A _very_ rare occurrence, only saved for games that are truly among the best of the best. I think the last Mind-Blown rating I saw on this channel was when Derrick reviewed Xenoblade Chronicles 2.
@@mrrehinoto bad cause it's actually dropping tonight for PlayStation plus essential subscribers and Xbox game pass despite that it releases on August 29th alot of people will get to play it tonight early
I started playing it yesterday after I got home from work and even felt the need to write my first xbox store review on it because its that good. Its just gorgeous in every way and so engaging and delightful to play! I love the graphics and the music is perfect. A masterpiece 100% and probably going to steal me away from Starfield intermittently.
Its a game inspired by chrono trigger, of course its a masterpiece. I'm yet to see a chrono trigger "clone" that isn't good. My favourite so far is chained echoes
@@Tom-101 it doesn't really matter tbh, they're all different games at the end of the day. Chrono trigger is a classic masterpiece though so if you haven't already played it, go for it. I've never finished it though and I personally prefer chrono cross due to the beautiful artwork and bright colours. Sea of stars is looking like a mix between the two games, chrono triggers gameplay and cross's artstyle
@@Tom-101 same situation here, but I'd rather play the game that started it all first. Then I move on to more modern games so I can see how the genre progresses/evolves.
@@Tom-101I would always start with the older games first since you won’t have to wrestle with modern conveniences that won’t exist in a retro title. That said, Chrono requires no grinding and is frankly, in my opinion, simply perfection.
Im actually picking up sea of stars it looks absolutely stunning and im glad that the enemies are on the field to initiate combat by running into them instead of random encounters it will make exploring areas and dungeons much easier instead of taking 2 to 3 steps and end up in battle i have nonthing against random encounter rpg games as i do play final fantasy games but it can be annoying some times when exploring areas due to random encounters good thing about final fantasy 10 you can put a stop to it by customizeing a weapon with no encounters ability😊
This game is for us older turn-based fan's from the 90's and early 2000's and for me was my Golden Age of jrpg's i know everyone's may differ, but being alive back then and enjoying all the great games from that period will never happen again in my lifetime,so i guess this game being made by a small indie company i urge everyone to pick this one up and support these developers that know what we want as fan's.
I missed the era of sprite JRPGs (didn't help that 90% of them weren't released in Australia) so PS2 and DS RPGs were more my jam. I wonder when we'll get nostalgic throwbacks to those?
As Chrono Trigger, Chained Echoes and Sea of Stars are masterpiece replications with different stories and environment. Definitely, im gonna get Sea Of Stars today.
@@SolidusSnapes agreed. I played 75% of Chained Echoes and just stopped because I was so utterly sick of the tacked on, poorly implemented, actively harmful to the player and their tactical decision-making Overdrive meter. Final straw for me was the garbage and pretentious fanbase who utterly refused to engage with any critique of the game in good faith whatsoever. They literally, unironically, think it is better than chronotrigger, and refer to that game with indignation and contempt. I'm so glad sea of stars exists to turn my attention to now. Chained Echoes players probably think it sucks because "mUh UnIquE meChaNiK"
That's me too. I played the demo and wasn't impressed with the battle system, despite great puzzles and a good artstyle. Oftentimes enemies would require elemental combinations to break their attack that you had no access to at that point in a turn, forcing you to take it. For it to get such glowing reviews, they must've improved it a lot.
I agree. The puzzles, the zones and even the combat were too repetitive. And the dialogue was very weak, but I think it might end up being a very good game outside the demo.
I’m nearing the end of my first Playthrough without spoiling anything. I have about 48 hours in. Yeah, this game has been amazing so far I’m really enjoying it.
A demo ain't shit you only played what they allowed you to play it ain't the full experience I wait till the games out so I experience the whole game fuck a demo 😂
The two mains are sorta blank slates for you to imprint yourself on. Devs even admit this. It's on purpose to make you feel like you're them losing your best friend Garl. Makes the emotion stronger lol. That's you losing your friend. So it's not really a negative when you look at it like that : )
Me too. I thought the demo was too repetitive and the dialogue poor, but I thought the developers really had something there, and the reviews seems to show that. I'll give it a chance.
remember grind isn't bad, all in how its used what i get here is he wanted a dumbed down design this is a game that really doesn't want u to "auto pilot" while playing, you do get punished for it far more
I wonder is that 30 hour playthrough, him going straight through to the finish or are they're extras that can extend the life if to try to do everything?
