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What Happened to Marth? Why NO ONE Plays Him Anymore | Super Smash Bros. Ultimate 

Vars III
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Marth used to be one of the most consistently high performing characters throughout the Smash Bros. franchise ever since debuting in Melee, yet in Ultimate he's famously known for his fall from grace. Today we'll be discussing what happened to him, and why he's no longer in the spotlight.
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27 июл 2023

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Комментарии : 470   
@danielferrieri7434
@danielferrieri7434 10 месяцев назад
They Nerfed his Grab Range
@lights5651
@lights5651 10 месяцев назад
It was crazy in melee
@bananaplane5494
@bananaplane5494 10 месяцев назад
There is a whole video by asumsaus that shows how his grab if perfectly fine
@tumultoustortellini
@tumultoustortellini 10 месяцев назад
@@bananaplane5494 That video doesn't reall explain it because he's measuring distance wrong. He's measuring the disjoint off of the hand, instead comparing neutral position to grabbing position hitboxes. Watching the video and compare those
@iv624
@iv624 10 месяцев назад
@@bananaplane5494in unfinished game from like 20 years ago where only a quarter of the cast is good, yea it’s good for it’s time 💀
@dave9515
@dave9515 10 месяцев назад
@@iv624 Someone who clearly doesn't watch melee much. Also there aren't many great characters in ultimate either and given the more homogenization of the cast over the games there is even less incentive to even play a bad character than ever before lol.
@scramble7902
@scramble7902 10 месяцев назад
It’s so easy to do what you want to do with Lucina that playing Marth just feels like you’re intentionally handicapping yourself.
@bluyu
@bluyu 10 месяцев назад
Lucina's boring though. If I want to play a sword character and win, I'm playing Cloud. If I'm just playing for fun, it's Marth. Lucina doesn't really have anything special, so it's really easy to read most Lucina players.
@animaIpath
@animaIpath 10 месяцев назад
@@bluyuthis is one of the dumbest comments i’ve read
@yaboieileen2836
@yaboieileen2836 4 месяца назад
it hurts,, doesnt it ToT yet we keep doin it
@StealthFoxx_
@StealthFoxx_ Месяц назад
Pretty much. I have a theory that people would see Marth as a much better character and probably have reached a higher skill ceiling with him if Lucina wasn’t literally just the same character with more consistent and reliable hitboxes. The faster engine and loss of Marth’s reliable kill confirms from Melee and Smash 4 definitely didn’t help either
@houseking9211
@houseking9211 14 дней назад
watching lucina I sleep watching marth is real shit
@jjtheenton
@jjtheenton 10 месяцев назад
I've mained Marth since Melee until Ultimate. He's always been a reliable, efficient swordfighter until now, which is pretty sad to witness. I tried to make him work, but the meta unfortunately just wasn't kind to him. I ended up switching to Chrom pre-patch and Roy afterwards. The irony is I did play some Roy in Smash 4, but _he_ was the one who was inferior and mid-to-low tier, just like in Melee. How the turntables turn.
@Noba46688
@Noba46688 10 месяцев назад
Oh how the turns have tabled
@N12015
@N12015 10 месяцев назад
That's because the Ultimate's engine is quite hostile against perfect spacing. They even removed perfect pivot, something Marth relied a lot to get said tippers. Jab is no longer a consistent tipper setup, everyone moves faster. The only buff that could fix him is to reintroduce perfect pivoting.
@Matanumi
@Matanumi 10 месяцев назад
@@N12015 or just make tippers more consistent and easier to hit. It's crazy how Roy is the swordie demon of the basic FE characters
@Saskaruto16
@Saskaruto16 10 месяцев назад
Yeah I was in the same position. I main Marth in Melee, and also mained him in Brawl and Sm4sh. Ults lack of microspacing made him impossible to play, so I struggled to find a new character. I tried all the swordies: Ike was popular early but I knew it was just early meta and his speed and recovery would be bad long term. Chroms recovery being too inconsistent. He would honestly be the strongest swordie if not for that. Roy being too boom or bust. See every top Roy being upset or getting upsets constantly. Lucina being too defensive, lacking comeback potential with no early kills, and frankly too simple and boring to fully main (did secondary her though, which she's one of the best for) Cloud who was my co-main in sm4sh being too nerfed (before he got buffed he just couldn't kill whatsoever) I ended up maining Wolf instead and I think he's the closest to Marths previous style of play from Melee to 4. He's very much about looking to use versatility and above average range to outplay the opponent, with the occasional early kill setup from hard reads or if the opponent massively blunders. I see why Leo plays Byleth because she's similar in that way, just worse neutral but better range. I also think Cloud plays a similar style especially post buff seeing Spargo use him. If I played now I would likely add him back to my lineup. During covid I quit competitive ult because of the online, and though I don't play comp anymore I still watch, and frankly seeing where the game and meta developed with FP2 and stuff, I think I made the right choice. I went through Bayo in 4, I have no desire to go through Steve now lol.
@jjtheenton
@jjtheenton 10 месяцев назад
@N12015 I know exactly why Marth is mid lmao. I didn't feel the need to go over it because the video already does.
@gamma_dc8289
@gamma_dc8289 10 месяцев назад
Melee marth does the ingenious action of leaning forward when he grabs, hence the length
@gameboyn64
@gameboyn64 10 месяцев назад
Ultimate marth still leans in but he forgot how to extend his elbow
@MerryBlind
@MerryBlind 10 месяцев назад
Part of the many reasons why Roy’s sweet spots feel more consistent is also the fact that, unlike Marth, some of his moves have a “middle” hitbox that is almost as strong as his sweetspot. F-Smash and F-Tilt both have that.
@plastickkerorolm4889
@plastickkerorolm4889 6 месяцев назад
Another huge thing is marth roy and all variations don't have good range generically. Difference is with all the others, range doesn't matter as much. Roy doesn't need range cuz he wants to get in. Chrom and lucina don't need range cuz they can act like pseudo brawlers. But marth is still trying to fight like a swordsman and space, but so many characters have the same if not more range. So now marth tipper is a hindrance. You are trying to keep people at tipper range when they have same range or outright out range you without the tipper restrictions. Sora has a longer sword but no tipper, corrin has a longer sword but no tipper. Heck, half of zeldas moves have more range but no tipper. So the tipper is actually hurting marth cus theyre balancing him around it instead of making it a reward for keeping people out. You know how easy it is to press marth when his threat range is the same or shorter than mine?
@lasercraft32
@lasercraft32 2 месяца назад
The problem with making Marth's tipper a priority like Roys is that it _doesn't work._ If you made the tipper the priority hitbox then every hit would be near guaranteed to be a tipper. You'd have to be basically standing inside of Marth to get hit by the sour spot, and even then it would be difficult. Trust me... I've made Brawl moveset mods and the way hitboxes work are almost exactly the same. I once tried to give Luigi's side smash an electric sweetspot, and I had to give it lower priority otherwise every hit would be the sweetspot.
@BainesMkII
@BainesMkII 10 месяцев назад
Giving Marth the sweet spot priority of Roy would "fix" things in a rather broken way. It *would* make Marth's tippers much more reliable, but it would do so by effectively turning most of his sword into the "sweet spot". Marth might even be able to connect tippers when pushing right up against larger opponents. That would throw of the design balance between Marth and Roy. Roy *has* to have his sweet spot have the highest priority, else he'd never trigger them. Marth is the opposite, giving his sweet spot the highest priority would make it so he triggers it even when he's really close. Though a possibly priority fix would be to make Marth's tipper the second lowest priority, while the hit box directly adjacent is the lowest priority. That would give Marth a bit more forgiveness, while still forcing Marth to keep his distance.
