With Eevee displacement Blender 4.2, you can also use vector displacement maps as sculpt layers on Ucupaint 2.0. This video has NO sound. Ucupaint on Github: github.com/ucu... Ucupaint on Blender Extension Platform: extensions.ble...
Does the object need to be UV mapped? Aren't UV maps lost when you remesh or use dyntopo? Doesn't sculpt mode not display uv mapped textures while sculpting?
Yes, the mesh needs to be UV mapped. If you notice, there's a button to sculpt image, this will use the VDM as the multires displacement, and then you can use apply sculpt button to bake the multires to VDM. Since this is multires based, remesh and dyntopo aren't supported.
Hello, just wondering. Is the VDM layer is a result of multires baking? Or did you use other method to get the height map? I am not aware that multires can bake height for local space displacement.