Very impressive. Alright, now that I've seen this, I'm sure this game is going on my favorite indie RPGs list. And that list is getting big with Chained Echoes, Rise of The Third Power, & CrossCode.
Having enjoyed the 2023 Summer Steam Next Fest Demo of Sea of Stars I was appreciative when I noticed that it's on Game Pass so I preinstalled it there and look forward to playing sometime!
No. It's not how we felt playing chrono trigger. Anime was exploding in the US during the 90s and so were JRPGs. Every day it seemed like some new innovation was being announced or some new amazing looking animation from this country called Japan that felt so foreign and distant. Then, in the middle of this explosion, 2 of the leading creative forces responsible in both fields announced a new title. Akira Toriyama of dragonball Z and Square of Final Fantasy. Trigger ended up surpassing our ludicrous expectations and pushed the entire industry forward, setting new standards for story telling, world building,and game design in ALL games. This is a good game, but I dont see it having the same impact on gamers and the industry. It's like comparing Bloodstained to SOTN. Bloodstained is good, but it didn't shift industry trends and set a new standard for an entire genre.
And us Australians missed out on that because big game companies thought JRPGs wouldn't sell here. (We got no Chrono Trigger, no Earthbound, no Final Fantasy 6, no Super Mario RPG...) At least Chrono Trigger was just as much of a masterpiece when I first played it on DS.
As I understood, there wouldn't be any emotional animation of characters as in Chrono trigger or Final Fantasy. Emotions are shown through character images in dialog boxes, while figures are static...
My three gripes with this game (they are minor, the game is fantastic otherwise): 1. Zale and Valere are cardboard 2. No option to flee combat 3. No spell or ability which lets you quickly exit areas or dungeons. This is baffling because it was commonplace in the era that this game takes inspiration from, so the backtracking can get very obnoxious.
Really considering getting this game as it looks amazing and has been on my radar. I'm not too experienced with JRPGs so this could be a fun game to get into. Is Sea of Stars a sequel? Do I need any background context from a previous game?
As good as this game probably is, I can't help but compare this game to Chrono Trigger and think, "Something is missing that keeps this game from being as good/better than Chrono Trigger."
I kinds felt like the game was holding my hand and guiding me the whole way through. It's just a little too linear for me. I had to stop when I got to the (Spoiler alert) Necromancer's island
Being fair though, it's not that AAA devs don't make good games...just that they seem to be stuck doing the same kinda games (cinematic 1st/3rd person action-adventure), none of them seem to really experiment anymore. Sure you get a break from the norm every once in a while (It Takes Two, Stray, Hi-Fi Rush) but those are more the exception. Actually, I think Nintendo (and Sega to an extent) might be the only AAA developer nowadays who actually has a more diverse catalogue.
I agree, I didn't really enjoy BG3. It's got too much required reading attached to it if you never played DnD. That and having the ability to save scum defeats the whole purpose of having dice in a game, lmao.
Biggest flaw is the combat system with only a few moves (even 10 hours in and i only use 2 moves which are good) and the difficulty. It gets extremely boring to fight
Chrono Trigger is far better just because each character has a lot of skills and can make different combos with each other. On Sea of Stars we have basically different combos but the characters have 3 skills only which is boring using them over and over.
It's counterbalanced by the game's other mechanic, lock breaking. You aren't supposed to just spam those 3 skills over and over (and you can't because you have a very limited MP pool), you're supposed to balance between using them for burst or using them to stop a spell from casting. It's a lot more complex than it initially seems. CT may have more abilities, but you more or less just spam the strongest stuff you got in that game, and you won't ever run out of ethers because they are dirt cheap in that game. I didn't die in my playthrough of Sea of Stars, but I came very close a few times. In CT, the risk of death was non-existent, so I do think Sea of Stars has better combat overall.
@Oren0614 Yea. Its basically that same generic indie style that's a weird blend of anime and western animation. Basically, like the art director was raised on late 90s anime and cartoon network shows.
Man, do you go around on every RU-vid video to make this comment on things you're not interested in? Maybe checking out reviews for frying pans you have no plans on buying and telling everybody you dont plan on buying them?
I feel alone in that I've never liked HD2D as an artstyle. It's probably because most 16-bit JRPGs never released in Australia, so it's trying to scratch a nostalgia itch I was never able to have. But still, this game looks pretty good.