@marzipancutter8144
@marzipancutter8144 10 месяцев назад
You don't even have to go that far. While it takes more effort, the hitboxes simply need to be adjusted by hand to have less overlap, rather than just slap them on the sword and letting the animation play out, especially with how janky frame interpolation is in this game.
@LuzoroMD
@LuzoroMD 8 месяцев назад
I was going to comment something similar to this... Giving sweet spots priority on Marth would make sours really hard to hit. It would be pretty much a pure upgrade from Lucina, and everybody would likely switch to him because he's probably top 2 in the game at least lmfao
@StealthFoxx_
@StealthFoxx_ Месяц назад
I think the bigger issue is that he lost a lot of his most reliable kill setups from Melee and Smash 4, while also not benefitting as much as Roy or Lucina from Ultimate’s faster engine. If he had at least a couple ways to reliably net kills without fishing for tippers and often suffering from Marthritis, I feel like he’d see much more consistent results
@MerryBlind
@MerryBlind 10 месяцев назад
Marth feels like an unfinished character, ironically due to being a veteran. It seems that receiving incremental changes from game to game, games with different design philosophies, pacing, teams, etc. made all his moves balanced in unequal ways over time or added some bugs or weird stuff along the way. The more you dig into Marth’s frame data, moves damage and knockback values, hitboxes size and positioning, visuals of each move, etc. the more disparities you notice. Some moves seem bugged such as Side-B Up 4 not ever killing despite an in-game tip literally saying “this swing is excellent for netting some KOs!”. Then you look at its knockback values and they’re like 80 Base and 40 Scaling, which is completely backwards compared to all other moves, indicating the values were erroneously swapped and should have been patched. Fully Charged Neutral-B has smaller hitboxes than uncharged, which also makes no sense and seems like a bug. Back-Air is weak af relatively to Lucina. Back-Air hitboxes are also not slightly offset behind the sword like all his other moves, which makes the move whiff point blank more easily than it should to properly match the visuals. Could be for balance reason, but again it's inconsistent with his other moves. There are many more inconsistent or just illogical designs like these throughout his moveset, but these are only a few examples off the top of my head. Most are minor problems by themselves, but they add up. Now, most characters in this game probably lack that level of fine-tuning as well, including Lucina as good as she is. Thing is, those small problems are exacerbated on Marth due to being a “precision” character by design. In order for a precision character to work well, it needs precise and consistent hitboxes to work with. A lot of small smart changes here and there could have made Marth way better and consistent overall even in the “Ultimate engine”, but it seems they never took the time to polish him up.
@Matanumi
@Matanumi 10 месяцев назад
Yup
@Aloly0490
@Aloly0490 10 месяцев назад
Bruh no way that side b up was meant to kill, i’mma be sick to my stomach, my whole character is a lie
@MerryBlind
@MerryBlind 10 месяцев назад
@@Matanumi An eloquent response!
@MerryBlind
@MerryBlind 10 месяцев назад
@@Aloly0490 Yeah man it used to kill at around 125% or something like that in Smash 4. Somehow they fucked it up when modifying Side-B going into Ultimate. If you go into the Tips section for Marth in-game you’ll see the tip I’m talking about.
@Aloly0490
@Aloly0490 10 месяцев назад
@@MerryBlind i know it used to kill in smash 4 but i just assumed they wanted to screw us over in this game lmao 💀
@ArbitraryOutcome
@ArbitraryOutcome 9 месяцев назад
Marth 🤝 Tyranitar Once great picks throughout many installments who have fallen from grace
@gameboyn64
@gameboyn64 10 месяцев назад
I think you are underestimating what reversing the hit box priority would do for marth. His tipper becomes easier to hit than even roy's middle hits. F-tilt for example becomes a garenteed tipper on most grounded opponents. In order not get hit f smash, you would literally have to be touching marth's frame or be very short.
@IchiExorz
@IchiExorz 10 месяцев назад
yeah I think having the hitbox priority reversed would be HUGE for Marth. Sure the game hasn't been nice aside from that either way but it would at least help Marth a LOT.
@houseking9211
@houseking9211 14 дней назад
I say give tipper priority and make his sourspots hit 25% less hard than lucina
@feyernightblade2050
@feyernightblade2050 10 месяцев назад
I think his tipper vs hilt hitboxes need to be less polarized for him to be successful in ult. In Brawl and Melee, landing his sourspot usually had its own merits and would even be ideal in some scenarios. Starting with sm4sh, the dmg/knockback gap became far too polarized to give his sourspot much use, and that only continued to grow in the transition to Ultimate
@Matanumi
@Matanumi 10 месяцев назад
You can see in the footage smash 4 marth still had uses for jab and sourspots
@Spyder-Marth
@Spyder-Marth 10 месяцев назад
Sour spots still combo very well in Ultimate so I'm not sure what you mean by that. They also start tech chases at the mid percents, which is huge in this heavy-punish meta.
@JonathanFingers
@JonathanFingers 10 месяцев назад
@@Spyder-Marth Characters who are prominent in the heavy-punish meta aren't so reliant on tech chases like Marth is. The only one would be Roy or Fox, and their tech chasing ability is far better as well as their overall kill power and damage output.
@Pyrobaconstudios
@Pyrobaconstudios 10 месяцев назад
agreed, it also combines horribly with how terribly nerfed his range is in 4 and ultimate. tipper and sour spot are literally near inches apart to the point where in some cases even near-perfectly spacing an attack in some cases will just have the sour pot overlap partway through and cancel it out
@bluyu
@bluyu 10 месяцев назад
Nah, they should be even more polarized so that sourspots can almost always combo and tippers can almost always kill. If sourspots had a lot less knockback growth and higher base knockback, it might make Marth as good as if not better than Lucina, because at that point, it wouldn't matter if you land a sourspot since it would just confirm into a tipper anyway. The problem isn't that Marth's tippers are too weak, nor is it that they don't combo. It's that they don't combo at higher %s so they're not always reliable, and they're sometimes too weak to get much started at lower %s, so it can be hard to get started. Marth is strongest at mid %. He struggles at high %s because his sourspots send too far and he struggles at early %s because they don't send far enough. If they fixed just one of these problems, he'd be better, and if they fixed both at the same time, he'd have all that he needs, apart from maybe a kill throw.
@behindthescenes3396
@behindthescenes3396 10 месяцев назад
The risk/reward just isn't there - He's "too" fair. He's as good as you are, but in this meta where characters easily make you 2, 3, or 5x "better" than you really are, you're just volunteering to put in more effort than your opponent for less results :(
@flexyfalcon
@flexyfalcon 10 месяцев назад
Ultimates engine is the problem, Marth's core design is actually insanely good and tbh, if his tippers worked perfectly I think Marth in ultimate would be hella busted, he's got so much raw power
@Matanumi
@Matanumi 10 месяцев назад
Tippers only Marth is easy A tier
@onomatopoeia300
@onomatopoeia300 10 месяцев назад
@@Matanumis tier, he would be Lucina with kazuya killpower
@StealthFoxx_
@StealthFoxx_ Месяц назад
He also lost his reliable kill confirms from Melee and Smash 4, which didn’t help him at all, especially in addition to the faster engine that benefitted Lucina and Roy much more
@Eggss_B
@Eggss_B 10 месяцев назад
Marth is just too precise for what you get in return for playing him. You have to outplay your opponent basically the entire match. He's an example of "working too hard for minimal reward".
@pjs232
@pjs232 10 месяцев назад
More or less how I feel about Sheik and Fox tbh, reckon it's a "we were too good in Melee" thing?
@Eggss_B
@Eggss_B 10 месяцев назад
@@pjs232 Fox is actually really good in this game. Can't say the same for Shiek tho.
