Add a when receive Change Scene in the backdrop sprite, and using an IF ELSE to switch backdrop when SCENE # = the special scene's number. You'll have to remove the other background switching script in their that makes the scene red on collisions.
griffpatch says: that big apple is no match for poor Scratchy, lets's scale it down a bit also, griffpatch: at the end of the platformer game, let's make a big apple
This is cool. Not every game has to have scrolling, and these type of games are much easier to create and play around in. Besides, the player might not know what to expect in your game because there are so many branching paths and different obstacles in each scene. I call it "screen-by-screen" gameplay.
Dude I just got up and I was checking my phone and I literally got so excited when I saw this!!! Thank you for posting so many videos on such a great schedule!
Hello! I really liked the video! But may I ask you something? May you somehow "Explain" how to make a key 2 and door 2 and actually make them work? Please?
I seriously paused the video and made my own custom block before you said anything about it but I knew you would make one. Honestly I like my block better even though it's pretty much the same thing.
you can just name the sounds which different collectables should do the same as the collectables themselves. you can then play sound costume name.for example, you could rename the chomp sound as "apple", and then play sound costume name, which will also be "apple". it will involve less hardcoding this way.
How would I include the sounds of footsteps? The running scripts have gotten a bit more confusing than left goes left, right goes right. Thank you so much for the incredible amount of work you've put into helping all 150,000 of us in need of help. Love your videos!
im brainless when it comes to coding but i figured out a way to add footsteps and a jump sound you have to go someplace in the controls for each desired section although i cant remember those places due to being unable to run my game properly so i had to delete them but the best alternative to footsteps is: make a sound similar to stepping in sand MAKE SURE ITS ONLY ONE FOOTSTEP and then tweak however you like and make sure its in a forever loop until you let go of the keys
I used this script to make a scrolling platformer with clouds and secrets that are needed to get to the next world I thought that level sprite switching costumes was a little boring so I toss it up a notch making the doors and collectables render in and move when on screen was the best part
I think to clone the apples with the place block easier, you could make another broadcast named “Place Apples” and bring the Place block triggers under it, broadcast it when it receives Setup. Edit: it could also be another custom block though
I think enemies and a way to defeat them (other than just jumping on them) would be really cool. But don't feel pressured by anyone, you can do whatever you want.
Idea 1: add portals that can teleport you through the same scene or difference scene Idea 2: add jump orbs that when you click them and are touching them mid air you jump but if you dont click you go through
Griffpatch there is a wall jump bug! If you are sliding down a wall, and turn around off the wall and jump immediately after, you will stay on the wall, but jump up it! My solution was to put a “check can wall slide” block right before the wall jump code.
I figured out a way to delete the clones if you are not on the right scene, and to permanently delete the clones once you collect it, and all it requires is one variable for this sprite only.
fun fact: the null room is place that can exist! if you make a level costume called "level" without any numbers, you can set up a floor and mess around with the collectables that have been transported there. you can only access it within the code though, so it's still a different dimension.
Your game is THE BEST, but 1 thing could change, the perfect sound for both apple and key could be" Connect". It should be connect 1 and not connect 2( any one is fine) It is not meant for that but who cares, it (connect 1 sound effect) sounds perfect.
22:41 Suspicious key lol You can do a goal, a place to get to maybe? and you can do enemies as you said…on the other side maybe a guide, a handbook collectable?
Hi griffpatch, I urgently need help as I am planning a lesson for my students that is happening very soon and when I put the apple's custom block scene setting to SCENE #2 is shows on scene #1. Please help! P.S. I sound so lame apologies.
Do you know if there is anyway to have the shadow script running on the player without overriding the shadow script for my level sprite. My player shadow is erasing the level shadow and outline and I can't figure out how to have them both work because there is no erase all for a specific sprite