Hey, I think your friend's "spyder-sense" just describes fighting games' universal notion of conditioning. It's great they've made this such an important aspect of their gameplay! A good example of a follow-up video to make or link on this topic might begin with how to condition common double jump timings, for example.
Loved this. High-level Marth play is super fun to watch and as a long-time Lucina player I've always thought about adding a Marth to my repertoire to change things up from time to time. Appreciate the tip(per)s!
I’ve been experimenting with him for the last year or so and I’ve got some more tech if you guys need some clips at any point. Fire video great to see more believers
It's still sad Marth has huge potential in Ultimate, yet nobody could use him in such a way that proves everyone wrong about him. People are still discovering stuff for the character nowadays and I really hope they find good techs. As for me, I still fail to land the most basic f smash combos so a long Marth journey awaits me.
As a Marth main since Melee, I wholly agree with your assessment. TBF, Lucina is for lazy players, and while you can take her to tourneys sooner, your skill ceiling is low enough that you'll get outpaced before long. Marth, however, requires time and discipline, and he rewards you with a higher skill ceiling that lets you best opponents that would otherwise wall Lucina.
Rizeasu doesn't even believe Marth loses to anyone, and he's the best Marth lol. I think Rizeasu is just super good. Marth does lose some MUs but none of them are unwinnable. Knowing the MU will allow Marth to win all of them. His only potential -2 MU is Greninja or Sheik but even they are doable so idk.