@Spyder-Marth
@Spyder-Marth 10 месяцев назад
Not really. If you feel that way then you are overthinking it. You can utilize sours to land tippers with enough practice. Even so, landing tippers becomes easier the more you play Marth and learn about his hitboxes. Once you get that down, everything becomes far easier and more natural. Nowadays, I'm not worried about landing a tipper or not since the spacing and timings are now engraved into my muscle memory. The real problem is winning the game by not being predictable, which is a me problem and not a Marth problem.
@Eggss_B
@Eggss_B 10 месяцев назад
@@Spyder-Marth He takes more effort than most characters in this game regardless, as well as not being that good of a character.
@Spyder-Marth
@Spyder-Marth 10 месяцев назад
@@Eggss_B He literally has one of the better match-up charts out of most characters. He does not lose to many meta characters (at least not badly). Yeah he's more difficult but he isn't THE hardest char in the game. That title would probably belong to chars like Peach. Marth is only difficult to most because nobody wants to space and just go all out aggro. Every character that focuses on spacing are not popular. Corrin and Byleth went through the same phase but are now seeing results. The same will happen to Marth thanks to Ignaize playing him at bigger tournaments.
@yourlocalraccoondealer8611
@yourlocalraccoondealer8611 10 месяцев назад
Marth's "buffs" were also poorly handled. One of his best confirms was landing up air (sour) into tipper f smash from above. They made the tipper bigger on up air at the front and now it's far less safe to go for this confirm. As someone who mained Marth for over 12 years, into the first several years of ultimate, during my PR days, and finally demoted him last year cause he just isn't good enough (especially online), the way he was handled in ultimate pains me.
@AnenLaylle7023
@AnenLaylle7023 5 месяцев назад
You have to fast fall the sour up air to hit it now, it's so inconsistent. I feel like the buffs were stupid too.
@OmniscientVoid
@OmniscientVoid 10 месяцев назад
If Marth had priority on his tippers, he'd be the best character in the game and it wouldn't be close. You would EASILY be able to memorize the inconsistent hitboxes and then easily combo tipper to tipper with no problems. I hope someone can mod this into existence!
@kyhxx
@kyhxx 5 месяцев назад
. etc agr+ he is jst so fun to play.
@houseking9211
@houseking9211 14 дней назад
on top of that change knockack growth to be better at low% and match up to where it is around 55% and make sourspots hit 25% less hard than lucina, he'd be insane
@gameboyn64
@gameboyn64 10 месяцев назад
Here is the thing about melee, all of his tilts, dash attack, and most of his aerials have blade hitboxs in the middle. This blade hit box has the highest priority except for up air and down air where the tipper has the highest priority. Dolphin slash's tip also has the highest priority. Meanwhile nair, neutral b, and side b don't have a tipper mechanic. All of this vastly increases his consistency on hit. Marth's tipper hitboxes are also slightly bigger in general in melee. The bigger difference though is hitbox placement and it's effect on interpolation. In his f smash for example, the first active frame has the sword more vertical than ultimate. This means that there is less overlap in interpolated hitboxes to the second frame. The second frame has marth fully extending the blade so it is more parallel to the ground compared to the angle he is holding it in ultimate. This again makes for less overlapping when transitioning to the final active frame. Another thing that is important about melee marth is that he doesn't really need to hit tippers in the first place to get KOs. A lot of his KOs don't come from the side blast zones like in ultimate but instead from the bottom blast zone. Marth's goal is often just getting the opponent off stage to edge guard his opponent or getting a dair spike.
@armandomorfin3845
@armandomorfin3845 10 месяцев назад
Collision is such an underrated topic of discussion in the conversation of just how much it actually changed 2 very similar games at first glance into 2 very different games mechanically, I think it's a significant underlying root of many problems with the game
@mac_chappy
@mac_chappy 10 месяцев назад
THANK YOU! Finally somebody else who gets it. The body blocking and hurtbox shifting in this game is too much.
@alexgonzalez2050
@alexgonzalez2050 10 месяцев назад
Honestly feel like Marth has an incomplete moveset because of side B not being reliable. In Lucina's case I can depend on it sending the opponent decently far when trying to regain advantage but with Marth I'm just tickling them. Same goes for a lot of other moves but that one stands out the most.
@rossstrickland1722
@rossstrickland1722 10 месяцев назад
I really hate the down smash difference, great move to read rolls but on marth it feels like the spacing never tippers a roll read so it kills super late
@MerryBlind
@MerryBlind 10 месяцев назад
@@rossstrickland1722Down-Smash is one of the many moves that should have had its tippers made easier to hit. Not to mention the damage values of the front hit are pitiful. Sour spot is literally weaker than F-Tilt makes no sense.
@pbz7572
@pbz7572 10 месяцев назад
I wish side B F4’s sweet spot hitbox was actually on his sword
@LealFireball
@LealFireball 10 месяцев назад
SideB's reliability really depends on the matchup, every different character type requires a different spacing and/or different combination, large characters are specially difficult to hit with the 4F sweetspot. But at least thinner, human characters like marth himself and his clones are free to hit with 1-2U-3F-4F (spaced so 2U hits sour). Usually that one and 1-2F-3D-4F (spaced so 3D hits either max range sour or sweet) are the more reliable ones. It can take an unreasonable amount of time for someone to get close to reliable with that move. But at least sending them up is usually a better punish than grabbing.
@Matanumi
@Matanumi 10 месяцев назад
Meanwhile people have been claiming Roy's side b is stronger then limit cross slash since day one
@Quasartist
@Quasartist 10 месяцев назад
Marth just feels like Sheik but with a sword. I know Sheik has some confirms and setups, but the meme about "Sheik can't kill" went on for so long for a very good reason - because it was true due to such abhorrent damage output. You hit the opponent 15 times and they end at 30% meanwhile with Wolf for example you hit the opponent 15 times and they're at 95%. Marth takes this concept into the realm of swordfighters in the sense that he just can't rack up the damage efficiently, but also can't close out stocks very well because of the tipper nonsense, and with no solid foundation or string to aim at consistently he suffers a lot. Like he's a lot of fun to play and I love that they've kept him in every title so far because I really enjoy having a character who I can look at and go "oh, I fundamentally know how to play him, even though this game's mechanics are kind of different." But with Ultimate Marth... idk man. It's hard to justify him over Lucina, even with the nostalgia goggles on. You have to play so so SO perfectly in order to get the same kind of mileage as almost any of the other swordies. To argue one of your points, you say that giving the tipper hitbox priority instead of the way it is now, would not change his overall gameplay or people's perception of him. I have to disagree pretty handily here. There are plenty of examples in video game history where a single buff or nerf completely kills a character or playstyle, or completely brings it back from the dead. The one that immediately comes to mind is that one mod for Smash Ultimate, I forget what it's called but it's like the Project M for Ultimate. Ridley is still a mid character for the most part, and so the mod devs decided to buff him a little bit by making his tail extend all the way out for his back air. This one single change rocketed Ridley to the top tiers in record time because it was basically Melee Jigglypuff bair on crack - twice the range, multi-hit, on a heavy, who has 3 jumps. If I'm remembering correctly, it's the only change to the mod that the developers have ever reverted because it was simply too strong. I think that giving tipper priority could be a way bigger buff than you're implying here. You already mention how great his frame data is compared to all the other swordies and his ground speed isn't that bad despite being floaty. A simple change could very well be what takes him over the edge and into the top tier conversation. He has a lot of potential but Nintendo simply declined this time. Really, the dream "what if" would be to change nothing else about him aside from a) giving the tippers priority, and b) unify the distance of them, aside from maybe f-tilt or something, for a little mix up. Either of these buffs would be incredible on their own, but put together Marth would rocket past Lucina, maybe Roy, and could land comfortably in S-tier. He'd have a similar matchup chart to Roy but could arguably get even more mileage out of the matchups he wins since he has overall better frame data generally, the tipper mechanic would be an immense reward, and you'd actually have strings to utilize the mechanic consistently, along with having the option to land the sour hits by keeping closer and carry the opponent across to the edge where the tipper would be most effective. Roy's upB is a surprise out of shield option and can be pretty explosive, but if Marth's tippers were all in better shape, his whole entire kit would be explosive. (This isn't to say I want Roy to be bad or anything, it's just the longtime standing comparison lol.)
