When I first started playing this game and saw your comment, I agree with you and think that there's no way charts at this level is sight read-able. But after playing for a few months and got better at the game, you can actually sight read this chart if you're good enough.
I like how all this speedcore nonsense came into existence primarily thanks to the recent music production tools that freed people from having to actually play instruments live to create songs. It never quite got mainstream for various reasons (mainly because it sounds like having a stroke feels). But then comes fucking Japan like "haha nigga what do you mean people don't care about that underground shit and it's not designed to be played, here's a couple thousand dollar arcade that requires you to make like 20 inputs a second in rhythm lol. We're gonna charge you to play it Xd" And they fucking did and it's great
probably a while, even lower level songs (lower levels being 12-14) are still pretty difficult for newer players song's ranked 15/16 are generally very hard, this song is a 15 16's take forever though from experience because they're the hardest songs in the game, there's only 3 songs ranked a 16
What the Fuck are Asians even MADE OF ANYWAY!!? This takes the saying 'If you think you're good at something, there's always an Asian who's better' to the next dimension. I wanna play.
the effects are kind of the point of the game and they are not random, you can know if they are there lol how would you even be able to do knobs properly w/o the effects
You could but that wouldn't make any sense. Rythm games are based upon sounds, visual indicators are just there to help you a bit. If you don't want the effects I suggest going for more traditional "mania"-type of rythm games.
I am a step/osumania player but still, even with other games I've played like iidx they don't have mechanics to disrupt the song to help you get through it. I don't even see how it helps you when it activates only as soon as you perform the mechanic it's asking for. Like, would adding an lfo's to every hold note in mania help you land them at all?
SONICAWESOMEBOOM I think he borrow machine for a while in arcade center and set connection with other computer. he didn't buy one because it's expensive.
Hyun-Jun Joo No. It's connected via e-amusement (which is a paid service, and you need this to get the game to boot.) Konami doesn't allow export of arcade machines + strictly only sells them to arcades.
TBL Kitten you are right. but in south korea, uniana cooperation handle with konami arcade machine(local ver) offically. i mean he need to connect to such company in his region.
THIS GAME DON´T KID WITH DIFFICULTY.THIS SONG IS VERY D1FF1CULTY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
fancho123 You have six "rails" where those sliders appear and for the blue/red ones you need to spin the two round balls left and right. For yellow fields you just click and for the orange ones you repeatedly click/hold the buttons. I am not sure since I never played this but I assume that from all the info I have