Wanted to upload some PNart gameplay seeing as I've not uploaded any so here you are ;) Stream VOD: • [VOD - SCP:SL] PLAYING... Server: Kadavas Kingdom Discord: / discord
There’s something so unique about how peanut goes so hard early, then just turns into puddy as soon as MTF spawns. Like, a single MTF can burn 600 Hume in 2.5 seconds. An entire squad? Death.
@@AnnoyD Scp's only have a chance because they don't stick toguether most of the time, Shy guy is the only one with a chance to end the death stacking, but he has to be already triggered because if a group sees shy guy and is smart they will all go kill shy as fast as possible gunning him down before he goes crazy
Makes sense if we look at the SCP Containment Breach game since Peanut is menace to the player and everyone else in the facility, then gets easily defeated and captured once MTF become a factor when you get to entrance zone.
I was thinking the same thing, ain't peanut meant to be still when being looked at. Dude was Teleporting more than The Old Man, while moving like Shy guy.
I am proud to say I died a total of three times in this 20-minute game. truly an honor to have tried (and failed) (several times) to try and stop you and computer
It is painful when people don’t shoot the enraged 096, but what can you do? People will always shoot cuffed class D, they’ll always do stupid things. Can’t change that.
Maybe when 173 is shot at his blink meter should decrease faster? In compensation for noncombatants, they should reduce 173s range and increase his blink timer. Escaping 173 while in LCZ is impossible as seen from the intro of the video, there were 0 actions the ClassD could have done to avoid dying there. The new change that makes 173 spawn in Heavy is going to be a big improvement, but he needs far more tweaks
This case wasn't really the server issue, it's a US based server and I'm an EU based player. Additionally my internet super sucks and I've been having internet stutters for weeks on all games and all servers.
You're pretty good at peanut, only suggestion i'd make is to space your teleports better to ensure a kill. Best example would be the guard you struggled to kill in entrance. If you teleported a bit less in the red room you would've stopped any escape easily.
Looks like you are picking up an audience, if you keep posting you should grow in no time, try to become more comfortable with commentary and expand your content to different genres.
What server do you play on? Never heard any unless its someone who gets almost immediately banned. I personally play on Chaos Theory most of the time. But there are other good servers like Doctor Bright's and The Plague House
bro if real life scientist in the facility see him roaming around the facility they will be shocked and say "how the fuck is 468 kilos just bouncing around corridors??" (if this would be real)
He is mainly a support SCP. He has a complete view of the facilities cameras, he can open and close doors, turn of lights, activate elevators, ping the SCPs on where they should go (For example, where humans or generators are), and he can even talk to the humans. There's probably some other stuff I forgot 'cause I'm a bit new myself
Passive: If looked at, nut cannot move for ~3 seconds, after which they can teleport a few meters. "Sprint": Nut goes super speed, cannot kill people and can teleport more often when being looked at "Poop": Nut poops on the floor, slowing any humans who walk in it And that's pretty much it put simply :)
@Bryce Giblet I can disclose some of the public PEAR balancing changes, 173 will spawn in Heavy, 049 gets a speed boost, MTF and Chaos will use seperate spawn timers.