@Blyeth-go4wr
@Blyeth-go4wr 9 месяцев назад
This man is writing a freaking essay about ONE CHARACTER in a video game. I approve. We need more of this.
@PrimeFlash93
@PrimeFlash93 8 месяцев назад
I think if you hit an opponent 15 times with Wolf, they die
@Quasartist
@Quasartist 8 месяцев назад
@@PrimeFlash93 a fair assessment, but you get the point I'm trying to make.
@deathbyfrowg8924
@deathbyfrowg8924 10 месяцев назад
honestly imo the biggest issue with Marth in Ult is that his sour spot hits have absolutely no kill power and dont do enough % to feel rewarding at all. Sometimes it actually feels like you're punished for hitting with the sour spot. You might think that forward smash at 130 will kill at ledge, but it doesn't. That back air at 50 near the edge of the screen? Nope. Sure his tippers are ridiculously strong, but his sour spots are ridiculously weak. I've always been a Marth fan, but Ultimate really gutted him. Sour hits have no use anymore like they used to. Somehow Melee did the character the best due to the different directions an attack would send an opponent. Forward air tipper sends up, sour spot up tilt sends out and kills, back air sour spot barely sends anywhere and can extend combos, dancing blade sends them wherever you are, etc. Somehow his design just got less creative as the games went on. It's really a shame to see a character with a unique mechanic and gameplan get completely outshined by a clone character that lacks it.
@StealthFoxx_
@StealthFoxx_ Месяц назад
Bro Marth’s sour spots literally have negative priority against shields and don’t reliably chain into anything while Roy’s sour spots can chain into combos, it’s tragic. I feel like they should make tippers slightly weaker, while making his sour spots slightly stronger. I’ve always felt like Lucario should’ve been handled the same way-make him less weak without aura, but less broken at high levels of aura
@GreenOkapi1
@GreenOkapi1 10 месяцев назад
Marth has been my main since melee and is the reason I got into Fire Emblem so I have a very soft spot for him. It always kinda feels like ppl just hate on him no matter what, I remember melee players I played against hating him for being OP and now ppl hate him for not being OP, it's kinda weird tbh
@meepster12345
@meepster12345 10 месяцев назад
I feel that honestly given what you seek to gain from attempting to learn marth you would be better suited learning anyone else. I feel its not unfair to call marth one of the hardest characters to approach with if not the hardest. If you play defensive against a marth, odds are you will win the matchup. It feels like given how much harder he has to work to commit to safe pressure he should be far more rewarded then he is. Sure he may still have swordie privelages when it comes to landing aerials, but there are a multide of characters who get safer aerials and they dont have to be spaced as well, not to mention that in terms of grounded spacing with moves, it could stand to be a lot better. Theres also everything mentioned in the video and smaller details that janky or bad. He's just compeletly outclassed inside and outside of his archetype. It's just a shame because i think this marth shines above all the others with how sakurai handled his, sound design, hit effects and just how ridiculous it feels kill early as this character. It leaves me feeling like a heroin addict looking for my next fix, while living in a shanty town of low tier bs.
@aprinnyonbreak1290
@aprinnyonbreak1290 10 месяцев назад
Agree. I almost feel like if you developed the skill to use Marth, then honestly Ridley might be a better return on those skills than Marth, as Marth is now. You have better range or area on a couple equivalent tools that use everything you learned, have better offstage game and a marginally better approach, and then have the terrible, terrible things Ridley does around a ledge. Mind, Ridley is still a very fundamentally flawed character, but the strengths he does have, have similar skill requirements, and have a few complementary features Marth just doesn't have, that I feel would be more rewarding than all the times Marth doesn't really feel like working. I could be wrong, of course.
@meepster12345
@meepster12345 10 месяцев назад
@@aprinnyonbreak1290 ridley is fine but not a alternative to Marth. I've stomped just about every ridley I've fought as Marth, granted I've never fought any high seeded Ridleys. If would recommend a switch it's going to be rob, shulk, or sora. All of those characters have high skill ceiling, with early kills kills as reward for mastery.
@gameboyn64
@gameboyn64 10 месяцев назад
The larger issue is that most people assume you play marth and lucina the same because they have the same move set.
@Zx2Solomon
@Zx2Solomon 10 месяцев назад
I never played Marth until Ultimate, oddly enough. I was just playing around after some Snake matches and I fell in love instantly. I play him now more than anyone else regardless of how he preforms.
@robhillen8007
@robhillen8007 10 месяцев назад
It's hard to play a sniper when everyone else is playing rushdown. No time or distance to line up your shots means no good shots are made. Marth also has to deal with shot deviation in the form reverse priority hitboxes and generally undesireable hitbox placement, and he's no longer being compensated with a good chaingrab. Looking at it from that perspective, he could benefit greatly from moves dedicated to either getting opponents out of his face, or leading into the tippers of specific other moves. I think his jab and dash attack would be good candidates for those kinds of changes.
@marzipancutter8144
@marzipancutter8144 10 месяцев назад
And yet, playing sniper against rushdowns in a movement-heavy fps is one of the most satisfying things if you do manage to do it. Meanwhile Marth feels like your sniper had random bullet spread, so the bullets only go in the general direction of your crosshair
@idk-bl5nt
@idk-bl5nt 10 месяцев назад
I recently dropped Marth for Corrin but my stint with him online was fun. I like feeling good about properly spacing tipper and it’s helped me comeback from many matches I nearly lost.
@kailesperance1922
@kailesperance1922 7 месяцев назад
Bro every time I kill someone under 60% with a tipper setup I feel like the best player in the world
@UmbraStarWolf
@UmbraStarWolf 10 месяцев назад
The tippers such as forward air never kill and that’s another problem The prevalence of hurtbox shift also hurts when trying to land tippers I’ll go by experience I used to know Marth’s tipper ranges by memory but because of hurtboxes shifting so much I get a hilt hit instead of a tipper even if I am in the right range
@dee6349
@dee6349 10 месяцев назад
Nice videos dude, keep up the Good work
@pbz7572
@pbz7572 10 месяцев назад
The “there’s no such thing as ‘too close’ for Roy” comparison you made makes so much sense, made me have an epiphany. The points in your why “no one plays” vids are usually so sound that it discourages me to play characters due to your argument being so good. Hands down, you have some of the most interesting smash content on YT
@alexandermcmillan8056
@alexandermcmillan8056 10 месяцев назад
This was inevitable, I agree that game's engine really screwed him over. Ult is so fast that it can be hard to space and sometimes you get a sourspot when it looks like a tipper. I still like playing Marth but I'll never use him in tournaments when Lucina and Corrin are right there, at least Corrin's tippers are more forgiving
@amberknight7301
@amberknight7301 10 месяцев назад
I'd like to add that ON TOP of everything said in this video. Marth is also unimpressive. You want a character with good spacing? Cloud has the best Bair in the game + Limit to push his gameplan. Pyra/Mythra are faster and hit harder. Shulk is busted if you put in the time to learn him. You can get away with using Wolf, Palutena and G&W as swordies because of how safe and disjointed their aerials are. All three Links can play the camping game alongside being a good spacer. Heavies like Bowser and DK have almost equally large range, but infinitely more kill power. Lucina in general is a little too fair compared to most other characters, so basically you play Marth if you accept the flaws and don't really want the multiple more enticing and fun features a bunch of other characters offer.
