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SDF (signed distance function) 

CGMatter
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an introduction to signed distance functions
📁 ➟ www.b3d.tools
🌐 ➟ www.cgmatter.com

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28 авг 2024

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Комментарии : 41   
@DeGrey
@DeGrey 5 месяцев назад
Math is beutiful. Thanks for sharing your knowledge and hard work.
@oodoodoopoopoo
@oodoodoopoopoo 5 месяцев назад
This video is so well done. The visuals were not only spot-on accurate but they were also visually pleasing. The learning path was well laid out with a sensible buildup and unfolding of foundational information leading to the big picture destination. I find myself looking back on the journey as if it were a well-paved road versus the viny machete struggle that it typically takes for me to get somewhere. Thank you. If you don't already know this by now, you are a natural teacher 👍
@zakharovmedia
@zakharovmedia 5 месяцев назад
incredible visualisation!
@JustForNowStudios
@JustForNowStudios 5 месяцев назад
Please continue making these math videos and showing how they pertain to 3D! 😊
@MysteryPancake
@MysteryPancake 5 месяцев назад
I recommend using Open Shader Language to work with SDFs in Blender, it's very fast now with GPU acceleration and much cleaner than using the built in nodes :)
@UnsavedTrash
@UnsavedTrash 5 месяцев назад
glad to see the comments back, been kinda missing out on the videos for a while mostly because its a shame not being able to see discussion around the interesting things you cover or show off.
@pcy113
@pcy113 5 месяцев назад
The comments are back !🔥
@vivek_02512
@vivek_02512 5 месяцев назад
why does he disable them? i dont get it
@RenderRides
@RenderRides 5 месяцев назад
You did such a great job explaining this- thank you! 🙇
@sicfxmusic
@sicfxmusic 5 месяцев назад
The CG in CGMatter stands for Calculus & Geometry🙏🙏
@JorgeSanchez-wl5eq
@JorgeSanchez-wl5eq 5 месяцев назад
I was looking for this explanation, thank you!
@zsigmondforianszabo4698
@zsigmondforianszabo4698 3 месяца назад
everyone's gansta until the uv swatiska comes in 7:08
@phugoidoscillations
@phugoidoscillations 3 месяца назад
You might enjoy plotting geodesics on surfaces, I know I'd probably enjoy you covering the topic.
@martinmiranda718
@martinmiranda718 Месяц назад
This is fantastic
@PiotrekPomorski
@PiotrekPomorski 4 месяца назад
Splendid work! Checking that website out immediately
@dylanmercergo7853
@dylanmercergo7853 2 месяца назад
I am very scared, but fascinated!
@ClassicalContrarian
@ClassicalContrarian 2 месяца назад
CoolestGrayMatter in your 🧠, bro! 👊😎
@machineman8920
@machineman8920 5 месяцев назад
Was Manim involved in the making of this video? The animations are incredibly clean.
@Igoreshkin
@Igoreshkin 5 месяцев назад
I don't know how to use this knowledge but thank you for effort
@neyhden
@neyhden 2 месяца назад
3:27 thats wrong tho, if you take the minimum of the two it will always give you the one of the line
@phuxv
@phuxv 21 день назад
the SDFs are no longer available:(
@seresproductora
@seresproductora 5 месяцев назад
Can you try to create chiseled text. Pleaseee. You are the only one who can do it properly
@user-wr2uy9pj4m
@user-wr2uy9pj4m 5 месяцев назад
Is it related in any way to BSDF?
@slimeball3209
@slimeball3209 5 месяцев назад
no, bsdf stands for scattering distribution
@user-wr2uy9pj4m
@user-wr2uy9pj4m 5 месяцев назад
@@slimeball3209 ah, got it, thanks!
@Slickstaff_Stainpants
@Slickstaff_Stainpants 5 месяцев назад
okay. i now know what it is... but what is it used for ?
@chimpana
@chimpana 5 месяцев назад
It's pretty obvious isn't it? It's a way of mathematically modelling geometry.
@satibel
@satibel 5 месяцев назад
There's a bunch, off of the top of my head, you can use point to object collision (if sdf is ≤0, your point is inside) lighting, you have the distance to the light emitting object, so you can fairly easily compute light using sdf ray marching, basically you can step along your ray by the amount of the sdf, because you know the next collision is at least that far away. Godot has SDFGI for global illumination. (Also See Alexander sannikov's radiance cascades, which is a different system for global illumination) You can use it for things like fur. And as shown, CSG (intersections and such) is a big use. You might be able to use CSG for object to object collision if you use the SDF for each object.
@sScorpioNn1
@sScorpioNn1 5 месяцев назад
it's 2D ray marching
@LakiLOOP
@LakiLOOP 5 месяцев назад
Oooh come on, show some love/nodes
@waffentrager_auf_e100
@waffentrager_auf_e100 5 месяцев назад
7:08 sus
@goliathprojects7354
@goliathprojects7354 5 месяцев назад
And I thought it means Same Deutz-Fahr
@Moxa-u5n
@Moxa-u5n 5 месяцев назад
you need the comments to help you if u made a mistake or somthing just saying
@olituerto
@olituerto 2 месяца назад
Lol, no entendí pero gracias. Atte: mi novia y yo. 😅
@EdLrandom
@EdLrandom 5 месяцев назад
Stop injecting math in computer graphics!!
@robinhood768
@robinhood768 5 месяцев назад
wtf
@vivek_02512
@vivek_02512 5 месяцев назад
bro literally everything has math
@CGSTUDENT15
@CGSTUDENT15 5 месяцев назад
💯 ​@@vivek_02512
@sarathi35able
@sarathi35able 19 дней назад
Wait until he realises that the whole computer works in math
@EdLrandom
@EdLrandom 19 дней назад
@@sarathi35able woosh
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