Really miss old 141. Having 80 members or so it really felt like you were a part of something bigger. Some characters have voice lines or scripted survivability and then you never see them again which really brings a realism and brotherhood to 141.
i miss the cod 4 marines. something about having a huge team with you during a campaign level was awesome. i HATE the stealth missions where you kill a country by yourself. and it’s all they make !
True. I liked that you had other members who were lower ranked, so you were still important and in the inner circle, but it actually felt like you were in a military company and not just a 6 man squad of government sanctioned mercenaries
Exactly. You were one of the best of the 80 or so best soldiers in the world. You had all this structure and support behind you. The best weapons equipments and bases. Not one plucky squad. @@Aegon1
The Call of Duty: Modern Warfare 2 Official Soundtrack was composed by Hans Zimmer and Lorne Balfe. Hans Zimmer is credited with composing the main theme, while Lorne Balfe is credited with composing the rest of the music, although the digital downloads incorrectly state that all music was composed by Zimmer.
@@AyCe At this point I get the impression that Zimmer has, like, the musical equivalent of a bunch of underwriters. He just gets hired so soundtracks can get the "Zimmer stamp of approval".
Even Black Ops 2 campaign is better Pds: i started by the PS2 COD games, for years Years before i played the MW saga and World at War, randomly my godfather buyed Black Ops 2, the multiplayer isn't the best, but the campaign, with all that alternative paths and hidden decisions, was peak of COD
I hate it when my Ump-45 with my trusty ACOG scope suddenly turns into an M4a1 with a grenade launcher. Just really damn annoying I must say, tho quite convenient in some situations.
The original MW2 had so good story chapters to play full of action, that i can totally understand why current shooter stories don't hit nearly as good.
RU-vid is a bit weird The video gets cut 1 second shorter whenever I replayed something I saw at the last second for some reason Like seeing a funny surprise clip at the very last second but when I replay the video it just got cut abruptly
Bro this campaign was something else. I still remember playing it for the first time in middle school when it came out. Every mission was just so, immersive and amazing. They don't make them like anymore.
When a military vehicle says theyre low on feul its not that they are actually low but that they dont have time to stick around that if they are going to make it back to base they need to leave a.s.a.p
@@tylerneild8176 Plus in that mission,they weren't prepared to fight a whole guerilla army in there,so they decided that the doesn't want to fuck around and find out for themselves
@@swisscheese3094 when i made that coment i was like 48 hours without sleep and had read the guys post as somthing compeletly diffrent and was explaining what bingo fuel meant lol
1:47 I love the incredible moment when you made the jump on the hanging ladder after that pursuit, the view and the soundtrack fits just perfectly together. I get Goosebumbs every freakin time - so epic. 🔥
This level really pissed me off back in the day when passing the game on hardened or veteran. This level and the cabin level when you retrieve the Russian module with scarecrow, ozone,and ghost
@@Zhello79 Eh, the OG Modern Warfare heavily came to an end at its third title, when almost all of the characters died. Then again, the only good thing the reboot had on its side, in my opinion, were the new characters (Graves, Alejandro, Rudy, Valeria, Laswell, Farah etc.) and I guess the new variety of missions and places that conceptually could've been nice to see on the OG MW.
@@chaoticpoint8105 It was good back then tho, all 3 MW games even the original. The issue people had was the reimagining of the game itself, changing some things from the original vs the new one, they even made the Antagonist in the second game less threatening. Essentially pulling an FF7R, which with that JRPG game, there are some differences, big and small vs what was in the OG FF7 game.
@@Zhello79 Reboots are always quite risky, cause you're supposed to make a new story out of the same basic fundamentals, but these fundamentals are also prone to change drastically. It wouldn't be a problem, if it wasn't for the fact that it's a hard and delicate job. And apparently Activision wasn't up to the challenge.
@@spikem5950 i don't think IW was bad, it was was just a little too futuristic/unrealistic for my liking. A lot of good blockbuster moments though for sure.
@@counter8630 I feel like the world would have loved it if it wasn't released under the Call of Duty name. When I played a lot of CoD I quit the series because of Advanced Warfare and BO3's jetpack bullshit and wasn't even willing to give IW a shot, but having played through it for the first time just the other month as an adult more able to appreciate it for what it was and the effort that went into it, a big part of me honestly wishes Infinity Ward had gone on to make a series of that. It's not just having blockbuster moments, its campaign was phenomenal and imo the best written story in the series with real character arcs to it. My only real complaint was that I felt it ended too soon and wanted more.
Ah yes, I discovered this 5 years ago because I droped my controler on accident and catch it in the middle of the fall while pressing "X" (I had an Xbox) and suddenly I had an M4.
1.) Not only is it an M4, it's the classic ACOG Grenadier we got so familiar with in MW1 2.) Honestly makes the final escape section feel better for me, because with enemies popping out everywhere and more on your heels, it isn't tactical. Point and shoot and pray you even just _clip_ them so they can't try and shoot you back. Even a single stumble here would be lethal. Run. Shoot. Pray.
For a sec9nd I thought ghost dropped his M4A1 down there and leaped across but on second thought no because he holds it even when he jumps and aims and looks at you, idk maybe the devs spawned it there and intended for the player to pick it up when the player wakes uo from the scripted fall and use it to hold out against the militia as you make your way to the LZ
I remember when I played back this mission when I was younger I picked up the M4 and just killed every dude behind we. Was surprised that I was even able to do that
On my first days of playing the Original MW2, I got surprised when the "Press F to pick up M4" popped up after moving to the right. Intentionally killed myself, then killed every militia after the respawn with the M4. Good days.
This woulda made this part of my life in highschool way easier.
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I know about that and i always picked up but there is no option to kill every enemy who's trying to hunt you down cuz this is a getaway part. Fact: there are no bugs about this weapon that lays beside of you. It was one of your teammate's weapon who dropped it somehow after his last jump. So whoever might considering it as a bug: he consider it wrong.
Would have loved to see you fire a noobtube at the heli and get a game over for friendly fire. Just to see if there was a hidden message of "How did you even GET a gun in this area?"
In one hand, Activision doesn't know what kind of golden opportunity they're letting slip through their fingers by not giving us a remaster of the classic MW2's Multiplayer and Spec Ops. In the other, they would most likely ruin it by adding Battle Passes and other flashy, overpriced cosmetics.
Just want to point out, it's not hidden, the UI just doesn't pop up in the interest of making it an unarmed segment where you have to run without being able to shoot back. Thats just my bit however it still made me feel like a fucking boss in 2009.