@tardissins7512
@tardissins7512 10 месяцев назад
Being a Marth main in melee, the thing that sticks out the most to me is that in ult his tippers are *way stronger* while the rest of his hitboxes are *way weaker*. In melee, spacing is neat an cool, but you don’t really need to rely on it to close out a stock or get damage. It’s more a “if I get this it’s cool, if not I can still do what I need to effectively.” In ult it doesn’t feel like that and he feels much harder to get solid hits with. Couple that with recent games’ ease of recovery, difficulty of edge guarding, and ease of getting in past the tipper range, and most of what makes Marth good in Melee is just absent or inaccessible in ult, with nothing to replace it.
@TheQueensAce719
@TheQueensAce719 3 месяца назад
I did a little experiment and tested out how early Marth kills compared to Pyra and Roy. The vast majority of the differences were in the single digit range, meaning that Marth gets almost no real reward for immaculate spacing, vs Roy and Pyra who can press buttons like monkeys and kill just as early. There's no mistaking that Sakurai legitimately just didn't want Marth dominating another tier list. Any other swordie will do, but not him.
@kitsune6363
@kitsune6363 25 дней назад
Which is ironic since they purposely made characters like Ganon bad to appease casuals Meanwhile Marth just can't do anything at all regardless of competitive or casual play
@DJDONFAN
@DJDONFAN 10 месяцев назад
Great video !
@JonnyJayKhan
@JonnyJayKhan 10 месяцев назад
Apparently hurtbox placement also makes it harder to get tippers on bigger characters like Ridley as well
@MerryBlind
@MerryBlind 10 месяцев назад
True. People who don’t play Marth often assume that tippers are easier to get on bigger characters, but in reality it’s the opposite as there’s higher chances of some part of the character sticking out and interfering with your spacing.
@gameboyn64
@gameboyn64 10 месяцев назад
I find pichu specifically easy to tipper for some reason while it's basically impossible for me to tipper dk in the face. I think people tend to underestimate the effect of hurtbox shape. Humanoid characters with vertical frames or short and flat characters also feel a lot easier
@PigsSSBM
@PigsSSBM 10 месяцев назад
I think the lack of micro-movement is a big nerf, other smash games have strong tools to allow for incredibly precise spacing, which helps him land tippers.
@wailmoregd140
@wailmoregd140 10 месяцев назад
Marth was thrown to the wayside quite early in Ult’s meta when fundies and consistency were more valued in characters (Wolf, Palu, Lucina, etc). This also caused Marth to become quite under-explored. Nowadays Marth is considered a high risk but high reward character that rewards a keen awareness of spacing and setup windows. Would be nice to see the result of what could be if we got a combination of Leo’s excellent fundamentals and spacing and Ignaize’s aptitude for Marth’s combo game.
@MrEmiliano720
@MrEmiliano720 10 месяцев назад
I love the use of the Radiant Down music
@tyrantbriston3218
@tyrantbriston3218 10 месяцев назад
I was a Marth main back in Melee, and I was always one of the best players when it came to my group of friends even when I picked another character. I loved Melee to death, thought Brawl was pretty good and fun, and thought 4 was serviceable but felt a little weird. When Ultimate came out I was very excited for the game only to constantly lose badly against people who didn't even know what they were doing (completely new players). I couldn't put my finger on it, but Ultimate felt "gross". After playing it for a while I honestly started to hate the game; despite everyone calling it the best smash since melee. I thought there was something wrong with me. I couldn't pick this up like everyone else, but I after watching this video believe I finally have my answer. Marth was my favorite character in melee, because he was a very fundamental neutral game footsie fighter that played well into the games physics, but the Smash Ultimate is a completely different beast despite being in the same franchise. Keeping your opponent where you want them is far more difficult and the fighters overall have a much different feel to their movement than in Melee and Brawl. Not to mention are a lot faster. It makes sense that I'd be uncomfortable with and dislike the game that goes completely against my entire playstyle since I first fell in love with the franchise. It's ironic that the changes that slowly chipped away at my favorite characters viability also slowly deteriorated my interest in the series without me knowing it. Even though I played a lot of characters other than Marth. And as nice as it is that people are enjoying Smash as much as they are. As long as the new physics engine stays; I doubt I'll be one of those people no matter how much I want to like it.
@Huckle777
@Huckle777 10 месяцев назад
I still play a lot of ult but I really dislike it for a lot of the reasons you mentioned. Ult is not fair, it has so much bullshit that lets people play bad and get rewarded for it.
@nxrthern4823
@nxrthern4823 10 месяцев назад
i would love to see a video on terry :( prob would be more of an everyone plays love the vids keep it up
@cjlite0210
@cjlite0210 10 месяцев назад
I generally prefer Marth over Lucina since his tippers add an extra layer of skill and flavor to what would otherwise be the lukewarm water of swordies. Landing tipper after tipper really makes you feel like a god when it strings just perfectly to close out a stock, and is the reward for your hard work mastering a character who might as well be called a Space Animal due to how much spacing you need to employ to master him
@Matanumi
@Matanumi 10 месяцев назад
Or just mod the game for every hit to be a tipper and feel the busted gameplay as your opponents cream on the side effect
@cjlite0210
@cjlite0210 10 месяцев назад
@@Matanumi not everyone wants to or can mod the game, and making every hitbox a tipper would drastically devalue landing it Not to mention Nintendo will nuke your house if you try to play with those mods on Elite Smash
@Athorment
@Athorment 10 месяцев назад
but does he has to be as bad as he is though? Bringing back his Sm4sh Jab or even the Sm4sh Up throw would do wonders without keeping him feeling so bad. I would even argue that flipping the priority of the tipper hitbox would make him feel "As intended", rather than living on copeium.
@bluyu
@bluyu 10 месяцев назад
@@Athorment While those things would be nice, Nintendo isn't doing that, and most of the people complaining about Marth either don't play him or haven't labbed to find every single spacing technique in the game that they can utilize with him.
@Athorment
@Athorment 10 месяцев назад
@@bluyu Dont try to hint that he is "Unexplored" because even if that's true, that's not the reason why he is "Bad". Don't try to "Sm4sh Shulk" excuses to make him sound "better". People have labbed and even have had successes in tournament here and there. MK Leo Vs. Riddles or Ignaize comes to mind. Character has flaws and the few tech he has arent as consistent to make him a consistent threat. That's just what it is.
@MHRNA
@MHRNA 10 месяцев назад
I've mained Marth since I played brawl as a kid(and later melee and smash 4.) Even though hes frustrating to play, I'll always solo main him. For some reason I really liked his character in subspace and it eventually led to me playing almost half of the fire emblem games
@ahmadkazan5473
@ahmadkazan5473 10 месяцев назад
Personally I think a weakness of marth and something that will eventually reach lucina is how much neutral they need to win and how much right guessing they have to make in comparison to other top tiers.With other characters you usually need to win neutral a maximum of 3 times to get you to kill percent and you have either reliable kill confirms or safe kill moves.Marth and lucina have like fair to side B at 0 then everything is tech chase,edgeguard and relying on reading your opponents,other character can do 0-60s while marth and lucina need to get 3-4 consecutive reads to get opponents to 60sh percents.
@igirjei3717
@igirjei3717 10 месяцев назад
Agreed, especially as a marth you have no idea how annoying it is to be dealing with floaties when they don't have to tech anything ever lmao
@gameboyn64
@gameboyn64 10 месяцев назад
It's already hitting lucina. In year 1 lucina was considered a top 5 character. Now she is considered top 25 but her win rate is low tier at best. One of her biggest problems is that she was considered good because she is one of the best edge guarders in the game. That was fine in the early meta but the meta has drastically shifted away from edge guarding as it is seen as risky with increasingly diminishing returns.
@carlosg3273
@carlosg3273 10 месяцев назад
If are Marth and aren't playing completely out of your mind against a competent opponent, you're loss will feel that much worse from all the effort you put into it.
