mom said it's my turn on the xbox 360 9:00 peanut 9:35 Birb 9:40 Zombii 9:55 ding dong 10:00 Orange dude 10:05 she forgor 10:32 D-class pov: NTF jumpscare by neph 12:16 I'm in your walls 13:28 shy guy 14:00 RIP birb 14:30 Air conditioner 15:15 computer 15:15 mom waking you up 15:20 dinosaur roar 15:50 how to open a door tutorial 2 16:30 oh hell nah 17:45 spittin fax on birb 18:28 elavator 19:25 YES! 22:55 red talking idk I missed SCPs I forgot...
Something that I’ve seen within the reviews for this mod is the detail that people are constantly getting lost, describing the map to be much like a maze. Picking up the single player myself I began to see what they meant. Getting tired of aimlessly wandering, I spawned an S-Nav (Which I think only spawns in Light, and when playing Light containment spawned Zero items, period) and I managed to upgrade it to ultimate, giving me full details of the facility layout... And it was there that I saw the problem. Unlike in normal containment breach which is one full map of a facility on One level, divided by sections like Light, Heavy and Entrance, this mod instead puts these sections into their own levels. So instead of one level map which is divided into three sections, we have three levels connected by elevators, each of which are dedicated to a single section, and all spanning the size of an ENTIRE normal facility map each. So where before we would normally have SCP chambers and item rooms equally distributed apart by T junctions and corridors, we instead have important items located miles apart from each other, the space in between occupied completely by 5 gas walkways, an unfair amount of 106 spawn rooms and 15 consecutive Ear Bear clones (seriously, when Light containment becomes a straight line, this is what I was presented with). I’m not saying I’m unhappy, far from it, I am elated that this mod has finally come out, and I am infinitely Impressed with how they’ve handled adding and implementing so much of this stuff into such an out-of-date engine, and I can also see that their main point of focus for development has been directed towards the multiplayer aspect of the mod, judging by the significantly higher level of polish and attention it’s gotten with hand crafted maps, revamped AI and how impeccably smooth it runs. There’s plenty of room to complain, sure, but this is the closest thing we’ve got to an official update in a very long time, and it’s only going to keep getting better. So I’m happy.
I recently re-discovered your videos. I moved, new me, new life, and new nepheron videos! Thanks for all of the content! Oh, yeah, and, ummm . . . I'm a big fan, I just don't know how to say that. Of the game, your channel, your gameplay, your style of playing, you . . . I love it all!
Very happy with what I've seen from this so far. Definitely going to try it out myself. The fact that they managed to do so much with this infamously wonky game engine is impressive. I love that they're doing their own story with this, too.
Personally, something just doesn't sit well with me about how people have been releasing their Security Breach mods as standalone games onto the Steam storefront. Even if they have Regalis's blessing, it still feels deceptive to me. A lot of people are coming to these games having only played Secret Laboratory, and I feel like those users are going to start assuming that Regalis's work was done by others, possibly even claiming the original containment breach as theft. It's happened to plenty of other things before, you know. Edit: That crowbar is just the crowbar from Half-Life 2. Not a big criticism this is a pre-release version but it's funny to me.
the issue with people thinking this came out before SCP:CB is that it takes some skill to be that stupid, show someone the SCP:CB release date compared to the SCP:CB:NTF release date, and the fact CB:NTF started off as a mod there's still ways to convince people that, no, SCP:CB didn't copy SCP:CB:NTF, SCP:SL came after SCP:CB etc
Played this for a bit, and so far I see no way to contain SCPs other than the usual way, like 106, I would have liked to cage 173... But its really funny to see how 096 is missing from the generator room and how 079 is off, like D-9341 was there already
This game is just a giant mindfuck if you ask me. I spent three hours wandering around heavy containment after containing 106 trying to find the exit and now in light containment I have no idea how to get out or if you're even supposed to get out. I thought this would be like Half Life Opposing Force, but it doesn't look like they put half the effort in that those guys did
Little feet gang will try to catch you slipping after you return. Just tip over the peanut and 049 so you can blink / roam freely because they don't have big toes to support weight. They have baby feet. lol.
i am stuck in the game , after i put the fuse and go to second floor , there's always the entrance of SCP153 room, how to change the place to go once out of the elevator? what i should do?
Neph, I need help, I went to the discussion about the catastrophic error and the dev said to go to appdata/roaming, but I can't find it! Please help me.
Neph i really love your videos and what am i doing? i been watching you but not subcribe and liked let me change that. Alright subcribed and like but neph is that available for mobile because i really like scp game but i really want the NTF MOD But i dont have a pc only mobile Neph can you tell me if its availabe for mobile?