@jandaxprss6784
@jandaxprss6784 10 месяцев назад
You can land every tipper for a single stock. After that you’re lucky if you’re not fishing for a kill till 150%. It’s so frustrating to fish for up throw kill when in theory you should get the kill at around 40-60% with a tipper forward smash.
@mousewifegames
@mousewifegames 10 месяцев назад
You learn something new every day!
@MrGameguyC
@MrGameguyC 10 месяцев назад
In short: The sourspots now take priority over the sweetspots if both hitboxes overlap on the same frame.
@glitchunicorn
@glitchunicorn 10 месяцев назад
As someone who mains Lucina I can see her limitations at my very low level. When I play online I often play a couple round with Marth to warm up. I'll admit its pretty surprising seeing some flew off the stage at 90 with something like a tipper forward tilt. But other times when you do a sour spot forward air it feels like you are just going right through the opponent. It sometimes does feel like luck to hit those tippers.
@justintomer2567
@justintomer2567 10 месяцев назад
Its always been interesting to me to think about potential vs results with some characters in ultimate, in particular marth and shulk. Both are characters that on paper have the potential to be amazing if the right player masters them, but have always underperformed. But for some reason people still place shulk high on tier lists but place marth in mid at best
@JonathanFingers
@JonathanFingers 10 месяцев назад
Because Shulk on paper is far better. And Shulk has never been played by players like Leo who then dropped them citing they weren't good enough like he did with Marth. The thing with Marth, it's not 'possible' to really master him. No matter how skilled you are at the character, you will always have consistency issues. Nobody will ever 'master' tippers to the point of them being consistent.
@jostymoreno8189
@jostymoreno8189 10 месяцев назад
Finally thanks I wanted this video 🎉
@ShadowOfTheIdeal
@ShadowOfTheIdeal 9 месяцев назад
I used Marth since Melee from watching Ken. He still feels the same in Ultimate to me. Mkleo usually wins with Marth, not all the time but most of the time. I feel Marth is still the same high tier character in Ultimate. He deserves to be at least top twenty
@notoriousd69
@notoriousd69 9 месяцев назад
Mkleo usually loses with him. Whenever he brings him out he's almost always forced into dropping him for someone else once he gets deaep into whatever tournament/local that he was playing him at.
@SkyRaizen
@SkyRaizen 10 месяцев назад
Totally random point, but I Love that Marth is holding that shield at 9:50 to make it look like he has the Fire Emblem.
@N12015
@N12015 10 месяцев назад
13:13 Vars, that's HIGH MID TIER, not Low Mid tier; that's for Wii-Fit Trainer to Lucario/Bowser Jr. He's on the lower end of that but is kinda deserved, he's barely a 6/10 character, unlike Falco who you could argue is a 7/10.
@syrupshrike9742
@syrupshrike9742 10 месяцев назад
I think one important thing keeping Marth from relevance is the sheer level of slander directed towards him. I have a Marth main I go to locals with, leading the the character coming up in conversation every now and again. EVERY time, let me repeat, EVERY time Marth gets brought up somebody (who is not the Marth main) says something along the lines of "tippers inconsistent", "can't kill", or "worse Lucina". Same goes for social media. Someone runs into Marth on elite, they say "hey look, it's worse Lucina", commentators on stream will point out moves that didn't tipper for not killing, even though Lucina's version wouldn't have killed in that scenario either. Even characters like Doc seem to get more respect Marth's in a weird spot because he's so closely related to other, better characters. Not only are the (generally considered) 2nd and 5th best swordies his clones, but sword fighters in general get compared to each other way more than other archetypes. Marth players don't help either. From the way they talk about the character you'd think tippers were as random as hero's crits. I personally think Marth is far closer to Lucina's level of strength than he's given credit for, but constant badmouthing keeps people from giving him a real shot. Maybe they try him for a week or two, but they don't hit enough tippers right off the bat, and drop him because "tippers are too inconsistent".
@gameboyn64
@gameboyn64 10 месяцев назад
I watched a match between mr e (lucina) and kreeg (marth) a while ago and i pointed out in the video that kreeg won because he was significantly more consistent dispite it being very apparent that mr e was the better player. The "lucina is more consistent" and "marth can't kill" thing is really over blown. Lucina can be very inconsistent if she can't get the edge guard and it's not like she has amazing kill power either.
@kyhxx
@kyhxx 5 месяцев назад
. etc 100%. th’is n accurate summation tbh. marth is only underrated for now tho.
@somebody_somewhere
@somebody_somewhere 10 месяцев назад
I'm willing to believe that it would be worth it to give Marth's tipper priority because of considering buffs as something that isn't meant to give a character TOO much of a boost. It's certain that there would be a difference, and while likely small, I think that's a good size considering his simplistic, general character archetype
@LIGHTANGEL_EX
@LIGHTANGEL_EX 10 месяцев назад
Do you plan on making a video on meta knight? I swear he's one of the rarest characters to show up online and in tournaments.
@Veauxlamode
@Veauxlamode 10 месяцев назад
Marth was my first main in Smash, it’s sad to see him in this state.
@SolidBren
@SolidBren 10 месяцев назад
I still prefer playing him over most of the other swordies, but it is the hardest current version to land tippers with. It feels super good when you do. But sometimes the Marthritis kicks in hard and it is disproportionately harder to kill characters than they can to you.
@krys3001
@krys3001 10 месяцев назад
So hope you continue both series and get to Everyone Plays: PAC-Man, Palutena and Game & Watch and No one Plays: Swordfighter.
@maomao2707
@maomao2707 10 месяцев назад
you have a very calming voice
@Supernir
@Supernir 10 месяцев назад
0:05 that's so sick
@AlexDiaz-yz8ks
@AlexDiaz-yz8ks 10 месяцев назад
What’s the music in the back?
@mal9369
@mal9369 10 месяцев назад
Poor Marth. He's getting mobility crept :(
@gameboyn64
@gameboyn64 10 месяцев назад
He also got range crept. A lot of non swordies have threat ranges beyond his
@dave9515
@dave9515 10 месяцев назад
Yes the engine did screw him over but not the way most think. The real reason the speed difference is an issue has nothing to do with speed but removal of spacing options and removal of crossups. Add in some other bad changes like balloon knockback and you have a recipe that keeps marth from being the best he can be.
@marzipancutter8144
@marzipancutter8144 10 месяцев назад
I think the worst engine change for him was how the hitbox interpolation between frames works. It makes the sourspot bleed into the tipper where it REALLY shouldn't, and that will take his consistency
@ck11032
@ck11032 10 месяцев назад
Interestingly, as the meta goes on while marth seems to be only getting better at killing, lucina has seemed to only be more and more burdened by her own underwhelming stock taking ability. Yet regardless, she still performs better overall, and i think a factor that gets overlooked a lot is how much more effective her shield pressure is in comparison to marth. Tipper spacing on shield is almost never equal to tipper spacing on the opponent's hurtbox, especially in the case of landing aerials, and he is far weaker at covering landings and rolls into shield because of the requirement to take extra chase time to position shield breaker correctly, which more severely limits his ability to maintain pressure in neutral in comparison to lucina than it's often given credit for
@noblepursuit591
@noblepursuit591 7 месяцев назад
I know there really isn't a way to fix this issue without breaking the game, but one of the most frustrating things in this game is landing a hit and getting punished for it. Between moves dealing no knockback, and shields (OoS punishes too), Smash feels like it's always going to be a defensive game.
@MrUnger
@MrUnger 10 месяцев назад
You can tell from ultimate that Marth’s sword has gotten thinner, and it shows because the sour spots feel weaker without much reward. The knockback from previous games allowed you to connect sour spots with other moves, but the floatier mechanics from the newer games makes it more difficult to combo. Especially when Marth got nerfed in sm4sh with dairs spike hitbox and removing short hop double fair. That’s when Marth had to rely on tippers to get any reward, but it worked in sm4sh because the slower game with less combos made it easier to react, but Marth is now stuck having to space instead of using combos like many other characters
@RaheemRollair
@RaheemRollair 10 месяцев назад
I feel like that Marth's Falchion tip getting shifted in this game was the biggest cause of why he's not doing so great. But you made a good point with him having to rely on the physics from every other game to get his results and Ultimate changing the physics really hurting him. If the next game doesn't respond to that statement in the slightest, Marth could doomed to be stuck in this scenario. Also, I hate the idea of Echo fighter concept with Marth and Lucina. Considering the footage of their mods in different and personal class changes, we could've gotten exclusive concepts that make them unique, personally.
@shinigamimiroku3723
@shinigamimiroku3723 10 месяцев назад
If anything, she should fight more like Chrom...
@RaheemRollair
@RaheemRollair 10 месяцев назад
@@shinigamimiroku3723 *YES! THANK YOU!*
@RaheemRollair
@RaheemRollair 10 месяцев назад
​@@shinigamimiroku3723 It makes no sense why Lucina and Chrom don't fight parallel to each other! They're literally holding the exact same sword!
@gameboyn64
@gameboyn64 10 месяцев назад
​@@RaheemRollairit makes a lot of sense if you play the game they are from.
@RaheemRollair
@RaheemRollair 10 месяцев назад
@@gameboyn64 I already have. The devs should’ve took examples from the games they were playable in.
@UltimateRareAncientGearGolem
@UltimateRareAncientGearGolem 9 месяцев назад
It would be cool to see videos on those weirder High Mid-Tier characters like Pac-Man.
@siracbulut1628
@siracbulut1628 10 месяцев назад
Yo its the first 10 sec of the video but the moment I've heard the POR song I knew it was gonna be a good one
@deathleet
@deathleet 10 месяцев назад
solo mained him since brawl, he's my favorite character
@flexyfalcon
@flexyfalcon 10 месяцев назад
Great video Vars. Honestly tho, Marth isn’t as bad as people say. The thing with Marth is that his tippers are harder to hit than ever, but they aren’t necessarily inconsistent. I think he’s really fun regardless and I really do enjoy watching/maining him
@Eggss_B
@Eggss_B 10 месяцев назад
His tippers are inconsistent, though. Sometimes your opponent will live up to very high percents, while other times they die super early to a tipper f smash. You have to work hard if you wanna play Marth, and the risk/reward is not in your favor if you do so. I don't think he's bad, however.
@Spyder-Marth
@Spyder-Marth 10 месяцев назад
​@@Eggss_B That's not his fault but the fault of the player. There was no moment where I lost a match and said "Marth should have landed a tipper there." The problem is that people don't seem to know the actual size of the tipper hitboxes, so they just assume where it is and perceive it as bigger than it actually is... then get surprised when they land a sour. The many players I played against all thought my "sour" was a "tipper" but I'd know what hitbox actually landed and why. The best way to get over this is to actually look at his hitboxes and *then* play him. I did this for about a week and now I know why I landed a tipper and why I didn't. If you think you landed a tipper, watching the replay then seeing your opponent shuffle into the sour spot range helps show Marth some mercy. I don't think his tipper hitboxes have to be any bigger than they are now (besides Dancing Blade). Trust me, doing this exercise every now and then helps a LOT. People ask me how I always land tippers and this is the answer.
@N12015
@N12015 10 месяцев назад
Is as bad as people say. He's a textbook example of mid tier.
@JonathanFingers
@JonathanFingers 10 месяцев назад
@@Spyder-Marth Stop gaslighting yourself bro. Even in the highlight videos you upload on your channel, there are clearly times where failing to land the tipper is hurting you and even making you lose games. You don't need to lie to yourself to defend the competitive viability of a video game character by using evidence from your objectively low level gameplay. Both Leo and Ignaize suffer from the same issue.
@Builimacen
@Builimacen 10 месяцев назад
The tip is very small. If he had a bigger tipper everyone would be satisfied.
@TheRaveRobber
@TheRaveRobber 10 месяцев назад
I played against 4 different Marths yesterday online, but haven’t played a Lucina in like 5 days. 11mil-13mil gsp. Either just blind luck, or marth is really popular in NA elite smash still.
@Matanumi
@Matanumi 10 месяцев назад
Popular character tipper may be easier to hit online. Meta is completely different online. Sonic and banjo are much higher. Joker much lower
@animaIpath
@animaIpath 10 месяцев назад
you’re playing online
@PrimeFlash93
@PrimeFlash93 8 месяцев назад
Good points overall but 100% disagree on tipper priority. If his tipper had priority he'd be completely broken strong. I think what he actually needs to succeed in ult is a middle hitbox that's between the other two in strength, with priority descending from the hilt.
@raishonbrown7452
@raishonbrown7452 10 месяцев назад
Can you do a pit version if possible?
@LavaCreeperPeople
@LavaCreeperPeople 10 месяцев назад
Okay I'll subscribe
@gagebunn3751
@gagebunn3751 10 месяцев назад
Martha is still my second main. Right after Wii Fit Trainer
@siriuslywastaken
@siriuslywastaken 10 месяцев назад
I miss perfect pivots and marth's sm4sh jab 1 so much.
@greymattergaming5317
@greymattergaming5317 10 месяцев назад
Take a shot every time 'tipper' is said challenge.
@kbudh01
@kbudh01 10 месяцев назад
I have been a Marth main since Melee, and this video was hard to watch. It’s sad, but with the right amount of training he is still 🔥. What’s nice about him is that he has multiple play styles; it’s not the same basic boring crap you get with Pyra/Mithera, Falco etc.
@xxwallzxx4509
@xxwallzxx4509 10 месяцев назад
You have to be very skillful to use him at a high level. It takes patience and precision to use him effectively. Definitely more rewarding than Lucina if you can meet the requirements needed to play him at that level. But Lucina is more carefree. You don't have to worry about tippers. Edit: Just to point out some stuff. Lucina has kill power and can be carefree and not worry. She is 100% consistent. Marth still has forward tilt as a kill option, has Dancing Blade ender as kill option, those tipper forward smashes can kill at like 40% near ledge to some, etc. He has kill potential. Lucina has less kill power than Marth with tippers. Even charge neutral special will kill earlier. Edit 2: I saw vid and can agree in a lot that he has lost. Jab 1 into stuff as you said, the tipper inconsistency is probably the biggest. If it is factual, then yes. That needs to be fixed. I saw him almost kill in mid stage with a Dancing Blade on 87% after the final hit on ender.
@Fisherington
@Fisherington 10 месяцев назад
This is always brought up that he's more rewarding at a high level, but in the past 5 years there's really no evidence that he is. No real significant representation from top level players, especially when MKLeo tried him and dropped in. It's more probable at this point that all the effort you'd put into Martha's spacing would have been better spent working on Lucina's... everything else. In the end, Lucina is more likely the more rewarding of the two in high level play, and the evidence speaks much more to this conclusion.
@Spyder-Marth
@Spyder-Marth 10 месяцев назад
@@Fisherington He dropped Marth prior to Marth's buffs and never picked him up again as a main because he likes Byleth, Aegis, and Joker way more. Every time he actually plays post-buff Marth he performs very well and even has wins over players who tanked him when he used other chars. Problem is that Marth is unnecessary for Leo. Other than Leo, Ignaize is gradually getting better placements with Marth (and beat many top players to back it up), and the best player in Utah is a Marth main who has wins over many PR players, including Scend. Post-buff Marth has the results but nobody talks about it.
@matthewnwazue4056
@matthewnwazue4056 10 месяцев назад
@@Spyder-Marthhe did play marth post buffs although it was online and he did use marth in tournaments post buff but like the dude said lucina or his other charcters are just better to play heck even byleths tipper mechanic is fucking better
@Fungo4
@Fungo4 10 месяцев назад
It always seemed to me like the high risk/high reward characters were top tier because the highest levels of play are able to maximize reward while minimizing risk. So it seemed very odd to me that Lucina would be more popular than Marth. But yeah, this video really explains a lot about why.
@drascore6668
@drascore6668 10 месяцев назад
In melee i believe that the tipper has a priority over the rest of the sword, one of the reasons why he was so good in this game. (and for roy the tipper had also priority making him even worse)
@pumpkincoffee
@pumpkincoffee 10 месяцев назад
your talking about roys inverse tipper right?
@drascore6668
@drascore6668 10 месяцев назад
@@pumpkincoffee when i say tipper i mean the end of the sword
@igirjei3717
@igirjei3717 10 месяцев назад
That's not true*, aside from melee d-air and brawl u-smash, sourspot always has priority, and for that matter generally the hitbox that's closest to the character is the one that has priority over the other, which is why Roy's sweetspot generally has priority
@LealFireball
@LealFireball 10 месяцев назад
In melee only uair and dair have their tippers with higher priority than the rest of the sword. Dair's case is pretty significant because it's one of the few moves that are spikes in Melee, for uair it's not usually too relevant, but it's def much easier to hit the sweetspot than in the games that came after. But generally what holds the character together in melee is his ground mobility, grab range and very powerful grab game, but he can still suffer with opponents living to very high percenatages because he doesn't have kill moves in the air besides dair and upB and once he stops being able to combo he's limited to killing in neutral with smash attacks, uptilt or upB.
@igirjei3717
@igirjei3717 10 месяцев назад
@@LealFireball wait u-air too? I feel like I knew that and forgot about it for some reason
@wpower7435
@wpower7435 10 месяцев назад
please do Yoshi next he's much better than before a lot of Yoshi players are popping up
@Le0ne_651
@Le0ne_651 10 месяцев назад
“Remember how fun it was to play Marth when you were little, and your disappointment when you tried him in Ultimate? It was me, Barry. I nerfed Marth at Super Sonic Speeds so you would think you suddenly suck!” - Eobard Thawne
@omegahaxors3306
@omegahaxors3306 5 месяцев назад
Marth is the most engaging character to play against at high level, so it sucks to see him lose out to cookie-cutter combo characters.
@tumultoustortellini
@tumultoustortellini 10 месяцев назад
One other thing to mention is that his archetype doesn't work in smash ultimate. The concept of a floaty fundamentals and neutral-based sword-fighter doesn't work in this game. Too many characters outshine that archetype in one way or another (power creep being partially responsible). Longer range swordies exist now, and while they don't outright kill Marcina, their one advantage of disjointed mid-range, doesn't exist anymore. Every character that comes out now, has atleast a decent (if not fantastic) combo game so neither his nickle and time style or combo oriented styles are as effective as a combo swordie (roy, corrin, sora, steve). There's a higher requirement to have a good keepaway game due to the amount of projectiles and speed, so the archetype he would have succeeded in has been destroyed outright, not just in terms of relatives. And his disadvantage state is horrid in a game swamped by the aforementioned factors. He doesn't have a place. And if you want to be technical, marth's sword used to be longer than lucina's, which I'm pretty sure isn't true anymore, so even compared to his clone (who also falls for the same potholes), his trade-offs are even worse.
@dave9515
@dave9515 10 месяцев назад
Melee marth would be low top tier in ultimate and would have done wonders for marth. Also why isn't marth the swordie sheik when he is like that in his games. Very fast, agile and has a very fencing oriented style of combat overall yet none of that is seen in any of his smash iterations. Your comment about his archetype not working is so true and more reason to hate ultimate imo because imagine not rewarding skillful play like reading and fundies. Whiff punishing doesn't even exist anymore.
@tumultoustortellini
@tumultoustortellini 10 месяцев назад
@@dave9515 Mythra is swordie sheik, which is why Pam is top tier in this game. This game doesn't respect fencing styles as much as cheese machines or braindead dmg min-maxing so go figure. I picked up wolf, and it's the only character I've used that felt like I could honest to god focus on a whiff-punish style of play, manes sense considering he has like top 5 airspeed. My previous main was Marcina (and pit before that) so that should give you an idea about why I had to switch.
@lorenn4113
@lorenn4113 10 месяцев назад
why no only plays the rest of the cast please🙏
@noahmarshall873
@noahmarshall873 10 месяцев назад
Marth is in my opinion one of the top 3 characters that should have been buffed since he's so close to being top tier. the other two are Plant and Kirby since the former is basically an incomplete character and the latter is just unfairly bad
@Silverstar114
@Silverstar114 10 месяцев назад
The change they made to dancing blade made it feel so much worse to use. I used to make use of the long input window to really drag out dancing blade to catch people off guard. Now it feels less satisfying to land, more punishing to miss, and less useful overall.
@enddorb
@enddorb 10 месяцев назад
every other FE character to Marth: "The future is now, old man!"
@HeavyT12
@HeavyT12 10 месяцев назад
Nintendo needs to watch Vars' series and put out just one more patch.
@DJPhillthy
@DJPhillthy 10 месяцев назад
I'm always stoked to see a new vid in this series drop! You the man! o-( '-' Q)
@178laaleros
@178laaleros 10 месяцев назад
It is annoying the nerfs he got like what the f man marth was awesome
@raveydoodle6786
@raveydoodle6786 10 месяцев назад
1:02 Mark?
@IchiExorz
@IchiExorz 10 месяцев назад
I think it's a shame what they did to Marth. He's honestly one of my favourite characters to play ever since I got into Smash in Brawl. While Lucina is pretty much the same, Marth's tipper hitboxes are what makes him fun imo. I think having the priority of his hitboxes reversed would help Marth a LOT. Sure it would be a band-aid fix to the other issues he has in ultimate but I definitely think he'd be a high tier if that were to happen.
@MugenCannon97
@MugenCannon97 10 месяцев назад
They should give him his grab range from Melee back and give him back his FE1 design because we deserve pantsless Marth and his funny grabs.
@user-wk1ph9vk4f
@user-wk1ph9vk4f 10 месяцев назад
Another big issue is that his combo game got butchered and he has no kill confirms, ff landing dair into fmash works about as well as trying to kill someone by throwing a gun instead of shooting it, and same goes for nair fmash which the most consistent ends up being reverse nair 1 hitbox dashback fmash, in meele his ken combo depends on sour spots to work, now he doesn't even have an use for them
@AnenLaylle7023
@AnenLaylle7023 5 месяцев назад
Agreed on the landing dair, disagree on the nair1 to fsmash. If you fade back with Marth and hit nair1 it tippers every single time. I always get people on the ledge with this option. It's also safe if the nair1 hits the shield.
@oblivion2674
@oblivion2674 9 месяцев назад
Marth is the character I play when I want to just fuck around and I gotta say he’s a lot more consistent than people give him credit for. Lucina is still better but it’s not as difficult to land tippers as you make it out to be
@JonathanFingers
@JonathanFingers 10 месяцев назад
You don't play at a high level though. This video is referring to high level.
@oblivion2674
@oblivion2674 9 месяцев назад
@@JonathanFingers yeah but anyone at a high level would be better at spacing with Marth so they’d have an easier time landing tippers
@JonathanFingers
@JonathanFingers 9 месяцев назад
@@oblivion2674 Except better players play at a MUCH faster speed than low level players. I'm able to land a lot more tippers in Elite Smash than Mkleo can in tournament games at times. That's obviously not because I'm better at spacing, it's because my opponent isn't very good at the game. The reason Marth is so mid at top level is because he is inconsistent af. Also stop liking your own comments.
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